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Races/Monsters/Creatures

Started by Silver Knight, 04-04-2010

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04-04-2010 Last Edit: 10-05-2010 by Last.Exile
Human

The typical race most people will become when first playing Crussaria, average in most skills and better in others. The humans control and run the cities, towns and villages of Crussaria.

Elves (Donator)

A donator class, mostly neutral and mysterious, they keep to their own and have a natural gift with magic, they protect nature and are often claimed as attacking lumbercamps.



Dwarves (Auth)

The Dwarves generally live in the mountains and are quite uncommon, perhaps even somewhat of a rareity and generally look alike.

ORC (Flag)

Orcs are savage beings which tend to stick to their own kind and are very hostile to other races. They are known to pillage and loot villages and raid weakspots throughout the land of Crussaria.

Creatures

Werewolf (Donator)

Werewolves only appear at night and by day are human, they need to feed every 3 nights and are dependent on maintaining this, some nights Werewolves will not turn, however full moons will make them turn.



Vampire

Vampires are only playable at night and rely on feeding off blood of creatures and humans. They are split into several tiers of vampires, mostly consisting of age and how far away from the "Head" vampire they are. They must feed every few days to renew their strength or they will have drawbacks, including loss of strength and inability to regenerate. Vampires are more resistent to wounds and are stronger than humans, but they can die.



Quotebreslau: if i cant cheat i dont wanna play
breslau: period

The vampiric legion has had the same leaders for over a century and its origins date back to the early days of the Imperial Empire when they arrived under the King's army. Their commander, Azrael, was a famed general that led them deeper into the unfamiliar land until they lost direction and were desperate on supplies. What they did not know was that they had traveled far from their harbored ships, and that their return was at least a fortnight away, which tehey had no food to spare for. Azrael's men were near death from exhaustion until one night, a mysterious woman who did not give her name and whose face was shrouded by a cloak, gave him an offer. "I can give you and your men immortality," She said with a voice that would make the hairs stand up on your back, "at the price of the sight of sunlight and an undying thirst for your own kin's blood." What she spoke of was eternal darkness for him and his men. No longer would they be able to see the rising sun. Not to mention the drinking of the blood of a fellow man. Shivering at the thought of it, he came out of his tent, the woman close behind him. He looked at his men, the sick and the hungry. They looked back at him with eyes that showed pain of poor men who missed their wives and daughters. They would die if he didn't take the woman up on this offer, so he turned back to her, and accepted. The woman took out a small vial of a purple liquid as she instructed Azrael to extend his wrist. Pricking the wrist with a needle and placing a drop of blood in the vial, it began to turn white. As Azrael slipped in the liquid in the men's drinks they slept through the morning unto the night again, when Azrael called all of his men out to the center of the camp. "My good men, an angel has saved us from our destruction, but at a dear price..." HE told them of the consequences and half of them were in denial for a while, but in the end they all came to the truth. As they continued on the barel wasteland, they left a trail of drained bodies from slaves and weak soldiers. As they began raiding settlements, the humans began to give in and act as slaves as they payed homage to King Azrael and built him a dark castle made from ivory stone and black marble. The walls became higher and higher as it began to be able to match the King's itself.

     This was a large operation, and was thus brought forth to the King's attention during a whist game with his four Generals. The servant who was unlucky enough to be chosen to deliver the news came up to the side of the King, "Sire there have been certain... creatures kidnapping the-"

"Shut up you twat and bugger off!" The King said, slapping him in the face. The servant crawled in the corner until they finished the rubber and the King said, "Alright what is it?" After explaining the situation, the King slapped the servant again before he crawled away.

         The Sun was setting as General Wallace's horse trotted upon the hill observing his legion that would soon assault the Nero Castle, the vamipiric legion's base. It had been thirty years since the castle had been originally finished, but it hadn't aged a bit. As the men began to draw near, the tip of arrows began to peek out of the slits of the castle, covered in a whitish lquid. Exactly three thousand and one arrows fell upon Wallance and his men and at that moment, three thousand and one men joined Azrael's legion. This moment was remembered as the "Grandine di fuoco." Wallace, already being victim to vampirism, joined Azrael quite quickly due to his rationality and understanding. With Wallace's qualities near identical to Azrael's, it was suspected that Wallace was Azrael's descendant, as he loved him like a son and quickly was recognized as Azrael's right hand man. They ruled for another thirty years until the Pax Lycanus, or the Age of the Lycan. As the Lycans grew to power, Wallace was quick to attempt ot stop the threat. For the next one hundred  years, the Lycan and the Vampires warred against each other until the King's death, and now, its a free for all for territory and blood.

"Stop living life so that you can do a job with out pay"
-Blake/Last Exile


Vampires are for fags D:<


Crussaria=Wiglaf Grimshaw(Grimshaw of the Iron Hand), The Corpse Brigade:Alive

How are you going to fit all of these races in?  There are too many for one map IMO.  You have to have an Elven forest, Orc wasteland, Vampire Castle, Lycan Cave, keeps for both the Duke and Baron, among others.  And as if a human in the middle ages had enough to fear, such as feudal warfare and deprevation of will...now we have to have 12 eyes looking every which way for we are prey to many.
FALLOUT - Pvt. Beverley Louis: Tough-acting grunt in the service of New Haven.

I miss when vampires actually used to be bad ass muda fukas and not like twilight vampires. Thank god for some movies of these decade show what a real vampire is such as day breaker and underworld.

[flash=500,30]http://www.youtube.com/v/9UousVNJaIM[/flash]

Vampires are for emo faggots. As are werewolves. And making anything donator only isn't a good idea.

Quote from: Lion on 08-05-2010
Vampires are for emo faggots. As are werewolves. And making anything donator only isn't a good idea.

No flaming in this thread.
And making donator-only gives HGN some money, the same with players some things which they can use. If you can make HGN live off your wallet, then of course, do it, so the donator-only flags will be for everybody.
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Quote from: franco20 on 02-05-2010
How are you going to fit all of these races in?  There are too many for one map IMO.  You have to have an Elven forest, Orc wasteland, Vampire Castle, Lycan Cave, keeps for both the Duke and Baron, among others.  And as if a human in the middle ages had enough to fear, such as feudal warfare and deprevation of will...now we have to have 12 eyes looking every which way for we are prey to many.
Whichever army (Duke or Baren) currently occupies the territory of the humans is incharge of protecting its inhabitants. Otherwise, the villagers would just rebel and beat the shit out of them.

"Stop living life so that you can do a job with out pay"
-Blake/Last Exile

Making them Donator only is a mistake, we see similar issues with this tactic on SRP. Such as lolbandits and fail rpers who attempt the many creatures of the zone. (I.E. Bloodsuckers). I believe a more effect way to compromise between both points of this arguement would be to make it available to Donators and require an application. THEN in addition have a seperate application process for non-donators. This would be 5 times harder to pass, requiring perhaps several admin reccomendations which would not be given lightly like TT. And one hell of an application. This would allow some players who may be extremely well role-play who might not have the ability to donate. Just my 2 cents there.

Characters - Stalker RP
Diederik 'Ghost' Sigmund - Mercenary - Alive
Archibald 'Joker' Jung - Freedom Trader - Alive
Characters - Crussaria RP
Durinos Rahl - First Wizard - Alive

That might work for the elves, but the reason why people donate is for the flag. What you don't understand is that if it is hard to obtain what people want, they just won't bother half the time.

"Stop living life so that you can do a job with out pay"
-Blake/Last Exile

Well if they can't obtain it because of difficultly then they could donate to get it 10 times easier. This way it works both ways, but it somewhat limits the n00bies from getting an advanced character just because they can donate.

Characters - Stalker RP
Diederik 'Ghost' Sigmund - Mercenary - Alive
Archibald 'Joker' Jung - Freedom Trader - Alive
Characters - Crussaria RP
Durinos Rahl - First Wizard - Alive

Quote from: OBrian on 13-05-2010
Well if they can't obtain it because of difficultly then they could donate to get it 10 times easier. This way it works both ways, but it somewhat limits the n00bies from getting an advanced character just because they can donate.
We have something called admins that remove such flags when they abuse its abilities.

"Stop living life so that you can do a job with out pay"
-Blake/Last Exile

That still gives them a chance to do something stupid and puts more stress on admins because they have to hold newbies hands more then they already do. This is why the problem should be addressed at the source, not after its allowed to persist.

Characters - Stalker RP
Diederik 'Ghost' Sigmund - Mercenary - Alive
Archibald 'Joker' Jung - Freedom Trader - Alive
Characters - Crussaria RP
Durinos Rahl - First Wizard - Alive