HyperGaming Network

Other Forums => Scrapyard => Topic started by: Creeding on 16-04-2009

Title: A suggestion for NPCs
Post by: Creeding on 16-04-2009
So, entities witch spawn NPC types over a certian time period

Possible NPCs

Snork
 AI - fast zombie
 To kill - 40 rounds from a gonza to kill (20 to the head)
 Damage - Veries to gun used.

Zombie
 AI - Custom (stand still and shoot, Maybe zombine chatter)
 To kill - 20 rounds from a gonza to kill (10 to the head)
 Damage - 20 HP a hit (slower)

Dog
 AI - Antlion ( - flying ofc and animation change)
 To kill - 6 rounds from gonza ( 3 to head)
 Damage - 5 Damage

We got the skin for the other two...we can probebly rip this too.

The bodies could be serchible ... so dog tails and snork feet could be sold to Ecos.

Just a suggestion for mission NPCs or just creeps to kill for some extra monies...


Title: Re: A suggestion for NPCs
Post by: Creeding on 16-04-2009
Well thay made wooden boxes serchible...
Title: Re: A suggestion for NPCs
Post by: Locke on 16-04-2009
First of all what is a "gonza",
Second of all, 40 shots is way too much.
Title: Re: A suggestion for NPCs
Post by: Stefan on 16-04-2009
He means a Groza OC-14
Title: Re: A suggestion for NPCs
Post by: Creeding on 17-04-2009
Quote from: Locke First of all what is a "gonza",
Second of all, 40 shots is way too much.

Ah! this brings me onto why i hate the challenge normal NPCs.
There just to easy to kill, and i love the idea of getting a group together just to take down 2 or 3 monstars down(makeing it a big achivment). meaning trying to take a snork on your own is a real bad idea (eather forceing people to run away or get killed trying to hurt the mutent). Also envoking fear into the player of looseing there weapons, and so encorages raiding parties.

Title: Re: A suggestion for NPCs
Post by: Paintcheck on 21-04-2009
While making it too easy to kill would be a problem I think forcing people to party up ruins some of the STALKER atmosphere. In the game you are a loner who is basically free to do whatever he wants. On the server it is very difficult to be the free loner that made STALKER so appealing to me because there is no reliable way to get money/items (sometimes there's jobs to do, sometimes not, sometimes traders are on, sometimes not). Making NPCs uber hard for a single loner to kill would make life even more difficult for those of us who enjoy not being in a faction/group.

Maybe make Bloodsuckers (if there are plans to make Bloodsucker npcs, as humans play them now) and other "uber" monsters have a shitload of HP since they are supposed to be scary and make the more common monsters like snorks and dogs and zombies weak enough that almost anyone with a rifle could kill them.