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Other Forums => Scrapyard => Topic started by: Kelse on 06-08-2012

Poll
Question: Change map?
Option 1: Yes, Atomic votes: 0
Option 2: Yes, Redemption votes: 2
Option 3: Another map votes: 4
Option 4: Keep it on rp_apoc votes: 3
Title: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Kelse on 06-08-2012
Okay, seeing as no one is coordinating on FRP, it's on its own and I'm basically the main coordinator at this point in time, we need a new direction for FRP and a new map, I want all of you to discuss here I will be active in this thread, new canon is also an option. We have a thread for that, please keep FRP alive we can't let it die! I may not be an SV but I can still do my best to lead FRP in its current condition.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: jaik on 06-08-2012
rp_apoc or atomic.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: darkzerxx on 06-08-2012
I would like a new canon then find or make a new map to fit the new canon.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Silver Knight on 06-08-2012
The best direction for FORP is to go back to FO3 or NV. Pick things new players and old can familiarise themselves with. Sort out the faction issues and get them active again while promoting non-factioner roleplay.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: onikujo on 06-08-2012
New Vegas canon is best canon.


No but really it is, the two factions competing with wasters caught in the middle is cool and Legion and NCR are a good group to use because they represent an ideological opposite.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Steven :D on 06-08-2012
Quote from: onikujo on 06-08-2012
New Vegas canon is best canon.


No but really it is, the two factions competing with wasters caught in the middle is cool and Legion and NCR are a good group to use because they represent an ideological opposite.
Basically this.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Knife_cz on 06-08-2012
http://www.forums.hypergamer.net/discussion-forum/hgn-fallout-map/ (http://www.forums.hypergamer.net/discussion-forum/hgn-fallout-map/)
This one :P
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: pilot on 06-08-2012
csdesert
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Maxi96203 on 06-08-2012
Better RP
New faction leaders
Less stupid on forums
Less stupid in server
Less stupid
Events
Things to do
Occasional loot spawns. (Yes I know you don't need loot to RP, but some people just love to have gear.)
Better canon establishment.
More admins.
Good admins.
No more dumb admins.


And uh

I voted redemption.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Kelse on 06-08-2012
Quote from: Maxi96203 on 06-08-2012
Better RP
New faction leaders
Less stupid on forums
Less stupid in server
Less stupid
Events
Things to do
Occasional loot spawns. (Yes I know you don't need loot to RP, but some people just love to have gear.)
Better canon establishment.
More admins.
Good admins.
No more dumb admins.


And uh

I voted redemption.

New faction leaders will be put in place.
We've also taken recognition in the sillyness and will be taking care of it.
Pink will be writing up more events.
We'll be making wasters have more things to do, less faction based.
Loot spawns will also be done.
Canon is being established by the community, not admins.
Admins will be removed and readded in the coming days hopefully.

All the problems you've given us have been addressed.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Maxi96203 on 06-08-2012
Quote from: Kelse on 06-08-2012
Quote from: Maxi96203 on 06-08-2012
Better RP
New faction leaders
Less stupid on forums
Less stupid in server
Less stupid
Events
Things to do
Occasional loot spawns. (Yes I know you don't need loot to RP, but some people just love to have gear.)
Better canon establishment.
More admins.
Good admins.
No more dumb admins.


And uh

I voted redemption.

New faction leaders will be put in place.
We've also taken recognition in the sillyness and will be taking care of it.
Pink will be writing up more events.
We'll be making wasters have more things to do, less faction based.
Loot spawns will also be done.
Canon is being established by the community, not admins.
Admins will be removed and readded in the coming days hopefully.

All the problems you've given us have been addressed.

+1 respect
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Khorn on 06-08-2012
Well thanks for including me in your discussions Kelse.

But to be a downer Dan, Spades said the same shit. We've wiped the server and lore multiple times now.


I don't think FRP needs a reboot as it hasn't worked the last 5 times.


Even if we add and change things, the environment still does not feel like Fallout.

Perhaps we should focus and something different, perhaps a group RP, based in Fallout.

I had an idea once that we would roleplay a server as a group while a team of people were DMs so to speak. It be similar to DnD but have our own set of rules.


We have someone or people get a story or make one up. They get a team of people who want to help with it, such as setting the scene up, setting up enemies or events, setting loot up. They also can act as people or creatures in the story.

We have a group of like 6 or so, depending on the story and decision of the DMs. They play through the story and progress as they can.

This would let us build a story as we go, from simple to crazy events. We could use all kinds of maps and models from Garrysmod.org, instead of relying on what we limited ourselves too.

We wouldn't have to worry about filling a map out with wasters and filling the factions up enough to make them matter.


But the chance of anymore caring is slim to none.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: pilot on 06-08-2012
Quote from: Khorn on 06-08-2012
Well thanks for including me in your discussions Kelse.

But to be a downer Dan, Spades said the same shit. We've wiped the server and lore multiple times now.


I don't think FRP needs a reboot as it hasn't worked the last 5 times.


Even if we add and change things, the environment still does not feel like Fallout.

Perhaps we should focus and something different, perhaps a group RP, based in Fallout.

I had an idea once that we would roleplay a server as a group while a team of people were DMs so to speak. It be similar to DnD but have our own set of rules.


We have someone or people get a story or make one up. They get a team of people who want to help with it, such as setting the scene up, setting up enemies or events, setting loot up. They also can act as people or creatures in the story.

We have a group of like 6 or so, depending on the story and decision of the DMs. They play through the story and progress as they can.

This would let us build a story as we go, from simple to crazy events. We could use all kinds of maps and models from Garrysmod.org, instead of relying on what we limited ourselves too.

We wouldn't have to worry about filling a map out with wasters and filling the factions up enough to make them matter.


But the chance of anymore caring is slim to none.


The first thing I thought was New Haven. Since there not canon to Fallout there still pretty close. Maybe they can be the "NCR" of this idea.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Kelse on 06-08-2012
Quote from: Khorn on 06-08-2012
Well thanks for including me in your discussions Kelse.

But to be a downer Dan, Spades said the same shit. We've wiped the server and lore multiple times now.


I don't think FRP needs a reboot as it hasn't worked the last 5 times.


Even if we add and change things, the environment still does not feel like Fallout.

Perhaps we should focus and something different, perhaps a group RP, based in Fallout.

I had an idea once that we would roleplay a server as a group while a team of people were DMs so to speak. It be similar to DnD but have our own set of rules.


We have someone or people get a story or make one up. They get a team of people who want to help with it, such as setting the scene up, setting up enemies or events, setting loot up. They also can act as people or creatures in the story.

We have a group of like 6 or so, depending on the story and decision of the DMs. They play through the story and progress as they can.

This would let us build a story as we go, from simple to crazy events. We could use all kinds of maps and models from Garrysmod.org, instead of relying on what we limited ourselves too.

We wouldn't have to worry about filling a map out with wasters and filling the factions up enough to make them matter.


But the chance of anymore caring is slim to none.

Khorn, you've basically said you want FRP to die  ::)
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Khorn on 06-08-2012
Maybe because it's dying? Your reboot won't save FRP.


And good that's all you can comment on.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Maxi96203 on 06-08-2012
DnD system
In a game that can support advanced RP scripts.


No pls.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Khorn on 06-08-2012
Support advance RP scripts?


That is just down right hilarious.




DnD is still a lot more exciting than any GMod RP I ever played. I'd quit FRP and SRP in a heartbeat if I had my old group to play with.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Maxi96203 on 06-08-2012
Quote from: Khorn on 06-08-2012
Support advance RP scripts?


That is just down right hilarious.




DnD is still a lot more exciting than any GMod RP I ever played. I'd quit FRP and SRP in a heartbeat if I had my old group to play with.

Go on a roadtrip.
I don't want DnD in my Gmod.
There's a reason I play Gmod, and not DnD.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Steven :D on 06-08-2012
New Haven is bad, you should feel bad.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F73817647%2FScreenshots%2FFallout%2FWastelanders%2Fdesertrangerreskin.PNG&hash=ecfc8778efa053737e36ac401e13f0f7bef60186)
Exile should feel bad for not adding this yet.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Khorn on 06-08-2012
Quote from: Maxi96203 on 06-08-2012
Quote from: Khorn on 06-08-2012
Support advance RP scripts?


That is just down right hilarious.




DnD is still a lot more exciting than any GMod RP I ever played. I'd quit FRP and SRP in a heartbeat if I had my old group to play with.

Go on a roadtrip.
I don't want DnD in my Gmod.
There's a reason I play Gmod, and not DnD.

Yea, except it won't be DnD. It be RP without the bullshit crap we create.

We have Gear RP.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: pilot on 06-08-2012
The idea of New Haven isn't bad. I just made some mistakes that made it bad.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: nKe on 07-08-2012
Quote from: pilot on 06-08-2012
The idea of New Haven isn't bad. I just made some mistakes that made it bad.
ie. making it at the first place.

Anyways, we should go on atomic and change canon to New Vegas.
Opens up enough possibilities for RP.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: HitMan5523 on 07-08-2012
What we need is a map for the New Vegas canon. By that, I mean we need a map which offers bases for each faction (BoS,Enclave,NCR,and Legion) and other player based groups.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Steven :D on 07-08-2012
No auto-playing music in discussion threads.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Frostee on 07-08-2012
(https://dl.dropbox.com/u/40046631/PATRICK.png)

/thread
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Khorn on 07-08-2012
I plan to have a discussion on a number of things with Exile later today, if he bothers.

Things that will introdue a more self substaning server. Ways for people to make money on their own and create a number of items on their own.

There would be limits to what can be done and how, some things will be hopefully fixed, such as NPC traders and make use of the crafting stations.



If Exile talks to me, maybe we can save FRP. A map change or lore wipe won't. Hasn't the last few times, won't this time.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: pilot on 07-08-2012
And hopefully not a canon switch AGAIN.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Khorn on 07-08-2012
A canon switch won't help us. Nor a map one.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Steven :D on 07-08-2012
Each wipe I start to care less about FORP, cause whenever I do something cool for the storyline, it gets wiped because people are like "nah we should start from fresh again", I mean look at the Hillcrest Union legacy, that was probably one of the most important events FORP has ever experienced :U
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Maxi96203 on 07-08-2012
Every map change and canon-wipe I get more interested in FORP.
Then I realize
A lot of FORPs community is stupid.


I don't want a DnD server, and if Khorne is being vague to push it through, well I won't play, but if Khorne plans to do a game roleplay, and not a tabletop roleplay in a game, I'd support it.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Khorn on 07-08-2012
Its not a damn table top. It takes a few ideas from DnD that fit with the original games.

Everyone should know at this point that /me fights are terrible when you play with an asshole.

/me only works for passive at this point. I also plan to make traders have a majority of items for people to buy, but at higher prices. They will sell high, buyback low. That way your average rifle doesn't become a treasured item to whoever wields it.

Same for average and low armor. Food and drinks Traders, arms dealers, and armor salesman. All that added in.

And we add in more crafting options, with schematics that you can get at NPC traders, so you can be your own self governed trader. You build your shit and sell it to people.

Of course its all normal and low level stuff. No fatman and gatling lasers.


So you can save a lot of money up and buy gear, or ascrounge about for some time and build it.

I may disable paychecks to keep farmers away. I have other ideas from other games that can be introduced also.


The only thing from DnD would be a new, and OPTIONAL RP fight system. Very basic and gives a rather fair play for people.

But you wont be required to use it if you rather shoot people straight up. So don't bitch at me for trying to put it in.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Maxi96203 on 07-08-2012
Quote from: Khorn on 07-08-2012
Its not a damn table top. It takes a few ideas from DnD that fit with the original games.

Everyone should know at this point that /me fights are terrible when you play with an asshole.

/me only works for passive at this point. I also plan to make traders have a majority of items for people to buy, but at higher prices. They will sell high, buyback low. That way your average rifle doesn't become a treasured item to whoever wields it.

Same for average and low armor. Food and drinks Traders, arms dealers, and armor salesman. All that added in.

And we add in more crafting options, with schematics that you can get at NPC traders, so you can be your own self governed trader. You build your shit and sell it to people.

Of course its all normal and low level stuff. No fatman and gatling lasers.


So you can save a lot of money up and buy gear, or ascrounge about for some time and build it.

I may disable paychecks to keep farmers away. I have other ideas from other games that can be introduced also.


The only thing from DnD would be a new, and OPTIONAL RP fight system. Very basic and gives a rather fair play for people.

But you wont be required to use it if you rather shoot people straight up. So don't bitch at me for trying to put it in.

The way you phrased it made it seem like it was stupidly tabletop like.
However I support this.

+1 might bring back some sense into FORP
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: Khorn on 07-08-2012
I posted a Revamp Idea in the FRP admin room, for any admins interested.

It's not up for general discussion as I don't need it to be clogged up in stupidity. We are going to change FRP. Since what we have does not work. Has not work. And will not work.


@Maxi My idea was not to replace what combat modes we have. You can still shoot the fuck out of people. Or rely on just /me. If that what makes you happy, use whatever you want.

My idea is an extended version of /me that stops powergaming. I rather not bring up the details here as I know enough of you have issues understanding new ideas and I had a fair share of people failing to read what long walls of text I post. So it's not going to be discussed further than saying "Extended version of /me RP"




Lastly, there is no need to + or - Support as these damn well be implemented as what we have does nothing for us at the moment.
Cause if it did, you all should be on playing FRP. And not wasting my time. This is to add to what we have and make it easier to live in the wasteland without a god/observer over your head all day long.

I have made ideas on what can be done for wasters and such to make money on their own time and get involved in the wasteland a more. As you will be forced to leave town's and bases to make the money.
There will be ways to make money while in town too, but you will need to first get certain things to do so.
Title: Re: New FRP Direction! Discuss possible changes, help keep FRP alive!
Post by: pilot on 07-08-2012
If we do choose FNV. I think the element of borders should play out. What areas are more safe then others what borders are good in trading, or safety. You get the drift. It would be a cool idea.