HyperGaming Network

Other Forums => Scrapyard => Topic started by: Jazer on 24-03-2009

Title: hgn_thezone_a1
Post by: Jazer on 24-03-2009
After hating my older map and deleting it in frustration and play with my penis for 2 months, I thought it might be time to start working.

From time to time I would get going, then some kind of problem would arise. I think I'm going to follow through on this one. So to begin, this will be the "center" of the map where everyone can socialize. Everything around the area is the wilderness, where anything goes, ANYTHING. (even rape without lube.)

Screens of the center village (NOT FINISHED):

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F4288%2Fthezone4.jpg&hash=23ecc5fc449f2d49077fc93bcbee56c893ec6eb7) (http://img12.imageshack.us/my.php?image=thezone4.jpg)

It is I guess megaton inspired, the only concept taken is the crater make from some sort of bomb. Perhaps from a cold-war Russian missile test.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F3143%2Fthezone3.jpg&hash=84520c4062c063a2b55eddccf9defd539aca38bc) (http://img12.imageshack.us/my.php?image=thezone3.jpg)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F2613%2Fthezone5.jpg&hash=de5c8c7b907a3a71c40af8d01a4fd567a120cff2) (http://img14.imageshack.us/my.php?image=thezone5.jpg)

The amount of detail is large, the docks and floors are made out of individual planks of wood and shacks are made from sheets of metal. Don't worry though, the map is plenty optimized and will run well on any 3 - 4 year old PC. VIS compile times only took a mere 4 seconds even with all this complicated geometry with the effective use of func_detail.

And just for the shits and giggles. Something I captured in Oblivion.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F9514%2Foblivionlol.jpg&hash=9a1e3795b186b11ab828d430673339e6dd8aa857) (http://img14.imageshack.us/my.php?image=oblivionlol.jpg)

Title: Re: hgn_thezone_a1
Post by: Silver Knight on 24-03-2009
Looks good, ive already given you a quick suggestion of steam, thats why there isn't one here :P
Title: Re: hgn_thezone_a1
Post by: Sickness on 24-03-2009
Nice, it makes me want to start practicing on hammer again
Title: Re: hgn_thezone_a1
Post by: Tea on 24-03-2009
Holy testicles on shit ice cream, it must've been a bitch making every single plank for the dock.
Title: Re: hgn_thezone_a1
Post by: Jazer on 24-03-2009
Nope, you just have to be leet like me to know how to quickly create detailed stuff without using wasted time. There are easy shortcuts to making stuff really well, people just don't think.

Here's how the noob would do it: click block tool, create block, texture it, repeat.

How the intermediate did it: click block tool, create block, texture, shift + click and drag and drop to copy, repeat copying.

Yes, most people stop at that point, but there are more innovative ways to make stuff even faster, it just requires some brain power.
Title: Re: hgn_thezone_a1
Post by: Turnkey on 25-03-2009
I knew that :3. Also make some rotten, crashed planks. And make it all tilt a bit.
Title: Re: hgn_thezone_a1
Post by: Tunddruff on 03-04-2009
Reminds me of the Swamps...
Title: Re: hgn_thezone_a1
Post by: Locke on 03-04-2009
Sexy
Title: Re: hgn_thezone_a1
Post by: Royz on 04-04-2009
Cool, my suggestion is that you could create a marsh using displacements to add feature and in certain places add a trigger_hurt similar to stepping into the bad waters in canals in hl2, trimming around it is an entity to set off the sound of radiation to a certain radius.
Title: Re: hgn_thezone_a1
Post by: Silver Knight on 04-04-2009
Quote from: Royz Cool, my suggestion is that you could create a marsh using displacements to add feature and in certain places add a trigger_hurt similar to stepping into the bad waters in canals in hl2, trimming around it is an entity to set off the sound of radiation to a certain radius.

We are considering using a function, so exosuits are resistant in radiation places, it would prove interesting, we shall see how it goes Royz, also, go check out the Trader Npc !
Title: Re: hgn_thezone_a1
Post by: Royz on 04-04-2009
Quote from: †Silver Knight†
Quote from: Royz Cool, my suggestion is that you could create a marsh using displacements to add feature and in certain places add a trigger_hurt similar to stepping into the bad waters in canals in hl2, trimming around it is an entity to set off the sound of radiation to a certain radius.

We are considering using a function, so exosuits are resistant in radiation places, it would prove interesting, we shall see how it goes Royz, also, go check out the Trader Npc !

Sounds good, but I thought exo-suits were built for physical attacks other than anomally resistance. (But it is better than a rookie jacket of course =P) I recommend that afterwards you code the Seva Suit with higher resistance so that it has a purpose because I think the prices are still high (Still have to join and check on the barkeep, so if I'm wrong, tell me so.)

Also a good idea for the pocket of radiation and such can be used to conceal stashes. (I think there is a stash sent/backpack in the code.)
Title: Re: hgn_thezone_a1
Post by: Strelok Holmes on 04-04-2009
Exo suits= Bullet proof.. (to a point)
SEVA suit= HAZMAT' condom.
Title: Re: hgn_thezone_a1
Post by: Dom on 05-04-2009
I better get my exo back when the server returns.
Title: Re: hgn_thezone_a1
Post by: Alex on 05-04-2009
Quote from: Dom I better get my exo back when the server returns.

The server has returned....
Title: Re: hgn_thezone_a1
Post by: Jman234 on 05-04-2009
Literally the slowest mapper ever.
Title: Re: hgn_thezone_a1
Post by: Jazer on 08-04-2009
Can you honestly tell me that when I made SRP_Redemption in about 5 to 6 days?
Title: Re: hgn_thezone_a1
Post by: Raidenator on 09-04-2009
He meant laggy, but that's not the case.

There's no way that area is laggy, each board being individual would hardly affect performance, especially as they're all func_detail.
Title: Re: hgn_thezone_a1
Post by: Silver Knight on 09-04-2009
Quote from: Jman234 Literally the slowest mapper ever.

Says the kid who runs around screaming bullshit.
Title: Re: hgn_thezone_a1
Post by: Raidenator on 09-04-2009
Oh MapPER, my bad.

Jman is a butt.
Title: Re: hgn_thezone_a1
Post by: Creeding on 17-04-2009
PENI PENI PARTIE!!!!!!!!!
_________________________________________________Edit: 17-04-2009_________________________________________________
PENI PENI PARTIE!!!!!!!!!