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Title: [RSS]Games Aren?t Best When Things Go Wrong
Post by: RockPaperShotgun on 24-10-2012
Games Aren?t Best When Things Go Wrong

Yesterday Jim wrote a superb piece arguing that games are best when everything is going wrong. That the measure of a game’s potential for generating anecdotes, and its depth of connection to the player, is based in the amount of peril it’s able to generate. Citing games like Day Z, FTL and XCOM, Jim’s argument [...]

Source: Games Aren?t Best When Things Go Wrong (http://feedproxy.google.com/~r/RockPaperShotgun/~3/U9bxfc03-b0/)