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Crussaria World A3 Map

Started by Silver Knight, 22-11-2011

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22-11-2011 Last Edit: 22-11-2011 by Last.Exile
Crussaria World A3 Map

Planned additions\Idea's i have for the map:

Port District\Village off near Ravendale. A tunnel in the open sky part will lead to a sandy beach, sharp rocks and a small open ocean. A small port consisting of a few buildings and one or two ships will be there.

The tunnel interlinking them will be fairly straight forward, with a small gouge in one of the sides which leads to a small underground lake.

Ravendale Revamp. Ravendale is becoming more of the focus point of the world. It will have some pallisade wooden walls removed and replaced with stone tower walls, which are rather run down. One or two towers will be placed and there will be a keep placed at the back (Seperate from the world to avoid lag\issues).

Ravendale (Village) A1 Ravendale (Small Town) A2 Ravendale (Rundown Town) A3

-Temple of the old gods. This temple will be a smallish stone building with shrines to the old golds. Your average Chapel basically.

-The keep will have a meeting hall, a servants quarters, dining room, guards quarters and dungeon. There may also be a portal leading from the keep to the main tower in the world so they can shoot attackers from outside as thats one thing i dislike about portals (lack of interaction between the two)

Tarens Point Revamp will have the other end of it linking in to the port place, players will have to travel through a swampy place to reach the port (Port). This will create a circle like interaction between Ravendale, The caves, Tarens point and the port which then links to Ravendale.

Ravendale Wilderness 2 This will be a small new area of wilderness outside of Ravendale, it will be a heavily wooded area and contain a old graveyard, it's primary purpose is to provide a interlinking place to Skyrun.
Skyrun
will be a wintery area consisting of a rundown fort, a snow lake and a ice camp. Essentially bringing in a new theme to the map. This will be able to be reached through Ravendale Wilderness 2.

Tombs Updated will contain several new rooms and passages and admin options to control the pit and any other torture device i decide to add. This way it can be used for events and general habitation.
General

Outlands Scene This won't be linked to the map but be an event area that admins can bring players to and eventually, powerful magic users can travel to on their own. It's a barren wasteland of desert and rocky terrain. I say outlands but it can also be used for the demon realm too.


Things to accomplish in this update:
Improve the Tombs to have more points of interest and give it several purposes.
Add a keep to provide security and house features to the map.
Provide alternative ways to tarens point to make it easier to travel around the map.
Provide a place of worship to provide more religious roleplay to the players.
A ocean scene to give the appearence of enhanced trade.
Enhance the nodes on the map to provide a greater npc experience.
Build up the town to have are more furfilled appearence.
Provide scenes which can be used for events and out of world roleplay.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Whens the release?


22-11-2011 #2 Last Edit: 22-11-2011 by KingArthur
Quote from: Last.Exile on 22-11-2011
Skyrun[/b] will be a wintery area consisting of a rundown fort, a snow lake and a ice camp. Essentially bringing in a new theme to the map. This will be able to be reached


But, in all seriousness... I like where this is going.

EDIT: Zombies are cool, Flying horses are cool too :)

Quote from: Steven :D on 22-11-2011
Whens the release?

I have to get around to making the stuff first? Starting by finding the time to do so.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

I love how you make ravendale the focus point, it seems nobody is ever there. Also, good idea to expand the map, that means more places to do quests/events. And more wondering lol.


"When in doubt, mumble."

Orc camp?

please god

Seems there is plenty space for one.


Ravendale is going to be put into it's own section. This way the wilderness that is outside ravendale can be bigger, more fulfilled and less laggy overall.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Hey Last, are you going to be making the Ravendale Guardshouse more "Guardsy" in a sense. Not that its bad now but I think it would look better as a barracks of some sort(My personal preference but anything will work as long as it's kind more militaristic in a sense). Also what's the plans for additional housing units being built into ravendale?

Wow... That sounds like alot... Sounds epic though! If you need/want any help, I'll volunteer. Just know I'm not too great at SDK.

Quote from: STRANGERDANGER on 08-12-2011
Hey Last, are you going to be making the Ravendale Guardshouse more "Guardsy" in a sense. Not that its bad now but I think it would look better as a barracks of some sort(My personal preference but anything will work as long as it's kind more militaristic in a sense). Also what's the plans for additional housing units being built into ravendale?

The building they currently use was never intended to be any form of guardhouse. The ravendale guard will be having a keep behind ravendale town to conduct their guardry.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period