Quote from: Braydent30 on 09-01-2012
Minecraft Account: Braydent31
Mage's Name: Arthur Berad
Type: Ritualist
Mantra: The First
Spells/Power:
Familiar - Allows him to summon a (Not sure what to use yet) to do his offense for him, do wards, and protect him IC.
Geographic disasters - He is capable of turning the weather into a blizzard, thunder storm. (And maybe cyclones?)
Defensive Wards - Can set wards to lock and magically defend entrances, magically block people from touching his chest, and on his furnaces.
Curses - (Basically stuff like potions) Can slow people down, poison, ect. (Poison does like half a heart every 1 minute)
Enhance Familiar - Stuff like temp strength/speed/agility ect, since I will have a student level familiar.
Demon knowledge - This allows him to be capable of excorisms, binding demons, summoning and removing demons from and to their world. This also allows him to know when a student is possessed or not.
Minecraft Name: Braydent31
Mage Name: Revion Draanon
Mage Type: Sorceror
Mantra: Nature
Spells/Power:
Combustion - Makes what I am looking at combust. (The spell is specific about what I look at)
Dragon Breath - I breath fire that goes up to 4 blocks. (length)
Firebolt - Cast a burning peice of earth that blows up on impact. (Radius = 3 blocks)
Fireball - shoots a ball of fire at the enemy.
Fire missile - Shoots up to 3 fire "arrows" (they're in the shape of an arrow). They are controlled by the index finger.
Fire wave - Does no damage. All it does is knock people back up to 3 blocks and make them fall to the ground. (Effects only 3 people at most)
Aura of fire - His eyes burn a tiny bit and wherever he goes it's bright.
MP System: Only goes up to 150MP
Combustion: 10MP
Dragon Breath: 15 MP
Firebolt: 30MP
Fireball: 10MP
Fire Missile: 20MP
Fire Wave: 25MP
Aura of Fire: 15MP
If you don't like it, I can go back to reagents. But reagents are way more annoying. :/
Quote from: Braydent30 on 24-01-2012
Minecraft Name: Braydent31
Mage's Name: Revion Draanon
Mage Type: Sorcerer
Mantra: Life
Spells/Powers:
Combat spells - can only be used during combat. (Actual spells will be under this.)
Bleeding palm - Combat spells require me to make a slice on either palm and spells can be casted until the wound is healed. (Injures him until then). (Or I can use some of the enemies blood, depending on how many there are.) (Lowers his concentration due to his mind being drawn to the pain in his palm over and over.)
Blood Boil - This spell makes the enemy tire faster due to the heat making them sleepy.
Heal - Takes the energy from a corpse to heal 1/4 of the casters health. (4 = full health) (The corpse must have been slain by me IC)
Blood force - Takes the left over blood from a body for his spells. The corpse can't have been disembodied AT ALL. (arms, legs, ect) (Must have been killed by me IC)
Blood arrow - Shoots blood at the enemy, it hardens on the way, to stab into them but not go through them.
Non-combat - Spells that aren't used during combat.
Teleport - A lightning strikes the ground and a figure appears where it strikes.
Blood presence (Combat spell) - The caster knows who is there. (They must be within 10 blocks and visible, meaning if they're behind you or something)
Animal blood - The caster takes animal blood to heal himself. (Basically killing the thing and eating the meat like cows or pigs, lol)
Just like Beano, I'm up for suggestions, critism or whatever. Also I need to make this clear, THESE SPELLS ARE NO WHERE NEAR AS STRONG AS BEANOS.
Better?
inecraft Account: Duraga131
Mage's Name: Alaizia Darkstar
Mage Type: Sorcereress
Mantra: life
Spells/Powers: Mainly Healing powers.
Minor healing: must collect 10 seeds(herbs)
this heals small wounds, like arrow wounds or stab wounds.
Major healing: Must collect 10 seeds(herbs), 5 bones and 3 rotten flesh. this heals major injuries, like a
severed limb.
cure Sickness: takes 20 seeds, 10 bones and 6 rotten flesh
Heal mortal wound: collect 20 seeds, 15 bones and 10 rotten flesh
Reconstruct Limb: Magically reconstructs a lost limb. Collect 30 seeds 20 bones and 20 rotten flesh. This spell takes much concentration and will drain the caster of energy. after using the caster will have to rest for some time
Spells takes the componets listed, Once used the Caste may instantly cast the spell at will.
Minecraft Account: 2ktaco
Mage's Name: Solomon Varda
Mage Type: Sorceror
Mantra: Magic Itself
Spells/Powers:
Flamebolt: Flames sprout from Solomons hands and, with a flick of the wrist, he slings molten balls of pure magic at his enemies.
Warpstep: Basically the ender pearl feature.
Arcane Sprite: Summons a small ball of light. It floats around Solomons head until dismissed.
Mark of the Mystic: Solomon presses his hand to an object and, a rune appears. The object gains minor resistance to the next magical attack
Binding Touch: When Solomon touchs a person/creature, the person/creatures muscles bind up for 1 minute.
Wolfs teeth: Solomons canines grow to wolfish sizes.
*I would also like to have a wolf familiar if they are allowed with this mage type.*
Thanks for reading and, I'm open to suggestions.
Quote from: RanmaChan on 02-03-2012
Quote from: Fauxnal on 02-03-2012
Quote from: RanmaChan on 02-03-2012
Quote from: Fauxnal on 01-03-2012
Minecraft Account (http://www.forums.hypergamer.net/locations-places/kingdom-of-aceon-arcana-spellcraft-registry/): Avolcano
Mage's Name: Ramza Ashwood
Mage Type: Mage_smith
Mantra: Last
Spells/Powers: Infused the power of nature in his armor, shield, and weapons.
The Armor uses photosynthesis to create magic for him to use. Every day, he is able to store 100 units of energy/mana from the sunlight using his armor.
Then can summon vines out of every part of his armor including his sword and shield.
He has three different vines he can make.
Normal vines: Use these vines to garb people and can also use them to create platforms to stand on. 10 mana per vine.
Thorny vines: These vines are used mostly for grabbing people the thorns hook in the victim's flesh tearing it and making it extremely painful to remove. 25 mana per vine.
Iron vines: Can only come out of the shield or sword. Is used to stab through things like wood, leather, and armor. 50 mana per vine.
Do you accept the revisions?
Yes i do
Accepted
Magic powers removed due to infection from the Bleeding Tide.
Minecraft Account: gamerlord979797[/size]Mage's Name: Ze'rras Arriscol Mage Type: RitualistMantra: LifeSpells/Powers: Heal Wounds, heals flesh wounds quickly, requires physical contact. Requires 15 seconds to gather the
energies,and another 10 seconds of contact to channel them into the target.
20 Mana
Regenerative Aura: Cast a healing aura that accelerates the natural healing of a life form exponentially. Requires 20
seconds to gather the energies, and 15 of physical contact to channel them. The aura can be charged to last 30, 60, or
90 seconds.
30,60,90 mana
Stop Pain: Stop the pain of the target, and numbs them to further pain, allowing for anything from an easy treatment to a
comfortable death. This spell requires 30 seconds of preparation and constant physical contact.
10 mana initial cost, followed by 10 mana per minute.
Sense Wounds: Allows the caster to sense the wounds of a target. Requires contact. Requires 30 seconds to prepare, and
gives an instant sense of the status of the target's body.
20 mana
Minecraft Name: Braydent31
Mage's Name: Connor
Mage Type: Interlocutor
Mantra: Mind
Spells/Powers: (Fuck Mana)
Centipede: This spell requires him to touch some one with his forefingers which will create a feeling that makes the victim feel like 100s of bugs are crawling over their skin.
Illusion: This requires him to touch the middle of his chest and the result is a medium sized object or person (Can only make himself) but it only lasts for 5 seconds at most.
Needle Pain: For an example: He grabs some one's arm and presses him palm to contact the skin, this can create an annoying pain or stinging feeling for some time.
Whisperer: When he whispers, it makes people think he's right behind them whispering in their ear. This has a paranoia like affect or how Cocaine can affect people after some time.
Death's Grip: He touches his pointer finger's knuckle and points at a victim to create a beam that looks like smoke that, when makes contact, makes the victim feel like he can't breath.
Blinding Light: (He must clap his palms _together_ for this effect) This causes anyone (within 3-5 blocks) to see nothing but white for up to 3 seconds.
Smoke screen: This creates a smoke screen in a radius of 2 blocks, but it's only the caster can see through it. (He must touch two runes, one on each shoulder and they are on the front of the shoulder.)
Minecraft Username: MakoNendrak
Mage's Name: Arc Aibrecht
Mage Type: Ritualist
Mantra: Nature
Spells/Powers: After every spell is complete, Arc becomes bedridden for one day. If he is forced to stop any of his spells, the intended effect will backfire with lesser strength, as described in each spell.
Corrupt: Using the decaying corpse of an animal, Arc begins to perform his ritual, cultivating and growing the disease. After three days of casting, he releases the disease and contagion from the corpse into livestock and plants in a 100 metre radius. Visibly, it would appear as though there was a very light rain falling in the area. In the last two hours of the ritual, Arc becomes even more starved and parched than usual. With each word of the spell, his voice becomes more and more hoarse, to the point that his throat feels as though on fire. At this point, even the slightest distraction could cause Arc to halt his spell. Halting it would cause the mage to be sick for three days, violently throwing up everything as though his food were contaminated.
Decay: After two days of casting, ten wisps of black smoke trail from Arc's mouth and nose. Each of them searches for any injuries on other people in a 200 metre radius and corrupts them, turning them to heavy stages of infection, and then dissapates into nothing. In the last hour of the ritual, Arc becomes immobile and appears, as well as feels, very sickly. Halting the ritual will cause minor infections in any wounds Arc may have suffered.
Host: After a four-day cast time, Arc implants a highly contagious, but not terminal, disease into a single person, while also granting them a carrier-like immunity. Visibly, the person does not seem to have anything wrong with them, except the occasional sneeze. Coming into contact with this causes almost immediate contraction of the disease. Symptoms of this disease include diarrhea, severe headaches, violent puking, boils and dizziness/nausea. During the last three hours of Arc's ritual, he develops a mild headache and is forced to remain seated, as he is too dizzy to remain standing. Halting the ritual causes Arc to develop a non-contagious and slightly weaker strain of the virus, which stays in his system for four days.
Swarm: After a total of seven days' cast time, Arc releases a swarm of locusts from every orifice in his body, which devour any food they can find over a very wide radius. Due to the obscene nature of the spell, Arc suffers moderate wounds at the end of the spell, and becomes bedridden for three days instead of one if it is completed. In the final day of the ritual, Arc begins cultivating the locust larvae inside of his body. While nothing happens to him if the ritual is halted before the last day, should it be halted as the larvae are cultivated, their growth is accelerated and they explode from his body, killing him instantly and dying themselves shortly after.
After a childhood of piety to the Court of the Holy Quartet, Arc was given an offer by the god Chull the Devourer; in return for his sense of taste and the curse of permanent hunger, Arc would be given a link to the god, allowing him to draw from His divine power and cast powerful spells. Arc readily agreed, not knowing that he would always feel bloated in spite of being famished. His skin would have a greenish, pasty hue, sickening other mortals and leaving the man with a lonely, difficult life. As well as this, his physical capabilties began to decline, and he soon found he was slower than others and tired more easily.
IS it just me or has everyone died horribly whilst I've been away? Most people seem to be planning or creating new characters. I am currently writing tIthis on a mobile device, and will be returning to a stable WiFi connection, thank god, in a few hours. Don't die on me guys! :-[
Quote from: MajorBradley on 08-05-2012
Minecraft Account:AncientPredator
Mage's Name:Jack Wolf
Mage Type: Sorcerer
Mantra: Nature
Spells/Powers:
Ice prison: The caster hands would have small ice particles floating around them for 5 seconds ( basically the casting process ) Before Ice comes up and traps the Targeted person. The ice is easy to break but is very painful on impact. Would cost 40 mana
Aura ( this aint a power ) : Jack normally will have snow and ice orbiting around him unless he decides to make it stop.
Ice rain : The caster would hold his hands up in the air for seven seconds Ice forming around his hands before HE would throw the ice at the Target dealing An average amount of damage. Uses 60 mana.
Ice of healing : Ice would float around the person the spell is being casted it after 10 seconds they will have been healed about 1/4 of their health. Uses 85 mana.
Ice Rage : The caster would float up in the air a prisim of ice circuling him beofre he crashes down almost killing his oppent and him. Uses 120 mana almost kills caster
Amount of mana : 120, Each day he regains 30 mana from meditation
Quote from: Edvyn on 14-05-2012
Minecraft Account: Edvyn
Mage's Name: Warwick Castellar - "The Witchfinder"
Mage Type: Ritualist
Mantra: The First
Spells/Powers:
All sigils must be writ in Pig's Blood on a non-porous surface.
Gate Sigil: This spell links dimensions that exist beyond the world we know. This ritual allows binding, conjuration, banishment and exorcism of supernatural creatures in both physical and non-physical form. Along with this, the caster may attempt to call for the intercession of gods that he is in favour with. This ritual requires the use of talismans and the drawing of a gate sigil, alongside the usual chanting and/or meditation in a ritual. Casting time varies, with a minimum of five minutes for operations involving minor supernatural creatures and increasing by roughly ten minutes to access higher levels of creatures, ten for each tier. Gods can be called upon at the minimum five minutes, but the success rate for such an undeveloped invocation would be the same as simple prayer.
The tiers of creature are as follows:
Minor < Lesser < Intermediary < Greater < Major
Intermediary represents the point at which a creature is considered equal to a human, in both mental and physical faculties.
Please specify all the creatures you plan on creating, by which I mean what they look like, how strong they are, what they can do, what they can die to, and what they can't die to.
Minecraft Account: geccoy
Mage's Name: Chell
Mage Type: Ritualist
Mantra: Magic
Spells/Powers:
Chell's right eye has twelve markings around the iris. Each of these are up for use every two days. However, if they are all expended before they recharge, four disappear permanently, leaving only eight for use. If these eight are all used up at once, it moves down to four. After the last four are used all at one, Chell dies. Chell can cast multiple spells at the same time. For every spell she casts at the same time, the time of the longest spell (which becomes the cast time of all the spells) is reduced by five percent, up to ten percent percent.
Nixisphere - Four markings - Lupron must concentrate on the world around her for three minecraft days and nights. ( Fifty one minutes) A sphere appears around her exact location, a nixisphere. It has a radius of one hundred, equaling a diameter of two hundred blocks. Magical items lose their properties while in the nullisphere. Spells are not able to be cast in this area, excluding Lupron's spells. Spells that would be flying in the air when the nullisphere is created cease to exist.The duration of the sphere is fifteen minutes.
Nullisphere - Four markings - Chell must concentrate on the world around her for two minecraft days and nights. (Thirty four minutes) A sphere appears around her exact location, a nullisphere. It has a radius of fifty, equaling a diameter of one hundred blocks. All physical attacks within the sphere do not actually harm the victim. For example, if a large axe is hit down upon a watermelon, the watermelon is unscaved. The axe would simply bounce off. This sphere last five minutes.
Quote from: geccoy on 14-05-2012
Minecraft Account: geccoy
Mage's Name: Chell
Mage Type: Ritualist
Mantra: Magic
Spells/Powers:
Chell's right eye has twelve markings around the iris. Each of these are up for use every two days. However, if they are all expended before they recharge, four disappear permanently, leaving only eight for use. If these eight are all used up at once, it moves down to four. After the last four are used all at one, Chell dies. Chell can cast multiple spells at the same time. For every spell she casts at the same time, the time of the longest spell (which becomes the cast time of all the spells) is reduced by five percent, up to ten percent percent.
Nixisphere - Four markings - Lupron must concentrate on the world around her for three minecraft days and nights. ( Fifty one minutes) A sphere appears around her exact location, a nixisphere. It has a radius of one hundred, equaling a diameter of two hundred blocks. Magical items lose their properties while in the nullisphere. Spells are not able to be cast in this area, excluding Lupron's spells. Spells that would be flying in the air when the nullisphere is created cease to exist.The duration of the sphere is fifteen minutes.
Nullisphere - Four markings - Chell must concentrate on the world around her for two minecraft days and nights. (Thirty four minutes) A sphere appears around her exact location, a nullisphere. It has a radius of fifty, equaling a diameter of one hundred blocks. All physical attacks within the sphere do not actually harm the victim. For example, if a large axe is hit down upon a watermelon, the watermelon is unscaved. The axe would simply bounce off. This sphere last five minutes.
ACCEPTED! <3<3<3<3<3