This isn't even a big deal, I just want to keep a tab on what races we have in Aceon.
If you're not on this list, you're a human who is a liar.
Races that are natively included:
Humans
(High) Elves
Dwarves
Goblins
Applied/Approved Races:
Orcs
Race:
Defining Features:
Why this race and not another?:
wouldn't it make more senses to have troll instead of goblins cause trolls are mutated elves
Bluh.
This Application is to add a New Race to the official Lore.
Anything listed or approved on this thread is a Lore Race.
Anything else isn't.
YOU DO NOT NEED TO APPLY FOR A RACE IF IT'S ALREADY APPROVED/NATIVE.Quote from: Fauxnal on 19-11-2011
wouldn't it make more senses to have troll instead of goblins cause trolls are mutated elves
THIS IS NOT WARCRAFT.
Race: The Demented
Defining Features: Bony, Skinny and ragged. Eyes are black/red and their feet are spiky. They focus on magic, and are deadly at a distance, but are easy to kill.
Why this race and not another?: Because, Magic is awesome, and it needs a more evil approach. Eh. Just an idea.
Quote from: Feerman on 19-11-2011
Race: The Demented
Defining Features: Bony, Skinny and ragged. Eyes are black/red and their feet are spiky. They focus on magic, and are deadly at a distance, but are easy to kill.
Why this race and not another?: Because, Magic is awesome, and it needs a more evil approach. Eh. Just an idea.
How is this different from a human other than spiky feet?
Quote from: Ragolution on 19-11-2011
Quote from: Feerman on 19-11-2011
Race: The Demented
Defining Features: Bony, Skinny and ragged. Eyes are black/red and their feet are spiky. They focus on magic, and are deadly at a distance, but are easy to kill.
Why this race and not another?: Because, Magic is awesome, and it needs a more evil approach. Eh. Just an idea.
How is this different from a human other than spiky feet?
Well, it looks like a humanoid, but it's small in stature, and sickly. It's a light blue color, with an overly large set of eyes.
Think humanoid, but mutated.
Quote from: Feerman on 19-11-2011
Quote from: Ragolution on 19-11-2011
Quote from: Feerman on 19-11-2011
Race: The Demented
Defining Features: Bony, Skinny and ragged. Eyes are black/red and their feet are spiky. They focus on magic, and are deadly at a distance, but are easy to kill.
Why this race and not another?: Because, Magic is awesome, and it needs a more evil approach. Eh. Just an idea.
How is this different from a human other than spiky feet?
Well, it looks like a humanoid, but it's small in stature, and sickly. It's a light blue color, with an overly large set of eyes.
Think humanoid, but mutated.
Still human. Subrace.
Quote from: Ragolution on 19-11-2011
Quote from: Feerman on 19-11-2011
Quote from: Ragolution on 19-11-2011
Quote from: Feerman on 19-11-2011
Race: The Demented
Defining Features: Bony, Skinny and ragged. Eyes are black/red and their feet are spiky. They focus on magic, and are deadly at a distance, but are easy to kill.
Why this race and not another?: Because, Magic is awesome, and it needs a more evil approach. Eh. Just an idea.
How is this different from a human other than spiky feet?
Well, it looks like a humanoid, but it's small in stature, and sickly. It's a light blue color, with an overly large set of eyes.
Think humanoid, but mutated.
Still human. Subrace.
Yeah, like that.
But still not entirely human.
Quote from: Beano on 19-11-2011
(For Ocato)
Race: (High) Elf
Defining Features: Hood that covers face and long beard
Why this race and not another?: Elf for the magics
have to fix this description because beano knows nothing.
Defining features: Tall, fair, clean shaven (don't have facial hair period), Hair is normally done up in a ponytail (not a total defining feature)
Quote from: meldin on 19-11-2011
Quote from: Beano on 19-11-2011
(For Ocato)
Race: (High) Elf
Defining Features: Hood that covers face and long beard
Why this race and not another?: Elf for the magics
have to fix this description because beano knows nothing.
Defining features: Tall, fair, clean shaven (don't have facial hair period), Hair is normally done up in a ponytail (not a total defining feature)
Wut?
You're both DUMB.
You do not apply for PERMISSION to play a race.
You apply for the race to EXIST.
I know but I was just fixing Beano's defining features, because elf's do NOT have beards!!!
Quote from: meldin on 19-11-2011
I know but I was just fixing Beano's defining features, because elf's do NOT have beards!!!
Yes they do...
I either you've never read Lord of the Rings: the most canon piece of literature for everything of this nature, or you're being extremely dumb....
Quote from: Beano on 19-11-2011
Quote from: meldin on 19-11-2011
I know but I was just fixing Beano's defining features, because elf's do NOT have beards!!!
Yes they do...
Not just beards, but wings too. And giant tusks.
Quote from: Ragolution on 19-11-2011
Quote from: Beano on 19-11-2011
Quote from: meldin on 19-11-2011
I know but I was just fixing Beano's defining features, because elf's do NOT have beards!!!
Yes they do...
Not just beards, but wings too. And giant tusks.
Why does everyone like to screw with me.....
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.thebuzzmedia.com%2Fwp-content%2Fuploads%2F2011%2F02%2F4char-forever-alone-guy-high-resolution.png&hash=3dd08f1e74411f32a480f030f97cd26d1135790d)
Quote from: meldin on 19-11-2011
I either you've never read Lord of the Rings: the most canon piece of literature for everything of this nature, or you're being extremely dumb....
This is not Lord of the Rings.
Or TES.
Or DnD.
Or any other game.
Elves have beards.
In multiple games.
Race: Argetvallorn
Defining Features: Asiatic in appearance, strong latent magical blood, passive magical abilities, affinity with horses, fear of thunder and lightning, nomadic, arrogant and yellow/gold coloured eyes
Why this race and not another?: erm its a sub-race of humans but it sort of specific so i thought i should put it in here, i have based it of mongols and some other ideas i thought of.
Race: Stone Elves[/size]Defining Features: Darker hair, paler skin, but oddly larger and more muscular than other elves.Why this race and not another?: Because I like uniqueness, and this was the thing I came up with for my Character before
the MC 1.0.
These are all denied.
They're not unique enough to be their own race.
Quote from: Lt.Azrael on 20-11-2011
Race: Stone ElvesDefining Features: Darker hair, paler skin, but oddly larger and more muscular than other elves.Why this race and not another?: Because I like uniqueness, and this was the thing I came up with for my Character before
the MC 1.0.
you could a part of the High elves, who are known to work with stone and can be quite muscular.
OKay, but my char's people will still call themselves stone elves because of their history. But it won't be a new race.
Quote from: Lt.Azrael on 21-11-2011
OKay, but my char's people will still call themselves stone elves because of their history. But it won't be a new race.
"Elves" and "Humans" are catch-all terms that refer to every human/elf.
I mean, there's Ghost Elves too but they live in the fabric between this universe and the aether.
Quote from: Ragolution on 20-11-2011
These are all denied.
They're not unique enough to be their own race.
so is any sub-race allowed then?
Race: To'lark, plural To'larkulgra
Defining features: Hatched from eggs, black exoskeleton, serpent-like mouth, 7 feet tall on average, three lidded eyes, hatred of dwarves and all dwarven things, fear of water, seven toes and fingers.
Why?: Seems like a cool thing to be, I made it up so if the whole hatred of dwarven kind thing is too much it can go, I will probably be this when my current char dies so it is pre-emptive race making
Quote from: CPftw on 21-11-2011
Quote from: Ragolution on 20-11-2011
These are all denied.
They're not unique enough to be their own race.
so is any sub-race allowed then?
Race: To'lark, plural To'larkulgra
Defining features: Hatched from eggs, black exoskeleton, serpent-like mouth, 7 feet tall on average, three lidded eyes, toxic breath that only works (knocks out) on dwarves, hatred of dwarves and all dwarven things, fear of water, seven toes and fingers.
Why?: Seems like a cool thing to be, I made it up so if the whole hatred of dwarven kind thing is too much it can go, I will probably be this when my current char dies so it is pre-emptive race making
Strike the breath thing and approved.
Race: Vrepblaka
Defining Features: Beak like mouth, taloned feet (dont want to be kicked in the nuts by one), two spiral horns, 5 feet tall on average, live on Mountain Tops, trouble speaking the Aceonic language (if it has a special name) due to beak, ear-drum splitting battle cry, no sense of smell, excellent eye sight and fondness for Human flesh.
Why this race and not another?: again sounds quite cool and there isnt anything quite like it, if there are any problems it can change
Quote from: CPftw on 22-11-2011
Race: Vrepblaka
Defining Features: Beak like mouth, taloned feet (dont want to be kicked in the nuts by one), two spiral horns, 5 feet tall on average, live on Mountain Tops, trouble speaking the Aceonic language (if it has a special name) due to beak, ear-drum splitting battle cry, no sense of smell, excellent eye sight and fondness for Human flesh.
Why this race and not another?: again sounds quite cool and there isnt anything quite like it, if there are any problems it can change
I feel like I've seen this before.
Approved.
Quote from: Ragolution on 22-11-2011
Quote from: CPftw on 22-11-2011
Race: Vrepblaka
Defining Features: Beak like mouth, taloned feet (dont want to be kicked in the nuts by one), two spiral horns, 5 feet tall on average, live on Mountain Tops, trouble speaking the Aceonic language (if it has a special name) due to beak, ear-drum splitting battle cry, no sense of smell, excellent eye sight and fondness for Human flesh.
Why this race and not another?: again sounds quite cool and there isnt anything quite like it, if there are any problems it can change
I feel like I've seen this before.
Approved.
Ugh. Uhm. Harpies?
Quote from: Feerman on 22-11-2011
Quote from: Ragolution on 22-11-2011
Quote from: CPftw on 22-11-2011
Race: Vrepblaka
Defining Features: Beak like mouth, taloned feet (dont want to be kicked in the nuts by one), two spiral horns, 5 feet tall on average, live on Mountain Tops, trouble speaking the Aceonic language (if it has a special name) due to beak, ear-drum splitting battle cry, no sense of smell, excellent eye sight and fondness for Human flesh.
Why this race and not another?: again sounds quite cool and there isnt anything quite like it, if there are any problems it can change
I feel like I've seen this before.
Approved.
Ugh. Uhm. Harpies?
Harpies don't have beaks.
Also, no.
It was a giant eagle with a ram's horns...
Fuck what game was it.
Quote from: Ragolution on 22-11-2011
Quote from: Feerman on 22-11-2011
Quote from: Ragolution on 22-11-2011
Quote from: CPftw on 22-11-2011
Race: Vrepblaka
Defining Features: Beak like mouth, taloned feet (dont want to be kicked in the nuts by one), two spiral horns, 5 feet tall on average, live on Mountain Tops, trouble speaking the Aceonic language (if it has a special name) due to beak, ear-drum splitting battle cry, no sense of smell, excellent eye sight and fondness for Human flesh.
Why this race and not another?: again sounds quite cool and there isnt anything quite like it, if there are any problems it can change
I feel like I've seen this before.
Approved.
Ugh. Uhm. Harpies?
Harpies don't have beaks.
Also, no.
It was a giant eagle with a ram's horns...
Fuck what game was it.
i have no idea but if its from a game then sorry for accidental plagiarism
Quote from: CPftw on 23-11-2011
Quote from: Ragolution on 22-11-2011
Quote from: Feerman on 22-11-2011
Quote from: Ragolution on 22-11-2011
Quote from: CPftw on 22-11-2011
Race: Vrepblaka
Defining Features: Beak like mouth, taloned feet (dont want to be kicked in the nuts by one), two spiral horns, 5 feet tall on average, live on Mountain Tops, trouble speaking the Aceonic language (if it has a special name) due to beak, ear-drum splitting battle cry, no sense of smell, excellent eye sight and fondness for Human flesh.
Why this race and not another?: again sounds quite cool and there isnt anything quite like it, if there are any problems it can change
I feel like I've seen this before.
Approved.
Ugh. Uhm. Harpies?
Harpies don't have beaks.
Also, no.
It was a giant eagle with a ram's horns...
Fuck what game was it.
i have no idea but if its from a game then sorry for accidental plagiarism
It's not plagiarism, I just remember them being really cool/interesting. They were enemies but they were powerful as fuck.
Race:Animal SpiritDefining Features: they are pretty much any animal you can find in the forest. (No lions or kangaroos)Why this race and not another?:Because this race is really different from the rest of there other ones. It quite unique and it would be cool to see this race be companions with other characters.
Quote from: meldin on 28-11-2011
Race:Animal SpiritDefining Features: they are pretty much any animal you can find in the forest. (No lions or kangaroos)Why this race and not another?:Because this race is really different from the rest of there other ones. It quite unique and it would be cool to see this race be companions with other characters.
You a furry bro?
nah. But I had a furry friend that was killed and I want to be able to resurrect him.
Fix your format.
Race:Animal Spirit
Defining Features: they are pretty much any animal you can find in the forest. (No lions or kangaroos)
Why this race and not another?:Because this race is really different from the rest of there other ones. It's quite unique in the way you would have to role-play somewhat like an animal (who can talk) and it would be cool to see this race be companions with other characters.
Quote from: meldin on 28-11-2011
Race:Furries
Defining Features: they are pretty much any animal you can find in the forest. (No lions or kangaroos)
Why this race and not another?:Because this race is really different from the rest of there other ones. It quite unique and it would be cool to see this race be companions with other characters.
Changed name.
Approved.
Quote from: Ragolution on 18-11-2011
This isn't even a big deal, I just want to keep a tab on what races we have in Aceon.
If you're not on this list, you're a human who is a liar.
Races that are natively included:
Humans
(High) Elves
Dwarves
Goblins (No Orcs yet)
You should probably update this...
Quote from: meldin on 29-11-2011
Quote from: Ragolution on 18-11-2011
This isn't even a big deal, I just want to keep a tab on what races we have in Aceon.
If you're not on this list, you're a human who is a liar.
Races that are natively included:
Humans
(High) Elves
Dwarves
Goblins (No Orcs yet)
You should probably update this...
Nope.
Race: Astralkin
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimages.brighthub.com%2Fa8%2F0%2Fa803eddc765a48ca36c7a771fb10efbbbdf81fbc_large.jpg&hash=8f097352964107f8451e03a30005d5a76b0004e4)
Lore:
The lore of this race is loosely based off the lore of Allods Online.
The Astralkin come from a region known as the Astral. For millenia, the Astral surrounded the planet Sarnaut. For no known reason, the planet shattered in an event known as the Great Cataclysm. All that was left of Sarnaut was a few floating shards of land, known as allods. The allods were slowly being consumed by the Astral, but the Great Mages of Sarnaut found several ways to create gaps in the Astral, called June Spheres, allowing for the preservation of the allods.
However, this displeased the Astralkin. Each time a gap was created in the Astral, the Astral energy that used to be there vanished, creating a gap in the Astral. Since the Astralkin live in, feed on, and worship the Astral, and cannot survive very long outside, they took serious offense at this. A few centuries after the Great Cataclysm, the Astralkin attacked the allod of Kirah, starting the Great Astral Conquest.
Because of their general appearance and general hatred and violence towards all the Astral-jek(Astral-stealers in their native tongue; the inhabitants of allods), the Astralkin were labeled as Astral Demons. Their main invasion strategy is to summon portals to use to enter the Allod from inside the To this day, they've been fighting a war against the Astral-jek, aiming to claim the Astral that was once theirs.
How did the Astralkin come to Aceon, though, if the Astral is many lightyears away?
Around 100 years after the Astralkin invaded Kirah, a rebel group of Astralkin formed. They doubted the practices of the Astralkin religion; if the Astral was all powerful, how could there be Astral-jek? The rebels were convicted of heresy, of course, and hunted down and executed for their crimes. A group of rebels found a way to create a portal outside the boundaries of the Astral. The one-way portal happened to open in the land of Aceon. Since the Aceonians(Aceonites?) didn't steal any Astral, the rebel Astralkin didn't consider them Astral-jek. The Astralkin still have a strong racial hiearchy, but they're neutral towards their fellow Aceonians.
Defining features
You know what? I've had a problem with role-playing games for quite some time now...The term "Race" is usually defined as different types of characters. Really, though, I believe the correct term is "Species." It might not have been invented in the middle ages, but in some rpg's, there are many distinctive races within each species. So I'll refer to the Astralkin as a species from now on and their "sub-races" as just races.
There are many different races of the Astralkin. I've made skins for only a few. Since I don't know their Astralkin names(I made Astral-jek and Astralkin up entirely), I'll call them by their Sarnautian names.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.cinemablend.com%2Fimages%2Fsections%2F18870%2Fallods_screenshots_18870.jpg&hash=1d9f04e6f48bba66d6d437cac893487a25c56a67)
Octulhu: The Octulhu are the largest Astralkin. They resemble a cross between a crab and a hominid, with many unique features. The Octulhu have a mass of light blue tentacles on their back; the purpose of these is unknown. They are also easily identified by their whiplike arms, which are meant for tearing open large prey. Although they are very large, their full height is unknown; they are almost always seen sitting on a floating shard of Allod.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYLqUD.png&hash=92e9a8614518a48a06183da969192b1eacc8a4f1)
These are the eldest of all the demons. All Astralkin report to the Octulhu. Unlike the elders of most races, which are wise yet weak physically, Octulhu are the most powerful Astralkin. All Sarnautians know and fear Octulhu; their presence is almost always an omen of death and destruction. Only the most powerful Astral ships can defeat an Octulhu.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcdn.gpotato.eu%2Fmarketing%2Fportal%2Fallods%2FNews_Allods_AstralDemonMage.jpg&hash=4e0c8a8c8cd3ce3fbe99736fe30e26a0de2fc13b)
Dominator: The Dominators are the most well-decorated race of Astralkin. They sport a variety of jewelry and decorative armor. What lies behind the Dominators' helm is unknown, but a beard-like growth of light blue tentacles pokes out from behind it. The Dominators have very large hands and arms, but instead of feet, they have a mass of light-blue tentacles, each as long as an arm.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKOquR.png&hash=b9f757e5b75d3281bd1b011cb84b8270e0a17d0b)
Dominators are the nobles and generals of the Astralkin. Dominators report only to the Octulhu. This majestic race not only is the main governing body of the Astralkin; they also command invasions. Without the help of the Dominators, the Octulhu wouldn't be able to command even the first invasion.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fallods-wiki.gpotato.com%2Fimages%2Fthumb%2F1%2F1d%2FDemonMage.jpg%2F85px-DemonMage.jpg&hash=678b18b7572089aac8dbcdfd8ea0c5f9a69d26ea)
Mage: These Astralkin look and move like octopuses draped in shabby, brown cloaks. Astralkin Mages may appear to fly, but really, all they can do is hover close enough to the ground that they appear to walk.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnEpPS.png&hash=617b5d907472dcac0f46adeff8fda990617d3d0f)
Mages are one of the soldier races of the Astralkin. As their name suggests, they are able to summon the power of the Astral and fling it at their enemies. The Mages and Predators comprise the "middle class" of the Astralkin.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fgamezig.com%2Fwp-content%2Fgallery%2Fallods-online-open-beta%2Fallods-screenshot_demon.jpg&hash=c25d264f74c9ddb82fab4b8ac04fdfef031d5e17)
Predator: These Astralkin most closely resemble the classic demon. Predators have hooves, horns, and giant, glowing hands.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWQFgx.png&hash=ff3cdca284dc0f7b2d7429670d4abf7c7e4313a9)
Predators are the second soldier race of the Astralkin. Like Mages, Predators can summon the Astral at will; however, unlike Mages, who use their power for long-range attacks, Predators allow power to gather in their hands, then slam their hands on the ground, causing an explosion. Predators usually take the front line in battle.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fallods-wiki.gpotato.com%2Fimages%2Fthumb%2Fc%2Fcd%2FWilyDemonScout.jpg%2F200px-WilyDemonScout.jpg&hash=b1659ef2bd0bc144f0c98e1f3fc8630561b8eeb5)
Scout: These Astralkin look like mutant toads with crystals sticking out of their backs. These are, in my opinion, the ugliest Astralkin. They're so ugly, I haven't even made a skin for them.
Scouts are the lowest form of Astralkin. They are weak, slow, annoying, and stupid. Scouts are only useful in large swarms, and even then, it's easier to defeat three Scouts than one Mage or Predator.
Why?
First and foremost, Allods Online is my favorite mmorpg. It takes a while to get to the endgame, but when you do, you get to fight demons and explore the Astral in your very own Astral battleship. I love the unique gameplay and plot that surrounds the Astral, and I wish my Allods launcher was still working; if it was, I probably wouldn't even be typing this race profile right now.
Also, I think the Astralkin are a unique and sophisticated species. They're constantly portrayed as the antagonists in Saurnaut(the world of Allods, in case you haven't figured that out by now), and I've often wondered what the plot would look like from their point of view. Now that there's a group in Aceon, they have a second chance. A chance to be accepted by all races, regardless of their demonic appearance. Since I like my character more than that of the Astralkin, I probably won't be one, unless there's a need, but I think it would be interesting to see the Astralkin in the world of Aceon.
Race:Goblin
Defining Features:Always has a starving look.
Why this race and not another?:I like to try new things!
::)
Quote from: Alltrusion on 01-12-2011
Race:Goblin
Defining Features:Always has a starving look.
Why this race and not another?:I like to try new things!
::)
More defining features, please.
Race:Goblin
Defining Features:Always has a starving look, it could be just his visible ribs or maybe the bags under his eyes. He has pointy nose and ears the size of knives.
Why this race and not another?:I like to try new things!
Quote from: Ragolution on 01-12-2011
Quote from: Alltrusion on 01-12-2011
Race:Goblin
Defining Features:Always has a starving look.
Why this race and not another?:I like to try new things!
::)
More defining features, please.
Are they purple?
Are they tall?
Are they made of lasers?
Race:Iron Goblin
Defining Features:
Normal height:5.5 feet
Normal weight:Less than 70 pounds
Long sharp ears
Skin color: Green, olive, lime and dark green (lime are rudely insulted by there own race).
Eye color: Ender Black.
Teeth: Many, usually hidden.
Horn(s) Unlikely and males only.
Language: Unknown, speaks bad english.
Hair: Black, long
Other details: Has a starving look to them up close and are terrifying when they bare they're teeth.
Male Shaman (84 Years Old)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2Frwruon.jpg&hash=b6a7afb316320dfb764a5716fc2a097dae61e440)
Why this race and not another?:Planning event (need to speak with Avol) and for my character.
Quote from: Ragolution on 28-11-2011
Quote from: meldin on 28-11-2011
Race:Furries
Defining Features: they are pretty much any animal you can find in the forest. (No lions or kangaroos)
Why this race and not another?:Because this race is really different from the rest of there other ones. It quite unique and it would be cool to see this race be companions with other characters.
Changed name.
Approved.
Clarification: This was a joke.
Furries are definitely not approved.
Race: Weld plural Welden
Defining Features: tree bark for skin, grown from seeds of the greatest trees in Aceon as their defenders, wood sap is their blood, can grow back limbs after long periods of time, when they are about to die they can 'plant' themselves in the ground and be regrown as new Welden, they can be from any type of tree found in Aceon (pine, birch, normal) and their bark skin will be that colour, red eyes, any height, move slowly except when in battle, very protective of the forests and talks slowly with trouble on 'r's.
Why this race and not another?: It is quite different from anything else we have got so though it could be fun to RP as
Quote from: CPftw on 03-12-2011
Race: Weld plural Welden
Defining Features: tree bark for skin, grown from seeds of the greatest trees in Aceon as their defenders, wood sap is their blood, can grow back limbs after long periods of time, when they are about to die they can 'plant' themselves in the ground and be regrown as new Welden, they can be from any type of tree found in Aceon (pine, birch, normal) and their bark skin will be that colour, red eyes, any height, move slowly except when in battle, very protective of the forests and talks slowly with trouble on 'r's.
Why this race and not another?: It is quite different from anything else we have got so though it could be fun to RP as
Replace "Aceon" with Soldaria and it's approved;
Realise there are ONLY redwoods in Soldaria.
Quote from: Alltrusion on 02-12-2011
Race:Iron Goblin
Defining Features:
Normal height:5.5 feet
Normal weight:Less than 70 pounds
Long sharp ears
Skin color: Green, olive, lime and dark green (lime are rudely insulted by there own race).
Eye color: Ender Black.
Teeth: Many, usually hidden.
Horn(s) Unlikely and males only.
Language: Unknown, speaks bad english.
Hair: Black, long
Other details: Has a starving look to them up close and are terrifying when they bare they're teeth.
Male Shaman (84 Years Old)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2Frwruon.jpg&hash=b6a7afb316320dfb764a5716fc2a097dae61e440)
Why this race and not another?:Planning event (need to speak with Avol) and for my character.
Approved.
Quote from: Ragolution on 02-12-2011
Quote from: Ragolution on 28-11-2011
Quote from: meldin on 28-11-2011
Race:Furries
Defining Features: they are pretty much any animal you can find in the forest. (No lions or kangaroos)
Why this race and not another?:Because this race is really different from the rest of there other ones. It quite unique and it would be cool to see this race be companions with other characters.
Changed name.
Approved.
Clarification: This was a joke.
Furries are definitely not approved.
hurtful, man.....
Race: The Exorcias
Nickname: Demon elves
Discription: (generally) pale skinned (skin pigmentation allows many to change to dark tone/ gray-scale colors), pointed ears, black eyes with red iris's and pupils, thin but well built, various red markings of symbols that they are born with (note: sometimes these glow to change physical or mental properties of individual), very agile
Avg. adult male height: 7-8 feet high
Why this race and no others? : This race was vastly segregated against by many in olden years due to their attributes. The nickname, "Demon Elves" stems from this as many were afraid of this generally peaceful but frightening race. Because of this, a type of crusade was launched many years ago where almost the entire society was wiped out. the few survivors were split apart and only few are known to be in current existence, as those left either went into hiding or pursued various hired jobs such as mercenaries. It would be interesting as each of the survivors would have their own take on the occurances and opinions on those whom laid siege to their people.
Quote from: Kokkaku Kishu on 03-12-2011
Race: The Exorcias
Nickname: Demon elves
Discription: (generally) pale skinned (skin pigmentation allows many to change to dark tone/ gray-scale colors), pointed ears, black eyes with red iris's and pupils, thin but well built, various red markings of symbols that they are born with (note: sometimes these glow to change physical or mental properties of individual), very agile
Avg. adult male height: 7-8 feet high
Why this race and no others? : This race was vastly segregated against by many in olden years due to their attributes. The nickname, "Demon Elves" stems from this as many were afraid of this generally peaceful but frightening race. Because of this, a type of crusade was launched many years ago where almost the entire society was wiped out. the few survivors were split apart and only few are known to be in current existence, as those left either went into hiding or pursued various hired jobs such as mercenaries. It would be interesting as each of the survivors would have their own take on the occurances and opinions on those whom laid siege to their people.
Uhm.
How do I say..
Overpowered?
Quote from: Ragolution on 03-12-2011
Quote from: Kokkaku Kishu on 03-12-2011
Race: The Exorcias
Nickname: Demon elves
Discription: (generally) pale skinned (skin pigmentation allows many to change to dark tone/ gray-scale colors), pointed ears, black eyes with red iris's and pupils, thin but well built, various red markings of symbols that they are born with (note: sometimes these glow to change physical or mental properties of individual), very agile
Avg. adult male height: 7-8 feet high
Why this race and no others? : This race was vastly segregated against by many in olden years due to their attributes. The nickname, "Demon Elves" stems from this as many were afraid of this generally peaceful but frightening race. Because of this, a type of crusade was launched many years ago where almost the entire society was wiped out. the few survivors were split apart and only few are known to be in current existence, as those left either went into hiding or pursued various hired jobs such as mercenaries. It would be interesting as each of the survivors would have their own take on the occurances and opinions on those whom laid siege to their people.
Uhm.
How do I say..
Overpowered?
How so? the most that the enhancements do is change personality and make minor enhancements (ie sees body heat [but limited to that] , gets minorly stronger only because of loss of attention to pain [still hurts body], or slightly more agile [however is really twitchy]) please note that only one of the physical enhancements is available per person and they aren't that over powering. plus due to near extinction the size limit of their population on the server could be limited for the beginnings of the races existence on the server.
Quote from: Kokkaku Kishu on 03-12-2011
Quote from: Ragolution on 03-12-2011
Quote from: Kokkaku Kishu on 03-12-2011
Race: The Exorcias
Nickname: Demon elves
Discription: (generally) pale skinned (skin pigmentation allows many to change to dark tone/ gray-scale colors), pointed ears, black eyes with red iris's and pupils, thin but well built, various red markings of symbols that they are born with (note: sometimes these glow to change physical or mental properties of individual), very agile
Avg. adult male height: 7-8 feet high
Why this race and no others? : This race was vastly segregated against by many in olden years due to their attributes. The nickname, "Demon Elves" stems from this as many were afraid of this generally peaceful but frightening race. Because of this, a type of crusade was launched many years ago where almost the entire society was wiped out. the few survivors were split apart and only few are known to be in current existence, as those left either went into hiding or pursued various hired jobs such as mercenaries. It would be interesting as each of the survivors would have their own take on the occurances and opinions on those whom laid siege to their people.
Uhm.
How do I say..
Overpowered?
How so? the most that the enhancements do is change personality and make minor enhancements (ie sees body heat [but limited to that] , gets minorly stronger only because of loss of attention to pain [still hurts body], or slightly more agile [however is really twitchy]) please note that only one of the physical enhancements is available per person and they aren't that over powering. plus due to near extinction the size limit of their population on the server could be limited for the beginnings of the races existence on the server.
Make a dark elf character and start delving into demonic magic IC? In my opinion there doesn't need to be dozens of elven subspecies, but that is just me.
Quote from: RanmaChan on 03-12-2011
Quote from: Kokkaku Kishu on 03-12-2011
Quote from: Ragolution on 03-12-2011
Quote from: Kokkaku Kishu on 03-12-2011
Race: The Exorcias
Nickname: Demon elves
Discription: (generally) pale skinned (skin pigmentation allows many to change to dark tone/ gray-scale colors), pointed ears, black eyes with red iris's and pupils, thin but well built, various red markings of symbols that they are born with (note: sometimes these glow to change physical or mental properties of individual), very agile
Avg. adult male height: 7-8 feet high
Why this race and no others? : This race was vastly segregated against by many in olden years due to their attributes. The nickname, "Demon Elves" stems from this as many were afraid of this generally peaceful but frightening race. Because of this, a type of crusade was launched many years ago where almost the entire society was wiped out. the few survivors were split apart and only few are known to be in current existence, as those left either went into hiding or pursued various hired jobs such as mercenaries. It would be interesting as each of the survivors would have their own take on the occurances and opinions on those whom laid siege to their people.
Uhm.
How do I say..
Overpowered?
How so? the most that the enhancements do is change personality and make minor enhancements (ie sees body heat [but limited to that] , gets minorly stronger only because of loss of attention to pain [still hurts body], or slightly more agile [however is really twitchy]) please note that only one of the physical enhancements is available per person and they aren't that over powering. plus due to near extinction the size limit of their population on the server could be limited for the beginnings of the races existence on the server.
Make a dark elf character and start delving into demonic magic IC? In my opinion there doesn't need to be dozens of elven subspecies, but that is just me.
Its just that its not demonic magic and they're not elves. if anything the nickname came from their appearance and resemblance to elves, and merely the tendency to shift from pale to the darker gray-scale tones. They're not a subspecies and if it came to it i could even write their lore.
Quote from: Kokkaku Kishu on 04-12-2011
Quote from: RanmaChan on 03-12-2011
Quote from: Kokkaku Kishu on 03-12-2011
Quote from: Ragolution on 03-12-2011
Quote from: Kokkaku Kishu on 03-12-2011
Race: The Exorcias
Nickname: Demon elves
Discription: (generally) pale skinned (skin pigmentation allows many to change to dark tone/ gray-scale colors), pointed ears, black eyes with red iris's and pupils, thin but well built, various red markings of symbols that they are born with (note: sometimes these glow to change physical or mental properties of individual), very agile
Avg. adult male height: 7-8 feet high
Why this race and no others? : This race was vastly segregated against by many in olden years due to their attributes. The nickname, "Demon Elves" stems from this as many were afraid of this generally peaceful but frightening race. Because of this, a type of crusade was launched many years ago where almost the entire society was wiped out. the few survivors were split apart and only few are known to be in current existence, as those left either went into hiding or pursued various hired jobs such as mercenaries. It would be interesting as each of the survivors would have their own take on the occurances and opinions on those whom laid siege to their people.
Uhm.
How do I say..
Overpowered?
How so? the most that the enhancements do is change personality and make minor enhancements (ie sees body heat [but limited to that] , gets minorly stronger only because of loss of attention to pain [still hurts body], or slightly more agile [however is really twitchy]) please note that only one of the physical enhancements is available per person and they aren't that over powering. plus due to near extinction the size limit of their population on the server could be limited for the beginnings of the races existence on the server.
Make a dark elf character and start delving into demonic magic IC? In my opinion there doesn't need to be dozens of elven subspecies, but that is just me.
Its just that its not demonic magic and they're not elves. if anything the nickname came from their appearance and resemblance to elves, and merely the tendency to shift from pale to the darker gray-scale tones. They're not a subspecies and if it came to it i could even write their lore.
Really it just sounds like you took dark elves and then gave them a whole bunch of perks that could be gained through the use of magics or through the use of character quirks. (Example: My character has a personality that is subject to radical change due to a bit of insanity, making him also extremely twitchy. This came about by him delving into magic that was just too much for his mind to handle, and it is through this magic that my character gains his effects) That at least sounds reasonable.
Unless you are trying to say something else, it is really hard to understand what you are talking about. Regardless, you don't need to create an entire race for this, especially when (99% chance probability) only you are going to be playing as this race.
Really it just sounds like you took dark elves and then gave them a whole bunch of perks that could be gained through the use of magics or through the use of character quirks. (Example: My character has a personality that is subject to radical change due to a bit of insanity, making him also extremely twitchy. This came about by him delving into magic that was just too much for his mind to handle, and it is through this magic that my character gains his effects) That at least sounds reasonable.
Unless you are trying to say something else, it is really hard to understand what you are talking about. Regardless, you don't need to create an entire race for this, especially when (99% chance probability) only you are going to be playing as this race.
1st part: its not a radical change most are if any quite minor and could be put under moderator supervision to keep from getting out of control
2nd part: while maybe true I wouldn't stop others from if they wanted to
Quote from: Kokkaku Kishu on 04-12-2011
1st part: its not a radical change most are if any quite minor and could be put under moderator supervision to keep from getting out of control
Whether its radical change or not, my point still stands. The personality of a persons character doesn't need to be kept under constant watch by a mod, that is not the point. The point is that you can create a person with shifting identities without having to making a race for it.
Quote from: Kokkaku Kishu on 04-12-2011
2nd part: while maybe true I wouldn't stop others from if they wanted to
It is probably true, you will most likely be the only one to play as this race, and you are creating this race to receive special perks that should be gained through applying for things like a magic license. If you can gather a group of people who want to play as this race, and if you can actually make this sound like a new race and not a subspecies with a bunch of special perks, then it will be given another look, until then:
Application is denied.
Quote from: Kokkaku Kishu on 03-12-2011
Race: The Exorcias
Nickname: Demon elves
Discription: (generally) pale skinned (skin pigmentation allows many to change to dark tone/ gray-scale colors), pointed ears, black eyes with red iris's and pupils, thin but well built, various red markings of symbols that they are born with (note: sometimes these glow to change physical or mental properties of individual), very agile
Avg. adult male height: 7-8 feet high
Why this race and no others? : This race was vastly segregated against by many in olden years due to their attributes. The nickname, "Demon Elves" stems from this as many were afraid of this generally peaceful but frightening race. Because of this, a type of crusade was launched many years ago where almost the entire society was wiped out. the few survivors were split apart and only few are known to be in current existence, as those left either went into hiding or pursued various hired jobs such as mercenaries. It would be interesting as each of the survivors would have their own take on the occurances and opinions on those whom laid siege to their people.
you just dont have my flare for making races :P, give up and say your a dark elf gone crazy like quin suggested
Quote from: CPftw on 04-12-2011
you just dont have my flare for making races, give up and say your a dark elf gone crazy
Not helping at all CPftw. Looking back at your race idea I have half a mind to deny it, you are lucky you got it in before I came back from my break.
I like the owlmen.
Quote from: Kokkaku Kishu on 03-12-2011
Race: The Exorcias
Nickname: Demon elves
Discription: (generally) pale skinned (skin pigmentation allows many to change to dark tone/ gray-scale colors), pointed ears, black eyes with red iris's and pupils, thin but well built, various red markings of symbols that they are born with (note: sometimes these glow to change physical or mental properties of individual), very agile
Avg. adult male height: 7-8 feet high
Why this race and no others? : This race was vastly segregated against by many in olden years due to their attributes. The nickname, "Demon Elves" stems from this as many were afraid of this generally peaceful but frightening race. Because of this, a type of crusade was launched many years ago where almost the entire society was wiped out. the few survivors were split apart and only few are known to be in current existence, as those left either went into hiding or pursued various hired jobs such as mercenaries. It would be interesting as each of the survivors would have their own take on the occurances and opinions on those whom laid siege to their people.
http://www.forums.hypergamer.net/locations-places/(lore)-the-origins-of-elves/ (http://www.forums.hypergamer.net/locations-places/(lore)-the-origins-of-elves/)
I have written lore for all the current elf sub-races. If you want there to be a new subrace, just run it by an admin, then by me.
I'll put it in the thread. As for this race, I would never include it because there is a race already like this. If you want to be something like this, then go be a dark elf.
I should probably put a "subrace" application template.
Quote from: Ragolution on 01-12-2011
I hate paste-races.
I didn't expect they'd get accepted; they're too out-of-place. I just sort of put them out there.
Race: S'ogreth
Defining Features: Slightly taller than most humans, their skin is layered with Scales, making them resilient
but they are a pacifist race, not one to start a fight. Since they are mostly lizard, they have elongated faces, sharpened teeth
and a long tail. Their race was mistaken for Dragons many times during their life-span, most hunts that took place would wipe out their clans
So the surviving clans found sanctuary high in the mountains, where they studied for generations, learning
about land and medicine, and now they slowly make their descent back into civilization.
Why this race and not another?: The race is highly intelligent in many ranges, knowing how to properly
cultivate the land, and highly knowledgeable in medical needs.
Quote from: Sheogorath on 15-12-2011
Race: S'ogreth
Defining Features: Slightly taller than most humans, their skin is layered with Scales, making them resilient
but they are a pacifist race, not one to start a fight. Since they are mostly lizard, they have elongated faces, sharpened teeth
and a long tail. Their race was mistaken for Dragons many times during their life-span, most hunts that took place would wipe out their clans
So the surviving clans found sanctuary high in the mountains, where they studied for generations, learning
about land and medicine, and now they slowly make their descent back into civilization.
Why this race and not another?: The race is highly intelligent in many ranges, knowing how to properly
cultivate the land, and highly knowledgeable in medical needs.
Stop pasting Elder Scrolls races damnit.
Quote from: Ragolution on 15-12-2011
Quote from: Sheogorath on 15-12-2011
Race: S'ogreth
Defining Features: Slightly taller than most humans, their skin is layered with Scales, making them resilient
but they are a pacifist race, not one to start a fight. Since they are mostly lizard, they have elongated faces, sharpened teeth
and a long tail. Their race was mistaken for Dragons many times during their life-span, most hunts that took place would wipe out their clans
So the surviving clans found sanctuary high in the mountains, where they studied for generations, learning
about land and medicine, and now they slowly make their descent back into civilization.
Why this race and not another?: The race is highly intelligent in many ranges, knowing how to properly
cultivate the land, and highly knowledgeable in medical needs.
Stop pasting Elder Scrolls races damnit.
Just because the Elder Scrolls had a race with Lizardmen, doesn't mean our game can't. There are plenty of games with Lizardmen in them, and actually, one of the names I suggested to Psy for this race was the C'tis. I approve of this race, it is better than the human flesh eating Vrepblaka bird species of CPftw's that you allowed.
Race: Orcs (or Orks either spelling, it makes no difference)
Defining Features: Humanoid in build but, more muscular. Skin varies from light, tannish-green to dark grey. Very barbaric in dress. Large bottom canine teeth that stick out of their mouths. Pointy ears like goblins & elves.
Why this race and not another?: I wanted to make an Orc shaman named Grut or, a warrior if the "mage liscense" is denied. Also, I just love orcs
Quote from: 2ktaco on 01-01-2012
Race: Orcs (or Orks either spelling, it makes no difference)
Defining Features: Humanoid in build but, more muscular. Skin varies from light, tannish-green to dark grey. Very barbaric in dress. Large bottom canine teeth that stick out of their mouths. Pointy ears like goblins & elves.
Why this race and not another?: I wanted to make an Orc shaman named Grut or, a warrior if the "mage liscense" is denied. Also, I just love orcs
License not liscense.
Approved as Orcs with an S.
Yay Go Grut, He shall feast on your bones.
Race: Werewolf
Defining Features: Looking like normal humans at one time and large 7ft (213 cm) humaniod wolf like creatures the next werewolves are massive,powerful creatures. They can walk on their hind legs like a human. Or on all fours like a wolf. They have human like hands with sharp claws, and paws ,for feet, like a wolf.
Why this race and not another?: Because werewolves are a classic race found almost everywhere, and I'm surprised that this is not on the list.
Quote from: Mr_Squirrel on 05-01-2012
Race: Werewolf
Defining Features: Looking like normal humans at one time and large 7ft (213 cm) humaniod wolf like creatures the next werewolves are massive,powerful creatures. They can walk on their hind legs like a human. Or on all fours like a wolf. They have human like hands with sharp claws, and paws ,for feet, like a wolf.
Why this race and not another?: Because werewolves are a classic race found almost everywhere, and I'm surprised that this is not on the list.
I'd like to see these in the rp. Also,Werewolves arent a race they are an afflicted group of people. Its a disease called Lycanthropy, ever heard of it?
Quote from: 2ktaco on 05-01-2012
Quote from: Mr_Squirrel on 05-01-2012
Race: Werewolf
Defining Features: Looking like normal humans at one time and large 7ft (213 cm) humaniod wolf like creatures the next werewolves are massive,powerful creatures. They can walk on their hind legs like a human. Or on all fours like a wolf. They have human like hands with sharp claws, and paws ,for feet, like a wolf.
Why this race and not another?: Because werewolves are a classic race found almost everywhere, and I'm surprised that this is not on the list.
I'd like to see these in the rp. Also,Werewolves arent a race they are an afflicted group of people. Its a disease called Lycanthropy, ever heard of it?
Yes I know the lore of werewolves but Port told me I needed to make a race app for them to be allowed.
Ok then, are they stricken with the disease or are thet born as a wolfy.
Quote from: 2ktaco on 05-01-2012
Ok then, are they stricken with the disease or are thet born as a wolfy.
That's part of their backstory. They pick anyway that they got Lycanthropy. Like my character got it by attracting the disease from other werewolves.
Quote from: Mr_Squirrel on 05-01-2012
Race: Werewolf
Defining Features: Looking like normal humans at one time and large 7ft (213 cm) humaniod wolf like creatures the next werewolves are massive,powerful creatures. They can walk on their hind legs like a human. Or on all fours like a wolf. They have human like hands with sharp claws, and paws ,for feet, like a wolf.
Why this race and not another?: Because werewolves are a classic race found almost everywhere, and I'm surprised that this is not on the list.
Denied
Not in my Aceon.
Quote from: Ragolution on 05-01-2012
Quote from: Mr_Squirrel on 05-01-2012
Race: Werewolf
Defining Features: Looking like normal humans at one time and large 7ft (213 cm) humaniod wolf like creatures the next werewolves are massive,powerful creatures. They can walk on their hind legs like a human. Or on all fours like a wolf. They have human like hands with sharp claws, and paws ,for feet, like a wolf.
Why this race and not another?: Because werewolves are a classic race found almost everywhere, and I'm surprised that this is not on the list.
Denied
Not in my Aceon.
No furries?
Quote from: Mr_Squirrel on 07-01-2012
No furries?
Ya, Tried to make a spirit animal race for psykotico when he was new, didn't turn out too well.
Race: Tubbaload
Defining Features: A humanoid race, different from humans in their skeletal structure and fat deposits. Every member of this race is morbidly obese, with a giant belly hanging over their short, stubby legs and onto the ground. They have only four fingers on each hand, and have six fingers on each foot, though the fingers and toes resemble thick, blubbery sausages. Three chins hang from their round pancake-like faces, and their very eyes are almost blinded by rolls of fat falling from their brow. The males and females of this race look exactly the same, and it is suspected that the Tubbaloads may actually be hermaphroditic, like slugs. Their mouths have no teeth, an evolutionary trait gained from wolfing down food without chewing. The culture of the Tubbaloads is vaguely similar to that of the medieval english, but does not value clothing for the sole fact that Tubbaload clothing is incredibly expensive.
Why this race and not another?: I think that such a unique race would be a wonderful addition to our fantasy repertoire, and that many people would enjoy playing this race.
Quote from: Edvyn on 10-01-2012
Race: Tubbaload
Defining Features: A humanoid race, different from humans in their skeletal structure and fat deposits. Every member of this race is morbidly obese, with a giant belly hanging over their short, stubby legs and onto the ground. They have only four fingers on each hand, and have six fingers on each foot, though the fingers and toes resemble thick, blubbery sausages. Three chins hang from their round pancake-like faces, and their very eyes are almost blinded by rolls of fat falling from their brow. The males and females of this race look exactly the same, and it is suspected that the Tubbaloads may actually be hermaphroditic, like slugs. Their mouths have no teeth, an evolutionary trait gained from wolfing down food without chewing. The culture of the Tubbaloads is vaguely similar to that of the medieval english, but does not value clothing for the sole fact that Tubbaload clothing is incredibly expensive.
Why this race and not another?: I think that such a unique race would be a wonderful addition to our fantasy repertoire, and that many people would enjoy playing this race.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F002%2F252%2Fme-gusta.jpg&hash=db1ab4de65024a862e3a7e38741c9a9ac2498079)
Quote from: Edvyn on 10-01-2012
Race: Tubbaload
Defining Features: A humanoid race, different from humans in their skeletal structure and fat deposits. Every member of this race is morbidly obese, with a giant belly hanging over their short, stubby legs and onto the ground. They have only four fingers on each hand, and have six fingers on each foot, though the fingers and toes resemble thick, blubbery sausages. Three chins hang from their round pancake-like faces, and their very eyes are almost blinded by rolls of fat falling from their brow. The males and females of this race look exactly the same, and it is suspected that the Tubbaloads may actually be hermaphroditic, like slugs. Their mouths have no teeth, an evolutionary trait gained from wolfing down food without chewing. The culture of the Tubbaloads is vaguely similar to that of the medieval english, but does not value clothing for the sole fact that Tubbaload clothing is incredibly expensive.
Why this race and not another?: I think that such a unique race would be a wonderful addition to our fantasy repertoire, and that many people would enjoy playing this race.
you're pretty crap at trolling
not funny
too obvious
work on it kid
Quote from: Edvyn on 10-01-2012
Race: Tubbaload
Defining Features: A humanoid race, different from humans in their skeletal structure and fat deposits. Every member of this race is morbidly obese, with a giant belly hanging over their short, stubby legs and onto the ground. They have only four fingers on each hand, and have six fingers on each foot, though the fingers and toes resemble thick, blubbery sausages. Three chins hang from their round pancake-like faces, and their very eyes are almost blinded by rolls of fat falling from their brow. The males and females of this race look exactly the same, and it is suspected that the Tubbaloads may actually be hermaphroditic, like slugs. Their mouths have no teeth, an evolutionary trait gained from wolfing down food without chewing. The culture of the Tubbaloads is vaguely similar to that of the medieval english, but does not value clothing for the sole fact that Tubbaload clothing is incredibly expensive.
Why this race and not another?: I think that such a unique race would be a wonderful addition to our fantasy repertoire, and that many people would enjoy playing this race.
I like these guys but, I dont see anyone playing a ball-o-fat char.
Race: Alu-Apanonar
Defining Features: *Seperated into Full-Blood, Half-Blood, and, Universal*
Universal:
Aquatic: The Alu-Apanonar are natively an aquatic people. A full-blood can only spend a few hours on land before its gills dry up and, it perishes. A half-blood may only spend a few hours under water before being overtaken by the water and, drowning.
Full-Blood:
Gills & webbed hands/feet: Full-bloods are born with a set of gills on both sides of their torso and, their webbed hands/feet allow them to cut through the water with remarkable speed
Dorsal Ridges: A full-blood may be born with A dorsal ridge on its: Head,back,forearms,calfs
Other: The full-bloods have a very strong preference towards water and, cannot stand to be seperated for long. Full-bloods also have a strong, deeply rooted hatred for half-bloods. Full-bloods think of them as betraying the ocean in favor of dry land.
Half-Bloods:
Half-blood Heritage: A half-blood receives traits of both parent species. If the Alu-Apanonar crosses with a High-Elf then the off-spring may very well have pointy ears and, a pale, yet scaley,complexion.
Lungs of a Land Lubber: All Half-bloods are born with a normal set of lungs in their chest and, a small set of gills in their neck. They can swin underwater for longer than any land-fairing race but, will drown soon after.
Always Out-of-Place: Due to their heritage, the half-bloods are always torn between land and, water. Usually, you might find a half-blood working on a ship or, at a port.
Why this race and not another?: I've heard a few people on the server ask about an auquatic race and, I have come up with the idea of making a semi-submerged city. Also, This race intrigues me. It has been the easiest thing to create since I've joined and, I would really like to see it in-game.
Also:(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F35nd1dg.png&hash=39f94283e6f3f6d0ba3620ca7148e07679453a72)
I made a cool skin.
Quote from: 2ktaco on 20-02-2012
Race: Alu-Apanonar
Defining Features: *Seperated into Full-Blood, Half-Blood, and, Universal*
Universal:
Aquatic: The Alu-Apanonar are natively an aquatic people. A full-blood can only spend a few hours on land before its gills dry up and, it perishes. A half-blood may only spend a few hours under water before being overtaken by the water and, drowning.
Full-Blood:
Gills & webbed hands/feet: Full-bloods are born with a set of gills on both sides of their torso and, their webbed hands/feet allow them to cut through the water with remarkable speed
Dorsal Ridges: A full-blood may be born with A dorsal ridge on its: Head,back,forearms,calfs
Other: The full-bloods have a very strong preference towards water and, cannot stand to be seperated for long. Full-bloods also have a strong, deeply rooted hatred for half-bloods. Full-bloods think of them as betraying the ocean in favor of dry land.
Half-Bloods:
Half-blood Heritage: A half-blood receives traits of both parent species. If the Alu-Apanonar crosses with a High-Elf then the off-spring may very well have pointy ears and, a pale, yet scaley,complexion.
Lungs of a Land Lubber: All Half-bloods are born with a normal set of lungs in their chest and, a small set of gills in their neck. They can swin underwater for longer than any land-fairing race but, will drown soon after.
Always Out-of-Place: Due to their heritage, the half-bloods are always torn between land and, water. Usually, you might find a half-blood working on a ship or, at a port.
Why this race and not another?: I've heard a few people on the server ask about an auquatic race and, I have come up with the idea of making a semi-submerged city. Also, This race intrigues me. It has been the easiest thing to create since I've joined and, I would really like to see it in-game.
Also:(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F35nd1dg.png&hash=39f94283e6f3f6d0ba3620ca7148e07679453a72)
I made a cool skin.
Can we just call them merfolk?
Quote from: Ragolution on 20-02-2012
Quote from: 2ktaco on 20-02-2012
Race: Alu-Apanonar
Defining Features: *Seperated into Full-Blood, Half-Blood, and, Universal*
Universal:
Aquatic: The Alu-Apanonar are natively an aquatic people. A full-blood can only spend a few hours on land before its gills dry up and, it perishes. A half-blood may only spend a few hours under water before being overtaken by the water and, drowning.
Full-Blood:
Gills & webbed hands/feet: Full-bloods are born with a set of gills on both sides of their torso and, their webbed hands/feet allow them to cut through the water with remarkable speed
Dorsal Ridges: A full-blood may be born with A dorsal ridge on its: Head,back,forearms,calfs
Other: The full-bloods have a very strong preference towards water and, cannot stand to be seperated for long. Full-bloods also have a strong, deeply rooted hatred for half-bloods. Full-bloods think of them as betraying the ocean in favor of dry land.
Half-Bloods:
Half-blood Heritage: A half-blood receives traits of both parent species. If the Alu-Apanonar crosses with a High-Elf then the off-spring may very well have pointy ears and, a pale, yet scaley,complexion.
Lungs of a Land Lubber: All Half-bloods are born with a normal set of lungs in their chest and, a small set of gills in their neck. They can swin underwater for longer than any land-fairing race but, will drown soon after.
Always Out-of-Place: Due to their heritage, the half-bloods are always torn between land and, water. Usually, you might find a half-blood working on a ship or, at a port.
Why this race and not another?: I've heard a few people on the server ask about an auquatic race and, I have come up with the idea of making a semi-submerged city. Also, This race intrigues me. It has been the easiest thing to create since I've joined and, I would really like to see it in-game.
Also:(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F35nd1dg.png&hash=39f94283e6f3f6d0ba3620ca7148e07679453a72)
I made a cool skin.
Can we just call them merfolk?
Sure. accepted?
Quote from: 2ktaco on 20-02-2012
Quote from: Ragolution on 20-02-2012
Quote from: 2ktaco on 20-02-2012
Race: Alu-Apanonar
Defining Features: *Seperated into Full-Blood, Half-Blood, and, Universal*
Universal:
Aquatic: The Alu-Apanonar are natively an aquatic people. A full-blood can only spend a few hours on land before its gills dry up and, it perishes. A half-blood may only spend a few hours under water before being overtaken by the water and, drowning.
Full-Blood:
Gills & webbed hands/feet: Full-bloods are born with a set of gills on both sides of their torso and, their webbed hands/feet allow them to cut through the water with remarkable speed
Dorsal Ridges: A full-blood may be born with A dorsal ridge on its: Head,back,forearms,calfs
Other: The full-bloods have a very strong preference towards water and, cannot stand to be seperated for long. Full-bloods also have a strong, deeply rooted hatred for half-bloods. Full-bloods think of them as betraying the ocean in favor of dry land.
Half-Bloods:
Half-blood Heritage: A half-blood receives traits of both parent species. If the Alu-Apanonar crosses with a High-Elf then the off-spring may very well have pointy ears and, a pale, yet scaley,complexion.
Lungs of a Land Lubber: All Half-bloods are born with a normal set of lungs in their chest and, a small set of gills in their neck. They can swin underwater for longer than any land-fairing race but, will drown soon after.
Always Out-of-Place: Due to their heritage, the half-bloods are always torn between land and, water. Usually, you might find a half-blood working on a ship or, at a port.
Why this race and not another?: I've heard a few people on the server ask about an auquatic race and, I have come up with the idea of making a semi-submerged city. Also, This race intrigues me. It has been the easiest thing to create since I've joined and, I would really like to see it in-game.
Also:(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F35nd1dg.png&hash=39f94283e6f3f6d0ba3620ca7148e07679453a72)
I made a cool skin.
Can we just call them merfolk?
Sure. accepted?
Edit it first.
Race: Merfolk
Defining Features: *Seperated into Full-Blood, Half-Blood*
Full-Blood:
Gills & webbed hands/feet: Full-bloods are born with a set of gills on both sides of their torso and, their webbed hands/feet allow them to cut through the water with remarkable speed
Dorsal Ridges: A full-blood may be born with A dorsal ridge on its: Head,back,forearms,calfs
Other: The full-bloods have a very strong preference towards water and, cannot stand to be seperated for long. Full-bloods also have a strong, deeply rooted hatred for half-bloods. They think of them as betraying the ocean in favor of dry land.
Half-Bloods:
Half-blood Heritage: A half-blood receives traits of both parent species. If the Merman/Mermaid crosses with a High-Elf then the off-spring may very well have pointy ears and, a pale, yet scaley,complexion.
Always Out-of-Place: Due to their heritage, the half-bloods are always torn between land and, water. Usually, you might find a half-blood working on a ship or, at a port.
Why this race and not another?: I've heard a few people on the server ask about an auquatic race and, I have come up with the idea of making a semi-submerged city. Also, This race intrigues me. It has been the easiest thing to create since I've joined and, I would really like to see it in-game.
RENAMED & EDITED: I removed the Universal thing because that was a given. I also changed it so Full-bloods can last longer on land becuase Its kinda stupid to try and make a house full o' water.
The only difference between Fulls & Halfs are the way they look & their water-faring capabilities.
Quote from: 2ktaco on 20-02-2012
Race: Merfolk
Defining Features: *Seperated into Full-Blood, Half-Blood*
Full-Blood:
Gills & webbed hands/feet: Full-bloods are born with a set of gills on both sides of their torso and, their webbed hands/feet allow them to cut through the water with remarkable speed
Dorsal Ridges: A full-blood may be born with A dorsal ridge on its: Head,back,forearms,calfs
Other: The full-bloods have a very strong preference towards water and, cannot stand to be seperated for long. Full-bloods also have a strong, deeply rooted hatred for half-bloods. They think of them as betraying the ocean in favor of dry land.
Half-Bloods:
Half-blood Heritage: A half-blood receives traits of both parent species. If the Merman/Mermaid crosses with a High-Elf then the off-spring may very well have pointy ears and, a pale, yet scaley,complexion.
Always Out-of-Place: Due to their heritage, the half-bloods are always torn between land and, water. Usually, you might find a half-blood working on a ship or, at a port.
Why this race and not another?: I've heard a few people on the server ask about an auquatic race and, I have come up with the idea of making a semi-submerged city. Also, This race intrigues me. It has been the easiest thing to create since I've joined and, I would really like to see it in-game.
RENAMED & EDITED: I removed the Universal thing because that was a given. I also changed it so Full-bloods can last longer on land becuase Its kinda stupid to try and make a house full o' water.
The only difference between Fulls & Halfs are the way they look & their water-faring capabilities.
Portkins likes Merfolk!
Approofed!
I don't understand, how can you accept fishmen and birdmen but deny lizardmen? Seriously Port...
Quote from: RanmaChan on 21-02-2012
I don't understand, how can you accept fishmen and birdmen but deny lizardmen? Seriously Port...
Taco says,"Why you hatin on da Lizaaaaaaaas"
( he typed that ^^' )
I am wondering the same thing Quin
If we still had S'oreth I wouldn't have made the Merfolk.
Race: Weld plural Welden
Defining Features: Tree bark for skin, the defenders of the greatest trees in Aceon as their defenders, wood sap is their blood, No hair just twisted bark almost like roots in resemblance to hair though elder Welden may have moss beards (and the odd rotten limb), they can be from any type of tree found in Aceon and their bark skin will be that colour, their eyes depend on the colour of the fruit the tree produces (ie. Oak Weld would have Acorn Green eyes whilst a Holly Weld would have Berry Red eyes), can vary in height between 4 feet to 9 feet, the older they get the more they creak (very loudly) and the slower they move, very protective of the forests, all can use nature magic but many refrain from doing so as they feel it is a perverse abomination of the natural order of things (NOTE: If RPing as one you will still need a Mage License), if 'their tree' is destroyed they lose their mind gradually; their tree is the ancient and great tree that they were grown to protect and care for.
Why this race and not another?: Could be fun to RP as plus Noct and taco said they would RP as one. I did copy the first part but I added some stuff and took some more stuff out
and thanks to Noct for helping out
Quote from: CPftw on 09-03-2012
if 'their tree' is destroyed they lose their mind gradually.
Whats "their tree"? Is it like a real tree or, part of their body?
I'll probably play as one of these. ENTS4EVA!!
Quote from: CPftw on 09-03-2012
Race: Weld plural Welden
Defining Features: Tree bark for skin, the defenders of the greatest trees in Aceon as their defenders, wood sap is their blood, No hair just twisted bark almost like roots in resemblance to hair though elder Welden may have moss beards (and the odd rotten limb), they can be from any type of tree found in Aceon and their bark skin will be that colour, their eyes depend on the colour of the fruit the tree produces (ie. Oak Weld would have Acorn Green eyes whilst a Holly Weld would have Berry Red eyes), can vary in height between 4 feet to 9 feet, the older they get the more they creak (very loudly) and the slower they move, very protective of the forests, all can use nature magic but many refrain from doing so as they feel it is a perverse abomination of the natural order of things (NOTE: If RPing as one you will still need a Mage License), if 'their tree' is destroyed they lose their mind gradually; their tree is the ancient and great tree that they were grown to protect and care for.
Why this race and not another?: Could be fun to RP as plus Noct and taco said they would RP as one. I did copy the first part but I added some stuff and took some more stuff out
and thanks to Noct for helping out
Accepted.
Quote from: RanmaChan on 09-03-2012
Quote from: CPftw on 09-03-2012
Race: Weld plural Welden
Defining Features: Tree bark for skin, the defenders of the greatest trees in Aceon as their defenders, wood sap is their blood, No hair just twisted bark almost like roots in resemblance to hair though elder Welden may have moss beards (and the odd rotten limb), they can be from any type of tree found in Aceon and their bark skin will be that colour, their eyes depend on the colour of the fruit the tree produces (ie. Oak Weld would have Acorn Green eyes whilst a Holly Weld would have Berry Red eyes), can vary in height between 4 feet to 9 feet, the older they get the more they creak (very loudly) and the slower they move, very protective of the forests, all can use nature magic but many refrain from doing so as they feel it is a perverse abomination of the natural order of things (NOTE: If RPing as one you will still need a Mage License), if 'their tree' is destroyed they lose their mind gradually; their tree is the ancient and great tree that they were grown to protect and care for.
Why this race and not another?: Could be fun to RP as plus Noct and taco said they would RP as one. I did copy the first part but I added some stuff and took some more stuff out
and thanks to Noct for helping out
Accepted.
Uh, no.
Pending
Quote from: Ragolution on 09-03-2012
Quote from: RanmaChan on 09-03-2012
Quote from: CPftw on 09-03-2012
Race: Weld plural Welden
Defining Features: Tree bark for skin, the defenders of the greatest trees in Aceon as their defenders, wood sap is their blood, No hair just twisted bark almost like roots in resemblance to hair though elder Welden may have moss beards (and the odd rotten limb), they can be from any type of tree found in Aceon and their bark skin will be that colour, their eyes depend on the colour of the fruit the tree produces (ie. Oak Weld would have Acorn Green eyes whilst a Holly Weld would have Berry Red eyes), can vary in height between 4 feet to 9 feet, the older they get the more they creak (very loudly) and the slower they move, very protective of the forests, all can use nature magic but many refrain from doing so as they feel it is a perverse abomination of the natural order of things (NOTE: If RPing as one you will still need a Mage License), if 'their tree' is destroyed they lose their mind gradually; their tree is the ancient and great tree that they were grown to protect and care for.
Why this race and not another?: Could be fun to RP as plus Noct and taco said they would RP as one. I did copy the first part but I added some stuff and took some more stuff out
and thanks to Noct for helping out
Accepted.
Uh, no.
Pending
Crap.......
Quote from: Ragolution on 09-03-2012
Quote from: RanmaChan on 09-03-2012
Quote from: CPftw on 09-03-2012
Race: Weld plural Welden
Defining Features: Tree bark for skin, the defenders of the greatest trees in Aceon as their defenders, wood sap is their blood, No hair just twisted bark almost like roots in resemblance to hair though elder Welden may have moss beards (and the odd rotten limb), they can be from any type of tree found in Aceon and their bark skin will be that colour, their eyes depend on the colour of the fruit the tree produces (ie. Oak Weld would have Acorn Green eyes whilst a Holly Weld would have Berry Red eyes), can vary in height between 4 feet to 9 feet, the older they get the more they creak (very loudly) and the slower they move, very protective of the forests, all can use nature magic but many refrain from doing so as they feel it is a perverse abomination of the natural order of things (NOTE: If RPing as one you will still need a Mage License), if 'their tree' is destroyed they lose their mind gradually; their tree is the ancient and great tree that they were grown to protect and care for.
Why this race and not another?: Could be fun to RP as plus Noct and taco said they would RP as one. I did copy the first part but I added some stuff and took some more stuff out
and thanks to Noct for helping out
Accepted.
Uh, no.
Pending
You seriously accept bird creatures that can't speak common and eat regular races, but have this pending? Seriously Port. Its a god-damn Ent, a tree person. And they made it so each one could be individualized by types of trees. It is neat, and it is interesting. He even made sure to tell people they need to apply for magic, rather than have it as a racial ability.
Quote from: RanmaChan on 09-03-2012
Quote from: Ragolution on 09-03-2012
Quote from: RanmaChan on 09-03-2012
Quote from: CPftw on 09-03-2012
Race: Weld plural Welden
Defining Features: Tree bark for skin, the defenders of the greatest trees in Aceon as their defenders, wood sap is their blood, No hair just twisted bark almost like roots in resemblance to hair though elder Welden may have moss beards (and the odd rotten limb), they can be from any type of tree found in Aceon and their bark skin will be that colour, their eyes depend on the colour of the fruit the tree produces (ie. Oak Weld would have Acorn Green eyes whilst a Holly Weld would have Berry Red eyes), can vary in height between 4 feet to 9 feet, the older they get the more they creak (very loudly) and the slower they move, very protective of the forests, all can use nature magic but many refrain from doing so as they feel it is a perverse abomination of the natural order of things (NOTE: If RPing as one you will still need a Mage License), if 'their tree' is destroyed they lose their mind gradually; their tree is the ancient and great tree that they were grown to protect and care for.
Why this race and not another?: Could be fun to RP as plus Noct and taco said they would RP as one. I did copy the first part but I added some stuff and took some more stuff out
and thanks to Noct for helping out
Accepted.
Uh, no.
Pending
You seriously accept bird creatures that can't speak common and eat regular races, but have this pending? Seriously Port. Its a god-damn Ent, a tree person. And they made it so each one could be individualized by types of trees. It is neat, and it is interesting. He even made sure to tell people they need to apply for magic, rather than have it as a racial ability.
Go fuck yourself. Stop using that ONE example as ammo against me.
Quote from: Ragolution on 09-03-2012
Quote from: RanmaChan on 09-03-2012
Quote from: CPftw on 09-03-2012
Race: Weld plural Welden
Defining Features: Tree bark for skin, the defenders of the greatest trees in Aceon as their defenders, wood sap is their blood, No hair just twisted bark almost like roots in resemblance to hair though elder Welden may have moss beards (and the odd rotten limb), they can be from any type of tree found in Aceon and their bark skin will be that colour, their eyes depend on the colour of the fruit the tree produces (ie. Oak Weld would have dark, green (Acorn green is totally not a color.) eyes whilst a Holly Weld would have Berry Red eyes), can vary in height between 4 feet to 9 feet, the older they get the more they creak (very loudly) and the slower they move, very protective of the forests, all can use nature magic but many refrain from doing so as they feel it is a perverse abomination of the natural order of things (NOTE: If RPing as one you will still need a Mage License), if 'their tree' is destroyed they lose their mind gradually; their tree is the ancient and great tree that they were grown to protect and care for.
As the Welden ages, it grows from a thin, wiry sapling-like state into larger, more robust and thicker-trunked forms, very much like a simple tree. The older a Welden is, the larger it may become. Younger welden grow tender leaves or flower buds. As the Welden ages, either the leaves or buds can simply fall off or mature into blossoms.
Almost all Welden fear or revile technology, almost treating the burning of coal and wood as some kind of Satanic ritual.
Why this race and not another?: Could be fun to RP as plus Noct and taco said they would RP as one. I did copy the first part but I added some stuff and took some more stuff out
and thanks to Noct for helping out
Accepted.
Uh, no.
Pending
Adjusted
Adjusted
Does that mean Accepted? :D
Quote from: 2ktaco on 09-03-2012
Adjusted
Does that mean Accepted? :D
If you have no further adjustments you want to make.
Quote from: Ragolution on 09-03-2012
Quote from: 2ktaco on 09-03-2012
Adjusted
Does that mean Accepted? :D
If you have no further adjustments you want to make.
Thats up to Cp. Your additions were nice.
Quote from: Ragolution on 09-03-2012
Quote from: 2ktaco on 09-03-2012
Adjusted
Does that mean Accepted? :D
If you have no further adjustments you want to make.
I like it and I am happy as it is, just need a 'thanks to Port' as well as Noct.
Quote from: CPftw on 10-03-2012
Quote from: Ragolution on 09-03-2012
Quote from: 2ktaco on 09-03-2012
Adjusted
Does that mean Accepted? :D
If you have no further adjustments you want to make.
I like it and I am happy as it is, just need a 'thanks to Port' as well as Noct.
Yes, it is
accepted now.