Hands On: Spy PartyIf Spy Party developer Chris Hecker were to look back over the game’s connection logs from the past year, he might notice some strange behaviour. He’d see me arriving, spending a minute in the lobby, then disconnecting. This pattern would be repeated a few times. It wasn’t a technical problem, Chris. Don’t go bug-hunting. Those [...]
Source: Hands On: Spy Party (http://feedproxy.google.com/~r/RockPaperShotgun/~3/RdCL_dw11hY/)