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Other Forums => Scrapyard => Topic started by: MattyK on 31-03-2009

Title: RP_Corusant RELEASED. (Currently Compiling.)
Post by: MattyK on 31-03-2009
Yep, You heard it Folks, RP_Coursant RC1 is ready a DAY EARLY. Here's my Early Birthday Caek to you all...

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi385.photobucket.com%2Falbums%2Foo300%2FMattyrogue%2Frpcorusantrc1taster.jpg&hash=c3f711f3bfbab5354178dbf11674b6e6463d3ef9)
Delve into it well, for this map will be soon yours within Two Hours :3
Title: Re: RP_Corusant RELEASED. (Currently Compiling.)
Post by: Tea on 31-03-2009
Errr, i have no idea what im looking at, but whatever.
Title: Re: RP_Corusant RELEASED. (Currently Compiling.)
Post by: Stefan on 31-03-2009
I can see three separate textures
Title: Re: RP_Corusant RELEASED. (Currently Compiling.)
Post by: MattyK on 01-04-2009
Sorry for the Delay, Dad was fucking Raiding again on WoW, so I had to DC my internet. Plus a large Fullbright leak... The map is HD Compiling as I speak.
Title: Re: RP_Corusant RELEASED. (Currently Compiling.)
Post by: Raidenator on 01-04-2009
-snip-

Hope you didn't read that, makes me look like a pretentious dick.
Title: Re: RP_Corusant RELEASED. (Currently Compiling.)
Post by: MattyK on 01-04-2009
Quote from: Raidenator -snip-

Hope you didn't read that, makes me look like a pretentious dick.

Technically there's 24. It's an Overview, the map actually won't look like that with Lighting. I used Combine Base Mats for the main buildings. What it lacks in detail, it makes up in features and space.
And don't worry Raid, it's my first actually RELEASED map. RC2 and soo on will be Better. I CAN take Criticism unlike some people.
Plus I had a 5-day Deadline
Title: Re: RP_Corusant RELEASED. (Currently Compiling.)
Post by: Raidenator on 01-04-2009
Well that's bloody good for 5 days then.

The fact that you're actually releasing something is a plus, half my maps end up never being finished or they get left sitting in my source SDK folder until hell freezes over.

Also, you might consider making those materials 1.00 instead of 0.25 in the materials menu.

They're just really repeating is all.
Title: Re: RP_Corusant RELEASED. (Currently Compiling.)
Post by: MattyK on 01-04-2009
Quote from: Raidenator Well that's bloody good for 5 days then.

The fact that you're actually releasing something is a plus, half my maps end up never being finished or they get left sitting in my source SDK folder until hell freezes over.

Also, you might consider making those materials 1.00 instead of 0.25 in the materials menu.

They're just really repeating is all.

Will do in RC2 :3