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Other Forums => Old Servers => Scrapyard => MineCraft: Aceon Fantasy Roleplay => Topic started by: DasHeadCrap on 03-05-2013

Title: New thing for Faction apps
Post by: DasHeadCrap on 03-05-2013
I feel this needs to be addressed. Feer was ranting about how faction or groups will make towns with no building style some time ago. Like how in my old faction I made houses not related in any way to each other. I think personally all new faction apps should include a building style in it. This is so buildings are more influenced by culture than just surroundings. I feel this will create a more role play experience and add depth to the overall experience. For my faction Aridell I will include a building style section personally. Now tell me what you think. This thread is mostly for the minecraft staff  but it would be nice to see community input in general.
Title: New thing for Faction apps
Post by: CoolFeerman on 03-05-2013
Quote from: DasHeadCrap on 03-05-2013
I feel this needs to be addressed. Feer was ranting about how faction or groups will make towns with no building style some time ago. Like how in my old faction I made houses not related in any way to each other. I think personally all new faction apps should include a building style in it. This is so buildings are more influenced by culture than just surroundings. I feel this will create a more role play experience and add depth to the overall experience. For my faction Aridell I will include a building style section personally. Now tell me what you think. This thread is mostly for the minecraft staff  but it would be nice to see community input in general.
Great and all, it's just that your culture would be influenced by your surroundings, so really surroundings would play a part in it anyways.
Title: New thing for Faction apps
Post by: Beano on 04-05-2013
Pretty much what Feer said, and this way it means that factions actually need to think of how they're going to lay out their town rather than freestyle it when they come to building it.
Title: New thing for Faction apps
Post by: DasHeadCrap on 04-05-2013
Well I still understand surroundings. I just meant Culture would play a bigger role than surroundings. If you're in a snowy place but say you're an Orc you should not only use Spruce logs and fireplaces but you should also incorporate Orc related things like imposing spiked buildings and such. If you're in the Desert but you're some Nordic influenced faction you should use sandstone but keep the Nordic building style. I understand using materials and placement design in certain surroundings but Culture should influence the shape of what you build.
Title: New thing for Faction apps
Post by: CoolFeerman on 04-05-2013
Quote from: DasHeadCrap on 04-05-2013
Well I still understand surroundings. I just meant Culture would play a bigger role than surroundings. If you're in a snowy place but say you're an Orc you should not only use Spruce logs and fireplaces but you should also incorporate Orc related things like imposing spiked buildings and such. If you're in the Desert but you're some Nordic influenced faction you should use sandstone but keep the Nordic building style. I understand using materials and placement design in certain surroundings but Culture should influence the shape of what you build.
I don't think a Nordic faction would be in a desert. Also, I didn't mean to edit your post, sorry.
Title: New thing for Faction apps
Post by: Bullfred on 17-05-2013
One of the primary influences of Cultures, according to Geography, is surroundings, and what resources they have available.

For instance, like Feer said, a Nordic town wouldn't exist in a Desert. Or, well, it could... For a couple of Generations, at most. And it would be a colony, rather than a town that has been there forever. It'd slowly begin to change as strong wood  became scarcer than sandstone. Flat roofs would become the style, as they don't have to funnel rain or snow off them, and a flat roof would keep the house cooler.