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Map Development Mega Thread

Silver Knight · 5977

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Silver Knight

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Map Development Mega Thread

This is where developers of the map can post their map design content, only post content which is approved by me, you are allowed to comment on it there.


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Tea

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Reply #1 on: 09-01-2009
Map - Bridge

This is the bridge that connects the two halves of the map, silver wanted it to be fairly tall so ships can pass under it, please if you have any suggestions on detail or something i can add to make it look better, dont be afraid to post.

PICS









Sorry if the pics are too big.




gordon13

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Reply #2 on: 10-01-2009
Looking good. I hope you're planning on adding Infinite Sea in the Skybox so when players reach the end of the river it doesn't just look like sky, if you see what I mean?



Sikth

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Reply #3 on: 10-01-2009
Man, that looks nice. It'd be cool if you had a Lord of The rings sorta thing with the statue with the book pointing. Perhaps towards the city? Just an idea.



Plunger

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Reply #4 on: 10-01-2009
Now, I'm no mapper, but didn't you just copy one part of the bridge and paste it on the other side?



Wiggles

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Reply #5 on: 10-01-2009
isnt that the logical thing to do considering most bridges are symmetrical



Plunger

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Reply #6 on: 10-01-2009
I noticed the textures are the same.



Tea

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Reply #7 on: 11-01-2009
@ Plunger: Why wouldnt they?

@ DonuT: I thought of that, but unless mattyK writes a story up about the bridge it will remain the same :/

@ Gordon: You mean a 3d skybox, well im currently not working on the land scape so it differs.





Plunger

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Reply #8 on: 11-01-2009
I mean like the textures off of the bridge. The earth looks the same on both sides.



Tea

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Reply #9 on: 11-01-2009
Why wouldnt it be the same? you dont expect the colors of the rainbow in rock, stupid...




Plunger

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Reply #10 on: 11-01-2009
Like this?



gordon13

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Reply #11 on: 11-01-2009
You could add some rock/boulder models on either side of the river, and where the bridge actualy intersects with the sides of the river, to break the symmetry of the scene.



Zstan

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Reply #12 on: 11-01-2009
You could add a huge ass coloseum



Tea

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Reply #13 on: 11-01-2009
Guys, this is a prefab bridge. I have a VMF of the seperate bridge. I just made a quick scene to display what it would look like in game, please talk about the bridge, not the rocks XD.




gordon13

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Reply #14 on: 11-01-2009
Ah right I thought this was the start of the whole map!^^
Well the bridge itself is looking good anyway, although I would consider building some blocks in an Arch on the bottom side of the bridge like in this picture:
http://www.kobblestone.ca/images/catalogue/medieval/med_bridge_front01.jpg
 
you can clearly see how the blocks made up in an Arch to support the weight of the bridge.



MattyK

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Reply #15 on: 12-01-2009
MOAR EYE CANDEH!!!

Good job so far, can't wait to see the Harbour.

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rokema

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Reply #16 on: 13-01-2009
I would like to see an epic Castle.. :2guns: :Dying-Soldier: :Disintegrating-Soldier:



Turnkey

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Reply #17 on: 13-01-2009
Yea, castle would be epic.
Can you make a big hole in the side, and then make it look like someone repaired the hole with wood planks?



MattyK

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Reply #18 on: 14-01-2009
Quote from: Turnkey
Yea, castle would be epic.
Can you make a big hole in the side, and then make it look like someone repaired the hole with wood planks?

No, with rubble, we don't need a patchwerk castle.

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Turnkey

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Reply #19 on: 14-01-2009
Quote
No, with rubble, we don't need a patchwerk castle.

I mean the bridge




rokema

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Reply #20 on: 24-01-2009
Big bridge with a cave under it would be nice.
An ork could live under the bridge.



Turnkey

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Reply #21 on: 24-01-2009
Ye.. No wut! Why would there be a cave in the water?



rokema

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Reply #22 on: 24-01-2009
Quote from: Turnkey
Ye.. No wut! Why would there be a cave in the water?

For ducks? I mean at the Waterbed.. The water won't be like 1 under the bridge?



MattyK

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Reply #23 on: 26-01-2009
Quote from: rokema
Big bridge with a cave under it would be nice.
An ork could live under the bridge.

Reece* could live under it, sod the orks.

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Turnkey

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Reply #24 on: 29-01-2009
Aha, would it be possible for the map developers to show off their progress?



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