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[RSS]Firaxis Talk XCOM, Redux: Bases, Ammo, Skills Explained

Started by RockPaperShotgun, 29-03-2012

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Firaxis Talk XCOM, Redux: Bases, Ammo, Skills Explained

Just in case my three-part, 15,000 word interview with Jake Solomon, lead designer on Firaxis’ XCOM: Enemy Unknown, wasn’t enough for you, here’s a follow-up chat with the effusive main brain behind the X-COM remake. This time, we’re finding out about how much soldiers’ special abilities define the game, what’s been done to ammo and [...]

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