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Title: RadiationScript 3.2
Post by: Silver Knight on 15-08-2010
RadiationScript 3.2
Radiationscript 3.2 is essentially STALKER on the nexus script base by kuromeku, which i have already started to heavily edit. The main basis for the change in our bases (Cakescript -> Nexus) is due to several factors mostly benifits but because cakescript was just getting 'old'. I spent a good 3 years working on it and most of the time it was just to keep it working through garrys terrible updates. I hope everyone enjoyed that script however nexus is the way forward and i will be porting/recoding features back in overtime.

RAD 3.2 Checklist until pre-alpha;(Done!)
Main Systems
+Items 100%
+Weapons 100%
+Suit System 100%
+Factions 100%
+-Duty
+-Monolith
+-Freedom
+-Ecologists
+-Donator Flags 50%
+Permissions 100%[/size]
+-Tooltrust 100%
+-Trader Permissons 100%
+Music\Sounds\Appearence 70%
Redesign/Ports from Rad 1.5

+Radar Port 0%
+Mutant Ports 20%
+-Bloodsucker 80%
+-BlindDog 0%
+-Controller 0%
+-Snork 0%
+Bleed System 0%

RAD 3.2 Checklist alpha (After pre-alpha);
Faction Management System 0%
Player-Group System 0%
Hunger System 0%
Helicoptor Vehicle Revamp 0%

Some outlined features of the script already in nexus;

Stashes (Respawn with map/save)
Ammo Saves automaticly
Salvaging ammo from dropped weapons.
Reload to toggle\holster weapons
A better weapon attachment system (You can see it yourself)
Lootable corpses
Nice interface/hud
Deleteable characters
Emotes with third person (Cheer, sit etc)
List inventory (Easy access to view equipted weapons and items you are carrying)
Better Trading menu - traders also buy in bulk
Advanced admin system - players have "flags" for spawing items, vehicles and the like.
Playereffects - Headbob, ragdolling, freefall.
Characterstats - Not sure what we will do with them yet.
http://www.youtube.com/v/npxQ7KvUKH0?fs&autoplay=1
Title: Re: RadiationScript 3.2
Post by: KingArthur on 15-08-2010
M. Bison "Yes Yes!" Widescreen HD reupload (http://www.youtube.com/watch?v=P3ALwKeSEYs#ws)
Title: Re: RadiationScript 3.2
Post by: Aresty on 15-08-2010
Hawt. Can't wait for it
Title: Re: RadiationScript 3.2
Post by: Royz on 15-08-2010
Shit Just Got Real (http://www.youtube.com/watch?v=QqMiigy92qU&feature=related#)
Title: Re: RadiationScript 3.2
Post by: RG4ORDR on 15-08-2010
Fuck yeah Zone cars
I call for the
'The Mauve Storm"
Title: Re: RadiationScript 3.2
Post by: Comradebritish on 15-08-2010
That whole lootin' bodies business, can't people take EVERYTHING in your inventory from your body, meaning if you got into one little STK fight you'd loose everything you'd worked to get?
Title: Re: RadiationScript 3.2
Post by: Silver Knight on 15-08-2010
Quote from: Comradebritish on 15-08-2010
That whole lootin' bodies business, can't people take EVERYTHING in your inventory from your body, meaning if you got into one little STK fight you'd loose everything you'd worked to get?


Im probably going to make it so it's like RAD - loosing one or two items at random.
Title: Re: RadiationScript 3.2
Post by: Rebel6609 on 15-08-2010
Keep up the good work SK! can't wait until the new script comes out. Been waiting for awhile.
Title: Re: RadiationScript 3.2
Post by: Bielecki on 15-08-2010
Looks like you got quite a bit to do, shame your the only scripter around.
Title: Re: RadiationScript 3.2
Post by: Khorn on 15-08-2010
I suggest to keep the stats system out, honestly, stalker doesn't need it.
Title: Re: RadiationScript 3.2
Post by: RG4ORDR on 15-08-2010
Quote from: Comradebritish on 15-08-2010
That whole lootin' bodies business, can't people take EVERYTHING in your inventory from your body, meaning if you got into one little STK fight you'd loose everything you'd worked to get?

You CAN Loot money on nexus
Title: Re: RadiationScript 3.2
Post by: KillSlim on 15-08-2010
Quote from: RG4ORDR on 15-08-2010
Quote from: Comradebritish on 15-08-2010
That whole lootin' bodies business, can't people take EVERYTHING in your inventory from your body, meaning if you got into one little STK fight you'd loose everything you'd worked to get?

You CAN Loot money on nexus

Incoming drama detected - Looting will completely clusterfuck SRP, stir drama and rage.

*You were killed on SRP*
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fknowyourmeme.com%2Fi%2F31957%2Foriginal%2F1252690974330.png%3F1261683238&hash=cadd4195c58c54499a2c6ca6d72c3ac1bfcfa71d)

Edit: Also, will the Veteran / Master flags be fixed by then? Currently the Master status is pointless to donate for as it has perks identical to the Veteran status, ie: Identical pay checks, identical weapons, etc.
Title: Re: RadiationScript 3.2
Post by: Comradebritish on 15-08-2010
^ I fuckin lol'ed
Title: Re: RadiationScript 3.2
Post by: Ping-Pong on 15-08-2010
I just got a clue.
Title: Re: RadiationScript 3.2
Post by: Predu on 16-08-2010
Woah. That's one list. Btw, hunger system.. DO drop the price on food if your going to put a hunger system in SRP.
Title: Re: RadiationScript 3.2
Post by: Silver Knight on 16-08-2010
When a player is flagged as a donator they will be given a ton of starter equipment. It's up to them what they do with that stuff but they won't get it again after that. So essentially a master stalker could get a seva\exo with a g36, ammo, supplies.
Title: Re: RadiationScript 3.2
Post by: KillSlim on 16-08-2010
Quote from: Last.Exile on 16-08-2010
When a player is flagged as a donator they will be given a ton of starter equipment. It's up to them what they do with that stuff but they won't get it again after that. So essentially a master stalker could get a seva\exo with a g36, ammo, supplies.

It sounds cool.
However, the loss of items is all dependant on your decision to either adopt or abandon corpse looting.
Title: Re: RadiationScript 3.2
Post by: Silver Knight on 16-08-2010
Quote from: KillSlim on 16-08-2010
Quote from: Last.Exile on 16-08-2010
When a player is flagged as a donator they will be given a ton of starter equipment. It's up to them what they do with that stuff but they won't get it again after that. So essentially a master stalker could get a seva\exo with a g36, ammo, supplies.

It sounds cool.
However, the loss of items is all dependant on your decision to either adopt or abandon corpse looting.

You already loose guns\items in RAD it will pretty much be like that.
Title: Re: RadiationScript 3.2
Post by: Aresty on 16-08-2010
Wait wha ? Master Donators will get Exo's now ? Oh god.
Title: Re: RadiationScript 3.2
Post by: Comradebritish on 16-08-2010
Keep losing guns and a random Item, looting of corpses is kinda sucky for the loser, it owuld make people not want to fight.

Looting money is well, eh iffy, if you want someones cash, RP a robberey, or make it so you can drop money, so that when they die they drop a x amount of cash under x amount of cash.
Title: Re: RadiationScript 3.2
Post by: KillSlim on 16-08-2010
Quote from: Last.Exile on 16-08-2010You already loose guns\items in RAD it will pretty much be like that.

Ah right okay, I understand. So we wouldn't be able to loose suits upon death? Because currently when we use them, they kind of disappear and don't appear as an inventory item.
Title: Re: RadiationScript 3.2
Post by: Silver Knight on 16-08-2010
Quote from: KillSlim on 16-08-2010
Quote from: Last.Exile on 16-08-2010You already loose guns\items in RAD it will pretty much be like that.

Ah right okay, I understand. So we wouldn't be able to loose suits upon death? Because currently when we use them, they kind of disappear and don't appear as an inventory item.

You would still loose suits just like Rad; at random.
Title: Re: RadiationScript 3.2
Post by: Comradebritish on 16-08-2010
Oh wait I pull back my statement.

If you don't want your cash robbed, keep it in a lockbox. Carry around change.
Title: Re: RadiationScript 3.2
Post by: Ace of Hearts on 16-08-2010
Although I can't say I'm thrilled to have a new script, it's nice to see progress is already being made.
Title: Re: RadiationScript 3.2
Post by: Comradebritish on 16-08-2010
Yes Ace Nexus equals Tragedy in my book, but meh, I voiced my opinion on it and if da people wants it, exile delivers.
Title: Re: RadiationScript 3.2
Post by: Ace of Hearts on 16-08-2010
Quote from: Comradebritish on 16-08-2010
Yes Ace Nexus equals Tragedy in my book, but meh, I voiced my opinion on it and if da people wants it, exile delivers.

Can't say I'm a fan of Nexus either; But Majority Vote wins. Besides, one can always cling to the hope it'll turn out well.
Title: Re: RadiationScript 3.2
Post by: Steven :D on 19-08-2010
I'm only hoping that your using a version that has ALL the backdoors removed, :V
Title: Re: RadiationScript 3.2
Post by: Dutch on 19-08-2010
Quote from: Last.ExileEmotes with third person (Cheer, sit etc)
holy shit YES YES
personally it has amazed me that no scripts ever do these animations right, and it will be awesome to see some of the stalker models actually doing more than leaning and breathing really heavily

Also, I really hope what Aresty said is not true. Rich little kids shouldn't be able to donate their parent's money and get amazing shit like exosuits. Personally, I dislike any donator simply because they didn't really work for their shit, and I pray to god that they don't get the best suit in the game handed to them just because they're white and rich

gah fuck it's just I feel like donators get so much stuff just handed to them and then they start getting the impression that they're better than anyone else simply because they can donate to their adoptive daddy
Title: Re: RadiationScript 3.2
Post by: Kenny on 19-08-2010
Quote from: Dutch on 19-08-2010

holy shit YES YES
personally it has amazed me that no scripts ever do these animations right, and it will be awesome to see some of the stalker models actually doing more than leaning and breathing really heavily

Also, I really hope what Aresty said is not true. Rich little kids shouldn't be able to donate their parent's money and get amazing shit like exosuits. Personally, I dislike any donator simply because they didn't really work for their shit, and I pray to god that they don't get the best suit in the game handed to them just because they're white and rich

gah fuck it's just I feel like donators get so much stuff just handed to them and then they start getting the impression that they're better than anyone else simply because they can donate to their adoptive daddy

Your saying this but alot of people work for their money that are donating.
Title: Re: RadiationScript 3.2
Post by: KillSlim on 20-08-2010
Quote from: Dutch on 19-08-2010
Quote from: Last.ExileEmotes with third person (Cheer, sit etc)

Also, I really hope what Aresty said is not true. Rich little kids shouldn't be able to donate their parent's money and get amazing shit like exosuits. Personally, I dislike any donator simply because they didn't really work for their shit, and I pray to god that they don't get the best suit in the game handed to them just because they're white and rich

gah fuck it's just I feel like donators get so much stuff just handed to them and then they start getting the impression that they're better than anyone else simply because they can donate to their adoptive daddy

What the fuck is your problem, Dutch.
From what I just read, it suggests you're jealous because you don't have money of your own to donate, you can deny it all you like but the jealousy is just obvious. I don't think any of the donators would consider themselves 'rich', and do you have a racial problem as well as a wallet problem? 'Rich little white boys who spend their parents money'? Seriously?
I have a part time summer-holiday job to pass away the 3 months free time I have after my first academic year at College. I'm a callout technician, people call me because they have a problem with their PC or other piece of hardware and I head on out (Courtesy of my dad driving us up there, no bike yet) to fix it, for a fee.

Stop trying to pick holes at people because they have disposable income, and you don't. When you've accumulated enough pocket money you can join the club, 'cause y'know, all of us donators are elitist pricks according to you.
Title: Re: RadiationScript 3.2
Post by: Bielecki on 20-08-2010
HGN's gonna have a class war!
Title: Re: RadiationScript 3.2
Post by: Locke on 20-08-2010
I scoff at thee peasants.

Get back on topic please, donators are just as lowly and unimportant as the rest of you.
Title: Re: RadiationScript 3.2
Post by: Silver Knight on 20-08-2010
@ Dutch, not to offend you or anything but you do have money: you wasted a fair bit on APB on both buying the game and it's monthly cost; just saying but i do see your point, however donators won't get "too epic stuff" and once they recieve it and loose it, that's it; it will be gone. Strict abusers who request to be reflagged all the time to get it back will be removed from the donator list entirely.
Title: Re: RadiationScript 3.2
Post by: ISPYUDIE on 21-08-2010
I just hope this doesn't provoke mass murder and lootwhoring like it did back when you could loot bodies before.
Title: Re: RadiationScript 3.2
Post by: Comradebritish on 21-08-2010
It's going to be just like the relentless server, me and my friend took newbs out behind the hills and killed them, stole their shit and ate the corpse. Bought ourselves an Axe, and started chopping up anyone who wandered along the trail. . . Only it'll be guns. . . There will be a fuckton of bandits when the script comes. BE WARNED, BE SAFE!
Title: Re: RadiationScript 3.2
Post by: KillSlim on 21-08-2010
Quote from: Comradebritish on 21-08-2010
It's going to be just like the relentless server, me and my friend took newbs out behind the hills and killed them, stole their shit and ate the corpse. Bought ourselves an Axe, and started chopping up anyone who wandered along the trail. . . Only it'll be guns. . . There will be a fuckton of bandits when the script comes. BE WARNED, BE SAFE!

I kind of agree. Why wait for paychecks when you can loot everyone's corpse and steal all of their shit? AFK Spawnkillers will re-appear, and yes bandits will be everywhere again. You guys remember a few wipes back on redemption, the only power were bandits? Stalkers were either killed 'n' looted or hijacked into slavery; and the major factions didn't do shit because there were no resources to waste in war.

Corpse looting is an awful idea, especially when you can loot money in Nexus. We'll be back to 'DONT LOOT MY CORPSE' shit all over again.
Title: Re: RadiationScript 3.2
Post by: Bielecki on 21-08-2010
Would it be easy to remove the looting Exile?
Title: Re: RadiationScript 3.2
Post by: Silver Knight on 21-08-2010
Quote from: Bielecki on 21-08-2010
Would it be easy to remove the looting Exile?

Im not removing looting. You can loot in stalker and you can loot in the current script. If you don't want to loose stuff, make a stash somewhere- don't carry around your best shit. You will loose things at random just like the current script.
Title: Re: RadiationScript 3.2
Post by: Dutch on 21-08-2010
Quote from: Last.Exile on 20-08-2010
@ Dutch, not to offend you or anything but you do have money: you wasted a fair bit on APB on both buying the game and it's monthly cost;
Except APB was good
Title: Re: RadiationScript 3.2
Post by: Plunger on 21-08-2010
Quote from: KillSlim on 20-08-2010
Quote from: Dutch on 19-08-2010
Quote from: Last.ExileEmotes with third person (Cheer, sit etc)

Also, I really hope what Aresty said is not true. Rich little kids shouldn't be able to donate their parent's money and get amazing shit like exosuits. Personally, I dislike any donator simply because they didn't really work for their shit, and I pray to god that they don't get the best suit in the game handed to them just because they're white and rich

gah fuck it's just I feel like donators get so much stuff just handed to them and then they start getting the impression that they're better than anyone else simply because they can donate to their adoptive daddy

What the fuck is your problem, Dutch.
From what I just read, it suggests you're jealous because you don't have money of your own to donate, you can deny it all you like but the jealousy is just obvious. I don't think any of the donators would consider themselves 'rich', and do you have a racial problem as well as a wallet problem? 'Rich little white boys who spend their parents money'? Seriously?
I have a part time summer-holiday job to pass away the 3 months free time I have after my first academic year at College. I'm a callout technician, people call me because they have a problem with their PC or other piece of hardware and I head on out (Courtesy of my dad driving us up there, no bike yet) to fix it, for a fee.

Stop trying to pick holes at people because they have disposable income, and you don't. When you've accumulated enough pocket money you can join the club, 'cause y'know, all of us donators are elitist pricks according to you.
You do realize the majority of donators do use their parents money.

And I agree with Dutch, donating for Exosuits, and shit is just wrong. Before it was only a gun, and a suit model, no actual bonuses, since we just used armor back them. Now though it is much different, an Exosuit can withstand a fuckton of shots, and is an over balanced advantaged.
Title: Re: RadiationScript 3.2
Post by: Dutch on 21-08-2010
Also, how did you figure out I was so jealous and am actually racist against myself???

I am totally jealous that you spent like 100 dollars just for the word "master" to be inbetween your name and title
Title: Re: RadiationScript 3.2
Post by: Plunger on 21-08-2010
Quote from: Dutch on 21-08-2010
Also, how did you figure out I was so jealous and am actually racist against myself???

I am totally jealous that you spent like 100 dollars just for the word "master" to be inbetween your name and title
He can read minds! Slap on your aluminum foil hats now.
Title: Re: RadiationScript 3.2
Post by: Pawx on 21-08-2010
Pretty sure Master Donaters don't get Exoskelton's, They have to earn it like everyone else...
Title: Re: RadiationScript 3.2
Post by: Plunger on 21-08-2010
Quote from: Last.Exile on 16-08-2010
When a player is flagged as a donator they will be given a ton of starter equipment. It's up to them what they do with that stuff but they won't get it again after that. So essentially a master stalker could get a seva\exo with a g36, ammo, supplies.
I'm sorry Pawx you were saying something funny.
Title: Re: RadiationScript 3.2
Post by: KillSlim on 21-08-2010
Quote from: Dutch on 21-08-2010
Quote from: Last.Exile on 20-08-2010
@ Dutch, not to offend you or anything but you do have money: you wasted a fair bit on APB on both buying the game and it's monthly cost;
Except APB was good

It's an online game which lasted 2 months before it's developers went bankrupt because it was'nt good enough.
Title: Re: RadiationScript 3.2
Post by: Comradebritish on 21-08-2010
STFU about APB and stop talking trash, talk about the fucking script, BANDITS WILL BE EVERYWHERE! It's gonna be sucky, if we get a new script does that mean characters are PK'd and we have to make absolutely new RPs?
Title: Re: RadiationScript 3.2
Post by: KillSlim on 21-08-2010
Quote from: Comradebritish on 21-08-2010
STFU about APB and stop talking trash, talk about the fucking script, BANDITS WILL BE EVERYWHERE! It's gonna be sucky, if we get a new script does that mean characters are PK'd and we have to make absolutely new RPs?

No, no one is PK'ed. If you've ever experienced a wipe before, it's just going to be like that; you'll have to re-make your characters.
Title: Re: RadiationScript 3.2
Post by: Dutch on 21-08-2010
Quote from: KillSlim on 21-08-2010
Quote from: Dutch on 21-08-2010
Quote from: Last.Exile on 20-08-2010
@ Dutch, not to offend you or anything but you do have money: you wasted a fair bit on APB on both buying the game and it's monthly cost;
Except APB was good

It's an online game which lasted 2 months before it's developers went bankrupt because it was'nt good enough.
proof that eurodicks are just as bad as americans when it comes to spending money
Title: Re: RadiationScript 3.2
Post by: KillSlim on 21-08-2010
Quote from: Dutch on 21-08-2010
It's an online game which lasted 2 months before it's developers went bankrupt because it was'nt good enough.
proof that eurodicks are just as bad as americans when it comes to spending money
[/quote]

Shut your fucking noise hole and stop trolling.
Title: Re: RadiationScript 3.2
Post by: Pawx on 21-08-2010

Quote from: Alucard on 21-08-2010
Quote from: Last.Exile on 16-08-2010
When a player is flagged as a donator they will be given a ton of starter equipment. It's up to them what they do with that stuff but they won't get it again after that. So essentially a master stalker could get a seva\exo with a g36, ammo, supplies.
I'm sorry Pawx you were saying something funny.

I wasn't given a Exo when I became a Master Merc, Exile lied to himself?
Title: Re: RadiationScript 3.2
Post by: Plunger on 21-08-2010
Quote from: Pawx on 21-08-2010
 
Quote from: Alucard on 21-08-2010
Quote from: Last.Exile on 16-08-2010
When a player is flagged as a donator they will be given a ton of starter equipment. It's up to them what they do with that stuff but they won't get it again after that. So essentially a master stalker could get a seva\exo with a g36, ammo, supplies.
I'm sorry Pawx you were saying something funny.

I wasn't given a Exo when I became a Master Merc, Exile lied to himself?
We're talking about the new script, mega derp.
Title: Re: RadiationScript 3.2
Post by: Dutch on 21-08-2010
Quote from: KillSlim on 21-08-2010
Quote from: Dutch on 21-08-2010
It's an online game which lasted 2 months before it's developers went bankrupt because it was'nt good enough.
proof that eurodicks are just as bad as americans when it comes to spending money
Quote from: KillSlim on 21-08-2010
Shut your fucking noise hole and stop trolling.
how about you close your SEED FLAP
Title: Re: RadiationScript 3.2
Post by: Khorn on 21-08-2010
Stop all this fighting!!! Can't you see it's tearing us apart!!!






All I have to say.
Title: Re: RadiationScript 3.2
Post by: Comradebritish on 22-08-2010
khorns feelings are hurt, HAHAHAHHAHHA! Anyway, no PK's is good I guess, so an emission came and everyone in the zone got teleported to a room with a massive naked black dude, and he just stands there and goes "Gimme yo shit, or I rape you." And they did cause people in the zone have never seen a black guy before, and he hands them a rookie jacket, and they loose memory of it happening, and they wake up in the cordon. . . GOOD TIMES!
Title: Re: RadiationScript 3.2
Post by: Steven :D on 23-08-2010
First week after the wipe will be LOLBANDOLLIERS PARADISE
Title: Re: RadiationScript 3.2
Post by: Pawx on 23-08-2010
Quote from: Steven :D on 23-08-2010
First week after the wipe will be SRP Stone Age, everyone will be hitting each other with makarov's.

Fixed
Title: Re: RadiationScript 3.2
Post by: Comradebritish on 23-08-2010
Lol Pawx, no-one would be able to afford food and guns and ammo, one side will be throwing old bread at the other, and then they charged and violentley pistol wipped to death, and then a guy who did a job will come in with ammo and shout "STK!" and just run up to people and just them in the face, then sell the guns, and become an hero.
Title: Re: RadiationScript 3.2
Post by: KillSlim on 24-08-2010
Quote from: Comradebritish on 23-08-2010
Lol Pawx, no-one would be able to afford food and guns and ammo, one side will be throwing old bread at the other, and then they charged and violentley pistol wipped to death, and then a guy who did a job will come in with ammo and shout "STK!" and just run up to people and just them in the face, then sell the guns, and become an hero.

That's what you have to do with a Makarov currently. If it isn't 1 cm away from your target, you've missed. You need to press the gun against their forehead, even then you could miss.
Let's hope my Makarov inaccuracy thread is noted.
Title: Re: RadiationScript 3.2
Post by: Comradebritish on 24-08-2010
God, I'm gonna ask for an Arms dealer char who has access to fuck tones of soviet era weapons, that'd help, call him segei and have "Sergeis Truck" where i just throw weapons and ammo at people, for fair prices of course :D
Title: Re: RadiationScript 3.2
Post by: Silver Knight on 04-09-2010
Recycling may be in the game by the way, when you drink\eat something you get a empty bottle\can that you can give to a trader to earn a few rubles. Some junk with worth much more like car motors, old equipment and the like.
Title: Re: RadiationScript 3.2
Post by: Bielecki on 05-09-2010
Thats a pretty cool idea.
Title: Re: RadiationScript 3.2
Post by: lolKieck on 05-09-2010
Quote from: Bielecki on 05-09-2010
Thats a pretty cool idea.

Yeah, the scavenging and looking 'round the map is now worth something.
Title: Re: RadiationScript 3.2
Post by: Khorn on 05-09-2010
It will also give more things for Mutants to do with, such as hording the scraps in a cave for players.

It would make it so players in need of cash will be forced to search for it.
Title: Re: RadiationScript 3.2
Post by: Silver Knight on 05-09-2010
Quote from: Khorn on 05-09-2010
It will also give more things for Mutants to do with, such as hording the scraps in a cave for players.

It would make it so players in need of cash will be forced to search for it.

Yeah, it also follows the cannon of stalker too, all the vehicles are looted for their good parts as well as buildings.
Title: Re: RadiationScript 3.2
Post by: Locke on 09-09-2010
Traders get more money from junking/cashing items than other people, so that way if people take their items to the trader, they will get more money, and the trader will get some too. Everyone wins!
Title: Re: RadiationScript 3.2
Post by: lolKieck on 09-09-2010
Quote from: ㅎㅎLocke on 09-09-2010
Traders get more money from junking/cashing items than other people, so that way if people take their items to the trader, they will get more money, and the trader will get some too. Everyone wins!

Income disparity is lowered now !
Communists are happy !
Economy isn't shrinking anymore !
VIVA LA NEW SCRIPT !
Title: Re: RadiationScript 3.2
Post by: KillSlim on 10-09-2010
The 'Recieving an empty bottle / can after using the item' is a waste of code. Trading in a can or bottle will get you around 3 rubles, or, 0.9 cents (Just to give you a sense of how pointless it is to trade it in.)

As for the vehicle parts, almost all of the components would be rusted and contaminated. You'll need to have specific / specialist buyers for the components. If a technician class is added in the future, he would be most-suited for recieving the parts.
Title: Re: RadiationScript 3.2
Post by: Khorn on 10-09-2010
Quote from: KillSlim on 10-09-2010
As for the vehicle parts, almost all of the components would be rusted and contaminated.

This might sound a bit odd, but since SRP is based on Stalker, which is based on Roadside Picnic, some vehicles could actually be in tip top condition.

If you read some of the story, it talks about how some of the vehicles left behind look like fresh off the line, better then what they were like before being ditched.

Sounds odd I know, but it could happen, especially with our weird SRP canon mix up.
Title: Re: RadiationScript 3.2
Post by: Pawx on 10-09-2010
Quote from: Khorn on 10-09-2010
Quote from: KillSlim on 10-09-2010
As for the vehicle parts, almost all of the components would be rusted and contaminated.

This might sound a bit odd, but since SRP is based on Stalker, which is based on Roadside Picnic, some vehicles could actually be in tip top condition.

If you read some of the story, it talks about how some of the vehicles left behind look like fresh off the line, better then what they were like before being ditched.

Sounds odd I know, but it could happen, especially with our weird SRP canon mix up.

The Stalker books and Roadside Picnic both had working vechiles in it...
Title: Re: RadiationScript 3.2
Post by: Khorn on 10-09-2010
Yes, yes it did? Most ground vehicles for stupid to use though, since anomalies were everywhere.
Title: Re: RadiationScript 3.2
Post by: ISPYUDIE on 11-09-2010
The first thing you see in Shadow of Chernobyl is the death truck your in.
Title: Re: RadiationScript 3.2
Post by: Khorn on 11-09-2010
And soon after, an anomaly or something hits it.
Title: Re: RadiationScript 3.2
Post by: lolKieck on 11-09-2010
Quote from: ISPYUDIE on 11-09-2010
The first thing you see in Shadow of Chernobyl is the death truck your in.
Quote from: Khorn on 11-09-2010
And soon after, an anomaly or something hits it.

True dat. So car components wouldn't be veeeeeery old and rusty. But still nearly all of 'em would be.
Title: Re: RadiationScript 3.2
Post by: ISPYUDIE on 11-09-2010
It'd be cool to find tools for techies and shizzle.
Title: Re: RadiationScript 3.2
Post by: lolKieck on 11-09-2010
Quote from: ISPYUDIE on 11-09-2010
It'd be cool to find tools for techies and shizzle.

Or broken weapons, low-grade most likely, like bring 3 broken makarovs and he can make you one normal, or trader will sell it in interface and buy you a new one. It should be like 150 for one broken I think.
Title: Re: RadiationScript 3.2
Post by: Paintcheck on 11-09-2010
Or we could actually RP things instead of having a script do it for us...

Oh how silly of me I forgot players here only care about items. Never mind.
Title: Re: RadiationScript 3.2
Post by: Plunger on 11-09-2010
IG's Fallout RP did the scrap thing where scraps spawn randomly, no one RP's, and everyone just wanders around the map looking for scraps.

What a great idea. [/sarcasm]
Title: Re: RadiationScript 3.2
Post by: Silver Knight on 12-09-2010
Traders will be split up more in what they can sell and do soon. This will allow admins to flag traders to their level of experience since- just because your a trader does not mean you have "contacts" in and out of the zone to get ahold of the equipment. This will force traders to buy goods from stalkers and then sell them at higher prices while at the same time trying to make a profit off of the goods they can sell.

There will be flags for;

Weapon tier 1 (Basic pistols, rifles and weapons like the ak74u, toz and makarov)
Weapon tier 2 (Moderate pistols, rifles and weapons like the abakan, lr300)
Weapon tier 3 (Professional pistols, rifles and weapons like the f200, g36 etc)

Suit tier 1 (rookie suits, bandit jackets, merc)
Suit tier 2 (Stalker suits)
Suit tier 3 (seva, beril)
Suit tier 4 (exo's, special suits)

Factions will still retain their own selling groups like before however the suits they had are more "varianted" with what they can do. e.g. the duty suit without a helmet has less armor but costs the least and weighs less.
Title: Re: RadiationScript 3.2
Post by: KillSlim on 12-09-2010
Excellent, this is basically my suggestion I made for the traders a while back, but didn't get much support.
Thanks for adding this, it makes SRP closer to Stalker canon as not all traders in the games have access to all weapons and suits.
Title: Re: RadiationScript 3.2
Post by: jaik on 12-09-2010
Quote from: KillSlim on 12-09-2010
it makes SRP closer to Stalker canon as not all traders in the games have access to all weapons and suits.

qft
Title: Re: RadiationScript 3.2
Post by: KillSlim on 12-09-2010
Quote from: Alucard on 11-09-2010
IG's Fallout RP did the scrap thing where scraps spawn randomly, no one RP's, and everyone just wanders around the map looking for scraps.

What a great idea. [/sarcasm]

Going on an RP server solely for item collecting is missing the point. It's like watching a Porn film for the story.
Even so, Both Fallout 3 and the S.t.a.l.k.e.r. games involve huge areas of gameplay, and so there needs to be some way of rewarding the player otherwise exploring the maps the developers worked so hard to create would be pointless; thus Stashes exist in Stalker, same with Fallout 3.

Looting the vehicles in SRP is a step closer to Stalker folklore canon, as folklore and the actual vehicle models in-game show signs of looting. Often you'll see a BRDM APC's gun turrets looted, or engine looted, etc. You'll need to have specific buyers, such as faction leaders who could buy an old diesel engine and an alternator to power lighting in a base for example.
I'm not specifically against looting, I just don't think that any and all traders can buy old vehicle components for no apparent reason.

Looting = Good. It can provide good long-term mission material (especially good for rookies), and in the long run can give any Stalker another way of getting a paycheck.
Title: Re: RadiationScript 3.2
Post by: Zombiedance on 12-09-2010
Ive noticed a problem that will most likely lead to a lot of problems. When you spawn a prop it costs you 1$ first I'm like "Oh boy no more prop spams!" but then i realized what about the people making faction bases they will lose quite a bit of money. The appeal of making mission might drop for some of the poor traders/stalkers/etc. Then what about crashes if it crashes you cant remove the props and get your refund. If it crashes or anything then your sitting there and have to repeat the base costing you more money. Also i realized when i spawned a barrel and opened it then exited and removed the barrel i got no refund for the prop.
Title: Re: RadiationScript 3.2
Post by: Paintcheck on 12-09-2010
Rewarding exploration is good but it's not going to stop there. It will devolve into packs of people sprinting as fast as they can through the map over and over trying to find stashes to loot before anyone else. It will be fucking stupid and I am very glad I am not going to play and see it.
Title: Re: RadiationScript 3.2
Post by: KingArthur on 12-09-2010
Tier 1 - 4 Suit systems

    * r
    * R
    * e
    * E
    * [/l][/l]

Tier 1 Weapons
[/c]
   

    * l
    * [/l]
      Faction Flags

      [/c]
         
          o Freedom; Q
          o Duty; q
          o Monolith; w
          o Military; W
          o [/l]
            Ecologists and several suits are still missing- i will make them later.


Well this is pretty cool. Suggestion though. Factions such as Military, Monolith, and Ecos should get small paychecks. SMALL. Military is funded by goverment and can't interact/trade, Ecos are funded by someone, right? They offer jobs. Mono are in the same situation as mili, they are stuck without communication. Freedom and Duty should be the main traders so they would have a source of income, of course they should have SMALL pay checks too. To start the economy at least.

Title: Re: RadiationScript 3.2
Post by: Zombiedance on 12-09-2010
Quote from: Paintcheck on 12-09-2010
Rewarding exploration is good but it's not going to stop there. It will devolve into packs of people sprinting as fast as they can through the map over and over trying to find stashes to loot before anyone else. It will be fucking stupid and I am very glad I am not going to play and see it.
I get what you mean but what if the stashes aren't in the same place and are actually hidden well like once i found a kabar hidden in a crack in a wall VERY WELL i wouldn't have found it if i wasn't told about it. If they reappear in the same spots though then i get what you mean everyone would rush them. But it would be cool if there were really well hidden stashes it would acctually reward you for exploring unlike whats currently happening where everyone just goes to a bar/eco place and sits there waiting for something to happen.
Title: Re: RadiationScript 3.2
Post by: jaik on 12-09-2010
Quote from: Zombiedance on 12-09-2010
Quote from: Paintcheck on 12-09-2010
Rewarding exploration is good but it's not going to stop there. It will devolve into packs of people sprinting as fast as they can through the map over and over trying to find stashes to loot before anyone else. It will be fucking stupid and I am very glad I am not going to play and see it.
I get what you mean but what if the stashes aren't in the same place and are actually hidden well like once i found a kabar hidden in a crack in a wall VERY WELL i wouldn't have found it if i wasn't told about it. If they reappear in the same spots though then i get what you mean everyone would rush them. But it would be cool if there were really well hidden stashes it would acctually reward you for exploring unlike whats currently happening where everyone just goes to a bar/eco place and sits there waiting for something to happen.

The script doesn't place them, so you won't see items in a same place often.
Title: Re: RadiationScript 3.2
Post by: Paintcheck on 12-09-2010
Doesn't matter what or who places them or if the locations are random. Players will still spend all day running all over the map searching for loot before other players grab it.
Title: Re: RadiationScript 3.2
Post by: KingArthur on 13-09-2010
Also, the whole thing with dying... The great thing about SRP was that, if you die you lost maybe one item and your equipped gun. Not your money, weapons, ammo, everything you probably worked hard for.
Title: Re: RadiationScript 3.2
Post by: lolKieck on 13-09-2010
Quote from: KingArthur on 13-09-2010
Also, the whole thing with dying... The great thing about SRP was that, if you die you lost maybe one item and your equipped gun. Not your money, weapons, ammo, everything you probably worked hard for.

Yes, dying hard (aka nexus) is just too hardcore for someone, who worked very hard for a makarov and SOMEONE killed him and looted all of him.
Title: Re: RadiationScript 3.2
Post by: KillSlim on 13-09-2010
Quote from: KingArthur on 13-09-2010
Also, the whole thing with dying... The great thing about SRP was that, if you die you lost maybe one item and your equipped gun. Not your money, weapons, ammo, everything you probably worked hard for.

I have to agree. It really does encourage DM, what do you loot or lose in Radscript? A weapon or two, and a single item. Wasn't really that rewarding if you killed someone, and it wasn't really a big deal if you died.
Now though, if you kill someone you get a tonne of free shit and money.

Remember in 'the old days' where OOC chat was full of 'DONT LOOT MY CORPSE' after a fight? Fuck, people got so angry, I remember getting constantly flamed after or during a fight :(
Maybe we should have a poll to remove the corpse looting ...
Title: Re: RadiationScript 3.2
Post by: Bielecki on 13-09-2010
Corspe looting is awful, just awful.
Title: Re: RadiationScript 3.2
Post by: Pawx on 13-09-2010
Quote from: KillSlim on 13-09-2010
Quote from: KingArthur on 13-09-2010
Also, the whole thing with dying... The great thing about SRP was that, if you die you lost maybe one item and your equipped gun. Not your money, weapons, ammo, everything you probably worked hard for.

I have to agree. It really does encourage DM, what do you loot or lose in Radscript? A weapon or two, and a single item. Wasn't really that rewarding if you killed someone, and it wasn't really a big deal if you died.
Now though, if you kill someone you get a tonne of free shit and money.

Remember in 'the old days' where OOC chat was full of 'DONT LOOT MY CORPSE' after a fight? Fuck, people got so angry, I remember getting constantly flamed after or during a fight :(
Maybe we should have a poll to remove the corpse looting ...

Pretty much the reason why I hate Nexus, it's not RP anymore, it's "Hide or your going to get DMed and lose all your shit" sort of game...

Not to hate on 3.2, but the only thing I liked from this was:

Quote from: Last.Exile on 12-09-2010
13-09-2010, 01:05 AM


       
  • Bounty System


I came
Title: Re: RadiationScript 3.2
Post by: KillSlim on 13-09-2010
Should we create an external poll for the removal of corpse looting? :3
Title: Re: RadiationScript 3.2
Post by: Khorn on 13-09-2010
Would it be possible to just limit the looting to like a few scraps?

Instead of taking shit out of people's inventory, just have it like the 'Eat Corpse' thing. Instead of eating meat, you get a few scraps or money you can use to sell.


Honestly, anything is better then losing every item.
Title: Re: RadiationScript 3.2
Post by: Bielecki on 13-09-2010
Dont get me wrong, I'm loving the new script but the fact you can take EVERYTHING from someones body when they are dead is just bad.
Title: Re: RadiationScript 3.2
Post by: andrewhatesyou on 17-09-2010
If you make it so that people can loot EVERYTHING in your corpse, I think we might lost a ton of players to TnB.
Title: Re: RadiationScript 3.2
Post by: Paintcheck on 17-09-2010
Actually TnB has it so you loot everything on a corpse iirc (maybe not suits, I don't remember). And don't flame other communities in your posts.
Title: Re: RadiationScript 3.2
Post by: KillSlim on 17-09-2010
Quote from: Paintcheck on 17-09-2010
And don't flame other communities in your posts.

A bit too late for that. HGN is one of the most hated communities in Gmod and has been for a while, and that's not gonna' change.
Title: Re: RadiationScript 3.2
Post by: Paintcheck on 17-09-2010
...So your logic is "HGN should continue worsening its reputation more and more because that is exactly what it needs when the server is 0/45 all day, every day even when a good 30% or so of the active player base knows the password?"

No wonder things are going so well -_-
Title: Re: RadiationScript 3.2
Post by: Tom on 17-09-2010
Quote from: Paintcheck on 17-09-2010
...So your logic is "HGN should continue worsening its reputation more and more because that is exactly what it needs when the server is 0/45 all day, every day even when a good 30% or so of the active player base knows the password?"

No wonder things are going so well -_-

Ofc
Title: Re: RadiationScript 3.2
Post by: Khorn on 18-09-2010
Quote from: Paintcheck on 17-09-2010
...So your logic is "HGN should continue worsening its reputation more and more because that is exactly what it needs when the server is 0/45 all day, every day even when a good 30% or so of the active player base knows the password?"

No wonder things are going so well -_-

I would play, but won't let myself play on weekdays. Besides, HGN is going through a script change, and classes started up for most people.
Title: Re: RadiationScript 3.2
Post by: Silver Knight on 18-09-2010
Quote from: KillSlim on 17-09-2010
Quote from: Paintcheck on 17-09-2010
And don't flame other communities in your posts.

A bit too late for that. HGN is one of the most hated communities in Gmod and has been for a while, and that's not gonna' change.

We are only "hated" by stuckup troll communties and then some servers some "retards" trolled on with HGN tags (Jokerice) Although that should be sorted out now. It's a known fact our disposition has worsened with tnb but we are mature enough to say (Yeah they suck - but we won't go out of our way to troll/attack them)

At the end of the day HGN wants to maintain a mature, unique and fun-loving community and i will remove anyone who goes against those ethics.
Title: Re: RadiationScript 3.2
Post by: lolKieck on 19-09-2010
Quote from: Last.Exile on 18-09-2010
Quote from: KillSlim on 17-09-2010
Quote from: Paintcheck on 17-09-2010
And don't flame other communities in your posts.

A bit too late for that. HGN is one of the most hated communities in Gmod and has been for a while, and that's not gonna' change.

We are only "hated" by stuckup troll communties and then some servers some "retards" trolled on with HGN tags (Jokerice) Although that should be sorted out now. It's a known fact our disposition has worsened with tnb but we are mature enough to say (Yeah they suck - but we won't go out of our way to troll/attack them)

At the end of the day HGN wants to maintain a mature, unique and fun-loving community and i will remove anyone who goes against those ethics.

From what I remember, Romka trolled JKI.
Title: Re: RadiationScript 3.2
Post by: Steven :D on 19-09-2010
Quote from: lolKieck on 19-09-2010
Quote from: Last.Exile on 18-09-2010
Quote from: KillSlim on 17-09-2010
Quote from: Paintcheck on 17-09-2010
And don't flame other communities in your posts.
And Jake.

A bit too late for that. HGN is one of the most hated communities in Gmod and has been for a while, and that's not gonna' change.

We are only "hated" by stuckup troll communties and then some servers some "retards" trolled on with HGN tags (Jokerice) Although that should be sorted out now. It's a known fact our disposition has worsened with tnb but we are mature enough to say (Yeah they suck - but we won't go out of our way to troll/attack them)

At the end of the day HGN wants to maintain a mature, unique and fun-loving community and i will remove anyone who goes against those ethics.

From what I remember, Romka trolled JKI.
Title: Re: RadiationScript 3.2
Post by: jaik on 19-09-2010
No lol, you think that he trolled it, because JKI said so.
Well, if you really believe them, kay.
Actually, players just got butthurt and jealous, because I had like the highest level and killed all of the NPCs in the area.
I didn't take the tag off, since I was just playing the game how it was supposed to be played (???).
Don't bother to accuse me when you weren't even there.

I like where this thread is going.
Title: Re: RadiationScript 3.2
Post by: Steven :D on 19-09-2010
Actually, I was there when romka got banned lol.
Title: Re: RadiationScript 3.2
Post by: lolKieck on 19-09-2010
Quote from: Steven :D on 19-09-2010
Actually, I was there when romka got banned lol.

Jake always prefer alternatively looking for conspiracy, Steven maybe knows that Romka got banned for things he did.

Anyway, guys, back to topic.

I suggest removing the cash-for-prop thing.
Title: Re: RadiationScript 3.2
Post by: Chrono on 19-09-2010
I totally agree on removing the cash-for-prop thing..it doesnt make sense its very annoying and i suggest to take out the prop protection..i was rping today and we couldnt use the props in the room to rp like barricading a door with a chair etc..
Title: Re: RadiationScript 3.2
Post by: Paintcheck on 19-09-2010
The point of the cash for props thing is to prevent people from making huge doomforts that lag and crash the server. It's not a perfect system but it certainly works.
Title: Re: RadiationScript 3.2
Post by: Silver Knight on 19-09-2010
Quote from: Paintcheck on 19-09-2010
The point of the cash for props thing is to prevent people from making huge doomforts that lag and crash the server. It's not a perfect system but it certainly works.

It's only 1 ruble per prop and you get it back when you undo it however it's not a bad system.

Just to note latest update stops players dropping money.
Title: Re: RadiationScript 3.2
Post by: Chrono on 20-09-2010
hmm certain times or props i dont know it doesnt refund your money when you undo it.
Title: Re: RadiationScript 3.2
Post by: lolKieck on 20-09-2010
Quote from: Chrono on 20-09-2010
hmm certain times or props i dont know it doesnt refund your money when you undo it.

Yep, lost some roubles by that.
Title: Re: RadiationScript 3.2
Post by: Ace of Hearts on 23-09-2010
Changename command? Just noticed there isn't one...

Very inconvienant for factions who put the character's rank in their name, Military and Monolith being the factions I'm talking about.

Elder 'Kafka'
Maj. Sergei Kozak

Have to shorten it to just name and depend on remembering the rank/using title (Which I don't think displays once you can recognize a character), or never be promoted at all.
Title: Re: RadiationScript 3.2
Post by: jaik on 23-09-2010
Quote from: SimplyStealth on 23-09-2010
Changename command? Just noticed there isn't one...

There is, it's just admin only.
Title: Re: RadiationScript 3.2
Post by: Paintcheck on 23-09-2010
REMOVE THE GODDAMN TRADERS BUY IN BULK SHIT

At this rate it will be 9 years before anyone can afford AKs since traders don't get paychecks and have to buy 5 at once.
Title: Re: RadiationScript 3.2
Post by: Chrono on 23-09-2010
Totally agreed paintcheck..this shipment thing just isnt working..a trader would need to sell like 100000 vodkas to buy a shipment of Ak's..That means remove it !!
Title: Re: RadiationScript 3.2
Post by: Mrtasker on 30-09-2010
Also doesn't help factions, when I have to spend money to buy five suits. When I only need one, the other four will most likely go to waste and thats just bad for the enviroment.
Title: Re: RadiationScript 3.2
Post by: Tom on 30-09-2010
Realism < Gameplay.

There are times when Realism is important, Like in a /me fight, it is unlikely that two Ju Jitzu Masters will meet in the zone and happen to be armed with High grade martial arts equipment. This is when Realism is important. ((Also in weapons accuracies, But we won't get into that, since people have been bitching about that for 99999 Years and nothing has happened))

However, When it comes to game mechanics issues, It may be more 'Realistic' For traders to buy in bulk, but it makes gameplay shit because no one can afford guns, or suits, Which is a VERY VERY bad thing. So using deductive reasoning,and proof that people ((The Players)) and Admins do not like this system, and studies show that this shipment system is a crock of shit, It is logical to conclude that one should get rid of or abolish said system and relace it with the old 'Buy singles' System, since that prevents bitching and allows for new players to obtain weapons, If the consern is older players Obtaining Exos/FN's in weeks, That is a simle fix, Raise the price on High tier weapons and armors, and leave Medium and low Tier guns and suits at a lower price.
Title: Re: RadiationScript 3.2
Post by: Khorn on 30-09-2010
When I think of Traders in the zone, I never think of them buying anything other then food and medical supplies in bulk.

For guns and suits, I would assume they get single packs.
Title: Re: RadiationScript 3.2
Post by: lolKieck on 01-10-2010
Quote from: Tom on 30-09-2010
Realism < Gameplay.

There are times when Realism is important, Like in a /me fight, it is unlikely that two Ju Jitzu Masters will meet in the zone and happen to be armed with High grade martial arts equipment. This is when Realism is important. ((Also in weapons accuracies, But we won't get into that, since people have been bitching about that for 99999 Years and nothing has happened))

However, When it comes to game mechanics issues, It may be more 'Realistic' For traders to buy in bulk, but it makes gameplay shit because no one can afford guns, or suits, Which is a VERY VERY bad thing. So using deductive reasoning,and proof that people ((The Players)) and Admins do not like this system, and studies show that this shipment system is a crock of shit, It is logical to conclude that one should get rid of or abolish said system and relace it with the old 'Buy singles' System, since that prevents bitching and allows for new players to obtain weapons, If the consern is older players Obtaining Exos/FN's in weeks, That is a simle fix, Raise the price on High tier weapons and armors, and leave Medium and low Tier guns and suits at a lower price.


'Nuff said. High Tier should be pretty much rare.
Title: Re: RadiationScript 3.2
Post by: Paintcheck on 01-10-2010
The way I saw it was the old trader system assumed the traders had an inventory of goods with them at their trading posts (so they already had smuggled in several AKs and Desert Eagles and suits that were sitting in their storage rooms) and then the trader price they paid to sell each individual gun was the per-unit price for the good to be smuggled. Made more sense that way.
Title: Re: RadiationScript 3.2
Post by: KingArthur on 01-10-2010
Well, its not a problem with buying low tier guns in bulk, but when you start talking about 5 VSS's or 5 SVDs then its going to be insanly priced, and people don't buy those weapons often.
Title: Re: RadiationScript 3.2
Post by: Paintcheck on 01-10-2010
Even low end guns are painful to buy in bulk. Traders don't get paychecks so even spending a couple thousand for 5 AKS74Us can be very difficult if you don't have buyers in advance.
Title: Re: RadiationScript 3.2
Post by: Bielecki on 01-10-2010
I like the idea of buying in bulks, but I can imagine that it can be very annoying for expensive items.
Title: Re: RadiationScript 3.2
Post by: Paintcheck on 01-10-2010
You're in the extreme minority. Buying in bulk is probably one of the worst things that has ever happened to this server in terms of making loner RP possible.
Title: Re: RadiationScript 3.2
Post by: Dug on 01-11-2010
Nice work with the animations, I can finally lean on a wall.
Also, the new anomalies, briliant. I just love them.

Heat anomaly seems to be invisible.
Title: Re: RadiationScript 3.2
Post by: lolKieck on 12-11-2010
The weaponry shouldn't get extra 1 bullet, what the hell, TOZ having 3 bullets ?
Title: Re: RadiationScript 3.2
Post by: Paintcheck on 12-11-2010
The reason for that was due to the way Radscript had that "you can't fire the last bullet" thing to keep guns from disappearing so I added 1 bullet to each gun's magazine to make up for that. Since Nexus doesn't have that problem it should be removed.
Title: Re: RadiationScript 3.2
Post by: Chaos on 30-11-2010
Bulk should just be cheaper per unit, so the big traders would do that and sell cheap and fast, the smaller traders would pay more for one unit because it's by itself, and wouldn't be able to sell it cheap.