Ken Levine: The Conversation, Part OneSome interviews with prominent figures, as in Polygon’s widely-circulated one with BioShock: Infinite lead designer Ken Levine, are held on top of skyscraping Californian hotels. While it’s not something I’ve experienced myself, I can entirely appreciate why this often leads their eventual write-ups to be somewhat defined by awe, be it overt or subtle: a [...]
Source: Ken Levine: The Conversation, Part One (http://feedproxy.google.com/~r/RockPaperShotgun/~3/Pk_6vo8OWGE/)