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Title: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Ragolution on 14-09-2011
 
I'm going to break this announcement into three parts.

A. The 1.8 and 1.9 Updates

B. Ermor

C. Apologies


Part A - The 1.8 and 1.9 Updates

Alright, in terms of this shit, I've decided we are most certainly updating to 1.8, that's pretty much out of my control and I'd have to be insane not to.

What we will NOT be doing is generating a new map.

I do not have time to oversee the construction of Ermor but I am already sure that very few people want to see all of thier work pulled apart. I, for one, do not have the time to rebuild the Ermorian Walls or design the gates and towers and I totally refuse not to redesign or at least have a hand in the reconstruction of said objects if we were to reset the map.

Part B - Ermor

All of you are not understanding the purpose of Ermor and it's partly my fault and also a great deal of my associate, Quin'tasin's fault merely for not stating the facts as they are.

You are not meant to compete with Ermor

It is like the Main City where everyone congregates. If you've played and medieval game it's a hub city and you do not need to compete with it, at all. We're docile to the point of complacency but we do not tolerate rebels.

You are free to make guilds and factions and clans and tribes and gangs and clubs and lodges and whatever but we DO NOT want external civilizations other than the main city at this point. We will even go to the point of giving you a location to build your Guild Hall if you have enough members.

Ermor's purpose is to consolidate RP. The problem with the last three Aceons was all of the competition between people like Hessen, Bobby, Quintasin and Myself. Although I stopped being a frontrunner as soon as Quin stepped in, the effects of multiple "metropoli" was apparent. The whole 10-player membership was divided up into three-person factions which lead to sparse, fleeting and boring RP at best.

Part C - Apologies
I apologize to anyone who has had a faction obliterated through Quintasin and totally without being informed of all this information and I apologize to anyone who direly wants the new 1.8 content. As soon as bukkit develops the 1.8 jar I will update the server and try to generate the new content in random areas. I also extend my apologies to everyone in Ermor and anyone who has left the server for any reason. I feel we could have amended whatever happened that caused you to flee. Those of you in Ermor, you need to bide with me, please.

Maybe in the future I will allow a city/town to be run by a seperate faction but there is NO NEED to compete with Ermor and there never will be. We provide everything you need, at the current time. We do not lust for power. We do not claim lands. Anyone without a fucking inferiority complex, a goddamn hemorrhage of the brain or a genuine stint in thier mental cognition will see the necessity that people Stop Competing with Ermor. You get nothing from it and Quin has displayed that. People only have everything to gain from using Ermor to its full purpose.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Ragolution on 14-09-2011
FEEDBACK IS APPRECIATED
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Feerman on 14-09-2011
Quote from: Ragolution on 14-09-2011
FEEDBACK IS APPRECIATED
With the new crit hits, aimed shots, and other combat materials, will PvP be turned back on?
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Paintcheck on 14-09-2011
Seems like there's a huge lack of conflict if everyone is supposed to be good little servants of one main city.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Ragolution on 14-09-2011
Quote from: Paintcheck on 14-09-2011
Seems like there's a huge lack of conflict if everyone is supposed to be good little servants of one main city.

And that's why people make their own factions WITHIN the city. Make a guild of thieves or something, I don't care.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Ragolution on 14-09-2011
Quote from: Feerman on 14-09-2011
Quote from: Ragolution on 14-09-2011
FEEDBACK IS APPRECIATED
With the new crit hits, aimed shots, and other combat materials, will PvP be turned back on?

Under consideration.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Feerman on 14-09-2011
Quote from: Ragolution on 14-09-2011
Quote from: Feerman on 14-09-2011
Quote from: Ragolution on 14-09-2011
FEEDBACK IS APPRECIATED
With the new crit hits, aimed shots, and other combat materials, will PvP be turned back on?

Under consideration.

Woop WOOP!
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: fordwell on 14-09-2011
Informative *thumbs up*
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: RanmaChan on 14-09-2011
Its about time you made an announcement, or said anything at all, but better late than never I suppose.  I was starting to get tired of people building towns, and responding to me with "no u" when I told them it was official policy to stop.

You asked for Ermor to be the main hub, THE city, and I did that.  Maybe not how you would have liked, but oh well.  I am just glad that we won't need to change maps.

It looks like we can now have an actual "Merchant Guild" faction, "Sellafield Industries" faction, and many more... Maybe an actual council of mages faction thingy....?  :P
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Andrew Weasley on 14-09-2011
I am happy to see that the map is staying for now so all of the hard work put into it is going to stay for a while longer. I am also happy to see that we are changing the map when 1.9 comes out so I don't get bored of the same map for too long. Its a win win in my opinion. Also with the whole factions within the city thing is a great idea to stop people complaining.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: RanmaChan on 14-09-2011
Where did he say with 1.9 we are wiping the map?  Or is it just a known fact that we will have to wipe the map when it comes out?
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Andrew Weasley on 14-09-2011
Quote from: RanmaChan on 14-09-2011
Where did he say with 1.9 we are wiping the map?  Or is it just a known fact that we will have to wipe the map when it comes out?

Ive been reading around and I have heard we have to wipe when 1.9 comes out but who knows, maybe its wrong. Ethier way I am just happy to keep the server how it is for now.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Archangel94 on 14-09-2011
I thought 1.9 was only a nether update.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Demonizer877 on 14-09-2011
So you say people can make gangs and guilds. Does that mean conflict can happen between these guilds/whatever or do we all have to stay passive? And Arch I think 1.9 is improvements to the 1.8 update, like npc's actually in the villages.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Beano on 15-09-2011
Any idea when we (the server) will be updated?
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Andrew Weasley on 15-09-2011
http://www.forums.hypergamer.net/minecraft-aceon-medieval-roleplay/1-8/15/ (http://www.forums.hypergamer.net/minecraft-aceon-medieval-roleplay/1-8/15/)

I am just going by the last two posts in that thread. Port said himself we are definatly going to rebuild Ermor in 1.9 but not yet. BUT 1.9 is SOOOO far away. We don't have to worry about it yet.

And yeah the server will be up whenever Bukkit updates its shit. Shouldn't be too long.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Gabriel23 on 15-09-2011
I think all these ideas and the ones Quin set out are great and will add some much needed RP the only thing which I think would add to the server is some external threat. Whether that is controlled by a player in the form of a faction or maybe simply using the zombies/endermen as minions of an evil force and using spawn commands to set up scenarios. I just think it adds an element of danger and something to bring people together.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Archangel94 on 15-09-2011
One thing though i read bukkitt maybe done updating in december
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: RanmaChan on 15-09-2011
Quote from: Archangel94 on 15-09-2011
One thing though i read bukkitt maybe done updating in december

Whaaaat?  Where did you read that?  Bukkit always updates within 5-7 days, I am sure that it won't take them months to update.  If 1.8 is bigger than what they usually have to work with, it may take longer than a week, but it won't be until December, surely?

Also, I know a lot of people have wanted some sort of external threat, an enemy force to spice things up, but the server doesn't have a large enough player base to create that, and I am not really sure Port even wants that at all.  I am sure we can come up with something though, some sort of event, or monsterbox NPCs.  Regardless, we still actually need the server to be up before we can start trying out ideas.

Edit: Aha, found it, from the original post.  "Maybe in the future I will allow a city/town to be run by a seperate faction."  All I can say is, time will tell.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Gabriel23 on 16-09-2011
Yeah I definitely think the server needs to be built up a bit more before there is a player controlled enemy faction but I still think we should try and run some events with NPCs just to spice things up a bit.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: YamiMarrik on 16-09-2011
Quote from: RanmaChan on 15-09-2011
One thing though i read bukkitt maybe done updating in december

no way... if i wait that long ill die! jk jk... but siriosly.. i cant play the server till it updates... wich realy sucks.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: RanmaChan on 16-09-2011
Quote from: YamiMarrik on 16-09-2011
Quote from: RanmaChan on 15-09-2011
One thing though i read bukkitt maybe done updating in december

no way... if i wait that long ill die! jk jk... but siriosly.. i cant play the server till it updates... wich realy sucks.

No one can play until the server updates, but I am like, 99.99% sure that it won't take more than a week.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Feerman on 16-09-2011
Quote from: RanmaChan on 14-09-2011
Its about time you made an announcement, or said anything at all, but better late than never I suppose.  I was starting to get tired of people building towns, and responding to me with "no u" when I told them it was official policy to stop.

You asked for Ermor to be the main hub, THE city, and I did that.  Maybe not how you would have liked, but oh well.  I am just glad that we won't need to change maps.

It looks like we can now have an actual "Merchant Guild" faction, "Sellafield Industries" faction, and many more... Maybe an actual council of mages faction thingy....?  :P

An Ermorian Military/ Imperial Military faction too :3
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Ragolution on 16-09-2011
Quote from: Demonizer877 on 14-09-2011
So you say people can make gangs and guilds. Does that mean conflict can happen between these guilds/whatever or do we all have to stay passive? And Arch I think 1.9 is improvements to the 1.8 update, like npc's actually in the villages.

Guilds/Gangs can have wars. You can have small melee scuffles in the streets but you'll be taken in by guards. In terms of inside the city (until we have an Arena or something) stick to political warfare. If you go outside the city, the guards wont interfere with your goings-on unless you threaten the walls or the sanctity of the city in some way.

TL;DR

One-on-One Fights: Go ahead.
Disarmed, in the city: Risky
Armed, in the city: You gunna die
Both, outside the city: No risk

When I say one-on-one, I mean like duels for honor. You must inform the person you're fighting with you're challenging them or whatever. If you attack someone without being honorbound, it's a crime and you'll be imprisoned, probably. Or executed.

Quote from: RanmaChan on 16-09-2011
Quote from: YamiMarrik on 16-09-2011
Quote from: RanmaChan on 15-09-2011
One thing though i read bukkitt maybe done updating in december

no way... if i wait that long ill die! jk jk... but siriosly.. i cant play the server till it updates... wich realy sucks.

No one can play until the server updates, but I am like, 99.99% sure that it won't take more than a week.

Or people could downgrade which isn't that hard.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Alltrusion on 16-09-2011
 :) Ok ok... Announcement was awesome, love the Indoor factions idea (They're will definitely have conflict so don't worry) BUT... I think it is unfair how my friend Firenz0 was BANNED by Quin Tasin for creating a faction and not knowing that Ermor was going to be the only civilization. (Firenz0 didn't specifie to me if it was a perma or temporary ban, or if he was even told for how long). Would it be reasonable to unban him soon? :o
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: RanmaChan on 16-09-2011
Quote from: Alltrusion on 16-09-2011
:) Ok ok... Announcement was awesome, love the Indoor factions idea (They're will definitely have conflict so don't worry) BUT... I think it is unfair how my friend Firenz0 was BANNED by Quin Tasin for creating a faction and not knowing that Ermor was going to be the only civilization. (Firenz0 didn't specifie to me if it was a perma or temporary ban, or if he was even told for how long). Would it be reasonable to unban him soon? :o

I didn't ban Firenz?  I just saw him on before the 1.8 update hit.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Alltrusion on 16-09-2011
He told me when he tried to connect to the server (before1.8 )he got the Banned from server message... and he thought it would have been you because you dislike when people make factions.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Alltrusion on 16-09-2011
Quote from: Feerman on 16-09-2011
Quote from: RanmaChan on 14-09-2011
Its about time you made an announcement, or said anything at all, but better late than never I suppose.  I was starting to get tired of people building towns, and responding to me with "no u" when I told them it was official policy to stop.

You asked for Ermor to be the main hub, THE city, and I did that.  Maybe not how you would have liked, but oh well.  I am just glad that we won't need to change maps.

It looks like we can now have an actual "Merchant Guild" faction, "Sellafield Industries" faction, and many more... Maybe an actual council of mages faction thingy....?  :P

An Ermorian Military/ Imperial Military faction too :3

Exactly what I was thinking!
(We'd make sure that the guild wars in-city aren't to out of control)
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: RanmaChan on 16-09-2011
Quote from: Alltrusion on 16-09-2011
He told me when he tried to connect to the server (before1.8 )he got the Banned from server message... and he thought it would have been you because you dislike when people make factions.

No?  I don't recall banning him, at all.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Alltrusion on 16-09-2011
Quote from: RanmaChan on 16-09-2011
Quote from: Alltrusion on 16-09-2011
He told me when he tried to connect to the server (before1.8 )he got the Banned from server message... and he thought it would have been you because you dislike when people make factions.

No?  I don't recall banning him, at all.

Well thats strange... Anyway he might need a pardon
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: RanmaChan on 16-09-2011
I think he might have just received a message about the server (due to the 1.8 update) and overreacted.

Edit:  I will still ask Chief and Port if they banned him.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Alltrusion on 16-09-2011
No he showed me with his lap top... I had a visual of it saying "Banned from server!"
But STILL to me it doesn't matter if you just temp banned him as long as he can get back on.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Feerman on 16-09-2011
I took the time to downgrade, but no one was on :'(
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: RanmaChan on 16-09-2011
I am on right now and have been on for the last couple hours, with Chief and Port.  Never saw you.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Feerman on 16-09-2011
Quote from: RanmaChan on 16-09-2011
I am on right now and have been on for the last couple hours, with Chief and Port.  Never saw you.

Well, after no one was on, I waited.. and waited... and then I left and updated :3
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: RanmaChan on 16-09-2011
Quote from: Alltrusion on 16-09-2011
No he showed me with his lap top... I had a visual of it saying "Banned from server!"
But STILL to me it doesn't matter if you just temp banned him as long as he can get back on.

Conversation with Port:

|HGN-MCM| cannonInspector: bro
CommanderA: ?
|HGN-MCM| cannonInspector: dunno
|HGN-MCM| cannonInspector: what up
|HGN-MCM| cannonInspector: So who thinks they got banned?
CommanderA: Firenz
|HGN-MCM| cannonInspector: Oh
|HGN-MCM| cannonInspector: That's right
CommanderA: I have no idea about it
|HGN-MCM| cannonInspector: we banned him for being a huge faggot
CommanderA: I don't remember banning him at all
CommanderA: Oh?
|HGN-MCM| cannonInspector: But he's defs learned his lesson
CommanderA: What did he do?
|HGN-MCM| cannonInspector: He raged and flamed me
|HGN-MCM| cannonInspector: like
|HGN-MCM| cannonInspector: back in DEAP
CommanderA: He wasn't around back then?
|HGN-MCM| cannonInspector: Whatever
|HGN-MCM| cannonInspector: We're talking firath_magi right?
|HGN-MCM| cannonInspector: he did something like drama to the max and I temp-banned him
CommanderA: He came a little bit after Allt, which was Kondak, which was this server, lol....
CommanderA: No
|HGN-MCM| cannonInspector: wat
CommanderA: No yeah see
CommanderA: I thought he was the same guy too
CommanderA: I got confused
CommanderA: Its not firath
CommanderA: Its firenz
CommanderA: Totally different guy
|HGN-MCM| cannonInspector: oh
|HGN-MCM| cannonInspector: then i didn't ban his rumbp
CommanderA: Well
CommanderA: He says someone banned him
CommanderA: Firenz0
|HGN-MCM| cannonInspector: OH
|HGN-MCM| cannonInspector: Wasn't heeee
CommanderA: He says that he got banned from the server
|HGN-MCM| cannonInspector: That guy's brother
CommanderA: Allts
CommanderA: Yes
|HGN-MCM| cannonInspector: That's odd.
|HGN-MCM| cannonInspector: I don't remember.
|HGN-MCM| cannonInspector: I'll blame ChiefOh or someone

/end, lol.  Once the server updates, have him try again, and if it says he is banned then I will pardon his username and see what it says.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Beano on 17-09-2011
Quote from: RanmaChan on 16-09-2011
Quote from: Alltrusion on 16-09-2011
No he showed me with his lap top... I had a visual of it saying "Banned from server!"
But STILL to me it doesn't matter if you just temp banned him as long as he can get back on.


|HGN-MCM| cannonInspector: I'll blame ChiefOh or someone


XDD
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Alltrusion on 17-09-2011
Quote from: Beano on 17-09-2011
Quote from: RanmaChan on 16-09-2011
Quote from: Alltrusion on 16-09-2011
No he showed me with his lap top... I had a visual of it saying "Banned from server!"
But STILL to me it doesn't matter if you just temp banned him as long as he can get back on.


|HGN-MCM| cannonInspector: I'll blame ChiefOh or someone


XDD

Like I said idc who did banned him.. but if he still is he needs to be unbaned. Oh and he's not my brother :D
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: CPftw on 17-09-2011
I have mentioned this to some people but would a form of black market trading guild thing be possible in conjunction with the in-city guilds? And if there were to be multiple thieves guild operating in different parts of the city would a large 10 second PvP brawl be allowed with people escaping and taking off armour or putting it on to stop themselves being recognised be possible? this is a bit long-winded but it seems a cool idea to me, though I am aware more people would probably be needed to do the multi-thieves guild idea.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Feerman on 17-09-2011
Quote from: CPftw on 17-09-2011
I have mentioned this to some people but would a form of black market trading guild thing be possible in conjunction with the in-city guilds? And if there were to be multiple thieves guild operating in different parts of the city would a large 10 second PvP brawl be allowed with people escaping and taking off armour or putting it on to stop themselves being recognised be possible? this is a bit long-winded but it seems a cool idea to me, though I am aware more people would probably be needed to do the multi-thieves guild idea.

I agree.

The Loners: A group of thieves specializing in anonymous trading
The Greed: A group of thieves specializing in stealing from the wealthy, only treasures and money
The Wolves(?): A group of all around thieves, they're extremely loyal and never travel alone
The Fangs: A group of thieves that steal on their off-time. Better known to dispose of enemies, rather than steal their belongings. More of Assassins.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: CPftw on 17-09-2011
Quote from: Feerman on 17-09-2011
Quote from: CPftw on 17-09-2011
I have mentioned this to some people but would a form of black market trading guild thing be possible in conjunction with the in-city guilds? And if there were to be multiple thieves guild operating in different parts of the city would a large 10 second PvP brawl be allowed with people escaping and taking off armour or putting it on to stop themselves being recognised be possible? this is a bit long-winded but it seems a cool idea to me, though I am aware more people would probably be needed to do the multi-thieves guild idea.

I agree.

The Loners: A group of thieves specializing in anonymous trading
The Greed: A group of thieves specializing in stealing from the wealthy, only treasures and money
The Wolves(?): A group of all around thieves, they're extremely loyal and never travel alone
The Fangs: A group of thieves that steal on their off-time. Better known to dispose of enemies, rather than steal their belongings. More of Assassins.
i was thinking a thieves guild in the merchant area, one or two in the residential area and one in the docks (if we have them anymore), the names are a cool idea. if they each have their own area the possibilities of a protection racket go up and of toll paths,
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Demonizer877 on 17-09-2011
Quote from: CPftw on 17-09-2011
Quote from: Feerman on 17-09-2011
Quote from: CPftw on 17-09-2011
I have mentioned this to some people but would a form of black market trading guild thing be possible in conjunction with the in-city guilds? And if there were to be multiple thieves guild operating in different parts of the city would a large 10 second PvP brawl be allowed with people escaping and taking off armour or putting it on to stop themselves being recognised be possible? this is a bit long-winded but it seems a cool idea to me, though I am aware more people would probably be needed to do the multi-thieves guild idea.

I agree.

The Loners: A group of thieves specializing in anonymous trading
The Greed: A group of thieves specializing in stealing from the wealthy, only treasures and money
The Wolves(?): A group of all around thieves, they're extremely loyal and never travel alone
The Fangs: A group of thieves that steal on their off-time. Better known to dispose of enemies, rather than steal their belongings. More of Assassins.
i was thinking a thieves guild in the merchant area, one or two in the residential area and one in the docks (if we have them anymore), the names are a cool idea. if they each have their own area the possibilities of a protection racket go up and of toll paths,

Is any of that legal? Because I can give you many reasons to why if you try to stick this guild in Ermor you will be arrested. Unless Ermor is lawless I doubt you will last long. Especially if you move into the merchant area (Which I'm still not clear as to whether I control building in the area as head merchant), and open a black market aswell as stealing, forcing protection money and toll booths. Merchants are probably equally ruthless as thieves are and I have witnessed this first hand. Inhibiting the business of the merchants is going to make my IC character very unhappy. He can easily take it to the military to deal with so I would think this through ALOT more before carrying through with this. Because otherwise you will likely not last long...
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: CPftw on 17-09-2011
Quote from: Demonizer877 on 17-09-2011
Quote from: CPftw on 17-09-2011
Quote from: Feerman on 17-09-2011
Quote from: CPftw on 17-09-2011
I have mentioned this to some people but would a form of black market trading guild thing be possible in conjunction with the in-city guilds? And if there were to be multiple thieves guild operating in different parts of the city would a large 10 second PvP brawl be allowed with people escaping and taking off armour or putting it on to stop themselves being recognised be possible? this is a bit long-winded but it seems a cool idea to me, though I am aware more people would probably be needed to do the multi-thieves guild idea.

I agree.

The Loners: A group of thieves specializing in anonymous trading
The Greed: A group of thieves specializing in stealing from the wealthy, only treasures and money
The Wolves(?): A group of all around thieves, they're extremely loyal and never travel alone
The Fangs: A group of thieves that steal on their off-time. Better known to dispose of enemies, rather than steal their belongings. More of Assassins.
i was thinking a thieves guild in the merchant area, one or two in the residential area and one in the docks (if we have them anymore), the names are a cool idea. if they each have their own area the possibilities of a protection racket go up and of toll paths,

Is any of that legal? Because I can give you many reasons to why if you try to stick this guild in Ermor you will be arrested. Unless Ermor is lawless I doubt you will last long. Especially if you move into the merchant area (Which I'm still not clear as to whether I control building in the area as head merchant), and open a black market aswell as stealing, forcing protection money and toll booths. Merchants are probably equally ruthless as thieves are and I have witnessed this first hand. Inhibiting the business of the merchants is going to make my IC character very unhappy. He can easily take it to the military to deal with so I would think this through ALOT more before carrying through with this. Because otherwise you will likely not last long...
Ok I will admit to some minorish flaws but if Ermor after 1.9 was bigger with established quarters to the city such as merchant, residential, industrial etc it could work, the protection racket might be a bit far fetched but, a criminal underworld is a near essential part of most cities that would give a feeling of realism in Ermor, but I still prefer the idea of small short fights between two opposing guilds that are broken up by the military, a way in which the city could look like is Imardin, a city in series of books by Trudy Canavan, and a similar criminal society
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Demonizer877 on 17-09-2011
Sounds more like a collection of gangs than a guild. You can't really establish yourselves as a guild if you are operating in illegal circumstances.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Feerman on 17-09-2011
I would not partake in anything illegal, but a thieve's guild sounds nice.
Pick one, and as the playerbase grows, another one can be picked.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: CPftw on 17-09-2011
fair enough criminal gangs operating everywhere apart from the merchants district and the military base bit
IC i will be head though being overthrown is possible
but no one will know apart from members themselves and if you accuse someone you must have evidence and preferably an eye witness, who wants to join, this will be a sort of second job and you and one person of your choice will be exempt from criminal abuse
that sound good?
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: lolKieck on 17-09-2011
Quote from: CPftw on 17-09-2011
fair enough criminal gangs operating everywhere apart from the merchants district and the military base bit
IC i will be head though being overthrown is possible
but no one will know apart from members themselves and if you accuse someone you must have evidence and preferably an eye witness, who wants to join, this will be a sort of second job and you and one person of your choice will be exempt from criminal abuse
that sound good?
You'll get metagamed to extinction, most likely. Not by admins (I hope), but players.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Feerman on 17-09-2011
Quote from: lolKieck on 17-09-2011
Quote from: CPftw on 17-09-2011
fair enough criminal gangs operating everywhere apart from the merchants district and the military base bit
IC i will be head though being overthrown is possible
but no one will know apart from members themselves and if you accuse someone you must have evidence and preferably an eye witness, who wants to join, this will be a sort of second job and you and one person of your choice will be exempt from criminal abuse
that sound good?
You'll get metagamed to extinction, most likely. Not by admins (I hope), but players.

Quite honestly, being a high ranking military officer *hmph hmph* I wouldn't even interfere, unless someone reported, or they became a major problem (IC and just stealing to frequently).
Maybe meta, by a few, and as far as I know, if admins were to encourage guilds to be made, why metagame them... to extinction?
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: CPftw on 17-09-2011
If I was being really naive I would say people would RP properly and play as if they don't know I'm a criminal however, I'm not that stupid I know it will happen but it would be a fairly fun way to waste a day or two and if anyone wants to join me they are welcome
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: geccoy on 17-09-2011
Well, you kind of just made it public that you were making one.
If I were you, I would lay low about this for a while, and then create it under a false name, like a cover-up business.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: CPftw on 17-09-2011
Quote from: geccoy on 17-09-2011
Well, you kind of just made it public that you were making one.
If I were you, I would lay low about this for a while, and then create it under a false name, like a cover-up business.
Oh please I have been selling stuff for extortionate prices and items I shouldn't have been for ages and no one has noticed... oh crap this is public :P My initial idea was loan sharking, then extortion, then blackmailing to get favours until I become criminal Emperor of Ermor, it was then I realised I would get banned that I became a hunter instead, I just think that a not as goody part of Ermor would give more depth and enjoyment to the server.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Feerman on 17-09-2011
Quote from: CPftw on 17-09-2011
Quote from: geccoy on 17-09-2011
Well, you kind of just made it public that you were making one.
If I were you, I would lay low about this for a while, and then create it under a false name, like a cover-up business.
Oh please I have been selling stuff for extortionate prices and items I shouldn't have been for ages and no one has noticed... oh crap this is public :P My initial idea was loan sharking, then extortion, then blackmailing to get favours until I become criminal Emperor of Ermor, it was then I realised I would get banned that I became a hunter instead, I just think that a not as goody part of Ermor would give more depth and enjoyment to the server.

1) You wouldn't get banned for extreme prices, it's IC. People can suck a dick and not buy if they think it costs too much.
2)You wouldn't get banned for crime IC, as long as it was sorted out properly, and you didn't grief.
3) I blame corporate when my fries aren't crunchy when I order McDonald's.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Ragolution on 17-09-2011
If banditry becomes common, we WILL have to regulate it.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: meldin on 21-09-2011
I don't understand, if you dont want to build ermor again, you import that area with MCedit, then export it in to the new map. I know it's a lot of blocks to do something like that, but I've deleted entire chunks in MCedit and my computer's crap.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: RanmaChan on 21-09-2011
Quote from: meldin on 21-09-2011
I don't understand, if you dont want to build ermor again, you import that area with MCedit, then export it in to the new map. I know it's a lot of blocks to do something like that, but I've deleted entire chunks in MCedit and my computer's crap.

I think it is more along the lines of, we want to get a player government and economy running first, without having to restart the map.  Then when roles are clearly defined and we know how to start a working economy, we can then rebuild Ermor with all the changes we have in mind.  I know that Port wants to build the city in a very different manner from what we have now, and a lot of people would like a fresh start.  This, surprisingly, includes me.

So, TL;DR - We want the city right now to get everything (government, economy) working the way we want, then we rebuilt the city to reflect our changed goals, desires, and needs.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 14-09-2011
FEEDBACK IS APPRECIATED
Nice  2 b updated truly... I know i have not been on for some time (due to school) and i can see that alot have been done while i havent been on the server.

As i read i can see that the rules of creating factions outside ermor BUT not to compete with ermor was ok if i understood that right. Thats why i ask if it is ok that i create a city outside ermor / a faction non competative.

Cheers ur underling GreenLeprechaun Artifex Rasmus rubrun
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 14-09-2011
FEEDBACK IS APPRECIATED
Nice  2 b updated truly... I know i have not been on for some time (due to school) and i can see that alot have been done while i havent been on the server.

As i read i can see that the rules of creating factions outside ermor BUT not to compete with ermor was ok if i understood that right. Thats why i ask if it is ok that i create a city outside ermor / a faction non competative.

Cheers ur underling GreenLeprechaun Artifex Rasmus rubrun

Welcome back, Green.
You did understand that correctly but at the current time we're banning other settlements as they almost automatically compete with Ermor. You can put your Guild Hall outside the city, or just in view of the city but you basically cannot make a town or something akin to one anywhere you please.\

Also, Arthy destroyed your Outpost.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 26-10-2011

Welcome back, Green.
You did understand that correctly but at the current time we're banning other settlements as they almost automatically compete with Ermor. You can put your Guild Hall outside the city, or just in view of the city but you basically cannot make a town or something akin to one anywhere you please.\

Also, Arthy destroyed your Outpost.

Is there any limits to the size of the guild hall?
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 26-10-2011

Welcome back, Green.
You did understand that correctly but at the current time we're banning other settlements as they almost automatically compete with Ermor. You can put your Guild Hall outside the city, or just in view of the city but you basically cannot make a town or something akin to one anywhere you please.\

Also, Arthy destroyed your Outpost.

Is there any limits to the size of the guild hall?

Within reason.
Title: Re: The Situation - A cover-all announcement for 1.8 and 1.9
Post by: RanmaChan on 26-10-2011
Quote from: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 26-10-2011

Welcome back, Green.
You did understand that correctly but at the current time we're banning other settlements as they almost automatically compete with Ermor. You can put your Guild Hall outside the city, or just in view of the city but you basically cannot make a town or something akin to one anywhere you please.\

Also, Arthy destroyed your Outpost.

Is there any limits to the size of the guild hall?

Within reason.

He can use one of the large buildings he made outside the walls in the village for his guild hall, they just need a bit of modification.