Ermorian Military (?)

Started by Feerman, 17-09-2011

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Feerman

Quote from: Feerman on 06-06-2011
READ: FOR THE MOMENT, WE ARE GONE. DO NOT READ AHEAD, AT THIS MOMENT WE ARE DEAD!!


Hello. This, my Faction is a merc/war faction. We have a fort and are currently accepting applications.

Features:
Cots and shelter
Forge and Crafting
Lookout Tower
Good View
Trade
Pre - Made Armor and Weapons


Location: undisclosed
for the moment
if you join, you can tp.

Ranks:
Warlord: (Feerman2010) - Controls Army
Sub-Warlord: (Open) Controls Sect 1
Sub-Warlord: (Open) Controls Sect 2
Sub-Warlord: (Open) Controls Sect 3

Sergeant: (Open)(Open)(Open) -3 Sergeants to a sect.
Sergeant: (Open)(Open)(Open) -3 Sergeants to a sect.
Sergeant: (Open)(Open)(Open) -3 Sergeants to a sect.

Private: (Open)(Open)(Open)(Open)(Open) - 5 Privates to a sect.
Private: (Open)(Open)(Open)(Open)(Open) - 5 Privates to a sect.
Private: (Open)(Open)(Open)(Open)(Open) - 5 Privates to a sect.

Militia: (Open)(Open)(Open)(Open)(Open) (Open)(Open)(Open)(Open)(Open) (Open)(Open)(Open)(Open)(Open) -Assorted Militia for random missions.


~Special~

Knights: (Open)(Open)(Open)
Special units to lead Militia in missions.
Gained by slaying a faction leader.
VERY high honor.

Archer:  (Open)(Open)(Open)(Open)(Open)(Open)
Trains militia in battle.
Special Ops missions.
Gained by hitting 64 arrows into a training dummy in 1 try.

Vice Warlords: (Open) (Open)
2nd in command.
Lays out tactics.
VERY VERY high honor.
Gained by completing all special training.
Awarded Diamond Sword.






For Invite talk to me. I am usually on during 12:00 pm to 12:00 am.
Have fort. Called Cloudskape because at the base of the Fort, clouds seep in.

Allies:
Metrocil
FreeCities (Pending)

Neutral:
All except listed above.

Enemies:
None yet.

Cool idea I thought of a while ago.
Replace the names with the proper Ermorian ranks,
and we have a faction.
Just an idea, I see guilds sprouting up, so...
Yep.
Disregard the "We are dead" and the "Allies: Metrocil, FreeCities(Pending)" thing.