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Title: Husk2
Post by: Dormarth on 12-07-2011
Minecraft Account: Dormarth
Mage's Name: Dormarth (Given name unknown)
Field of Magic: Spellshaping, named "Void Magic" for its manner of behavior.

Spells/Powers:

Given time and lab space

-Creation of spell-capturing mediums, i.e. ring of spell storing that can capture one large effect (wall of flame, summoned elemental, released energy from a permanent enchantment, serious curse) or several smaller effects (missiles, fireballs, lightning bolts, minor curses and 'debuffs') that only he can use. May take days to prepare depending on the scale the spell it's designed to absorb, and can only absorb 'open' energies. With this, should any energy meet its corresponding item, it is absorbed upon activation in reasonable proximity (within 10 feet). Undead are immune until destroyed or incorporealized, the same as any magical item. The absorption item must be keyed relatively specifically, becoming moreso necessary as the power to be absorbed rises. In the case of large enchantments or spells cast by a circle of mages, he may need to make one specifically for that item or casting, for a specific period of use under a certain moon or other such restrictions that may or may not be plausible.
-In his usual stock (on him) is a rod vs fire, ice, force, electricity, enchantment (mind-affecting spells) and raw arcane energies. All of these are for use versus weak to moderate ("spell flinging") level spells and can, on average, absorb three such spells.
-Spells may be discharged from these items a few seconds to a few hours later, depending on the size of the spell (larger spells take longer to stabilize, while your average empowered fireball may take half a minute), or they may be stored. Even if a spell is discharged from one of these items, the item must be remade before another slot is available.
-Dormarth may disenchant items for their effects without destroying the actual shell if he has time and lab space, storing the magic in one of these mediums.

-By taking energy from a related magical effect and spending time working with it, Dormarth can enchant items. Such items are generally not for personal use, as they tend to be either volatile or large. Someone skilled in pyromancy (or spellshaping for that matter) might be able to keep a flaming sword made this way from burning the wielder, but your average fighter will be better off buying a standard '+1' model off the shelf. Likewise, a leopard statue that animates at night and hunts rats might seem like a nifty item to have, but it's too large for an adventurer to carry about. A set of a few fireballs might be consumed to make the sword, while the magic from a golem or several lesser undead might make the statue. Dormarth would rather use more energy than needed than try to short change this process, as using too little for a desired effect renders the magic and the resulting item useless and extremely dangerous. That sword, for instance, would likely just explode, and the statue if made from the essence of zombies might animate at night and hunt brains.

-Removal of magical power from a normally magical creature is possible should they be captive and surgery is possible on them. For some, this might be fatal, but if Dormarth has them in his hands this long, they're either volunteers or he's using this as an alternative to killing them. He's only done this once before in his history, on a natural spellcaster whose unbridled power threatened to consume him. Actual surgery isn't necessary, but without an organic system similar to a human's that is still used by the subject, it's impossible to safely cut off the flow of magic. Anything else is unpredictable, but dissimilar organic systems (such as those of extraplanar creatures with distinctly different metabolisms) may possibly be researched over months or years.

On the fly

-Spellshaping is one of Dormarth's key abilities. Against opponents' magics, he can scramble their efforts, effectively counterspelling through messing with their aim or concentration to the point that they lose effectiveness. Deflecting magic bolts, making fireballs soar wide or blow up ten feet from the caster; it's all relatively random. Sufficiently focused mages can abort their spells on detecting this interference, or try to power through.
-Spellshaping may also be used to augment a spell. While Dormarth can't add much energy to an effect, he can change its shape, focus, or general makeup. A fireball could then also release a massive cloud of choking smoke, or become a lance that instead of heating metal, could melt it in a smaller area.

-Dormarth is still capable of minor magics. 5 pound telekinesis, detecting magic in close range, small lights, phantasmal sounds, a visible or invisible personal magical mark, negligible (slap in the face level) elemental/force/arcane damage. He is able to be relatively subtle with these, usually requiring no more than a gesture unless he's attempting to use a degree of finesse.

-Magics that are in place permanently may be attempted to be 'worked around' or 'bent' to disable them temporarily, but this is a risky process that half the time results in a backlash.
Title: Re: Husk2
Post by: Akira on 13-07-2011
Minecraft Account: Akira72
Mage's Name: Morgan Vand
Field of Magic: White Magic

Spells/Powers:
Light Magic: Controlling the light, e.g. creating illusions. (Needs a light source like sun, torch, etc.)
Air Magic: Controlling the air, creating wind and making things float (Uses a lot of energy when not using it in moderation)
Title: Re: Husk2
Post by: ChiefOh on 15-07-2011
Minecraft Account: ChiefOh
Mage's Name: Ysmir Recoullia
Field of Magic: Blood/Soul Magic

Spells/Powers

Vinko's Gift: This is not a spell, but a weapon. Vinko's Gift was forged not from metal or stone, but from the sap of the Eventide Mother. The sap from this tree shines a brilliant golden yellow,but holds a nasty effect. Her sap reacts with the body as if bitten by a rattlesnake or cobra. The venom however does not affect the nervous system but creates the effect of said bite. The flesh around the wounds within minutes begins to blacken and rot.

Ancestral Transcendence: As Arch-Barons before him Ysmir tends to and sates the Eventide Mother. Though simply a tree the Mother feeds not from sunlight or water, but from the blood spilled by a sacrfice to her. Through sating her Ysmir gains the Knowledge and powers from Arch-Barons Past.

Heliziam Guise: The only other magical spell Ysmir holds is the ability to briefly become the consistency of Obsidian. Through the same means as Vinko's Will Ysmir, rather then blast the goo uses it on himself and for a brief 5 second period, he gecomes next to invulnerable.

Eventide blessing: Ysmir does not have blood coursing through his veins, but the same substance that runs through the Eventide Mother. This substance is caustic and toxic. Exposure to bare flesh if not attended to will rot the flesh from the bone. Although this is true of the substnace due to his tending of the Eventide mother his body remains intact. Although extended neglect of the tree will cause him to weaken and degrade over time.This trait also kills the heart of the vessel, taking on the traits of a zombie though keeping full mental function, eg Decapitation = Death
Title: Re: Husk2
Post by: Bl★ck Star on 15-07-2011
Minecraft Account: Cloud87
Mage's Name: Agrimar Xantos
Field of Magic: Void

Spells/Powers: Void magic: Controlling the power of the Void to call small void creatures, Shoot small Void needles, phaseshifting into the void, etc.
Title: Re: Husk2
Post by: HungryHam on 22-07-2011
Minecraft Account:HuliganFish
Mage's Name:Grothengorr
Field of Magic:Necromancery and Its variants

Spells\Powers-

Gift of the Nycromorph: Grothengorr can,nearly at will,Enhance one of his senses or a limb of his body [Hands,Legs,etc].  This Is done by pouring and controlling the matrix of the natrual Negative Energy that dwells In his body [And any other creature] to such an affect. This Is the same as giving Skeletons,who lack eyes and ears the abillity to hear and see,just to a greater affect upon the living. This,how ever holds some danger to the user,and besides some bestial and cadvar like apperance,would make the Caster give off the stench of the Undead.

VileEnd: VileEnd Is Grothengorrs enhanced Blade. It takes a form of a Rapier which gives off a cold atmospheare around It. When the wielder swings It,Screams of the fallen are heard. This Is more of an Illusion to trick the mind and body,and has no harmful affect but to frighten and cause his enemies to be off guard. Grothengorr can call VileEnd using a simple binding spell nearly at any given time.

Animation: Animating a single Corpse using Negaitve Energy as Its fuel. Animated creatures are loyal servants to their masters.

Re-Versed Animation: Like any Acolyte of Necromancery learns to Animate,they also learn how to destroy their creations. By sapping off the Negative energy from any animated or Undead figure,Grothengorr can destroy Undeads,or harm them In some way.

Soul Shatter: Grothengorrs Offensive spell. Soul Shatter takes the form of Three,wicked looking balls of pure Negative Energy. They cause Harm at touch,and sapp off the strenght of any Non Undead creature,Including Grothengorr.

Toungue of the Dead: Grothengorr can speak the toungue of Spirits or Physical Undeads. He can speak to those who fell to the grave,or those who walk. He can also question the said creatures,even If any sort of ressurection was made to the body.

Bone Shield: Grothengorr can,Nearly at will,creat a Shield to his aid. The shield Is roughly at the size of a Human abodmen,Yet Its far more lithe and dense compared to other shields of the same size. Its apperance can be of any thing,yet It will always give off the stench of rott and decay. With the shield at hand,He can deflect some form of spells [Say,FireBall] But canot cast any other spells. Only spell aviliable to use Is the conjuration of VileEnd.

Dispell: Grothengorr can,Nearly at will, Cancel another spell,either his or of another selected target. This Is not automatic,and only matches to one spell that was casted before the Dispelling occured.

Words of Ruin: By whispering a said command,Grothengorr can affect the mind and morale of enemies. The said words weaken and frighten enemies,and weak willed enemies would perssumingly turn and flee. Affected creatures will always hear Grothengorr words as high,pitchy shrieks.
Title: Re: Husk2
Post by: stone_king77 on 01-08-2011
Minecraft name: stone_King77
Field Of Magic: Arcane Magic
Mages name: Nevery xanal


The powers of Arcane Magic:


shoot waves of magic at enemy- magic blast
encase player in magic field-encase
uses magic vanes summoned from the tree of life to bind player.-bind
showers a wave of Arcane arrows at the opponent- arrow barrage
Heals yourself- self heals
Heals other players- restore player
Smites your enemy with a magical strike-smite
teleports you to a player- teleport (your name) to (player name)


Title: Re: Husk2
Post by: nhart96 on 01-08-2011
Minecraft Name: Nhart96
Field of Magic: Runic and Healing Magic
Mages Name: Nathan
Spell/Powers
RUNIC MAGIC
1. By Tattoing Certain Runes on his body Nathan Has gained the ability to do the following
Fire Small but powerful bolts of energy by tapping his wrists

Create a large shockwave by touching his upper arms

Heal Minor/Mild wounds by touching his fingertips together

Move at a faster rate by tapping his legs

Make his touch extremely painful by touching his palms

He Can sense others By activating runes near his eyes

He can create a shield by pressing his foreams together and completing a rune

He can highten his stength slightly by tapping his shoulders

2. He can also inscribe runes on certain surfaces to create traps or other such things. These things are capable of doing the following

Holding an enemy in place for a short time (This is activated by the enemy touching it)

Bind an enemy in place for a longer period of time (This requires Nathan himself to activate it)

Increase Nathan's powers slightly, This takes a long time to set up and is therefore only located in Nathan's home

Knock out an enemy. This causes a small amount of electricity to knock out the enemy

He is also capable of giving weapons minor enchantments (eg. Temporary fire, electricity etc...)

Healing Magic
1. Body Healing
Nathan is capable of...
Healing Major Wounds if he is well rested or near a source of energy
Heal Minor/Mild wounds At any time
2. Mind Healing
This spell is used rarely and allows Nathan to restore someones memory if they have lost it
Using a rare spell Nathan is capable of quickly emparting knowledge to another person.

Other
He also has a rare understanding of most elemental magics even though he is unable to use them
Title: Re: Husk2
Post by: Braydent30 on 01-08-2011
Minecraft Name: Braydent31
Field of Magic: Necromancer
Mages Name: Brayden
Spell/Powers

Shadow bolt- shoots a shadow bolt at the enemy and does damage.

Drain life- drains enemies life and regenerates own

Animate- animates a skeleton as a minion.

Shadow wall- makes a wall of fog to block enemies vision.

Armor of death- summons a shield that obsorbs 2 hearts of damage.

Eyes of undead- Allows the user to see through a undead enemy eyes.

Night eyes- Allows user to make night brighter

Soul Gather- gathers souls to protect user from damage.
Title: Re: Husk2
Post by: Mr_Squirrel on 01-08-2011
Minecraft name: mlachance
Field of Magic: Charms/Alchemey
Mages name: Charlie Tonas
Spells/Powers

Rocknick: Morphs earth from a solid to a cross between solid and liquid forming a sphere around caster blocking and absorbs any spell.

Striker: Forms clouds into a formation that fires lighting on target.

Changi: Roots and materials in ground sprout out of the ground and wraps around target holding target in its spot.

Plantis: Sun directing heats caster while he/she Forms a shield around him/her The suns power heals the caster through the shield.

Fogick: Gases form out of thin air and surronds target fogging vision and slowly causes damgage.
Title: Re: Husk2
Post by: Kcivrots on 02-08-2011
Minecraft name: Kcivrots
Mage's name: Kcivrots Frossengarde
Field of Magic: Holy, with a little bit of Shadow.
Spells/powers:


Holy Bolts: Kcivrots channels holy energy into his hands and sends it flying towards his enemies, sending bolts of holy energy at them.


Prayer of Fortitude: He prays to the light for Fortitude, reducing damage taken.


Holy Fire: He creates an orb of holy fire in his hands, casting it at his enemies, creating a pillar of holy fire around them for a few seconds. The fire does not leave embers, burns, or scorches.


Shadow Word: Pain: With regret, Kcivrots inflicts a curse taught to him by his father (who had dabbled in dark magic) on his foe, causing them to experience immense pain.


Absolution: Kcivrots body is infused with light, increasing the power of all of his holy spells and allowing him to claw at his enemies with claws of holy power.
Title: Re: Husk2
Post by: Alphin on 03-08-2011

Minecraft Account: Phil_Rodriguez
Mage's Name: Alphin Nermo
Field of Magic: (Ex. Fire, Water, Necromancy) Wind/Water

Spells/Powers:

[/size]
[/size]Vento - A large burst of air forms in a tornado shape in the mage's hands. Upon using the maneuver, it sends the tornado forward, creating clouds of dust and large gusts of wind.
[/size]
[/size]Hart - If the Magician is in water, the water will lightly part, creating sand under the Magician's feet, allowing them to stand. This requires much concentration however, and should only be used in EMERGENCY situations.
[/size]
[/size]Uto - The Magician harnesses a vast amount of water energy in his fingertips, allowing him to burst them out at an opponent multiple times.
[/size]
[/size]Calligo - Leviation. Requires meditation. The Magician mumbles the spell multiple times.
[/size]
[/size]Rur - This enables the wizard to attempt to befriend a then hostile creature. If successful, the creature may stop attacking or may continue. The spell is yet to be perfected by any known wizard.
[/size]
[/size]
[/size]
Title: Re: Husk2
Post by: Edvyn on 04-08-2011
Minecraft Account: Edvyn
Mage's Name: Edmond Sellafield
Field of Magic: A mix of conjuration (Summoning things), transmutation (Transforming of things) and enchantment (Imbuing objects with power), with less of a focus on illusory, elemental or destructive magic.

Spells/Powers:
Imbue item - Edmond can give an object or living thing magical effects, ranging from the obvious (Fiery swords, glowing helmets) to the situational (Rings of metabolism)

Master of Gates - Edmond can, with effort, close and open portals to other universes, spewing forth whatever beasties these dimensions hold. Once he opens a portal, however, it is only open for a very short time, just enough to let things from the other universe out without sucking anyone in.

Transmogrification - Edmond can turn himself, an object or another living thing into any other substance or creature that he knows and possesses. If he has sand, for example, he can turn stone into sand.

Animate object - Edmond can give life to otherwise inanimate objects, turning simple things like tables and chairs into travelling buddies.

Alchemy - Edmond is an adept alchemist and craftsman, able to create magical staves, swords and simple tools along with potives and poisons.

Fires of the Astral - Edmond can conjure raw eldritch energy, forming it into different basic shapes (Rays, blasts, conjured weapons, balls, waves of force, etc. )

Summon familiar - Edmond can conjure a number of different strange creatures to act as his wizard's familiar, a loyal servant to his arcane will. ( Demons, ghosts, eldritch horrors, elementals, that kind of thing )

Metamagic - Edmond can attempt to copy, learn, supplement or negate other magical effects that he witnesses, with much effort.

Atmospheric distortion - Edmond can alter the temperature of things or alter the weather in a relatively small area.

Sense magic - As a trained wizard, Edmond can detect magic in a given area.

Devil's tongue - Through the amplification of speech and willpower, Edmond can persuade, dominate, influence thoughts, create illusions or incite fear. This counts as a mind-affecting ability, and will not work on those with mental resistances, the unliving or mindless.  This power will also bind unbound supernatural beings to Edmond's service. (Ghosts, demons, wraiths, elementals, etc. )

Earthly Conjuration - Edmond can summon most common worldly substances, elements and beings, ranging from fire to dirt to chickens.

Replicate substance - Edmond can conjure a copy of any substance or being that he has access to ( eg. 50 grams of sand can become 100 grams, or one pig will become two pigs ). It is difficult for him to replicate beings with specific features, like individual humans.

Technological Insight - Edmond can understand the inner workings of different machines and even the anatomy of creatures with ease, able to build machines and perform surgery that would otherwise be impossible.

Chaos Warping - Edmond can alter the probability of events, making things go his way as if changing luck itself, or make things go horribly wrong. This often manifests itself as a kind of "unnatural luck", but rarely allows anything beyond changing simple things like coin tosses or dice rolls.

Dimensional Meditation - Edmond can send his mind and spirit to another dimension, learning things from the beings there. This spell often acts as a "sixth sense", allowing him to see or know things that he normally wouldn't.
Title: Re: Husk2
Post by: geccoy on 04-08-2011
Quote from: stone_king77 on 01-08-2011
Minecraft name: stone_King77
Field Of Magic: Arcane Magic
Mages name: Nevery xanal


The powers of Arcane Magic:


shoot waves of magic at enemy- magic blast
encase player in magic field-encase
uses magic vanes summoned from the tree of life to bind player.-bind
showers a wave of Arcane arrows at the opponent- arrow barrage
Heals yourself- self heals
Heals other players- restore player
Smites your enemy with a magical strike-smite
teleports you to a player- teleport (your name) to (player name)
Quote from: Beano on 01-08-2011Minecraft Account: _beano_
Mage's Name: Ocato
Field of Magic: Electrisity (mostly)

Spells:


Lightning bolt - as it says, shoots a bolt of lightning at the target
Electrify - gives the target and eletric shock, paralysing them for 5 seconds (can be shortened if too OP)
[font='dejavu sans mono', monaco, 'lucida console', 'courier new', monospace]Teleport - can teleport to certain areas[/font]
[font='dejavu sans mono', monaco, 'lucida console', 'courier new', monospace]Deamon Blade - (only useable in deamon form) summons a sword (diamond) from oblivion [/font]
[font='dejavu sans mono', monaco, 'lucida console', 'courier new', monospace]Re-animate - can bring people back to life, depending on how powerful they are[/font]
[font='dejavu sans mono', monaco, 'lucida console', 'courier new', monospace]Fly - can levetate/fly around [/font]
[font='dejavu sans mono', monaco, 'lucida console', 'courier new', monospace]Soul trap - can trap a soul in a soul crystal (sugar or diamond) to be used in many ways, probably reanimation.[/font]

PowersDark curse - if not taken the right precautions, will turn into a undead mage (able to use the rest of my spells)
Detect - has an uncanny ability to detect when people are in the area

Suspended.
PM me.
Title: Re: Husk2
Post by: Edvyn on 04-08-2011
Okay, I fixed up Ed's spells a bit under Chief's advice. They should be acceptable now.
Title: Re: Husk2
Post by: Mr_Squirrel on 09-08-2011
Minecraft Name: mlachance
Mages Name: Charlie Ambers
Field of Magic: Pyromancy 
Charlie can form differant sizes and temperature of fire. The largest ball of fire he can for would be as big a atleast a fut ball and temperatures are seen as the color the fire is. This is a chart from hottest to least.
Blue
Red
Orange
Yellow
  (Hotter means more damage)
But Charlie can not make a the largest ball of fire he can make with the highest temperature (that would be OP) so if he were to make a large ball of fire the hottest it could be would be orange.

Charlie can also be resistant to lava or fire since his father was a demon and was born in the hot world of hell. Even if Charlie is resistant to fire and lava does not mean he can get hurt, he can still get hurt and sometimes burned.

Chris has the power to go into demon mode which means his attacks get more powerful and deadly he can grow claws of fire and he can catch his weapon on fire also, this power only last for a few minutes

The last power Charlie has is his wound can slowly heal. Its still slow but it can heal a lot faster than a normal human that would take a week to heal. A deep gash would only take for him a hour or so.
Title: Re: Husk2
Post by: gamerlord97 on 09-08-2011
Minecraft Account: Gamerlord979797
Mage's Name: Rokkor Aretek
Field of Magic: Arcane (Ex. Fire, Water, Necromancy)

Spells/Powers: Cold Fire, para-telekinesis, Arcane Bolts, Arcane Barrier, Lightning based attacks (Looks like lightning, but is an arcane stream thing)
Title: Re: Husk2
Post by: Alltrusion on 10-08-2011
Quote from: Ragolution on 12-07-2011
Use this thread to register/list any magi you maintain/use and

EVERY skill they have.


If you try to use a spell that is not on this, your mage registration will be suspended.

All mages are free to apply on this thread and as soon as you post, you are able to use your mage.

Disclaimer; ALL ADMINS, MODERATORS AND SUPERVISORS RESERVE THE RIGHT TO SUSPEND YOUR "MAGE LICENSE" FOR ANY PERIOD OF TIME.

If you post in this thread and we do not think you meet the standard, your magic will be suspended until we think it does.

The format is as follows:


Minecraft Account:
Mage's Name:
Field of Magic: (Ex. Fire, Water, Necromancy)

Spells/Powers:


Note that your mage WILL NOT have any power that is not listed on this registry.

Do racial building abilities count as magic? a.k.a my tree fort
Title: Re: Husk2
Post by: Ragolution on 10-08-2011
Quote from: Alltrusion on 10-08-2011
Quote from: Ragolution on 12-07-2011
Use this thread to register/list any magi you maintain/use and

EVERY skill they have.


If you try to use a spell that is not on this, your mage registration will be suspended.

All mages are free to apply on this thread and as soon as you post, you are able to use your mage.

Disclaimer; ALL ADMINS, MODERATORS AND SUPERVISORS RESERVE THE RIGHT TO SUSPEND YOUR "MAGE LICENSE" FOR ANY PERIOD OF TIME.

If you post in this thread and we do not think you meet the standard, your magic will be suspended until we think it does.

The format is as follows:


Minecraft Account:
Mage's Name:
Field of Magic: (Ex. Fire, Water, Necromancy)

Spells/Powers:


Note that your mage WILL NOT have any power that is not listed on this registry.

Do racial building abilities count as magic? a.k.a my tree fort

IS it magic? I mean. Yes, then.
Title: Re: Husk2
Post by: Alltrusion on 11-08-2011
Minecraft Account: Alltrusion
Mage's Name: Pontirius Vinge
Field of Magic: Transmutation
Spells/Powers:
ShapeShift : Transforms into a Human on demand and will last until dispelled or has to much pain to keep form.
Title: Re: Husk2
Post by: Alltrusion on 11-08-2011
Quote from: Ragolution on 10-08-2011
Quote from: Alltrusion on 10-08-2011
Quote from: Ragolution on 12-07-2011
Use this thread to register/list any magi you maintain/use and

EVERY skill they have.


If you try to use a spell that is not on this, your mage registration will be suspended.

All mages are free to apply on this thread and as soon as you post, you are able to use your mage.

Disclaimer; ALL ADMINS, MODERATORS AND SUPERVISORS RESERVE THE RIGHT TO SUSPEND YOUR "MAGE LICENSE" FOR ANY PERIOD OF TIME.

If you post in this thread and we do not think you meet the standard, your magic will be suspended until we think it does.

The format is as follows:


Minecraft Account:
Mage's Name:
Field of Magic: (Ex. Fire, Water, Necromancy)

Spells/Powers:


Note that your mage WILL NOT have any power that is not listed on this registry.

Do racial building abilities count as magic? a.k.a my tree fort

IS it magic? I mean. Yes, then.

This is a special Application
Minecraft Account: Aceon Server
Mage's Name: Kondak Faction, Trees
Field of Magic: Natural

Spells/Powers:
(Passive) Mystical Bark : immune to Fire, Heat and other incinerate forces, Maybe Penetrated Lava and dark fires e.i. Green fire and black fire, must be continuous and non-stopping
Title: Re: Husk2
Post by: TheTrueArtyom on 12-08-2011
Minecraft Account:Arefu_roo
Mage's Name:Ellis Clayton Drake
Field of Magic: Fire

Spells/Powers:

Will-O'-Wisp - Able to summon a Wisp to light a path or just to keep company if he wishes to on command.

Fire Missile - Able to create up to 10 small flames no bigger than 1-1/2 to 2 in. and control them and send each off in any direction. Or a single flame that can only reach up to 5 in. in length and like the other flames he can creat, he can control the flame and do whatever he wants with it.

Fire ball - Simple,a ball of fire able to be created on either hand and can vary colors.

Title: Re: Husk2
Post by: Leticus on 14-08-2011
I'm not really a mage but i thought it would be best to post this anyway.


Minecraft Account: [/size]Leticus
Mage's Name: Agai Ranqui
Field of Magic: (Ex. Fire, Water, Necromancy) Alchemy maybe?
Spells/Powers: Can cry tears of poisonous sap through her magic eye.
Title: Re: Husk2
Post by: Ragolution on 14-08-2011
Quote from: Leticus on 14-08-2011
I'm not really a mage but i thought it would be best to post this anyway.


Minecraft Account: [/size]Leticus
Mage's Name: Agai Ranqui
Field of Magic: (Ex. Fire, Water, Necromancy) Alchemy maybe?
Spells/Powers: Can cry tears of poisonous sap through her magic eye.


I read this and HEAVILY got flashbacks about geccoy's fucking Omega Supermetabolic Aqua Regia\

TL;DR - Don't abuse your power.
Title: Re: Husk2
Post by: Soothsayer_Naes on 15-08-2011
Minecraft Account:Soothsayer_Naes
Mage's Name: Father Aeldom Sekrands
Field of Magic:  Light and Gravity magic

Spells/Powers:
Divine Intervention- Can cure any disease or sickness, but must be used rarely. Can also be used to inflict curses or diseases.
Holy light- Illuminates an area and kills all undead mobs.
Suspend- Negates gravity under a target for a short time causing them to trip or be suspended in the air.
Dimensional pull- Can dispel gravity for structures, placing them in the air.
Title: Re: Husk2
Post by: Kokkaku Kishu on 18-08-2011
Minecraft account: Sp3ktrum
"mage's" name: Kokkaku Kishu
Nature of Magic: Natural born Demonic and Elven powers


spells/powers: As far as elven goes extremely good archer but demonic powers include:


Immense Physical strength and speed (note: manifests as a berserker problem and will take w hile to master)
Healing factor: Heals REALLY quick due to demon blood
Demonizing factor: Any weapon touched becomes demonized and increases majorly in power and becomes darker in appearence (note: will take while to master)
Demon transformation: In enough state of rage or psychosis, true demon comes forth and manifests in physical form from body, all atributes increase 20 fold (note: next to impossible to control and will not be used constantly, but will require outside forces to shut off)

Title: Re: Husk2
Post by: Fauxnal on 23-08-2011
Minecraft Account:avolcano
Mage's Name: Notus Thronvale
Field of Magic: (Ex. Fire, Water, Necromancy)
wind
Spells/Powers:

[/size]Can use the wind to travel and take him away
[font='dejavu sans mono', monaco, 'lucida console', 'courier new', monospace][/size]Wailing gust screams sending a deadly wail pushing people back and deafening them [/font]
[font='dejavu sans mono', monaco, 'lucida console', 'courier new', monospace]
wind blade puts winds around his blade[/font]
[font='dejavu sans mono', monaco, 'lucida console', 'courier new', monospace]
wind vacuum trapping people in a wind vacuum holding them and place slowly stealing there breath [/font]

Title: Re: Husk2
Post by: cian259 on 24-08-2011
Minecraft Account:Cian259
Mage's Name:Cian Marsh
Field of Magic: (Ex. Fire, Water, Necromancy)Illusion
Spells/Powers:Illusion magic-Telekinesis, Invisibility, Creature summon, weapon summon, Blind, Levitation. 
Title: Re: Husk2
Post by: Feerman on 27-08-2011
Minecraft Account:Feerman2010
Mage's Name:Cerun Family
Field of Magic: Ancestral Power...?

Spells/Powers:
Ancestral Sword: Heals the wound quickly, but gets rid of the evil in the person or thing stabbed.
Ancestral Eyes: Senses things and eyes turn blue.
Ancestral Guidence: Can switch between Ancestor, and youngest member of the Cerun family to see what his ancestor knows. (e.g. Marcus I takes of Marcus III's body)
finally:
Ancestral Instinct: While under influence of "Ancestral Guidence", this can be used to have an advantage (slightly) in combat, and can heal wounds within a certain margin of acceptability.

Story: This power is usable by the whole family, if they know of it (Cerun Family)
Title: Re: Husk2
Post by: firenz0 on 01-09-2011
Minecraft Account:firenz0
Mage's Name:Xardian Fireweave
Field of Magic: Fire/Lava

Spells/Powers: Can cast fireballs that are blue (Strongest) red (2nd best) orange (3rd) and yellow (4th) but depending on the size, it can't be like a blue fireball thats as big as a volleyball it would be about the size of a small bowling ball and the biggest (volleyball) would be yellow maybe orange if Xardian was better trained with fire eventually one day he will be good enough for a blue fireball the size of a volleyball, can make a firewall out of blue, red, orange, yellow fire but the stronger it is the less time it will last, because it drains his power, to get back his power he must touch lava or fire, he can also touch lava and fire without being harmed, Xardian can turn into a lava/fire demon and all of his attacks get more damage and size to them so lets say Xardian used a blue fireball while enraged it would normally be the size of a small bowling ball but not it would be a bit bigger and the blue would do even more damage and he also becomes lite on fire when hes enraged, also he can shoot lava out of his hands (at a short distance)
Title: Re: Husk2
Post by: Ragolution on 05-09-2011
Quote from: Edvyn on 04-08-2011
Minecraft Account: Edvyn
Mage's Name: Edmond Sellafield
Field of Magic: A mix of conjuration (Summoning things), transmutation (Transforming of things) and enchantment (Imbuing objects with power), with less of a focus on illusory, elemental or destructive magic.

Spells/Powers:
Imbue item - Edmond can give an object or living thing magical effects, ranging from the obvious (Fiery swords, glowing helmets) to the situational (Rings of metabolism)

Master of Gates - Edmond can, with effort, close and open portals to other universes, spewing forth whatever beasties these dimensions hold. Once he opens a portal, however, it is only open for a very short time, just enough to let things from the other universe out without sucking anyone in.

Transmogrification - Edmond can turn himself, an object or another living thing into any other substance or creature that he knows and possesses. If he has sand, for example, he can turn stone into sand.

Animate object - Edmond can give life to otherwise inanimate objects, turning simple things like tables and chairs into travelling buddies.

Alchemy - Edmond is an adept alchemist and craftsman, able to create magical staves, swords and simple tools along with potives and poisons.

Fires of the Astral - Edmond can conjure raw eldritch energy, forming it into different basic shapes (Rays, blasts, conjured weapons, balls, waves of force, etc. )

Summon familiar - Edmond can conjure a number of different strange creatures to act as his wizard's familiar, a loyal servant to his arcane will. ( Demons, ghosts, eldritch horrors, elementals, that kind of thing )

Metamagic - Edmond can attempt to copy, learn, supplement or negate other magical effects that he witnesses, with much effort.

Atmospheric distortion - Edmond can alter the temperature of things or alter the weather in a relatively small area.

Sense magic - As a trained wizard, Edmond can detect magic in a given area.

Devil's tongue - Through the amplification of speech and willpower, Edmond can persuade, dominate, influence thoughts, create illusions or incite fear. This counts as a mind-affecting ability, and will not work on those with mental resistances, the unliving or mindless.  This power will also bind unbound supernatural beings to Edmond's service. (Ghosts, demons, wraiths, elementals, etc. )

Earthly Conjuration - Edmond can summon most common worldly substances, elements and beings, ranging from fire to dirt to chickens.

Replicate substance - Edmond can conjure a copy of any substance or being that he has access to ( eg. 50 grams of sand can become 100 grams, or one pig will become two pigs ). It is difficult for him to replicate beings with specific features, like individual humans.

Technological Insight - Edmond can understand the inner workings of different machines and even the anatomy of creatures with ease, able to build machines and perform surgery that would otherwise be impossible.

Chaos Warping - Edmond can alter the probability of events, making things go his way as if changing luck itself, or make things go horribly wrong. This often manifests itself as a kind of "unnatural luck", but rarely allows anything beyond changing simple things like coin tosses or dice rolls.

Dimensional Meditation - Edmond can send his mind and spirit to another dimension, learning things from the beings there. This spell often acts as a "sixth sense", allowing him to see or know things that he normally wouldn't.

Suspended for abuse.
Title: Re: Husk2
Post by: Edvyn on 06-09-2011
Which of the powers that I have listed is considered "abuse", specifically? The probability warping one? Some kind of indication as to what caused the suspension would help me rectify it.
Title: Re: Husk2
Post by: Ragolution on 06-09-2011
Quote from: Edvyn on 06-09-2011
Which of the powers that I have listed is considered "abuse", specifically? The probability warping one? Some kind of indication as to what caused the suspension would help me rectify it.

You summoned a demon.
Inside the city.
Yeah. No.
Title: Re: Husk2
Post by: Ragolution on 09-09-2011
Quote from: Ragolution on 06-09-2011
Quote from: Edvyn on 06-09-2011
Which of the powers that I have listed is considered "abuse", specifically? The probability warping one? Some kind of indication as to what caused the suspension would help me rectify it.

You summoned a demon.
Inside the city.
Yeah. No.

Suspension expired.
Title: Re: Husk2
Post by: fordwell on 10-09-2011
Minecraft Account: fordwell
Mage's Name: Vicarius Sacredos Loth Zileth
Field of Magic: Light and Death

Spells/Powers:
Holy light: Can illuminate dark areas, killing off all undead.
Bliss of the Gods: Subdues another person's mind, preventing them from aggressive action for a period of time.
Dante's Heritage: Can, with concentration and sacrifice, send himself and one other person to the land of the dead.
Black Consecration: Can create and bless holy sights in the name of the god of death.
Title: Re: Husk2
Post by: Totsalot on 11-09-2011
Minecraft Account: Totsalot
Characters Name: Tei Enfield
Field of magic: Healing and nature?
Spells:


Wrap- Wraps opponent in vines, rendering them unable to move unless cut or poisoned.


Choke- Chokes the opponent with more vines (hooray :D ) only able to be broken by being poisoned or cut.


Heal- Obviously, heals minor wounds.


Repair- Heals any status conditions such as poison or paralysis.


Holy Light- Lights any dark, scaring away any evil creature.


Excorcise- Instantly removes any evil from a creature. This, however, does not work on creatures that were originally evil and never had any good in them. ~AKA Evil IC characters~
Title: Re: Husk2
Post by: RanmaChan on 12-09-2011
Quote from: Totsalot on 11-09-2011
Minecraft Account: Totsalot
Characters Name: Tei Enfield
Field of magic: Healing and nature?
Spells:


Wrap- Wraps opponent in vines, rendering them unable to move unless cut or poisoned.


Choke- Chokes the opponent with more vines (hooray :D) only able to be broken by being poisoned or cut.


Holy Clover- Special technique- Grants the user with the power of the holy two leaf clover. Making him able to either render the opponent unconcious, or instantly repair any damage dealt to the person it is used on.


Heal- Obviously, heals minor wounds.


Repair- Heals any status conditions such as poison or paralysis.


Holy Light- Lights any dark, scaring away any evil creature.


Excorcise- Instantly removes any evil from a creature.

Your holy clover ability, rendering a foe instantly unconscious, or an ally instantly, completely, revived, sounds a bit powergamey to me.  The exorcism ability, when used on thinking/intelligent creature, it only damages them, or some other effect, right?  Because to use an ability that would completely change a persons character like that is, in my opinion, too much.
Title: Re: Husk2
Post by: Totsalot on 12-09-2011
Quote from: RanmaChan on 12-09-2011
Quote from: Totsalot on 11-09-2011
Minecraft Account: Totsalot
Characters Name: Tei Enfield
Field of magic: Healing and nature?
Spells:


Wrap- Wraps opponent in vines, rendering them unable to move unless cut or poisoned.


Choke- Chokes the opponent with more vines (hooray :D ) only able to be broken by being poisoned or cut.


Holy Clover- Special technique- Grants the user with the power of the holy two leaf clover. Making him able to either render the opponent unconcious, or instantly repair any damage dealt to the person it is used on.


Heal- Obviously, heals minor wounds.


Repair- Heals any status conditions such as poison or paralysis.


Holy Light- Lights any dark, scaring away any evil creature.


Excorcise- Instantly removes any evil from a creature.

Your holy clover ability, rendering a foe instantly unconscious, or an ally instantly, completely, revived, sounds a bit powergamey to me.  The exorcism ability, when used on thinking/intelligent creature, it only damages them, or some other effect, right?  Because to use an ability that would completely change a persons character like that is, in my opinion, too much.


I guess youre right about the whole power hungry thing, so i guess you can cross that off. But the Exorcism, i dont mean to use it on characters that were originally evil, like some demon character. But i mean to use that on a character that may be infected by evil, or maybe put in a trance? i guess i should have explained that a little better.
Title: Re: Husk2
Post by: RanmaChan on 12-09-2011
Quote from: Totsalot on 12-09-2011
Quote from: RanmaChan on 12-09-2011
Quote from: Totsalot on 11-09-2011
Minecraft Account: Totsalot
Characters Name: Tei Enfield
Field of magic: Healing and nature?
Spells:


Wrap- Wraps opponent in vines, rendering them unable to move unless cut or poisoned.


Choke- Chokes the opponent with more vines (hooray :D ) only able to be broken by being poisoned or cut.


Holy Clover- Special technique- Grants the user with the power of the holy two leaf clover. Making him able to either render the opponent unconcious, or instantly repair any damage dealt to the person it is used on.


Heal- Obviously, heals minor wounds.


Repair- Heals any status conditions such as poison or paralysis.


Holy Light- Lights any dark, scaring away any evil creature.


Excorcise- Instantly removes any evil from a creature.

Your holy clover ability, rendering a foe instantly unconscious, or an ally instantly, completely, revived, sounds a bit powergamey to me.  The exorcism ability, when used on thinking/intelligent creature, it only damages them, or some other effect, right?  Because to use an ability that would completely change a persons character like that is, in my opinion, too much.


I guess youre right about the whole power hungry thing, so i guess you can cross that off. But the Exorcism, i dont mean to use it on characters that were originally evil, like some demon character. But i mean to use that on a character that may be infected by evil, or maybe put in a trance? i guess i should have explained that a little better.

K, its all good now.
Title: Re: Husk2
Post by: HungryHam on 15-09-2011
Minecraft account: HuliganFish
CharacterName: Xan'fared
Field of Magic: Pyromancery,simple spells

Spells:

Fire Breathre- Simpley put,the abillity to Breathe Fire from one's mouth. The fire does not harm the caster In any way,and It Is mostly best for Intimidation,as the Fire Isn't long lived enough to be a projectile,nor Is It powerful enough to melt any metal or cause too serious of damage.

Call weapon\Shield: Simple spell to call forth one's Weapon and shield. It can be a short verbal command,Snap of finger,Or any sort of verbal\physical calling.

Fire resistance: The caster proves quite enduring to flames and fire,and they do not harm him nor his belonging. This how ever,does not extand over too much time,and can only prove helpful for short periods of time.

Fire-Shaping: This slightly advanced spell gives one the abillity to shape Flame. Nothing physical can come of the flame [Say,Fire-Blade made of pure flame and Is permenant object. ].

Core's Heat: The caster Is always hotter to the touch than normal folk. He can pass the heat to his weaponry\Equipment,therefor causing slightly more damage due to the heat. Things like Ice or wooden things may suffer from this,but not set on flame. Ice will melt.

Wrath of the Shapers: Xan can channel his anger to enhance his Pyromancery school. He becomes nearly Immune to any flame,and can creat small waves of flame to Burn and destroy Objects\Foes. His Core's Heat abillity now becomes stronger,and while not affecting him or his equipment,things like Wood may set on flame or be serious damaged. Metal Is not affected.

Flame's caress- Xan can,nearly at will,protect himself from an Incoming spell by making a thin barrier of Flame at said direction. This does not take any physical action,nor Verbal.

Title: Re: Husk2
Post by: TheTrueArtyom on 07-10-2011
Minecraft Account: Arefu_roo
Mage's Name:Hadrian Lucas Drake
Field of Magic: Mixed:Fire

Spells/Powers:

Will-O'-Wisp - Able to summon a Wisp to light a path or just to keep company if he wishes to on command.

Fire Missile - Able to create up to 10 small flames no bigger than 1-1/2 to 2 in. and control them and send each off in any direction. Or a single flame that can only reach up to 5 in. in length and like the other flames he can creat, he can control the flame and do whatever he wants with it.

Fire ball - Simple,a ball of fire able to be created on either hand and can vary colors.



P.S
Same as old character, but felt like giving these spells to my new character instead of making entirely new ones up.
Title: Re: Husk2
Post by: RanmaChan on 11-10-2011
Quote from: TheTrueArtyom on 07-10-2011
Minecraft Account: Arefu_roo
Mage's Name:Hadrian Lucas Drake
Field of Magic: Mixed:Fire

Spells/Powers:

Will-O'-Wisp - Able to summon a Wisp to light a path or just to keep company if he wishes to on command.

Fire Missile - Able to create up to 10 small flames no bigger than 1-1/2 to 2 in. and control them and send each off in any direction. Or a single flame that can only reach up to 5 in. in length and like the other flames he can creat, he can control the flame and do whatever he wants with it.

Fire ball - Simple,a ball of fire able to be created on either hand and can vary colors.



P.S
Same as old character, but felt like giving these spells to my new character instead of making entirely new ones up.

So long as he was trained by his father.
Title: Re: Husk2
Post by: Lt.Azrael on 13-10-2011
Minecraft Account: Lt_Azrael
Mage's Name: Trav Ironbow
Field of Magic: (Ex. Fire, Water, Necromancy) Control of shadow.

Spells/Powers:

[/size]Night sight. (I see much clearer, similar to night vision goggles, but without the head gear)
[/size]Stealth (I can hide in the shadows better, possibly darkening them, either to get a better vantage, hide from pursuers, or just scare a random passerby)
[/size]
[/size]P.S. I know I am a miner, but I thought I needed these skills for a certain job I am undertaking. Please Pm me if you need to know, I was told by my boss that I needed these skills, so since they are  magic, i did so.
Title: Re: Husk2
Post by: OldManRikdo on 14-10-2011
Minecraft Account: fezzthemonk
Mage's Name: Helena Thorn
Field of Magic: Enchantment

Spells/Powers:  Uses charms to enhance the food she prepares. These effects activate when the enchanted food or drink is swallowed but begin to ware off within a few minutes... However, lingering effects may last for a few (1-3) hours.

The effects are as follows:
-Cookies: Gives the eater an optimistic mindset... that everything will turn out okay
-Meat: Makes the eater feel like they;re brimming with strength, and that they can do anything
-Bread: Enhances the eaters sense of taste... they will be able to experience each and every subtle flavor anything they put in their mouths
-Cake: Fills the eater with overwhelming happiness, giddiness, and euphoria
-Stew: Warms and strengthens the body (not physical strength, but helps you fight of an infection or disease)
-Fish: Makes the eater feel lighter and faster than they were before
-Milk: Sedative milk, makes drinker drowsy,  dulls reflexes and thought processes
-Tea: Calming tea relaxes the drinker into a zen like peacefulness
-Ale: Temporary amnesia, for those who drink to forget
(might add more at a latter date as her skills improve)

While none of these enchanted foods or drinks are intentionlly addictive, some people may grow to like the feelings the food give them so much, they simply can't go back to regular meals... (think alcoholics or potheads)

Title: Re: Husk2
Post by: RanmaChan on 14-10-2011
Quote from: Lt.Azrael on 13-10-2011
Minecraft Account: Lt_Azrael
Mage's Name: Trav Ironbow
Field of Magic: (Ex. Fire, Water, Necromancy) Control of shadow.

Spells/Powers:

Night sight. (I see much clearer, similar to night vision goggles, but without the head gear)
Stealth (I can hide in the shadows better, possibly darkening them, either to get a better vantage, hide from pursuers, or just scare a random passerby)

P.S. I know I am a miner, but I thought I needed these skills for a certain job I am undertaking. Please Pm me if you need to know, I was told by my boss that I needed these skills, so since they are  magic, i did so.

PM me about why as a miner you need these skills.
Title: Re: Husk2
Post by: GreenLeprechaun on 26-10-2011
Minecraft Account: GreenLeprechaun
Mage's Name: Master Lucifer
Field of Magic: Air/levitation

Spells/Powers: The main use of the magic is to have his guild levitateting in a hole and other objects inside the guild walls.

Title: Re: Husk2
Post by: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Minecraft Account: GreenLeprechaun
Mage's Name: Master Lucifer
Field of Magic: Air/levitation

Spells/Powers: The main use of the magic is to have his guild levitateting in a hole and other objects inside the guild walls.



Bluh levitation. Just have an airship.
Title: Re: Husk2
Post by: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Minecraft Account: GreenLeprechaun
Mage's Name: Master Lucifer
Field of Magic: Air/levitation

Spells/Powers: The main use of the magic is to have his guild levitateting in a hole and other objects inside the guild walls.



Bluh levitation. Just have an airship.

Too many ppl got airships rather want 2 havea floating castle / guild ^^
Title: Re: Husk2
Post by: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Minecraft Account: GreenLeprechaun
Mage's Name: Master Lucifer
Field of Magic: Air/levitation

Spells/Powers: The main use of the magic is to have his guild levitateting in a hole and other objects inside the guild walls.




Bluh levitation. Just have an airship.

Too many ppl got airships rather want 2 havea floating castle / guild ^^


List of People with an Airship:

The Emperor
Jagger
Blackstar (Probably gunna be destroyed)
Alltruision

That's everyone.
Title: Re: Husk2
Post by: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 26-10-2011
List of People with an Airship:

The Emperor
Jagger
Blackstar (Probably gunna be destroyed)
Alltruision

That's everyone.

still too many imo... rather want 2 build something new than copy others idea.

But back to the question ^^ can i have the approval to do this?
Title: Re: Husk2
Post by: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 26-10-2011
List of People with an Airship:

The Emperor
Jagger
Blackstar (Probably gunna be destroyed)
Alltruision

That's everyone.

still too many imo... rather want 2 build something new than copy others idea.

But back to the question ^^ can i have the approval to do this?

I hate mages.
Title: Re: Husk2
Post by: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 26-10-2011
List of People with an Airship:

The Emperor
Jagger
Blackstar (Probably gunna be destroyed)
Alltruision

That's everyone.

still too many imo... rather want 2 build something new than copy others idea.

But back to the question ^^ can i have the approval to do this?

I hate mages.
call me a wizard then? :D
Title: Re: Husk2
Post by: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 26-10-2011
List of People with an Airship:

The Emperor
Jagger
Blackstar (Probably gunna be destroyed)
Alltruision

That's everyone.

still too many imo... rather want 2 build something new than copy others idea.

But back to the question ^^ can i have the approval to do this?

I hate mages.
call me a wizard then? :D

Correction: I hate magic.
Title: Re: Husk2
Post by: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Minecraft Account: GreenLeprechaun
Mage's Name: Master Lucifer
Field of Magic: Air/levitation

Spells/Powers: The main use of the magic is to have his guild levitateting in a hole and other objects inside the guild walls.



Approved at a time where you have X>=3 Mages who know Air magicks enough that I am willing to allow this.
Title: Re: Husk2
Post by: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Minecraft Account: GreenLeprechaun
Mage's Name: Master Lucifer
Field of Magic: Air/levitation

Spells/Powers: The main use of the magic is to have his guild levitateting in a hole and other objects inside the guild walls.



Approved at a time where you have X>=3 Mages who know Air magicks enough that I am willing to allow this.
Cheers... color]
Title: Re: Husk2
Post by: GreenLeprechaun on 26-10-2011
But a question: could it b possible to have a magic rune / stone that can hold it up (built into the construction? or i need to have at least 2 other ppl (or was it including me + 3 other?) to enter the guild and have them to create a app for air magic here? :)

Just need to be clear so i dont missunderstand it ^^
Title: Re: Husk2
Post by: Lord_Blair on 26-10-2011
Minecraft Account: Lord_Blair
Mage's Name: Blair Knave
Field of Magic: Speed/Mobility

Spells/Powers: Ability to move faster and jump higher than others, works well in combat for dodging and being elusive. Slightly increases rate at which he can attack, but no more than that.
Title: Re: Husk2
Post by: Ragolution on 26-10-2011
Quote from: Lord_Blair on 26-10-2011
Minecraft Account: Lord_Blair
Mage's Name: Blair Knave
Field of Magic: Speed/Mobility

Spells/Powers: Being an asshole


Denied.
Title: Re: Husk2
Post by: RanmaChan on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Quote from: Ragolution on 26-10-2011
Quote from: GreenLeprechaun on 26-10-2011
Minecraft Account: GreenLeprechaun
Mage's Name: Master Lucifer
Field of Magic: Air/levitation

Spells/Powers: The main use of the magic is to have his guild levitateting in a hole and other objects inside the guild walls.



Bluh levitation. Just have an airship.

Too many ppl got airships rather want 2 havea floating castle / guild ^^

No floating castle/guild.
Title: Re: Husk2
Post by: Lord_Blair on 27-10-2011
Quote from: Ragolution on 26-10-2011
Quote from: Lord_Blair on 26-10-2011
Minecraft Account: Lord_Blair
Mage's Name: Blair Knave
Field of Magic: Speed/Mobility

Spells/Powers: Being an asshole


Denied.
OH YOU RAGOLUTION *Hahahahaha*[/size][/color]
Title: Re: Husk2
Post by: Fauxnal on 30-10-2011
Minecraft Account: AVolcano
Mage's Name: Notus Thornvale
Field of Magic: Air
Spells/Powers:

Obscuring Mist: Subject summons a heavy fog.
Gaseous Form: Subject becomes insubstantial (takes concentration, at max becomes 75% incorporeal.  If too much damage is taken in this form the subject cannot transform back).
Air Walk: Subject treads on air as if solid (over water/lava only).
Control Winds: Subject can change wind direction and speed.
Control Weather: Subject can change weather in his local area.
Title: Re: Husk2
Post by: CPftw on 31-10-2011
Minecraft account: CPftw
Character name: Tsubodai Bahadur
Field of Magic: Nature
Powers: telescopic vision, can call animals to myself, extremely sensitive hearing and smell, can send my mind into the bodies of birds at a great expense of energy and risk of never getting back.
Title: Re: Husk2
Post by: Beano on 01-11-2011
Minecraft Account: _beano_

Mage's Name: Ocato Heyward

Field of Magic: (Ex. Fire, Water, Necromancy) Destruction (fire and Electricity)Spells/Powers:

Electricity -  Some of the lightning spell can only be used while it's raining/storming

Lightning bolt - Self explanatory Can only be used in 'bad weather'

Lightning shield - Creates a shield of energy that spouts from his forearm, and used as a shield to fend of magical attacks

Lightning missile - Generally the same as 'lightning bolt' except its a missile shape rather than a ball

Lightning cone - Creates a cone of electricity that extends from his hand Can only be used in 'bad weather'

Fire -

Wall of fire - Raises up a (4wide by 5hight BLOCKS) of fire and used in the same way as the lightning shield

Scorching ray - A column of fire shoots out from his hand, burning any living thing it hits (not always killing them)

Fire swarm - Small rocks (about the size of a fist) shoot out from his sleeve

Fire ball - Self explanatory

Control flames - Due to his years spent in the neather, when ever he walks past a fire source, it seems to be attracted to him
He can change the size of flames as well

Ash rain - Ash appears from nowhere, and slowly begins to form a tornado around him, once it intensifies, the whole area is shrouded in ash


EDITED :D    (the fire wall was kind of a push, but I didn't want it to be the same, just a different form, as the lightning shield, if it's still a problem, just put it down as a fire version of the lightning shield)
Title: Re: Husk2
Post by: Ragolution on 01-11-2011
Quote from: Beano on 01-11-2011
Minecraft Account: _beano_

Mage's Name: Ocato Heyward

Field of Magic: (Ex. Fire, Water, Necromancy) Destruction (fire and Electricity)Spells/Powers:
Electricity -
Lightning bolt - Self explanatory

Lightning wall - Creates a immobile wall of energy

Lightning missile - Generally the same as 'lightning bolt' except its a missile shape rather than a ball

Lightning cone - Creates a cone of electricity that extends from his hand

Fire -

Wall of fire - Same as 'lightning wall' just its fire

Scorching ray - A column of fire shoots down from the sky, burning any living thing around (not always killing them)

Fire swarm - Small rocks (about the size of a fist) shoot out from his sleeve

Fire ball - Self explanatory

Control flames - Due to his years spent in the neather, when ever he walks past a fire source, it seems to be attracted to him
He can change the size of flames as well

Ash rain - Ash appears from nowhere, and slowly begins to form a tornado around him, once it intensifies, the whole area is shrouded in ash

I'm totally open for you saying to get rid of/change anything that is OP or something  :)


Too powerful. Suspended until me and Arthy come to an agreement.
Title: Re: Husk2
Post by: RanmaChan on 01-11-2011
Quote from: Beano on 01-11-2011
Minecraft Account: _beano_

Mage's Name: Ocato Heyward

Field of Magic: Destruction (fire and Electricity)

Spells/Powers:

Electricity -


Lightning bolt - Self explanatory
Lightning wall - Creates a immobile wall of energy
Lightning missile - Generally the same as 'lightning bolt' except its a missile shape rather than a ball
Lightning cone - Creates a cone of electricity that extends from his hand

Fire -

Wall of fire - Same as 'lightning wall' just its fire
Scorching ray - A column of fire shoots down from the sky, burning any living thing around (not always killing them)
Fire swarm - Small rocks (about the size of a fist) shoot out from his sleeve
Fire ball - Self explanatory
Control flames - Due to his years spent in the neather, when ever he walks past a fire source, it seems to be attracted to him
He can change the size of flames as well.
Ash rain - Ash appears from nowhere, and slowly begins to form a tornado around him, once it intensifies, the whole area is shrouded in ash

I'm totally open for you saying to get rid of/change anything that is OP or something  :)

The only things don't really like are the Lightning and Flame walls, that you might use them to stop projectiles fired at you/make a shield around yourself so you cannot be hit at all.  Write something in about them that would make them less powergamey.

Also, how about, you can only use Lightning Bolt when it is raining/there is a storm outside, so your lightning missile is what you then use as a default?

Then the only other thing I don't like is scorching ray.  Could you make it like the lightning cone, where instead of coming from the sky, it extends from you in a cone?  Everything else seems alright after that.
Title: Re: Husk2
Post by: Beano on 01-11-2011
Done, it didn't bump the thread and I didn't want to repost but yeah Edited :D
Title: Re: Husk2
Post by: RanmaChan on 01-11-2011
Quote from: Beano on 01-11-2011
Done, it didn't bump the thread and I didn't want to repost but yeah Edited :D

Looks excellent, unless Port disagrees, I think you are good to go!  :)
Title: Re: Husk2
Post by: Fauxnal on 01-11-2011
bump
Title: Re: Husk2
Post by: Ragolution on 01-11-2011
Quote from: Fauxnal on 01-11-2011
bump

why?
Title: Re: Husk2
Post by: Fauxnal on 01-11-2011
because quin told me to fix my app and i did
Title: Re: Husk2
Post by: Ragolution on 01-11-2011
Quote from: Fauxnal on 01-11-2011
because quin told me to fix my app and i did

I had fixed it for you, but okay.
Title: Re: Husk2
Post by: Fauxnal on 01-11-2011
o i just saw thank you port  ;D
Title: Re: Husk2
Post by: TheTrueArtyom on 02-11-2011
Minecraft Account: Arefu_roo
Mage's Name: Mordecai Perseus Clarke
Field of Magic: Pyromancy

Spells/Powers:

Will-O'-Wisp - Able to summon a Wisp to light a path or just to keep company if he wishes to on command.

Fire Missile - Able to create up to 10 small flames no bigger than 1-1/2 to 2 in. and control them and send each off in any direction. Or a single flame that can only reach up to 5 in. in length and like the other flames he can creat, he can control the flame and do whatever he wants with it.

Fire ball - Simple,a ball of fire able to be created on either hand and can vary colors.

Healing Flame - Small flame that ranges from light blue to deep purple and has the ability to heal wounds at the cost of the users personal health. Over-use WILL result in death if not used with caution.

Magma Ball - Ball of magma made from either a source of lava for no loss of energy or from nothing at the cost of great fatigue. Dangerous if over-used which will result in death if not used with caution. Ball ranges from the maximum size of 2 fists to small pebbles.

Flame Stream - Stream of flames conjured from thin air or a source of flame to make a stream of flame. Can be used as long as the user has enough energy to continue the stream of flame.

Note: I sensed that some of the new Pyro spells seemed a bit over powered so I thought of a way to limit the use of them.






Title: Re: Husk2
Post by: RanmaChan on 02-11-2011
Quote from: TheTrueArtyom on 02-11-2011
Minecraft Account: Arefu_roo
Mage's Name: Mordecai Perseus Clarke
Field of Magic: Pyromancy

Spells/Powers:

Will-O'-Wisp - Able to summon a Wisp to light a path or just to keep company if he wishes to on command.

Fire Missile - Able to create up to 10 small flames no bigger than 1-1/2 to 2 in. and control them and send each off in any direction. Or a single flame that can only reach up to 5 in. in length and like the other flames he can creat, he can control the flame and do whatever he wants with it.

Fire ball - Simple,a ball of fire able to be created on either hand and can vary colors.

Healing Flame - Small flame that ranges from light blue to deep purple and has the ability to heal wounds at the cost of the users personal health. Over-use WILL result in death if not used with caution.

Magma Ball - Ball of magma made from either a source of lava for no loss of energy or from nothing at the cost of great fatigue. Dangerous if over-used which will result in death if not used with caution. Ball ranges from the maximum size of 2 fists to small pebbles.

Flame Stream - Stream of flames conjured from thin air or a source of flame to make a stream of flame. Can be used as long as the user has enough energy to continue the stream of flame.

Note: I sensed that some of the new Pyro spells seemed a bit over powered so I thought of a way to limit the use of them.

Here are the changes I would suggest.  The Will'O'Wisp one is fine.  Removed healing flame.

Fire Missile - Able to create up to ten small flames no bigger than 1-1/2 to 2 in. depending on how many fingers of each hand he uses, and controls them in that he can send each off in any direction (other than directly backwards). Or a single flame (using both hands) that can only reach up to 5 in. in length and fly in the direction he chooses.

Fire ball - A simple (small) ball of fire able to be created in the palm of either hand, which can vary in color, and can be both thrown and used in a melee.

Magma Ball - Ball of magma made from either a source of lava for a small loss of energy or from nothing at the cost of great fatigue. Dangerous if over-used, and can result in death if not used with caution (from both fatigue from magic use and if the magma becomes uncontrolled [due to fatigue or interruption of the casting] and spills over the caster).  Ball ranges from the size of a small pebble to the maximum size of a fist.

Flame Stream - A steady stream of flames conjured from a source of flame (blowing on a candle/torch, no energy loss) or from thin air (causing energy loss, and the stream can only last as long as the user has energy).
Title: Re: Husk2
Post by: Mr_Squirrel on 04-11-2011
I'm really starting to think that everyone is now a pyromancer
Title: Re: Husk2
Post by: RanmaChan on 04-11-2011
Quote from: Mr_Squirrel on 04-11-2011
I'm really starting to think that everyone is now a pyromancer

Burning things = fun, who can deny it?  Lol
Title: Re: Husk2
Post by: TheTrueArtyom on 07-11-2011
MC Account: Arefu_Roo
Mage's Name: Vanderblit Kairo Clarke
Field of Magic: Pyromancy(as always)


Will-O'-Wisp - Able to summon a Wisp to light a path or just to keep company if he wishes to on command.

Fire Missile - Able to create up to ten small flames no bigger than 1-1/2 to 2 in. depending on how many fingers of each hand he uses, and controls them in that he can send each off in any direction (other than directly backwards). Or a single flame (using both hands) that can only reach up to 5 in. in length and fly in the direction he chooses.

Fire ball - A simple (small) ball of fire able to be created in the palm of either hand, which can vary in color, and can be both thrown and used in a melee.

Magma Ball - Ball of magma made from either a source of lava for a small loss of energy or from nothing at the cost of great fatigue. Dangerous if over-used, and can result in death if not used with caution (from both fatigue from magic use and if the magma becomes uncontrolled [due to fatigue or interruption of the casting] and spills over the caster).  Ball ranges from the size of a small pebble to the maximum size of a fist.

Flame Stream - A steady stream of flames conjured from a source of flame (blowing on a candle/torch, no energy loss) or from thin air (causing energy loss, and the stream can only last as long as the user has energy).

Note: Just using the edited version of the other magi app thingy, don't like making up new spells and such.
Title: Re: Husk2
Post by: geccoy on 18-11-2011
MC Account ; geccoy
IC Name ; Suo Alia
Field of Magic ; Distortion ( of Time )


Speed Up ; Suo can speed up time in a certain area, on a certain person, or on a certain object. The speed of which time is sped up is determined by her. Those affected do not realize they are sped up unless looking outside of the area affected. Drawbacks of speeding up time are aging backwards*, exhaustion, and having to slice a certain amount of skin off and eat it.


Slow Down ; Suo can slow down time in a certain area, on a certain person, or on a certain objext. The speed of which time is slowed down is determined by her. Those affected do not realize they are sped up unless looking out of the area affected. Drawbacks of slowing down time are not aging at all**, exhaustion, and having to slice a certain amount of skin off and eat it.


* - The amount of time aged backward is all dependent on how long time is sped up. Every minute sped up is five days of aging backward.


** - The amount of time not aged at all is all dependent on how long time is slowed down. Every minute slowed down is ten days of not aging.
Title: Re: Husk2
Post by: Beano on 18-11-2011
As long as it's one person at a time...


Approved +