Started by jaik, 18-02-2011
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Quote from: andrewhatesyou on 24-02-2011Wow! Great job on that Jake! I have always wanted a W_model for that. Now it's time to port the AS-VAL.
Quote from: andrewhatesyou on 25-02-2011Also, knowing Exile, he will never put these into the server.
Quote from: Yorty on 26-02-2011You mind setting your texture setting to "High"?
Quote from: Jake on 26-02-2011Quote from: Yorty on 26-02-2011You mind setting your texture setting to "High"?There won't be any actual improvement on the model
Quote from: Jake on 26-02-2011Textures stretch because of the missing weighting procedure.
Quote|HGN-DEV| Jake: This should workBabyFawnLegs: excellentBabyFawnLegs: That's better!|HGN-DEV| Jake: alrightBabyFawnLegs: HmmBabyFawnLegs: There's something very unusual about this modelBabyFawnLegs: Was it ripped from somewhere?|HGN-DEV| Jake: Correct.BabyFawnLegs: It's got some problems that I don't think are helping itBabyFawnLegs: There seems to be a lot of flipped and unwelded faces on it|HGN-DEV| Jake: There are faces which aren't assigned to a bone?BabyFawnLegs: No, it's a different problem all together; we'll cross the bridge when we come to itBabyFawnLegs: right now I'll just examine the weightsBabyFawnLegs: ah, actuallyBabyFawnLegs: I think this might be the whole problem|HGN-DEV| Jake: Huh?BabyFawnLegs: There's some kind of malformed siamese mesh attached to this oneBabyFawnLegs: which is like.. webbing between the limbs|HGN-DEV| Jake: You mean the one under his shoulder?BabyFawnLegs: It's kind of all over|HGN-DEV| Jake: lol|HGN-DEV| Jake: what exactlyBabyFawnLegs: I'm not sure what it isBabyFawnLegs: http://img828.imageshack.us/img828/3128/whatisitl.jpgBabyFawnLegs: All of those guys were in there!|HGN-DEV| Jake: don't know|HGN-DEV| Jake: I have only one person in here|HGN-DEV| Jake: lol|HGN-DEV| Jake: how did you get them|HGN-DEV| Jake: actually|HGN-DEV| Jake: I don't think I want to knowBabyFawnLegs: I examined the model with the 'editable mesh' modifier and picked them out with the 'select by element' tool; the one that looks like a cubeBabyFawnLegs: haha =P|HGN-DEV| Jake: well|HGN-DEV| Jake: were they attached?|HGN-DEV| Jake: I really have only one guy hereBabyFawnLegs: They're attached by the vertices aren't weldedBabyFawnLegs: they're all kind of layered on top of eachother and that's why they look webbed|HGN-DEV| Jake: lol|HGN-DEV| Jake: now wait|HGN-DEV| Jake: how did you take them out|HGN-DEV| Jake: if I move the whole model|HGN-DEV| Jake: some faces|HGN-DEV| Jake: are just there|HGN-DEV| Jake: and the whole thing stretchesBabyFawnLegs: I just cloned the mesh and deleted the rest of it to isolate the siamese twin|HGN-DEV| Jake: oh god|HGN-DEV| Jake: OH GODBabyFawnLegs: :U|HGN-DEV| Jake: why is it|HGN-DEV| Jake: like thisBabyFawnLegs: I'm not sureBabyFawnLegs: I think something went horribly wrong when it was extracted Xl|HGN-DEV| Jake: I don't know really|HGN-DEV| Jake: what the hell am I supposed to doBabyFawnLegs: Yeah there are like eight billion vertices in there =lBabyFawnLegs: there are probably 50 guys in there|HGN-DEV| Jake: what should I do oh god|HGN-DEV| Jake: they're like parasites
Quotebreslau: if i cant cheat i dont wanna playbreslau: period
Quote from: lolKieck on 06-03-2011Nicely done, though on the AR2 you can see the fingers going through it, but, well, shit happens. I don't know how to rig anyway.