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Title: [RSS]Procedurally Generated Points And Clicks: Symon
Post by: RockPaperShotgun on 29-05-2012
Procedurally Generated Points And Clicks: Symon

I was recently pointed in the direction of Symon, a free experimental point and click adventure from Singapore-MIT’s game laboratory, Gambit. The idea behind it is to see if it’s possible to create a procedurally generated narrative adventure, with unique puzzles. Which is quite an ask. The results, they’re an interesting combination of cheats and [...]

Source: Procedurally Generated Points And Clicks: Symon (http://feedproxy.google.com/~r/RockPaperShotgun/~3/ficDq-PXamk/)