The Pheonix Map is going to be a huge map, rivaling Evocity, and yet maintaining this with less lag, and less resource useage.
Mappers on this project:
Interiors List (There's too many to list, alot of residential stuff)
4 Dragons Casino
Squeeky Clean Company
It will use teleportation systems, for entering most buildings in game, which essentially cuts down how much players render, removes the lag generated from player spawned props and keeps everything optimised. With this method of mapping we can develop a fully functioning city without many limitations that might normally set back other maps. Due to most interiors being teleportation, things like window and other onlooking things, will not need to show the contents of the buildings, so less brushwork would be needed to accomplish things.