Loader

Portkins' Garbage Bin

Started by Ragolution, 12-07-2011

0 Members and 6 Guests are viewing this topic.

Quote from: Ragolution on 25-04-2012
PLEASE edit your application and put a "CHANGED MADE" post. That has ALWAYS been the policy.


Please note to look IN the application. demon put changes to be made in green IN my app
also at the end of the app inside of the quotation is where he put denied


compare the things written in green to my last app i just posted, that last one WAS altered since the one that demon rejected


Thats what I am waiting for. The new map. Which is done?

Quote from: Chewnez on 25-04-2012
Thats what I am waiting for. The new map. Which is done?

It's up but it requires much work. Rome wasn't built in a day.

SO! Basically, mobs are annoying the hell out of a number of us - they keep killing us, hurting the flow of RP, and even though creepers are nerfed apparently stuff can still cause property damage. I came back to my farm a few minutes ago and, well...





As you can see, my farm is well-lit. Unfortunately, that doesn't make any difference to slimes, and they can spawn inside the three-block-high fence. The amount of times I've gone and fixed all this only to have it happen again is driving me nuts.


Let's get something done, folks! Reply to get hostile mobs removed!

Oh, good god yes. So much hate for slimes right now...
All hope must be disregarded

12:37 PM - Beano #JizzCake: how is babby formed
12:37 PM - SumRandomGuy: once upon a time
12:38 PM - SumRandomGuy: there was this giant big thingy thing
12:38 PM - SumRandomGuy: its called my benis

The amount of slimes that gather around my house is giving me ear cancer. I vote to remove slimes
pffft

I vote Slimes stay >:D I love my squishy. Jokes, Slimes need to go.

I vote slime nerf. We can rp bandits without them.

Well, I cast my vote for this, but I should be back by tomorrow, I'm about to take a trip to another city to see some ----ologist...

I can't believe port did this again, having slime spawn like this. I vote yes for no mobs.



Doit! Doit nao!

26-04-2012 #1013 Last Edit: 27-04-2012 by Superblackbiker
The slimes are the cause of all CoG evil. Get them out. OR I'LL GO ON A KILLING SPREE AGAINST THEM.
I literally have nothing to say... that is all.

Quote from: Ragolution on 24-04-2012
WHY IS EVERYONE MAKING LOVEY FEELY HIPPIE EVERYONE SHOULD LIVE FREE "MAAAN" GUILDS

SOMEONE MAKE A GUILD THAT MAKES A PROFIT AND ISN'T A HIPPIE COMMUNE.




I'd like to create a mercenary guild, that would be kinda what you're looking for.

Quote from: meldin on 27-04-2012
Quote from: Ragolution on 24-04-2012
WHY IS EVERYONE MAKING LOVEY FEELY HIPPIE EVERYONE SHOULD LIVE FREE "MAAAN" GUILDS

SOMEONE MAKE A GUILD THAT MAKES A PROFIT AND ISN'T A HIPPIE COMMUNE.




I'd like to create a mercenary guild, that would be kinda what you're looking for.


The problem is if I turn slimes off, all creeps get turned off.

Or you can wait a week for me to find/test/install an anti-slime plugin (or something)


Quote from: CoolFeerman on 26-04-2012
Well, I cast my vote for this, but I should be back by tomorrow, I'm about to take a trip to another city to see some ----ologist...

Urinologist.

Why not just create some common grounds where animals may spawn (i'd also put some forest in there as well), then world guard the rest of the place. That way we can get the items from mobs, yet still be able to walk through the city without being gang-raped by a mob brothel.

Quote from: meldin on 27-04-2012
Why not just create some common grounds where animals may spawn (i'd also put some forest in there as well), then world guard the rest of the place. That way we can get the items from mobs, yet still be able to walk through the city without being gang-raped by a mob brothel.

I don't think you know how worldguard works.

Quote from: Ragolution on 27-04-2012
Quote from: meldin on 27-04-2012
Why not just create some common grounds where animals may spawn (i'd also put some forest in there as well), then world guard the rest of the place. That way we can get the items from mobs, yet still be able to walk through the city without being gang-raped by a mob brothel.

I don't think you know how worldguard works.


I know it isn't worldgaurd that prevents mobs, but I wasn't was the mod is called. I just meant worldguard as in guarding the world from mobs. lol.


27-04-2012 #1020 Last Edit: 27-04-2012 by Braydent30
Minecraft Username: Braydent31

Mage's Name: Connor

Mage Type: Interlocutor

Mantra: Mind

Spells/Powers:

Centipede: The caster points his finger at the victim and shoots a beam that is as thin as a spider web and the result is the victim feels like 100s of insects are crawling all over their skin. (This last for a 5 seconds maximum.)

Weak Vision: The victim's pupils take in less light and can easily see movement, but otherwise it is very difficult to make things out. This last 15 seconds maximum unless they splash water in their eyes.

Weak Spot: The caster binds an area of 2x2 blocks wide and basically makes anyone in that area invisible. The effect last 10 seconds long and can only be used at certain times of the day (MC). (Night/dawn/sunset. This also works inside.)

Hallucination: The caster makes it look like something is appearing or being torn apart. For example: Makes a copy of himself for 3 seconds to confuse some one or makes it look like some one just disappeared out of thin air which last 5 seconds.

Confusion: This causes the victim to forget what he was doing, lose track of what's going on, and forget who some one is for up to 10 seconds. This is used for situations when you are stuck and need to go, quickly.

Peace: This can make a person forget all aggressive intentions in that moment, but this does not affect them forever. It only affects that (ONE) intention for that specific moment.

Whisperer: The caster can whisper and it sounds as if he is behind the person, whispering right in there ear.

(My guy is a prankster, so I thought I'd add that spell.)






server down! Oh noes....

Thread updated to be as accurate and current as possible.
"One does not survive on it's own but on the lead they follow by there deceptions"


27-04-2012 #1023 Last Edit: 27-04-2012 by AlexYu
Minecraft Name: LtFalcon




Mages Name: Jason Aristide




Mage Type: Mage Smith




Mana Cap: 150. Jason's Mana regenerates over every moon shined upon Jason. Although it rather regenerates slowly (Very slowly). It would take some time just for even 15 Mana and for a full mana regeneration it would take 2 days.




Moonlight Scythe: 65 Mana : A sword will be turned into a scythe but made out of pure moon light from all across the galaxy. The scythe has a length of 6 feet with the blade curving a little bit with a stretch of 18 inches. One scratch can severely burn but can only hurt during night time. If it would to be cut during the day time, effect will take at night when the moon is out.


Lunar Daggers : 65 Mana : Any sword will be split in half forming 2 daggers with power from the Eternal world allowing the daggers to be swung faster and increasing the holders speed. A cut can be very fatal but the daggers will not take effect during a regular day but instead can only be used on a full moon. If used on a non Full moon night/day then the daggers will only increase speed and will only be equal to a regular sword.

Luminous Armor : 85 Mana : A full set of armor (Excluding/Including helmet) will be enchanted onto Jason making him faster and stronger. The armor is made from both the moons of the galaxy and the eternal world and can only be activated on a full moon. The armor is bright enough to match a whole army but can only be turned on for 3 minutes. Any more then 3 can fatality or kill Jason. Below or equal to three minutes with deactivation can make Jason go unconscious and shorten his life by 1 year to so be told.

All Spells/Skills are activated upon the use of 3 diamond gems and water.
"One does not survive on it's own but on the lead they follow by there deceptions"


Official Faction Name: Sarcina Armatei
Abbreviation/Tag: SA
Leader (Format - OOC : IC ): Jaggernaughty - Erivan Dawnfire
Guild Rank: Duo (curently; we are looking for others)
Associated colors/Heraldry: Dark green/Brown
Roster:
Jaggernaughty
Braydent31

Short Description: Two starnger band together with a common interest - money. Using their unique talents, they sell themselves as special task unit. When people need something to be done, whatever it may be, they will do it... for a price.
Background (Optional): Just a band of men and women with certain talents. Erivan Is an ex-soldier from the eldivan military. His training and understanding of warfare out-paces any military by decades, if not, centuries. Connor is the trickster of the group. He is capabilities are quite secretive and I must not speak of them  here. Right now we are recruiting others with great talents, especially an engineer, someone good with redstone.