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Other Forums => Scrapyard => Topic started by: Raidenator on 16-04-2009

Title: hgn_wildterritory
Post by: Raidenator on 16-04-2009
Screenshots located here (http://smg.photobucket.com/albums/v353/raidenator2/Mapping%20and%20Development/)

Future development:

Update, May 4th.

The lighting hasn't changed, but the fog has been increased much further, and the tonemap has been darkened.

This update is parts of the geometry for the Bandit Base, and one random yellow building, possibly monolith auditorium.

Several little buildings, and one tower, as a prefab for other uses.

Not a whole lot, but I haven't been working too hard on it, been enjoying the TF2 server.
Title: Re: hgn_wildterritory
Post by: Deathcon on 16-04-2009
Sexy as hell
Title: Re: hgn_wildterritory
Post by: ~Ness~ on 16-04-2009
I agree with Deathcon :D
Title: Re: hgn_wildterritory
Post by: Royz on 16-04-2009
/me pleasures himself to the images.

AAAHHHHH Sexy..... ^.^
Title: Re: hgn_wildterritory
Post by: Plunger on 16-04-2009
Grass looks good. There may be some lightmap corruptions like you said, but those can fixed I hope.
_________________________________________________Edit: 16-04-2009_________________________________________________
Grass looks good. There may be some lightmap corruptions like you said, but those can fixed I hope.
Title: Re: hgn_wildterritory
Post by: Rus on 16-04-2009
I really like that grass. Great map.
Title: Re: hgn_wildterritory
Post by: jaik on 17-04-2009
srp_wildterritory is good too :s...
Title: Re: hgn_wildterritory
Post by: Raidenator on 17-04-2009
Yeah, but this is better.
Title: Re: hgn_wildterritory
Post by: jaik on 17-04-2009
Quote from: Raidenator Yeah, but this is better.

Grass from the EP2 or DoD?
Title: Re: hgn_wildterritory
Post by: Strelok Holmes on 17-04-2009
I'd have to say DoD.. all the pretty flowers doesnt really suit the zone :/
Title: Re: hgn_wildterritory
Post by: Raidenator on 17-04-2009
It's a custom grass texture, I was modeling it after Priboi mod.

I don't want to get rid of it entirely, I'll try changing the density and lowering the whole maps brightness so it isn't that cheery.
Title: Re: hgn_wildterritory
Post by: Rus on 17-04-2009
I like the grass, personally..
Title: Re: hgn_wildterritory
Post by: Jazer on 19-04-2009
Vegetation is good. The fog needs to either be adjusted to the color of the skybox or given at least some slight transparency because the color is not very harmonious with the environment. Other than that, it's all really good as far as I can see.
Title: Re: hgn_wildterritory
Post by: Raidenator on 19-04-2009
Yeah, I'll put a changelog in the OP.

Post in here for other things to fix/tweak or add/remove
Title: Re: hgn_wildterritory
Post by: Raidenator on 04-05-2009
Update, May 4th.

Just go read the OP.