Wot I Think: DishonoredExpectations are high. A stealth game that utilises the brains of Deus Ex veteran Harvey Smith and Viktor Antonov, architect of the imaginary, would always be an intriguing proposition and Dishonored’s industrial plague-ridden city is a curiosity that would stand out in any crowd, but in the particular crowd it finds itself in – early [...]
Source: Wot I Think: Dishonored (http://feedproxy.google.com/~r/RockPaperShotgun/~3/D_JbbpZn3pw/)