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OFFICIAL ACEONIC RACE APPLICATIONS

Maxi96203 · 3455

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Maxi96203

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This application is purposed as a way to create a custom race or subrace to add to the lore of the Aceon. After approval, each race must have a written lore page. (Excluding those that have been considered lore before applying.) While things from games, books, or other media, may serve as a basis for races (i.e. C'tis), they may not be a direct rip-off of that game/book/piece of media. The more original, the higher chance of acceptance.

Application Reviewers:
Maxi96203
Edvyn


Code: [Select]
[b]Race Name:[/b]
[b]Sub-race Name:[/b] If not a sub-race, put N/A here.

[b]Appearance:[/b]

[b]Racial History:[/b]
« Last Edit: 29-04-2013 by Maxi96203 »

ASSHOLE DESCRIPTION FOR PREMIUM™ HGN™ SUBSCRIBERS™ ONLY


Edvyn

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Race Name: Human
Sub-race Name: Greymen

Appearance: Ghost-pale or grey skin, colourless eyes, hairless, tall, slender. Often sport ceremonial tattoos, especially around the head.

Racial History: Coming from pitch black underground slaver colonies, warped by exposure to the core's mystical energies and assaulted by hideous monsters for much of their history, the Greymen are a mysterious, twisted and often feared race. Even their appearance clearly sets them apart from other races of humans, looking more like corpses than men. It is believed that the Greymen possess latent telepathic powers and the ability to see in utter darkness, and many are magicians or craftsmen. The greymen hold a racial prejudice against the dark elves, having warred with them for much of their history. The dwarves, however, are viewed as comrades, having assisted them in the aforementioned war.


Accepted - Maxi96203
« Last Edit: 19-01-2013 by Maxi96203 »



CoolFeerman

Race Name: Human
Sub-race Name: Greymen

Appearance: Ghost-pale skin, colourless eyes, hairless, tall, slender.

Racial History: Coming from pitch black underground slaver colonies, warped by exposure to the core's mystical energies and assaulted by hideous monsters for much of their history, the Greymen are a mysterious, twisted and often feared race. Even their appearance clearly sets them apart from other races of humans, looking more like corpses than men. It is believed that the Greymen possess latent telepathic powers and the ability to see in utter darkness, and many are magicians or craftsmen. The greymen hold a racial prejudice against the dark elves, having warred with them for much of their history. The dwarves, however, are viewed as comrades, having assisted them in the aforementioned war.


Do you hate the dark elves? Are you here to bully us and tell us to leave?



Hardboiledsheep

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Reply #3 on: 30-04-2013
Race Name: Direx 
Sub-race Name: N/A

Appearance:
The Direx are dark skinned hairy monsters.  Their eyes are dark red because of their great sight.  The Direx have the body shape of a human.  The average adult height varies from 5' 9" to 7' 8".  The average adult weight can be from 180 pounds to 320 pounds.  Most Direx are rather muscular.  Because of their beast like appearance they are often despised by men.

Racial History:
At first the Direx lived in troubling times with the other races.  Being despised by men the Direx had cowered  away from civilization.  Direx had to form their own way of life.  The Direx had learned from native folk how survive and even thrive.  Soon the Direx had formed their own government, language, and way of life.  Everything was peaceful until the city suffered from a famine. Barely any Direx are left because only a few found a new home before they starved.



Notes
I feel I did not explain exactly what they are so I'll clear it up be saying that they are really just smarter beasts.  Anyways Bye~,  thank you for your consideration of my app.



Edvyn

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Reply #4 on: 30-04-2013
Race Name: Direx
Sub-race Name: N/A

Appearance:
The Direx are dark skinned hairy monsters.  Their eyes are dark red because of their great sight.  The Direx have the body shape of a human.  The average adult height varies from 5' 9" to 7' 8".  The average adult weight can be from 180 pounds to 320 pounds.  Most Direx are rather muscular.  Because of their beast like appearance they are often despised by men.

Racial History:
At first the Direx lived in troubling times with the other races.  Being despised by men the Direx had cowered  away from civilization.  Direx had to form their own way of life.  The Direx had learned from native folk how survive and even thrive.  Soon the Direx had formed their own government, language, and way of life.  Everything was peaceful until the city suffered from a famine. Barely any Direx are left because only a few found a new home before they starved.



Notes
I feel I did not explain exactly what they are so I'll clear it up be saying that they are really just smarter beasts.  Anyways Bye~,  thank you for your consideration of my app.
Accepted



randomperson000

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Reply #5 on: 05-06-2013
Race Name: Olkm'ais
Sub-race Name: N/A

Appearance: Stand around 6' and females around 5'9". Their bodies are made out of wood or vine looking material. Their skin is always a light brown like a tree trunk. Their feet end in a Y pattern of toes, that look similar to thick roots. Their hands have three fingers and a thumb that also look like thick roots. Their bodies look slim. Upon their backs from the shoulders to the lower back are a large amount of leaves, females also have flowers upon their back. Their faces are flat without a mouth or nose, though there are small holes so that they can smell, and their eyes are of a single color like a pool. They also lack ears but have more small holes on the side and front of their head so they can hear. They gain nutrients through photosynthesis like a plant and can quickly 'drink' water through their root like fingers. They can speak to each other and other races through telepathy, but can not read minds. They are also fairly resistant to disease. Their blood is clear. Due to the way they breed (just like a plant, but with live birth) they have no ties to biological family, though they usually adopt their close friends as family. They can not stay underground long without dying of starvation.

Racial History: From across the seas from the same continent as the Arids. Usually peaceful, due to their lack of strength, they became a target for many of the warlords of the continent. Due to the way they breed it became nearly impossible for traditional monarchies to function. Soon many trade republics formed, usually hiring miners and laborers of other races for work within towns, though those they hired were usually looked down upon within the towns by the Olkm'ais. Few fight and many become skilled craftsmen, traders, diplomats, or mages. There is also a rumor that there are quite a few assassins among them.

Edit: If anyone can help me with skins for these that would be great.

Accepted - Edvyn
« Last Edit: 12-06-2013 by Edvyn »



CPftw

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Reply #6 on: 05-06-2013
Race Name: Olkm'ais Sub-race Name: N/A Appearance: Stand around 6' and females around 5'9". Their bodies are made out of wood or vine looking material. Their skin is always a light brown like a tree trunk. Their feet end in a Y pattern of toes, that look similar to thick roots. Their hands have three fingers and a thumb that also look like thick roots. Their bodies look slim. Upon their backs from the shoulders to the lower back are a large amount of leaves, females also have flowers upon their back. Their faces are flat without a mouth or nose, though there are small holes so that they can smell, and their eyes are of a single color like a pool. They also lack ears but have more small holes on the side and front of their head so they can hear. They gain nutrients through photosynthesis like a plant and can quickly 'drink' water through their root like fingers. They can speak to each other and other races through telepathy, but can not read minds. They are also fairly resistant to disease. Their blood is clear. Due to the way they breed (just like a plant, but with live birth) they have no ties to biological family, though they usually adopt their close friends as family. They can not stay underground long without dying of starvation. Racial History: From across the seas from the same continent as the Arids. Usually peaceful, due to their lack of strength, they became a target for many of the warlords of the continent. Due to the way they breed it became nearly impossible for traditional monarchies to function. Soon many trade republics formed, usually hiring miners and laborers of other races for work within towns, though those they hired were usually looked down upon within the towns by the Olkm'ais. Few fight and many become skilled craftsmen, traders, diplomats, or mages. There is also a rumor that there are quite a few assassins among them. Edit: If anyone can help me with skins for these that would be great.
Just me? Dem feels...

pffft


CoolFeerman

Reply #7 on: 05-06-2013
Race Name: Olkm'ais Sub-race Name: N/A Appearance: Stand around 6' and females around 5'9". Their bodies are made out of wood or vine looking material. Their skin is always a light brown like a tree trunk. Their feet end in a Y pattern of toes, that look similar to thick roots. Their hands have three fingers and a thumb that also look like thick roots. Their bodies look slim. Upon their backs from the shoulders to the lower back are a large amount of leaves, females also have flowers upon their back. Their faces are flat without a mouth or nose, though there are small holes so that they can smell, and their eyes are of a single color like a pool. They also lack ears but have more small holes on the side and front of their head so they can hear. They gain nutrients through photosynthesis like a plant and can quickly 'drink' water through their root like fingers. They can speak to each other and other races through telepathy, but can not read minds. They are also fairly resistant to disease. Their blood is clear. Due to the way they breed (just like a plant, but with live birth) they have no ties to biological family, though they usually adopt their close friends as family. They can not stay underground long without dying of starvation. Racial History: From across the seas from the same continent as the Arids. Usually peaceful, due to their lack of strength, they became a target for many of the warlords of the continent. Due to the way they breed it became nearly impossible for traditional monarchies to function. Soon many trade republics formed, usually hiring miners and laborers of other races for work within towns, though those they hired were usually looked down upon within the towns by the Olkm'ais. Few fight and many become skilled craftsmen, traders, diplomats, or mages. There is also a rumor that there are quite a few assassins among them. Edit: If anyone can help me with skins for these that would be great.
Just me? Dem feels...
Your treants were bad.



jake

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Reply #8 on: 12-06-2013

Code: [Select]
[b]Race Name:[muggla]
[b]Sub-race Name:[n/a]

[b]Appearance:[dark rocky skin looks that of an ork lizard and bat mixed but no wings and long pointy
ears grey or black skin big fanged under bite]

[b]Racial History:[was an underground cave race until recent mining they have lived deep under ground and
have never eaten cooked food are very vicious good with bows and axes and are afraid of fire]



jake

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Reply #9 on: 12-06-2013
Race Name:[/muggla]
Sub-race Name:[/n/a]

Appearance:[/rocky grey or black skin big long pointy ears large fanged under bite red-ish eye tint]

Racial History:[/found in a cave by miners and studied by a mage who wrote that they wont eat cooked meat only raw live in caves and are afraid of fire anthe sun good with bows and axes also have good night vision and are nocturnal]



jake

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Reply #10 on: 12-06-2013
Race Name:[/muggla]
Sub-race Name:[/n/a]

Appearance:[/rocky grey or black skin red tint to eyes long pointy ears fanged under bite]

Racial History:[/discovered by a scientist lived on aceon before settelers came will not eat cooked meat skin consists of a rock and lead mixed base burned by gold really skilled with bows and axes nocturnal due to living in caves for all there lives if they travel they do at night they are afraid of fire and they are weaker in the sun use mostly iron and stone tools will eat tress passers alive dig and tunnel through the ground and are mildly smart to the point where they wont use guns or other technologically advanced items unless taught and are mostly aggresive]



Denied - Maxi96203
« Last Edit: 13-06-2013 by Maxi96203 »



Hoihgbro

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Reply #11 on: 12-06-2013
Race Name: Radoghosts


Sub-race Name: N/A


Appearance:

Their skin tone is that of a light grey, and is a part of the name Radoghost, they carry a distinct eye colour that can resemble the colour of a soul as it departs from it's host, a light blue, which when gazed upon, can be mesmerizing to most other races.

Not much else can be said about the race, as they are usually draped in a large robe, encompassing their entire body, enough of their face so that the eyes, nose and mouth are visible, their composure and stature are that of a human, but of a more elegant stature, standing with their arms locked, the robes covering them ((Like the Villager NPC))

When performing a spell, or using Combat Magic, their hands can be seen to be quite bony, with the bones under the skin visible and some veins also, they have long nails, resembling that of a Sorcerer.

They have a smooth and calming voice, which adds to their most famous spell. The Radosnare.

This can be performed when a Radoghost, uses the colour and power of their eyes to enter a host's mind, and paste images (Memories), flashing them at the host, the Radoghost can decide what images are to be used, whether they be terrifying, or peaceful, the effects can vary between races.

Racial History:

The Radoghost's were an unkown race for the most part, keeping to themselves in the farthest regions of Aceon, they resided in Half underground, half above ground villages, usually shrouded in the mist of the mountains, never to be discovered.

Over the years, the Radoghost's grew tired of their loneliness, and sent an Emissary down to the populated regions of Aceon, to show their power, and try to mingle with the other races, some people enjoyed the company, and the power they possessed, but the majority thought that they were trying to invade, by using mind magic to take control of Aceon......they were banished...

When the Gray Orcs found out about the Emissary, they sent scouts to follow them back to wherever they lived, stopping him just before he arrived, forcing him to show the Radosnare power to the Orcs. The Orcs took this to their advantage, taking the Emissary prisoner, and forcing the rest of the village to surrender, Radoghosts's are kind people, and will never leave any of their own behind, even at the cost of the entire race.

The Orcs ransacked the village, slaughtering most of its citizens, taking the rest prisoner as their personal slaves to provide their powers, men, women, children, elderly. They were used as a treatment for anything, to take their mind off of a wound, to calm them down, to put them to sleep, to ready them for battle.


Accepted - Edvyn
Only a few escaped from the Village that night, to survive among the other races, some escaped together, but most were alone.
[/pre]
« Last Edit: 12-06-2013 by Edvyn »



Redbark

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Reply #12 on: 12-06-2013
Race Name: Moknaul
Sub-race Name: N/A

Appearance: The Moknaul have Red Fur, with Human like features. Males Height Roughly around 5'6" and Females around 5'4". They're stuck with 2 toes, and four fingers. Due to their animal like behavior, Most moknaul who live in tribal and rural areas are savage, and beast like. While most who live in or near cities and villages are mostly found Sentimental.

                Racial History: The Moknaul clans were always at war with each other over supreme dominance of land. Most of the time they fought within clans, which caused more clans to develop, and soon even more. 500 years before men founded Aceon, there was a total of 346 Tribes. Over the course of 200 years, only 32 tribes remained standing, 50 years later on 6 claimed actual dominance and land. And soon about 67 years on, only 3 remained.
                The Moknaul are originally tribal creatures, each tribe featuring different cultures, the three most popular tribes are the, montagne tribu, The mountain like Tribe, Mae'r, The cave dwelling tribe, and, Menschen, the Tree dwellers. While the Montagne and Menschen enjoy daylight, Mae'r are nocturnal, afraid of sunlight and bright lights due to their habitat of the Caves. They're more stealthy and perfect the ambush method in combat. Montagne are experienced climbers. They prefer higher elevation mostly to protect themselves from raids. Where they can easily use bows and Stones. The Menschen people prefer the jungle and trees, just to ambush and protect themselves, However , they are experienced climbers to trees, using their feet to grab hold to limbs.



Pending - Maxi96203
« Last Edit: 13-06-2013 by Maxi96203 »



DracoRailgun

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Reply #13 on: 28-06-2013
Race Name: Draconian
Sub-race Name: N/A
Appearance: They are slightly smaller than humans and have patches of scales sprouting around their skin. They also have small black or grey horns sprouting from the side of their head. They have long, scaly arms with claws as fingers. Their legs are like the back legs of a cat, but longer and scaly. They also have sharp teeth and red eyes.

Racial History: Draconians began as large lizards but evolved into more intellegent, humanoid-like beings. They hail from a group of mountains in a tropical zone, and have had to survive in a jungle for many years. They had to adapt to harsh weather and dangerous varieties of predators, including venomous snakes and large cats. They grew claws to combat the predators and more easily gather precious materials like berries, and used the claws to dig up roots, which were most of their food source. They also sometimes had to climb trees during powerful floods, where the forest was flooded and raging rivers overflowed the jungle floor. They grew scaly skin and thick plates to protect themselves from the weather, and they gained a powerful immune system. They also grew horns which helped to distinguish between a male and female, as females tended to have larger horns. When they finally began to mingle with humans, long ago, they were taken as slaves and scorned. They also became victims of unwanted mating sessions. Throughout generations, they grew more human-like and only kept some of their original aspects, such as their arms and legs, as well as their claws. They also still had patches of thick scales. The parts that they keep also help the Draconians survive, preventing them from getting sick most of the time and giving them an upperhand in combat with other races when required. Their legs had to be strong to move in the jungle-swamp of their ancestors, and allow them to run faster than normal humans.  However, they are weak to cold and light, as their homeland was usually hot and humid, and the forest was dark. They are easily blinded by bright light, and keep out of the sun when they can. The parts of them that are actually human skin are soft and weak, and can be easily penetrated by even a blunt tool. Draconians tend to keep to themselves because of their troubled past.

Denied - Edvyn
« Last Edit: 28-06-2013 by Edvyn »



FearTheDeathWatch

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Reply #14 on: 07-08-2013
Race Name: Mefa'grik
Subs-race Name: Moss Men
Appearance: These Creatures are 7' to 9' foot tall and way around 325 pounds. The Mefa'grikw have many eye colors ranging from bright sky blue to a dark murky green, these eyes seem to glow with great hidden wisdom. From far away they like a large ape with dark brown colored fur standing on its hind legs, But when closer you can tell it has a more human like appearance. Their fur I thick and covers all of their facial features except the eyes. The only clothing they wear is animal pelts and crude bone armor if not anything at all. they are all muscular each possessing incrediable strength strong enough to crush obsidieon with just bare hands.

Racial History: This race formed from hairy tribal groups of humanoid beasts in the thick forests and mountain ranges of the outer badlands. They are hunters and gatherers that live in harmony with nature. As a solidary race the Mefa'grik only interact with other tribes/races for tribal ceremonies, worshiping their god, and trading for weapons for hand to hand combat in tribal warfare or for hunting. This once mighty race began diminishing due to tribal warfare and racial disagreements. The Mefa'grik are very territorial and tend to attack first and ask later.



jaik

Reply #15 on: 07-08-2013
  a large ape with dark brown colored fur standing on its hind legs

right on time
also, wookie.
« Last Edit: 07-08-2013 by Jake »

Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway


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