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Other Forums => Scrapyard => Topic started by: Ragolution on 09-06-2012

Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 09-06-2012
Quote from: dylancotter on 09-06-2012
My Account: Dylancotter
Character Name: Marc Cotter

Primary Skill:Mana
Point Distribution:300 mana
Skills/Spells:
(his Spells dont harm him neither does the immediate fire it may cause but after it spreads further than two blocks it can)
Fire streaking over daggers 50 mana for 3 mins (Cancels When sheathed) 6o mana for 1 min on Swords (anything bigger than a longsword it doesnt ignite)
30 mana for 5 mins Torch like Fire in the palm of Marc's Hand
40 mana for Small (snowball sized and Physics) Fireball that creates fire wherever it hits (only costs ten mana if torchlight is thrown)
(unsure if I needed this But WTH) Gets mana back by sleeping for 12 hours (one MC night or Day)
35 mana Ignites the arrow Marc is about to Launch (only works on wooden arrows or arrows coated in a burnable liquid)

(note: This is my First App so if its bad just tell me)

Fill out a chart.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 18-06-2012
Quote from: CoolFeerman on 16-06-2012

My Account:Feerman2010
Character Name:Milizar Darkbloom
Primary Skill:Mana
Point Distribution: 300 Mana.
Skills/Spells:
Mana Points: 300 (regenerate every IRL day)


(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsmxDc.png&hash=9b225a4db44eab14794aea37d3f9245aa94f2da8)


Bend Metal~
A spell that can bend metal, from armor to weapons rendering them useless. (25 Points)


Levitate~
A spell that lets the caster levitate a medium distance off the ground. (10 Points)


User Forcefield~
A spell that creates a small but powerful forcefield around the caster, only covering him/her. (deflects magic and repels weak enemies) (10 points per every minutes up)


Move Object (AKA Telekinesis)~
Let's Milizar move small objects like daggers or bricks around. (5 points)


Sonic Scream~
This spell amplifies Milizar's voice and let's him stun his enemies, blow out eardrums rendering people deaf, and killing weak enemies. This also leaves Milizar very weak, and almost useless. (175 points)


Sonic Mend~
Let's Milizar bend bones that have been broken. (25 points)


Slowfall~
Let's Milzar, well, slowly fall. (Levitate might render this useless) (10 points)


Sonic Blast~
Let's Milizar send a bolt that knocks back opponents (20 points)

Sonic Missile~
Milizar sends out a Sonic Missile, creating a tiny (tiny tiny tiny) implosion where it lands, creating trauma if landing on a living creature. (35 points)


Magnet Hand~
Let's any item that has metal in it stick to Milizar's hands, can be used as a trick or in battle. (30 points)


Conjure Portal~
A spell that let's Milizar create a portal to any location with a gate already there. (100 points) (Can be broken by Milizar or other mage)


Telepathy~
Let's Milizar talk to people/influence them. Can't be any command like kill him/her. Can only be used on Milizar's lackeys. (45 points)

APPROVED
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Kokkaku Kishu on 19-06-2012

NOTE: POSTED AGAINSO YOU DONT HAVE TO SCROLL TO SEE THE 2 PARTS. THIS IS ALSO SEPERATE ENTITY FROM INITIAL ABILITY APP AS IT CANONLY BE ACTIVATED NOT ON MY WHIM BUT BY A MODERATOR
[NOTE: this is a form of my chat to be used if help is needed in events. only to be used per approval basis with admin]
My Account:Sp3ktrum
Character Name: Gabriel Alucard (Pariah Form)
Primary Skill: Guile
Point Distribution: Guile: 125; Mana: 75; Genius: 65; Vigor: 25; Piety: 10
Skills/Spells:



Neutral:


Cursed wisp: 20 uses/ooc day; summons a dark purple/violet flame wisp to follow him and produce faint light. non-combatable and does not burn anything
Rune Reader: 10 uses/ooc day; allows the decoding of anything foreign, encrypted, or unintelligible into common vernacular via floating text images
Soul Search: 15 uses/ooc day; allows the eye to see any souls within a 1 mile radius, corruption levels of the soul, and whom it belongs to
Omnipresence: 15 uses/ooc day; allows for the accurate listening in on any conversation within 45 feet
Shadow meld: 10 uses/ooc day; allows for complete meld with shadows, unless shadows are shined upon with a light source, then he's visible
soul stealer: 5 uses/ooc day; allows for the stealing of an unwary targets soul. (note: must be assigned the contract of the kill, unless someone ends up doing something to my char that turns him into ezio in which case there will be revenge kills)
Skull Key: 5 uses a day; a holographic runic interface appears and allows him to pick any lock. if the display is altered in the slightest by an outside person the key breaks (note the interface itself is inside of a key with a skull on it made out of bone. tada skeleton key)
Tactician: allows the complete understanding and analysing of various movements by people and things, as well as super-calculating the plan that involves the most beneficial outcome before  inacting. (think star wars battle meditation)




Offensive:


Summon Scythe: 20 times per day; summons his scythe
Hell slash: 10 uses/day; entire scythe erupts in flames making it hot as fire to anyone elses touch, also igniting any material it comes in contact with
Rift: 5 uses/day; summons hands of the dead out of a fissure in the ground to grab and hold/slow down enemy
pluto: 5 uses/day; fires out a short range crescent energy wave that can cut biological matter it comes in contact with (think "getsuga tensho" only with a scythe)




second tier offense


spirit crusher: 5/ooc week; unlocks the second tier of abilities. scythe ignites into flames which then spread onto pariah's arms forming black and violet gauntlets (image to think of is his arms tun into devil breakers from DMC 4), as well his right eye's pupil and iris are replaced with a magic circle. further discription: two cursed wisps hover over his shoulders, one over the right and one over the left. there are also slight traces of embers on him constantly aflame. pain tollerance increased to only half of pain is felt. Note: activating this taps into the "vigor" class, and costs him 5 vigor points to use (if  more are needed let me know please)
gauntlet hades: 5/activation; charges forward and delivers a punch strong enough to shatter bone. cannot change trajectory in mid charge
infernal inferno: 10/activation; summons and creates 2 more cursed wisps of larger size that also have the ability to burn material
soul Breaker: 3/activation; punch that completely knocks a persons soul out of their body. the body itself is put into a coma and unless someone of knowledge in the matters is contacted within 5 ic days, the person's soul cannot return to the body. however within the 5 day limit the soul can be reattached by anyone locally whom specializes in piety




Tier 3 offense


The Reaper Grim: 1/month activation; skeletal mask envelops the upper half of his face, gauntlets disappear in favor of runic tattoos all over body teeth grow razor sharp. when this form is activated the body itself falls backward and is taken into the shadows, this second body materializes/arises out of nearest shadow. hair is also turned white, and he doesn't feel any pain whatsoever, but still suffers from effects of wounds. 20 days of life are sacrificed upon activation
spirit impact: uses seen as unlimited but cost 1 hour of life each; harnesses the power of his spirit to attack enemys directly in theirs, launching them back and also if grabbed a feeling similar to being electrocuted in the soul fills their body (just look up any fights involving stein in soul eater you'll see what i mean)
obsidian skin: infinite uses at cost of 30 min of life each use; allows blades noticed to be deflected by using soul to harden skin at that area to the strength of steel. also useful as a knife punch. (*schllliiiickckpppsssssssssss* [hand goes straight through body])
eternal guillotine: 1 use per 2 months: instant kill, unavoidable; chains shoot up and envelop the target, pnning them in a position where their arms are pinned ant their head sticks out. two giant scythes whos blades look like opposite sides of a yin yang symbol materialize in pariah's hands. he then proceeds to behead target with both


After a successful kill/assassination


Harvest Soul: consumes the soul of the target gaining 1 day of life per soul (note must be his kill. however this corrupts his soul and risks turning him into a manifestation of pure evil if it is a human soul. if the soul is evil it just gives him the power - the corruption of his soul)
Release spirit: just releases a targets soul into the afterlife with a short prayer.




(please if ive made any mistakes let me know so that i may change them)
(p.s. a backstory which will make alot of this make more sense will come out shortly after its approved  if it gets approved)
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Kokkaku Kishu on 21-06-2012
Quote from: Ragolution on 21-06-2012
I hate to be a bitch, Sp3k, but could you combine all of your applications? :(


I could but there would suddenly become a page of text

The deed is done

Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Beano on 22-06-2012
I think they're revisions
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 28-07-2012
Quote from: Edvyn on 14-06-2012
My Account: Edvyn
Character Name: Dr. Edmond Sellafield

Primary Skill: Mana
Point Distribution:
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2Fx2j4tf.png&hash=827e1aec6c30bd304a7a904a4e3f026c7f59a1e0)
Skills/Spells: The following are considered hexes, and require the use of Edmond's focus gauntlets. Each hex depletes 5% of the gauntlets' energy when cast, and once depleted the gauntlets must be refilled at a Stormcaller Ray Cannon or through the casting of a 15-minute ritual:
Mindfire - Edmond can summon forth psychokinetic energies which burn the mind and body, taking the form of shimmering projectiles, lightning or even conjured weapons like swords, arrows and axes.
Wizard's Grasp - Edmond can use the power of his mind to grab hold of a target from a distance and move them around, pushing, pulling or throwing them. The heavier the target, the more concentration and energy required.
Atmospheric Manipulation - Edmond can alter the temperature, air pressure, wind speed and electrical charge in the area immediately around him.
Hypnosis - Edmond can implant a thought in his victim's mind, be it a horrifying vision, soothing music, a specific command to be followed or sensory overload to bring them into a trance. Vague commands like "kill yourself" or "turn on your friends" will not work. This particular hex is strengthened by the use of Edmond's goggles.

The following are schematics that Edmond can use to build mixes of science and sorcery:
Portal Array - A device capable of opening a hellgate to another dimension, through which creatures of varying kinds can be summoned. More powerful creatures make the portal more and more unstable, and therefore closer to being unusable. The tiers of creature are as follows:

Minor < Lesser < Intermediary < Greater < Major

Intermediary represents the point at which a creature is considered equal to a human, in both mental and physical faculties.
All of these creatures can be sorted into the following groups, each having a particular weakness:

Elementals - Beings of the four classical elements (because aether is excluded) - Fire (salamanders), Water(nymphs), Air(sylphs) and Earth(gnomes). Elemental fire is weak against elemental water, and vice versa . Elemental earth is weak against elemental air, and vice versa.

Agathodemons (Celestials) - Beings tied to the celestial realms, usually in the service of gods. They have a weakness to cursed weaponry, quicksilver and their opposite, the cacodemons.

Cacodemons (Infernals) - Beings tied to the infernal realms or hells, sometimes serving malevolent gods but just as often serving no master, squabbling amongst themselves in constant chaos. They have a weakness to blessed weaponry, quicksilver and their opposite, the agathodemons.

Djinns (Astrals) - Beings tied to the astral plane, the realm of the mind and dreams, djinns are built from the psychic residue created by the thoughts of all living things. Because of their nature, they can only affect things with a consciousness and so cannot really affect the material world or things considered mindless, such as constructs.

Phantasms (Ghosts) - The spirits of the dead, called from the underworld back to the land of the living. Phantasms may reanimate the corpse they left when they died, providing a physical form known as a zombie. Without this physical form, however, a phantasm cannot stray too far from the company of its summoner without the creation of a phylactery (a container of sorts, which, if destroyed, will cause the phantasm to dissipate). Phantasms are weak to silver weaponry and to any magic cast against them.

Fey (Faeries) - Creatures born from the aether, or quintessence - the fifth element which bridges the pathways between dimensions. These include such things as dryads, banshees, pixies, sprites and warped versions of commonly-found animals such as wolves. Fey are weak to iron and have a fear of phantasms.

The portal array requires a frame built of iron, an obsidian core and the casting of a 15-minute gate ritual which involves carving sigils into the metal.

Makeshift weapon - Through a test of luck, Edmond can whip up a simple to relatively complex melee or ranged weapon out of supposedly-unusable scrap parts.

Focus gauntlets - Required to cast the four hexes, focus gauntlets can be built with a single block of gold and require the casting of a 10-minute ritual involving the carving of sigils.

Eldritch Eyes - Able to scan for magical presence, enhance perception and see through walls, the Eldritch Eyes also enhance the Hypnosis hex. These goggles require two pieces of leather, a gold bar and the casting of a 15-minute ritual involving the carving of sigils.

Stormcaller Ray Cannon - A devastating weather-manipulating device, the Stormcaller can rain down storms of mystical plasma on a given area. This doomsday device also has the handy extra function of being able to recharge Focus Gauntlets, and needs to be built out of iron with an obsidian core and diamond focusing lens. Once assembled, a 15-minute ritual must be cast.

Dartgun - A small crossbow-like weapon, the dartgun fires poisonous darts to incapacitate an opponent or, with prolonged exposure, kill. The gun itself is made with one iron bar, three sticks and three string, whilst the darts are made from arrows exposed to the Portal Array.

Transmogrifier - A clever and horrific device, the transmogrifier is a handheld device which changes matter through its different states, forms and elements. Living matter can be made unliving, living matter into other kinds of living matter and size and shape can be shifted. Requires 3 iron and a diamond focusing lens, and a 15 minute ritual.





Suspended
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Kokkaku Kishu on 28-07-2012
Quote from: Ragolution on 28-07-2012
Quote from: Kokkaku Kishu on 28-07-2012
(seriously abridged version)




My Account:Sp3ktrum
Character Name: Gabriel Alucard
Primary Skill: Piety
Point Distribution: 110 piety, 110 mana, 80 vigor
Skills/Spells:
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F9hn9uc.png&hash=8460b10a86e29254a98a2c0c0d2d28ff3196aded)


Spirit Host: Every atom in his body vibrates on the same frequency as spirits, allowing him to be a conductor for their energy. this allows him to comunicate, see, and interact with the dead

Phase Shift: one of a few specific spirits are placed in his power to overshadow him and grant their abilities,but they also change his appearance and attitude. 1 spirit is summoned at the Spirit Altar in a 15 minute ritual involving a pendant to store the spirit, and a cursed tarot deck. Spirit summoned is random and unknown until after ritual is complete. spirit cannot be released until after used. Spirits possession of his body can last anywhere between 1 IC day to 1 IC week. However, The Reaper spirit is summoned specifically with a blood offering of the caster via a knife in the amulet. Each spirit is as follows:


Azrael [the demon]: skin becomes black and covered in red runes. Feels no pain and no emotion other than hatred and apathy. Can corrupt any living thing he touches and induce madness. Strength increases 10x that of normal human.

It is exceptionally easy to kill Gabriel in this form as a silver stake through the heart will exorcise the spirit and put him into a coma.

attitude: dark, menacing, filled with hate and will attack/attempt to kill anyone in his way, holds no compasion

Michael [the angel]:Holy presence. heals all that he touches and can destroy/redeem even the strongest demon. uses holy fire and light to rid the world of corruption, and healing charms to aid his comrades. attitude: compasionate, caring, will not leave a man behind, will take care of all whom come his way. makes Gabriel appear like a holy angel, including spiritual appearing wings (vestigial)

Alecor [the berserker]: Ancient warrior whom in his hands any weapon is one of mass destruction. can use no ranged but can throw any melee weapon. Can carry or lift anything deemed impossible, and carries vast strength, but is docile and worthless until attacked. Char: big talker, likes to brag, also the spirit makes Gabriel's muscles bulge and appear like a large viking-type male.

Alice [the assassin]:Spirit of an old friend, increases his speed and agility. her spirit grants him knowledge of the ways of the assassin brotherhood. cannot carry heavy weapons, but accuracy with smaller quieter ones increases. Char: temporarially genderbends him, she is kind but calculating, will look for flaws, doesn't like to loose and is competitive, generally quiet but if she is riled will get very loud.

Kai`id [the scoundrel]: a spirit with a silver tounge, it gives him the power of persuasion. he is a deadeye when it comes to bows and related weaponry. Char: flirter, likes to talk alot, think your typical scoundrel/smuggler, best example being Han Solo

Pariah [the reaper]: Takes the form of a dark reaper known as The Pariah. The Pariah's scythe is a weapon imbued with the energy of Justice. The scythe cannot cull the soul of a person who is innocent and those who are slain by it are given a second chance and transmogrified into their spirit animal. A person can be harmed, but never killed by the Pariah's scythe.



I accept these changes
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 30-08-2012
Quote from: Ragolution on 23-08-2012
Totsalot's Chart is incorrect.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 09-09-2012
Quote from: Ragolution on 09-09-2012
IF YOU HAVE NOT READ THE SOURCE MATERIAL, YOUR APPLICATION WILL BE DENIED IMMEDIATELY.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 09-09-2012
Quote from: Ragolution on 09-09-2012
Quote from: Ragolution on 09-09-2012
IF YOU HAVE NOT READ THE SOURCE MATERIAL, YOUR APPLICATION WILL BE DENIED IMMEDIATELY.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 09-09-2012
Thread unlocked. License roster is wiped.

Nobody has powers, right now. (Subject to change)
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 09-09-2012
Quote from: Edvyn on 09-09-2012
My Account: Edvyn
Character Name: Aodai Feng

Primary Skill: Genius (Psionic)
Point Distribution: (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2Fk4jdyu.png&hash=5a6541059d60dc6c673ac6205417e6ac8f7d5821)
Skills/Spells:
Psychokinesis - The ability to move objects, living or unliving, with the power of thought. Heavier targets require more effort and/or meditation.
Telepathy - The ability to communicate with the power of thought, read minds and implant commands in a target's mind. Does not work on the mindless, and more complex commands require more effort.
Manifestation - The ability to create simple objects from ectoplasm. Objects must be focused on to continue existing.
Astral projection - The ability of the consciousness to travel outside of the body, surpass physical constraints and enter the astral plane.
Thoughtform - The ability to create an entity of pure thought which has limited physical capabilities in the real world. More complex entities require more effort, and all entities must be meditated upon to continue existing.
Precognition - The ability to see one of many possible futures. Requires meditation.

Approved
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Alaizia on 10-09-2012
Edited

Quote from: Duraga on 09-09-2012
My Account: Duraga131
Character Name: Nimu

Primary Skill: Alchemy( genius)
Point Distribution: (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F4125%2F21aahjp.png&hash=f0ac9881e3844d562374a07441af6ab6d1fc657c) (http://imageshack.us/photo/my-images/255/21aahjp.png/)

Skills/Spells:

Alchemy.

anti-age serum: a serum that revitalizes the body of the user, Replenishing Cartilage, regenerating cells at a faster rate and strengthen the brain and memory. The Potion does not effect anything except Aging, upon taking this potion the subject will not age for 20 days. On the 20th day another potion may be consumed to continue the ageless effect, but if a potion is taken before that time the effects are canceled and the user becomes intolerant to the potions effects and if a potion is not consumed on the 20th day then the subject will age until another potion is consumed.
takes roughly 24 hours to prepare     

Painkiller: a potion that blocks the reception of pain in certain neurons of the brain when consumed. Thus taking away the pain of injuries, However the subject will not feel of any injury or damage sustained to thier body until the effects die down.

Volatile Corrosive cocktail: A easy-to-make brew of very harmful substances that can be wipped up rather fast. The user throws the vial at a target, upon hitting that target or any hard surface, the vial will bust and splash the chemical onto the things around it. The Cocktail will burn whatever it touches, corroding metal, melting soft materials and other things.

Reenergizer- a purple-blue sweet smelling liquid that when a subject drinks it, they will regain thier stamina and energy. This is the potion equivelant of 12 red bulls and a shot of adrenalin...take at your own risk.

Glow dust: a green powder that glows in the dark, casting a dim eerie light on the surrounding area.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 11-09-2012
Quote from: 2ktaco on 10-09-2012
My Account: 2ktaco
Character Name: Ullral'Maehr
Primary Skill: Mana (Druid of Memory)
Point Distribution: 300 mana(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F4125%2F21aahjp.png&hash=1afdbdb070368e9189a77b843d4ddea1c94a3200) (http://imageshack.us/photo/my-images/214/21aahjp.png/)

Skills/Spells: These are divided into two categories, Aspect Spells & Lesser Spells.

Lesser Spells: Natural Companion, Wild Form, Precipitate, Dust Storm, Lesser Animate, Natures Warding, Wilderness Sense, Gust, Rage of the Beast

Aspect Spells: Memory Pooling, Memory Binding, Memory Creation, Memory Sight.

Lesser Spell Descriptions:
Natural Companion: A being made of a single layer of leaves. It helps Ullral with work and, such. It is capable of many complex directives but, it refuses to do anything violent. Because of its light construction, any gale force winds (Including Ullral's Gust) will take it apart. It cannot speak and, attempts to access its mind are always successful.(Basically a 'man'servant for Ullral. Not a fighter.)

Wild Form: Oncer per cycle of the moon, Ullral may transform himself into an owl. While in this form he possesses all the qualities of a fully grown male owl. The longer he stays in this form, the more it affects his mind. So, after a full day, he starts to do things an owl would do on 'instinct'. After two full days, he starts to forget that he is really human and, has no desire to transform back. After three full days, his human mind is fully replaced by that of an owl. (Inspired by the book "The Sea of Trolls" when the Bard gets stuck in the Raven.)

Precipitate: Ullral raises his rod and, audibly calls down a rain cloud to shower the area. Quite simple.

Dust Storm: Sort of a larger form of Gust, Ullral summons a wind to kicks up dust and, obstruct vision. Depending on the area this might take a while. (I.E. Loose soil nearby, the clouds are almost immediate. No loose soil nearby, the wind will take time to transport it to Ullral from afar.)

Lesser Animate: Ullral is able to animate small things like tree limbs or, a bit of water from a stream. He can command these objects to (Tree limbs) swat passerby or, (Water) flow in a different direction.

Natures Warding: Ullral designates an area(I'll do it with signs or, redstone.) to ward. When warded, any person attempting to cross the patch will be entangled in roots up to the waste. It can hold a maximum of three people. People attempting to jump over will not be tangled unless they touch the ground.

Wilderness Sense: By touching a tree, Ullral taps into its root system and, any adjacent roots systems to sense vibrations in the forest. After doing this, he loses his own hearing for a short while.

Gust: Ullral points his hand, palm facing towards the target. Then, a strong gust of wind shoots past him towards the target. The gust is usually enough to stagger an armored dwarf and, put a stringy elf on his butt.

Rage of the Beast: 'Last ditch' taught to all Dedicants ready to take on their aspect training. To activate Rage of the Beast, one must partake of the raw flesh of another animal(No sentient creatures.) with full intention of activating it, any doubt will cause it to fail. After this, the caster is filled with rage, imbued with the power of a tidal wave, and given endurance likened only to the stoic, immovable mountains. To finish the spell,  either the caster sustains injuries that prevent him from fighting (Mortal wounds, Decapitation, A missing leg) or, he calms down. After the spell ends, the caster dies and, his body is absorbed into the dirt. (P.S. Magical calming effects do not end the spell, the casters mind is that of a raging boar.)

Aspect Spells:
Memory Pooling: Ullral likes to collect memories. So, every once and, a while he might pluck one he likes from some shmuck. These memories are placed into Ullrals memory pool. Its sort of like a big ball of clear water floating around in his head with odds and, ends floating in it representing certain memories.

Memory Binding: To bind a memory, Ullral must first  render the recipient unconscious. After he does this, Ullral goes to work on finding the memory he needs to bond based on what the person told him, sometimes he gets the wrong one. Once he finds it, he cuts bits off and, spreads them around, some inside of other memories, some floating free. To bond  the memory of another person, Ullral must sacrifice a memory of his own. This memory can come from his pool or, from his personal memories. If he uses one from his pool, the binding is weaker and, bits are not as well hidden. If he uses his own, the memories are shaded when floating free and, blend almost perfectly into those they are grafted.

Memory Creation: To create a memory, Ullral must first render the person unconscious. (He dosent have to take this step when creating for himself.) After this, Ullral selects bits and, peices from the memories in his pool and, stitches them together to form a new memory. The memories from the pool do not mesh very well so, Ullral may insert a bit of a personal memory hold the bonds tight. After the memory is created, it is placed with or, over other memories. Sometimes, the recipient tends to fixate on the memory to the point of obsession.

Memory Sight:When Ullral sees a person, he also sees random memories of that person. They float about the person and, distract him. He tends to ask about them without meaning to. (To do this I might ask for a few bits of random backstory beforehand and, spread them out across different encounters.)

((I feel really good about this app but, I think it might need a system to limit it. If you think the same, tell me and, I'll work something out.))

Holy shit what.
I can't even salvage this.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 11-09-2012
Quote from: Ragolution on 01-06-2012

The only one who should be posting in this thread more than once is the person approving applications.

Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 11-09-2012
Quote from: Edvyn on 11-09-2012
Quote from: Ragolution on 11-09-2012
Quote from: Edvyn on 09-09-2012
My Account: Edvyn

Character Name: Aodai Feng

Primary Skill: Genius (Psionic)

Point Distribution:

Skills/Spells:

Psychokinesis - The ability to move objects, living or unliving, with the power of thought, and project bolts of raw psychic energy. Heavier targets require more effort and/or meditation.

Telepathy - The ability to communicate with the power of thought, read minds and implant suggestions in a target's mind. Does not work on the mindless, and more complex commands require more effort. Unconcious targets are more susceptible to suggestions. Sleeping ones are not.

Manifestation - The ability to create simple objects from Psymatter. Objects must be focused on to continue existing and cannot be larger than the user himself.

Astral Projection - The ability of the consciousness to travel outside of the body, surpass physical constraints and enter the astral plane. Being projected, the user can see but cannot be seen.

Eidolon - The ability to create an entity of pure thought which has limited physical capabilities in the real world. More complex entities require more effort, and all entities must be meditated upon to continue existing.

Precognition - The ability to see one of many possible futures. Requires meditation.

Edited.

I accept these changes.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F4tsrqh.gif&hash=9867fca37cc49ea060dcff6dce66b98d183a859a)
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Superblackbiker on 15-09-2012
My Account: Superblackbiker
Character name: Romlin Brae
Primary skill: Genius

Skills:
Engineer's Enlighting Sight: When looking at a machine or contraption, he is able to see in his mind every piece that was used to make that object. If he focuses on the object for 30 seconds, he can see this.
Clear image: Once he has imagined a contraption or machine, no matter how complex, he is able to exactly copy this onto parchment so his brother or another can read his blueprints and make the contraption.
Mind for Machines: If an idea or purpose for a machine is given to him, he is able to think up a machine to combat or solve the problem much quicker than the average person, taking him for 30 minutes to an hour to think it up.
Brae's Blade: Romlin has designed, which his brother has made, a dagger that can retract from its handle to a length of Romlins choice, its furthest being that of a large dagger. This is controlled by a small wheel on the handle. It is made of a strong metal and is hard to break.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 17-09-2012
Quote from: CPftw on 16-09-2012
Account: CPftw
Character Name: Venlin Brae
Primary Skill: Engineer

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Skills:

Engineer's working mind: When looking at a design of a machine or contraption, he is able to see exactly how it will fit together and work, and any flaws it may have. If he focuses on the design for 1 minute he can see this.

Eccentric Idea: At the expense of the quality of his short-term memory, he is able to think of possible inventions far ahead of his time, though the technology of his day often foils these plans (think Leonardo Da Vinci and his helicopter and shit).

Intrinsic Fingers: He has extraordinary hand to eye co-ordination, letting him create very delicate and fragile machine parts, though this co-ordination does not extend to his feet.

Natural Physics: He can workout trajectories in an instant, though his ability to act upon this is often lacking.

Natural Gift: He is gifted with the ability to work at twice the rate of most other engineers letting him produce more machines and contraptions, though he tends to get easily side-tracked into making useless gadgets and gizmos.

Quote from: jar499 on 16-09-2012
My Account:jar499

Character Name: Valgard
Primary Skill:Genius ((Alchemy/Engineer)Being as how my character shuns things like guns he only makes more traditional things.)
Point Distribution:(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1259.photobucket.com%2Falbums%2Fii543%2Fjar499%2F6cffcf32.png&hash=5f9b3bdfc6a0e53988e6e9e0756051f517b5a45c)
Skills/Spells:
Engineer:
Veteran-A few years back Valgard was a Merc. he was a siege engineer and learned how to make and use many pieces of siege equipment.
Innovative Mind:Being as how the army Valgard is in is small he is constantly thinking of ways for small groups of many to kill More men quickly, this has lead to inventions like his repeating ballista.
Alchemy:
Potion of Healing-A very basic potion that when applyd to an area of the body heals that area in about a week.
"Valgards Venom"- when apply'd to either blade, arrow, bottle, or larger equipment round it will slowly poison the foe and kill them by at least the end of the day.
"The Freezer"-a bottle full of a special liquid that when apply'd quickly splashes everywhere then freezes all metal this can stop anyone with armor, a gun, or a cannon from using it.

Denied


There's enough fucking geniuses right now.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Edvyn on 20-09-2012
Bederp
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Ragolution on 20-09-2012
Quote from: Edvyn on 20-09-2012
Quote from: Ragolution on 20-09-2012
Quote from: Edvyn on 20-09-2012
My Account:Edvyn
Character Name:Adraman Vextor

Primary Skill:Mana
Point Distribution: (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2F2e22m2o.png&hash=d931b8ed2050cd912e967cb94e0db1aa5c60f0f2)
Skills/Spells:
Planar gate: This spell links dimensions that exist beyond the world we know. This ritual allows binding, conjuration, banishment and exorcism of supernatural creatures in both physical and non-physical form. This ritual requires the use of talismans and the drawing of an appropriate sigil in pig's or human blood, alongside the usual chanting and/or meditation in a ritual. Casting time varies, with a minimum of five minutes for operations involving minor supernatural creatures and increasing by roughly ten minutes to access higher levels of creatures, ten for each tier.
The tiers of creature are as follows:
Minor < Lesser < Intermediary < Greater < Major

Intermediary represents the point at which a creature is considered equal to a human, in both mental and physical faculties.

All of these creatures can be sorted into the following groups, each having a particular weakness:

Elementals, Agathodemons (Celestials), Cacodemons (Infernals), Djinns (Astrals), Phantasms (Ghosts) and Fey (Faeries)

Elemental Orb: The caster summons a ball comprised of a single element or quasi-element, which can be hurled at a target.

sDominate: The caster ensorcells his target, leaving them docile and vulnerable to suggestions. Has decreased effect on those with mental defences.

Domineering: Adraman can fully control his willing slaves and even cast his spells through them, provided they have the required constitution to withstand such a thing. While this ability is in use, Adraman can see through the slave's eyes, hear the slave's thoughts and controls the slave's body utterly. When in use, the caster can even halt involuntary actions, such as heartbeats, blinking and breathing. If the slave were to die while possessed, Adraman's spirit will be lost to the Ether for a time between a day and a year, depending on the severity of the death. If his body is not maintained while in this ethereal state, Adraman will be trapped in the ethereal world.

Circle Magic: The caster can drain the energy of willing servants to increase the power of his spells or to fully replenish the amount of casts of any cantrip. Subjects must stand in a circle drawn in chalk, blood or salt to intiate this process. The subject must be willing or incapacitated

Familiar: Adraman possesses a familiar, an imp named Herkell who is constantly by his side. Herkel is capable of launching small, relatively harmless bolts of hellfire, flight, invisibility and can disguise himself as an animal or vermin of his size.

Homonculus: The caster creates a figure of wax or clay, and uses magic to animate it. Homonculi vary in size and shape, but are always roughly humanoid and possess the strength of a physically fit human.  Most Haemonculi are are shorter than 3 feet tall.

Enchant item: The caster can imbue an item with one of many mystical qualities, more powerful enchantments requiring more effort.

Petrify: The caster fires a thin beam which turns the target to stone, freezing them in place for an hour. Can only be used five times a day and not in succession.

Disintegrate: The caster fires a ray which tears and warps the flesh of a living target, causing immense pain and horrifying injuries. Can only be used thrice per day. Any injury or pain imposed on the target will be imposed on the caster as well.

Conjure Object: The caster conjures a common, earthly object. The object cannot be food, and cannot be larger than an average human. Spell can only be used twice a day.Conjuring an object in this way does not create the object, it merely teleports it from whence it once was.

Ward - The caster conjures a large dome of shimmering force around himself, which is impervious to entirely everything that could possibly be thrown at him. This ability is channeled and if Adraman stops the ritual at any point, the Ward will fall after a short time.


I accept these changes.


Go fix your other post. 1 whole application per customer.
Title: Re: [Application] Extraordinary Character Skill Application Thread
Post by: Maxi96203 on 21-09-2012
Quote from: Ragolution on 11-09-2012
My Account: Ragolution

Character Name: Elytelos Spellthread

Primary Skill: Mana

Point Distribution:

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Skills/Spells:

Arcaeomancy

The Grand Magus of Pyrial has studied the arcane for all of his life. From his birth, he was inducted to The Pyrian Academy for Promising Magelings and showed prowess in all schools of magic. When it came time for Elytelos to decide his specialization in the arcane arts, he was the third Mage at the academy to say "All of them" as far as Elven memory could recall. Trained in every art, Elytelos learned the building blocks of every spell. As such, he does not prepare a proverbial bevy of pre-considered cantrips or memorized spells and instead relies on his latent abilities to cast spells.

Mimic - Elytelos, after witnessing a spell, can perfectly reproduce the spell, once. The effects, as long as they are based in Piety or Mana, will be raised to the potency of Elytelos' own casting.

Parody - Combining two witnessed spells into one, Elytelos can manipulate the Aethers to fire a baseball-esque object made of pure energy.

Retention - Elytelos can only store the 'information' and energy. of ten spells at any one time. Elytelos cannot store magic from his own spells.

Approved