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Other Forums => Server Dumps => Scrapyard => Minecraft Dump => Topic started by: RanmaChan on 02-05-2011

Title: The United Factions
Post by: RanmaChan on 02-05-2011
In response to the shitstorm of the "Imperials Vs Dwarves" fiasco on the old map, me and Portkins (Ragolution) decided we would create something that would:

1. Stop stupid little fights from becoming wars.
2. Make sure that if a war did happen, it would be dealt with and RPed correctly.
3. Add to the server's faction RP experience.
4. A whole bunch of shit I can't remember and am too tired to try until later.

The UF is based, clearly, on the United Nations of today's modern world.  Only we will actually do things, lol.

The building has already been built, and is located in the Ena'thi Lower Grasslands area in the North, inside the combined Druchii-Provectum city.  Faction leaders who are a part of the UF may bring escorts to UF sessions, and there are named and numbered sitting rooms claimed by each faction that is already a part.

The court is presided over by the Prince Varken Hersenenbrecht of the Auctus Provectum and the Lord Magus Quin'Tasin of the Druchii Empire, and there are currently eight seats, five claimed, three empty.

Major Faction Seats:
Seat #1 -|- Held by Emperor_Bobby -|- Lord Admiral Hektor Dantius of The Novarium Expedition.
Seat #2 -|- Held by Okky360 -|- Keeper Valendrian Strayian of the Strayian Elf Clan.
Seat #3 -|- Held by Last.Exile/SilverKnight -|- King *IC name here* of The Kingdom of Crussaria.
Seat #4 -|- Held by ComradeBritish -|- Ambassador Dalsus Diac'a of the Diac'a Consortium.
Seat #5 -|- Held by Firathmagi -|- Representative Lapis Firath of The Free-Cities Alliance. *PENDING REMOVAL*
Seat #6 -|- Held by link272 -|- King Aequitas of The Kingdom of New Avalon
*Open Seat*
*Open Seat*

There are viewing balconies for the public to come in and be witnesses to each UF session, however it is imperative that they do not speak.
Title: Re: The United Factions
Post by: Maxi96203 on 02-05-2011
How exactly does "sharing of technology" effect factions? Does it automatically effect the factions and boost them into the Steampunk Era?
Title: Re: The United Factions
Post by: HitMan5523 on 02-05-2011
Could someone PM me the cords to the building because, I have no clue where it is XD
Title: Re: The United Factions
Post by: Ragolution on 02-05-2011
The UFO is now accepting Minor Factions for the high-rise boxes.
Title: Re: The United Factions
Post by: Ragolution on 02-05-2011
Quote from: Maxi96203 on 02-05-2011
How exactly does "sharing of technology" effect factions? Does it automatically effect the factions and boost them into the Steampunk Era?

No.

But people in your faction would be introduced to steam technology.
Title: Re: The United Factions
Post by: RanmaChan on 02-05-2011
Uhm, just a small update, the building may or may not have been completely destroyed by Portkins world-editing it into a large crater.

If this has actually come to pass, it may be a good thing.  We can rebuild it so there are more open seats, to include smaller factions.

Also, UF to do list:  Xerdun, are you an actual kingdom or just a bunch of bandits?  Cause if you are just bandits, you aren't the right material for the UF.
Title: Re: The United Factions
Post by: Tom on 06-05-2011
Sounds like this should be an OOC thing, I think something like a UN should not exists in a medieval sort of setting. BUt thats just personal oppinion.
Title: Re: The United Factions
Post by: Ragolution on 06-05-2011
Quote from: Tom on 06-05-2011
Sounds like this should be an OOC thing, I think something like a UN should not exists in a medieval sort of setting. BUt thats just personal oppinion.

We hold it ICly for the best interests of Aceon.

It's totally IC and admission to it is on a per-request basis.

More clearly, we don't force people to join it.
Title: Re: The United Factions
Post by: RanmaChan on 07-05-2011
The list has been updated according to which new factions have joined.

Added:
Free-Cities.
Daic'a Consortium.
The Strayian Elves.

Removed:
Renrijra Krin

Destroyed:
The Legion.

The Legion will be added to our garden of lost factions.
Title: Re: The United Factions
Post by: HitMan5523 on 08-05-2011
For the meetings I think we should have bodyguard's just in case something goes really wrong. We might have some idiot try to kill a leader.
Title: Re: The United Factions
Post by: RanmaChan on 08-05-2011
We seal the door where the leaders are using magic.  People are able to watch from closed side balconies.
Title: Re: The United Factions
Post by: RanmaChan on 12-05-2011
The Kingdom of New Avalon has been added to the United Factions.

Should I take FreeCities out?  Firathmagi is obviously gone, and FreeCities seems pointless to me.  Unless someone new takes control.  SteelCollar?
Title: Re: The United Factions
Post by: HitMan5523 on 12-05-2011
There is almost nothing left of them just to put that out there
Title: Re: The United Factions
Post by: Bfranx on 12-05-2011
Yeah, Novarium pretty much took over free cities...
Title: Re: The United Factions
Post by: OldManRikdo on 13-05-2011
Quote from: RanmaChan on 12-05-2011
The Kingdom of New Avalon has been added to the United Factions.

Should I take FreeCities out?  Firathmagi is obviously gone, and FreeCities seems pointless to me.  Unless someone new takes control.  SteelCollar?

Challenge accepted.

Quote from: Bfranx on 12-05-2011
Yeah, Novarium pretty much took over free cities...

Well they took over Hamlet.  ICly Freecities consists of multiple trade cities.. Hamlet being just one.  I will be taking over as the leader of a different town.

Also I'd like to have a UF meeting when everyone is on to basically hand Hamlet over to Novarium.
Title: Re: The United Factions
Post by: RanmaChan on 13-05-2011
Quote from: OldManRikdo on 13-05-2011
I'd like to have a UF meeting when everyone is on to basically hand Hamlet over to Novarium.

Can do.