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Other Forums => Scrapyard => Topic started by: Silver Knight on 01-04-2012

Title: New Animation System - Worldscript
Post by: Silver Knight on 01-04-2012
I have worked on a new animation script that allows for the most part, better animations and allows turning on non-player models (Monsters and such) This is now currently on trial on the fallout server.

+rp_toggleholster/R is no longer "needed" to raise your weapon, just activate it pressing first mouse/right/reload to raise your weapon, this makes it easier in fire fights and such.
+Running will holster your weapon automaticly.
+Models can now turn properly and as such a whole new experience beguins.
Title: Re: New Animation System - Worldscript
Post by: Silver Knight on 01-04-2012
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F558686202335279107%2F2670D6AC95CF43A737797D6D11187B35E0C70F5B%2F&hash=d5d037ff1fd757fd9b816114830f46d4234a553f)

+Added Headgear system (5 Cowboy Hats, 1 Vault Security Hat)
=Compressed various textures (Svn is 140mb smaller)
=Fixed Stimpack.
Title: Re: New Animation System - Worldscript
Post by: Spades_Neil on 01-04-2012
Meanwhile at HGN, Exile holds an important meeting with its top administrators.
"Meaning of Life" - "People are not wearing enough hats" (http://www.youtube.com/watch?v=O2QJvc_SxFQ#ws)

Spades gives his opinions upon two fundamental concepts.
Title: Re: New Animation System - Worldscript
Post by: Blake.H on 01-04-2012
Everyone needs a hat!

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fstupidhats.files.wordpress.com%2F2010%2F03%2Fumbrella-hat.jpg&hash=197e85cc5df4536b189cf4a6ec71e5cb60534bcc)
Title: Re: New Animation System - Worldscript
Post by: Ket on 02-04-2012
Quote from: Last.Exile on 01-04-2012

+Added Headgear system


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Sorry, I was wiping my jizz off the keyboard.
Title: Re: New Animation System - Worldscript
Post by: KingArthur on 02-04-2012
Yay ... Turning.
Title: Re: New Animation System - Worldscript
Post by: Silver Knight on 02-04-2012
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F558686202343010378%2F36D3FE86EA7110BAA7718C047B8347EA79DC1EAA%2F&hash=004fe47a01b31d1ad052bf2a72e28e1ae0d394fc)

+Added Metal (Bike) Helmet
+Added Raider Welder Helmet
+Added Combat armor Helmet
+Added Raider Helmet (As seen above)
Title: Re: New Animation System - Worldscript
Post by: Ket on 02-04-2012
Exile, your turning animation fucked up everything else.


Whenever you do /animsit or any other /anim, you can spin around your mouse vision.
Title: Re: New Animation System - Worldscript
Post by: Silver Knight on 02-04-2012
Quote from: KetChuup on 02-04-2012
Exile, your turning animation fucked up everything else.


Whenever you do /animsit or any other /anim, you can spin around your mouse vision.

I know it's not a big deal.
Title: Re: New Animation System - Worldscript
Post by: KingArthur on 02-04-2012
Quote from: KetChuup on 02-04-2012
Exile, your turning animation fucked up everything else.


Whenever you do /animsit or any other /anim, you can spin around your mouse vision.
Yea i agree, thats fine. Opening up a lot of models too.
Title: Re: New Animation System - Worldscript
Post by: Overwatch on 02-04-2012
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.platformnation.com%2Fwp-content%2Fuploads%2F2011%2F10%2FTeam-Fortress-2-Gets-Mann-Co-Micro-Transaction-Model-2.jpg&hash=f46f23cd06e64b1046bbc2f03c507e8ac86993cf)
Title: Re: New Animation System - Worldscript
Post by: Caso on 02-04-2012
Exile, you should bring back +rp_toggleholster/R. Because when you try to pick up items you bring your fists up, even when you dont mean too. The same when you have your weapon, people can accidently shoot others if they are holding their weapons.
Title: Re: New Animation System - Worldscript
Post by: Spades_Neil on 02-04-2012
Quote from: Caso on 02-04-2012
Exile, you should bring back +rp_toggleholster/R. Because when you try to pick up items you bring your fists up, even when you dont mean too. The same when you have your weapon, people can accidently shoot others if they are holding their weapons.

Yea I don't much care for this aspect. I liked the R-button raising/lowering guns.

Other than this there are only some minor bugs. Character heads no longer turn independently of their body (which is probably the whole reason non-standard models work AT ALL), and Certain two-handed weapons including the flamer, laser rifle, combat shotgun, and some other things (I'll list them all later) now make you walk crouched and when you try to actually aim or shoot the gun you T-pose.