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Other Forums => Server Dumps => Scrapyard => Minecraft Dump => Topic started by: meldin on 05-06-2011

Title: safe zone fix
Post by: meldin on 05-06-2011
I was walking around the spawn for the first time in a while and realized that all the land near it was  a safe zone. I walked for ten minutes before I found wilderness. I asked why the safe zone was so big and someone said that an admin screwed up. Then emperor bobby and I started to come up with ideas on how to fix it. One of them was Uninstalling and reinstalling the factions mod, this  should be the fastest way to remove it. The only problem is that the factions would have to be remade and land would have to be reclaimed.
Title: Re: safe zone fix
Post by: emperor bobby on 05-06-2011
Uh.. I was the one who suggested uninstalling the plug in, meldin.
Title: Re: safe zone fix
Post by: meldin on 05-06-2011
Sorry man, ill fix that. I get names mixed up real badly.
Title: Re: safe zone fix
Post by: OldManRikdo on 05-06-2011
There are two commands in the factions mod for declaiming safezones.

"/f safedeclaimall" - declaims all safezones in the world

"/f unclaim" - lets you un-claim the safezones one chunk at a time.

Edit: turns out we have an outdated version of the mod... so "/f safedeclaimall" wont work, but unclaiming one chunk at a time should be fine, albeit time consuming.
Title: Re: safe zone fix
Post by: meldin on 06-06-2011
But would reinstalling it be faster and easier?
Title: Re: safe zone fix
Post by: Bfranx on 06-06-2011
faster? yes. easier? no. someone could easily come in and claim someone else's territory before they had a chance to reclaim it.
Title: Re: safe zone fix
Post by: emperor bobby on 06-06-2011
then they tell an admin, and an admin Fixes it.
Title: Re: safe zone fix
Post by: N3gativezero on 06-06-2011
Or Blackstar could just un-safezone everything that doesnt need to be safezoned?
Title: Re: safe zone fix
Post by: Bl★ck Star on 06-06-2011
Quote from: N3gativezero on 06-06-2011
Or Blackstar could just un-safezone everything that doesnt need to be safezoned?
Title: Re: safe zone fix
Post by: HitMan5523 on 07-06-2011
Sounds hip
Title: Re: safe zone fix
Post by: emperor bobby on 12-06-2011
So, Going to do that, Blackstar? Safezones Mean No Mobs, which means no resources from those mobs, aswell as people cant cut down trees, or Mine, Most of the server is a gaint Preserved wilderness, that can't be touched, this isnt a rainforest, cut it all down i say! :P
Title: Re: safe zone fix
Post by: Ralazo on 13-06-2011
I've been removing safezones for the last two weeks.
Title: Re: safe zone fix
Post by: emperor bobby on 13-06-2011
hm. i havent Noticed Any Less. And i still think itd be Infinitely easier to Just remove the plugin and reinstall it.
Title: Re: safe zone fix
Post by: meldin on 13-06-2011
agreed
Title: Re: safe zone fix
Post by: N3gativezero on 13-06-2011
Why was the entire map safezoned in the first place?
Title: Re: safe zone fix
Post by: Ravanger on 13-06-2011
I am curious of the bouandries I found as well, when you go acrost them you die. This some sort of limit for you or something put on script. For a second I thought it was something with safe zone but nevermind. I think we should either unsafe the whole map or make a specific area like a dark forest or whatever.
Title: Re: safe zone fix
Post by: Ralazo on 14-06-2011
The boundries are there because last map everyone was 1000000 blocks away from each other.
Title: Re: safe zone fix
Post by: Sir_Therim on 14-06-2011
Lol, but it doesnt help if everyone is in a 2000 by 2000 box, where everything is touching each other.
Title: Re: safe zone fix
Post by: Demonizer877 on 14-06-2011
There's plenty of space between factions and most still have to walk quite a bit to reach other factions. If it gets to crowded I'm pretty sure the boundary can be expanded. It also reduces lag and means RP is more common because you are in close enough contact with each other.