Half-Life 2 Episode 2 level design analysis by James Partridge

Started by Knife_cz, 06-09-2014

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It's worthy a watch, I've never thought that they put so much stuff just into one room.


the only thing i can think here is

no shit

source is based on quake engine and the .bsp level design which was invented purely for closed space fast-paced gameplay with some puzzles thrown into it to keep the players busy.

thats the entire "analysis" for the gameplay in hl and 40 mins isnt the most optimal time to describe it.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway