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General Discussion => Video Games => 🕹️ HGN Play! => Topic started by: [INVICTUS] on 02-05-2012

Title: DayZ persistent zombie mod for Arma 2: CO
Post by: [INVICTUS] on 02-05-2012
http://www.dayzmod.com/index.php (http://www.dayzmod.com/index.php)
Anyone interested in starting up an team for cooping this?

If you didn't click the link. DayZ Alpha is a persistent zombie mod for Arma that requires a lot of patience and teamwork, if you've played Dynamic Zombie Sandbox vehicles in DayZ are RARE might take several days to get one working if you even find the parts and can avoid being killed until then. On the other hand, loot doesn't spawn in vehicles like DZS. You'll find most of your loot in these places
Remember, these are just items that randomly spawn there. Sometimes you won't even find anything of use, and before you say it seems easy to get most of this stuff.. Between the zombies, bandits, and other survivors I'd say its rather difficult sometimes to just pass through a town unscathed much have time to find any loot and unlike DZS gunshots play a bigger role in DayZ. Gunshots can not only attract HORDES of zombies, not just the random three or four you see usually in DZS you'll end up seeing a dozen or so zombies come out of the woodwork to get you. Not only do gunshots attract zombies, they attract players which for now going to assume for now is a bad thing since everyone I've seen so far hasn't been all that friendly but don't get me wrong.. there are some good players out there who will go out of there way to help you so just be weary when grouping up with people you don't know.

COMMON AREAS
Gas Stations - Common Items (Food, water, empty whiskey bottles, and empty tin/soda cans)
Those little green security checkpoint things - Common Items / Weapons (M1911, Winchester 1866, Ammo, Flares, and Water/Food)
Warehouses - Uncommon items (Lots of car parts and sometimes food or flares)

HARD TO GET TO AREAS

Apartments (Can get high-tier weapons there also a lot of survival items and backpacks)
Long Barns, Pigstys, Small Barns (Old rifles - Enfields, Winchesters, CZ + ammo)
Garages, Gas Stations, Hangars (Auto Parts)
Fire Stations (High tier weapons, ammo, also military and police zombies)
Hospitals (Meds)
Goverment Buildings (Weapons, Dead Survivors)
Supermarkets (Backpacks, Pistols, Ammo)
Game Ranger Guard Towers (NVGs)
Barracks (High tier weapons)
Control Towers (High tier weapons, ammo)


Before I forget, the best thing about DayZ is that it's all hosted on dedicated servers by the people who are currently working on the Alpha and Beta of DayZ. So you'll never find a shortage of players, most of the North American servers are packed 50/50 players all day, and last I checked DayZ was running about 19 servers ranging from North America, UK, France, Denmark, and a lot of other places.
So, if anyone is interested in teaming up. Name the server and when your going to be on (preferably with a time zone in relation to GMT).

EDIT: If you don't have a map, and are on a veteran server. Here is a map with english translations for all the russian signs - http://ttp2.dslyecxi.com/images/chernarus_big_hq.jpg (http://ttp2.dslyecxi.com/images/chernarus_big_hq.jpg)
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Lucidius on 03-05-2012
Possible that me and a friend may join
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: [INVICTUS] on 04-05-2012
Quote from: Lucidius on 03-05-2012
Possible that me and a friend may join

If you and your friend join, I usually play on the EU3 server or EU8. Haven't tried the north american servers yet because of all the rumours that it's full of bandits, no surprise there.

If your installing a mod for the first time here is how to do it, and if not and you've done this before it serves as a learning tool for others.

Once you've downloaded all the DayZ files from downloads, all the .PBO files should be extracted into one (addons) folder which you create, which will go into another folder created by you which will need to be renamed @dayz. The @dayz folder will have to be put into your arma 2 operation arrowhead directory, which if your running steam would be  ("C:/Program Files (x86)/Steam/steamapps/common/arma 2 operation arrowhead")

If you installed combined operations with a disk, it will look somewhat like this  ("C:\Program Files\Bohemia Interactive\ArmA 2 Operation Arrowhead")

Once that is done, go to the properties of OA in steam, and modify the "Set Launch Options" and add the following ("-nosplash -mod=@dayz")  Or if your using the disk, make a shortcut of the .exe for OA and add the same target line
("-nosplash -mod=@dayz")

Once either have been done, launch the game as Combined operations and for the disk version once you run the game you should be asked to run Combined Operations or you can enable the A2 content in expansions on the main menu. (Make sure both games if bought separately have been run at least once.)
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: lolKieck on 04-05-2012
I'm amazed they didn't think of a melee system against both zombies and players when they were making the whole "you shoot, you run away for 20 minutes" idea of fighting.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Lucidius on 04-05-2012
Eck. EU servers sound like a pain in the ass with all the lag.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: [INVICTUS] on 04-05-2012
Quote from: lolKieck on 04-05-2012
I'm amazed they didn't think of a melee system against both zombies and players when they were making the whole "you shoot, you run away for 20 minutes" idea of fighting.

I'm sure this has already been suggested on the DayZ forums, but also think about the limits of the arma engine that the dev team has to work within. This is also still in it's alpha stage and there are many things yet to be implemented into the mod, which might include some type of melee system but I wouldn't hold my breath on that.

Quote from: Lucidius on 04-05-2012
Eck. EU servers sound like a pain in the ass with all the lag.

To be honest, some of them are called " European " servers but are hosted either in the US or close to it. And so far I haven't experienced any lag issues with any of the EU servers, except the FR servers which are constantly crashing for some reason. US servers usually are full around the clock, but if you really want to try any of them try either the Dallas or New York servers since they usually have 5-11 slots open later in the day 10:00 P.M. - 3:00 A.M. (-5 GMT)
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Lucidius on 04-05-2012
Weird that EU servers arn't hosted in EU. I guess the name's misleading moe then anything.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Frostee on 04-05-2012
Quote from: Lucidius on 04-05-2012
Weird that EU servers arn't hosted in EU. I guess the name's misleading moe then anything.

The EU servers are meant for the European players to play on a separate server then other regions.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: jaik on 05-05-2012
I forgot we had a thread.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F596969657760525711%2F5118534AF4EBAC9D6279CC0CB02E2C4D4298E02B%2F&hash=6fc68632495f183263f8838f66677ab11c0a1e68)
It's better to play at night, especially when it's in your region.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: [INVICTUS] on 05-05-2012
Yeah.. I love the night, apparently these guys don't like the dark.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F596969657728004607%2F236B6E526C3243F5A8E71628D78BD657812FC74D%2F&hash=46bfe68904f9c4b8c0808f4e720146d46aba5872)
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: jaik on 06-05-2012
nice humanity, which server do you play on?
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: meetdadoom on 06-05-2012
this all boils down to one question from me. Is arma 2 worth buying in general. This mod seems really cool.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: jaik on 06-05-2012
Quote from: meetdadoom on 06-05-2012
Is arma 2 worth buying

It is.

A lot of people bought the game just for the mod. You'll have to buy this:
http://store.steampowered.com/sub/4639/ (http://store.steampowered.com/sub/4639/)
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: KingArthur on 06-05-2012
Quote from: [INVICTUS] on 05-05-2012
Yeah.. I love the night, apparently these guys don't like the dark.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F596969657728004607%2F236B6E526C3243F5A8E71628D78BD657812FC74D%2F&hash=46bfe68904f9c4b8c0808f4e720146d46aba5872)
so let me get this straight, zombies are everywhere and you shoot the only humans around for miles....

What is your major malfunction, numbnuts? (http://www.youtube.com/watch?v=tD4q3leE5Uw#)
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Frostee on 06-05-2012
Quote from: Jake on 06-05-2012
Quote from: meetdadoom on 06-05-2012
Is arma 2 worth buying

It is.

A lot of people bought the game just for the mod

Thats silly, considering the fact the Arma 2 is a great game for many other things.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Paintcheck on 06-05-2012
Quote from: meetdadoom on 06-05-2012
this all boils down to one question from me. Is arma 2 worth buying in general. This mod seems really cool.

Hold off until the Steam summer sales start if you can. ArmA is usually part of those sales. I'm kicking myself for not getting it last year when it was down to like $7.50 for Combined Operations.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: jaik on 06-05-2012
Finally me and Zen managed to find each other in this annoying map. This took us about 2 hours in total, I believe.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F596969657781852150%2F7C2E3DB5DC0A652AF4BFA808873B7FC6013D51BA%2F&hash=de830a9018d05db5eb8d233afba47746673d3158)
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: [INVICTUS] on 06-05-2012
Quote from: Jake on 06-05-2012
nice humanity, which server do you play on?

I usually play on whichever server has slots open, yesterday I was on the DE1 and DE2 server (By the way, DE1 was a massacre. Some guy was on top of the firestation shooting survivors who came near the airfield, didn't notice he was there until he shot some poor sap climbing up the ladder of the control tower.)

Quote from: KingArthur on 06-05-2012
Quote from: [INVICTUS] on 05-05-2012
Yeah.. I love the night, apparently these guys don't like the dark.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fcloud.steampowered.com%2Fugc%2F596969657728004607%2F236B6E526C3243F5A8E71628D78BD657812FC74D%2F&hash=46bfe68904f9c4b8c0808f4e720146d46aba5872)
so let me get this straight, zombies are everywhere and you shoot the only humans around for miles....

What is your major malfunction, numbnuts? (http://www.youtube.com/watch?v=tD4q3leE5Uw#)


This is not to far from the coast and it was a chance encounter, plus I didn't want to have to kill them for no reason but the balance between negative and positive humanity needs to be maintained or else you'll turn back into a survivor - PMC skin from the bandit skin - German KSK Scout. A bug exists in the current version that clears the content of your backpack during the switch from bandit to survivor and vice versa. And plus, a majority of these ' survivors ' are cutthroats most of the time and even my friends have been backstabbed by other players eventually after so long.

And PvP is suppose to play a big part in the mod, it isn't PvE.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: jaik on 06-05-2012
However you shouldn't kill people JUST BECAUSE they have the bandit skin, since you may lose humanity due to self-defense.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Knife_cz on 06-05-2012
Quote from: Jake on 06-05-2012
However you shouldn't kill people JUST BECAUSE they have the bandit skin, since you may lose humanity due to self-defense.
Kill everyone :D , no?
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: jaik on 06-05-2012
Quote from: knife_cz on 06-05-2012
Quote from: Jake on 06-05-2012
However you shouldn't kill people JUST BECAUSE they have the bandit skin, since you may lose humanity due to self-defense.
Kill everyone :D , no?

A bad rep will get you killed fast. This isn't FOnline.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Knife_cz on 06-05-2012
Quote from: Jake on 06-05-2012
Quote from: knife_cz on 06-05-2012
Quote from: Jake on 06-05-2012
However you shouldn't kill people JUST BECAUSE they have the bandit skin, since you may lose humanity due to self-defense.
Kill everyone :D , no?

A bad rep will get you killed fast. This isn't FOnline.
Oh well, maybe one day when Arma 2 : CO will be in steam sale, I will try it.
(But you have to admit, it does sound familiar to FOnline from the posts - luck with meeting players which might let you go, or kill you.)
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: [INVICTUS] on 06-05-2012
Quote from: Jake on 06-05-2012
However you shouldn't kill people JUST BECAUSE they have the bandit skin, since you may lose humanity due to self-defense.

I don't kill everyone on sight, example: This morning 3:00 AM, I ran into another player with the bandit skin and I didn't shoot wasn't planning on it. I just wanted to talk and he started firing so I shot back at him and almost died for not shooting first, currently down to 1600 blood for it.

EDIT: Killing bandits usually doesn't have a negative impact on humanity, for survivors it has a positive effect I believe while bandits killing bandits does nothing to humanity.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Knife_cz on 06-05-2012
Hmmm I watched some videos on youtube and it seems that servers are pretty laggy mostly, and Crossbow is one of the most useful weapons around.
I am right?
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: [INVICTUS] on 06-05-2012
Quote from: knife_cz on 06-05-2012
Hmmm I watched some videos on youtube and it seems that servers are pretty laggy mostly, and Crossbow is one of the most useful weapons around.
I am right?

Lags sometimes, usually when people connect/disconnect in large masses but after that it stabilizes. Could also be the person's game lagging, since recording usually has an impact on performance.
And crossbow.. to be honest isn't very useful unless you like plucking arrows from every zombie you hit whilst other zombies are close by and the reload time isn't too hot either, on the other hand it is good very early on if you don't want to alert zombies but want to remove one from your way.. other than that I'd rather find a good silenced weapon if I wanted to go the ' Don't attract attention route ' just my opinion though.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Lucidius on 07-05-2012
@Knife

You get Combined Ops on steam if you have ArmA 2 and OpArrowhead.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: lolKieck on 21-05-2012
Anyone still playing it? I'm downloading this mod right now to try it out. I'm European though.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: [INVICTUS] on 21-05-2012
I've been playing it, but I'm waiting for the next update which should be 1.5.8. (which is coming out soon)
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: lolKieck on 21-05-2012
Are you a bandit or a survivor?
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Otto on 21-05-2012
Does this work with ARMA II free?
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: HitMan5523 on 21-05-2012
Quote from: Otto on 21-05-2012
Does this work with ARMA II free?
Doubt it.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: jaik on 21-05-2012
Quote from: Otto on 21-05-2012
Does this work with ARMA II free?

No.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: andrewhatesyou on 21-05-2012
I swear I'm a friendly bandit!

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi47.tinypic.com%2F29cxa11.png&hash=3a28af97a7b5da6110204804bc2addb6dfea58e0)
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Redbark on 21-05-2012
Damnit, I want to pirate this game XD.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: [INVICTUS] on 21-05-2012
Not a bandit, but I still have -12k humanity (Used to be -23,000) but I don't shoot unless necessary.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: andrewhatesyou on 21-05-2012
The problem is, oncve you kill a survivor and become a bandit you have to keep killing survivors because they will shoot you on sight.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: lolKieck on 22-05-2012
Quote from: Redbark on 21-05-2012
Damnit, I want to pirate this game XD.
No. Don't pirate at all, unless you'll buy the game later.
And seriously, I need someone to help me start the real gameplay. At the moment I'm too scared to enter a village consisting of 4 zombies.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: [INVICTUS] on 22-05-2012
If you get on the HGN Teamspeak, I'll play for a while and try to help but I won't be on around 4:00 - 5:30 PM (-8 GMT) otherwise I'm free all day.
EDIT: My steam name is Koi Fish, same with TS.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: INA7HAN on 31-05-2012
Quote from: lolKieck on 22-05-2012
Quote from: Redbark on 21-05-2012
Damnit, I want to pirate this game XD.
No. Don't pirate at all, unless you'll buy the game later.
And seriously, I need someone to help me start the real gameplay. At the moment I'm too scared to enter a village consisting of 4 zombies.
EDIT: Downloaded it and i'm attempting to play it with Kieck
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Ket on 31-05-2012
Well, I'm getting Combined Ops. in aprox. 10 days.


Count me in.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: INA7HAN on 31-05-2012
Got on a server and found withing minutes, a winchester with two mags of slugs, Makarov ammo, bandages, matches, two hatchets, flares and some other stuff. Not bad for few minutes
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: lolKieck on 01-06-2012
Me and another person were killed by a bridge.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: INA7HAN on 01-06-2012
Got stuck in some place called the debug zone, a place full of nothing but fields that go on forever. I pressed the wrong button on the menu (Respawn) so i died and lost all my shit, i was pissed off.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: INA7HAN on 04-06-2012
Currently trying to meet up with two friends at this placed called Nadezhdino i think it's spelt. We are planning on staying in that area as there is a watering hole nearby. We're planning on raiding nearby areas for supplies then returning to the area to some building on the outskirts of Nadezhdino hopefully. Kieck will meet us there hopefully where his ingame map will come in good use :)

EDIT: These two guys and i met up, we thought we would try and loot three houses. So we prone closer and i see a body with a gun on it and such, Owner (guys name) says we should go loot him. The body is on the main road but there is only one zombie. As soon as we move in more the whole fucking town comes alive with zombies spawning. It went from one zombie to about nine in seconds and most of those were near the body. It started clearing up so Shifty proned towards the body. I told him that he will have to crouch to get the gun and that zombies will see him, but he goes ahead anyway. A zombie runs up behind him i'm forced to open fire, next minute zombies are zombies are coming from everywhere and we're all getting swarmed.
 
We ended up getting up a hill a bit away from the town but all of us were injured and such, just to find out Shifty didn't get the gun in time, so for some reason Owner says we should go back and try again -.-. I told them it was crazy and we would die but they continue. I stay on the hill and attempt to cover them if stuff goes bad. He's by the body owner is covering him, and i see a zombie crawling along the road, and before i can warn SHifty the zombie attacks him, owner opens fire again and whole town runs in on them. Shifty made it out barely with a broken bone i've lost half my blood and owner got swarmed and killed. Now we need blood packs to attempt a blood transfusion from me to Shifty, but we need blood packs which can only be found at hospitals so Owner is going to try and get some and meet us again.

To sum it up we fucked up badly due to being greedy. It just goes to show that greedy players will meet their maker. I've played it safe all the time, i've traveled nearly half the map with only killing one zombie. As soon as we turn into a group of three and get greedy one of us dies and we all get hurt. Just goes to show that you should keep your group smaller and not take risks like that, EVER.
EDIT: Also owner asked me why i didn't help him as he was being eaten alive by 7 zombies -.-
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Frostee on 04-06-2012
DayZ would be better if ArmA didn't have the clunky AI.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: INA7HAN on 04-06-2012
Quote from: Frostee on 04-06-2012
DayZ would be better if ArmA didn't have the clunky AI.
Agreed the AI were lagging everywhere and randomly stopped i would shoot one then 3 seconds later it would die after having ran away
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: [INVICTUS] on 04-06-2012
Quote from: INA7HAN on 04-06-2012
Currently trying to meet up with two friends at this placed called Nadezhdino i think it's spelt. We are planning on staying in that area as there is a watering hole nearby. We're planning on raiding nearby areas for supplies then returning to the area to some building on the outskirts of Nadezhdino hopefully. Kieck will meet us there hopefully where his ingame map will come in good use :)

EDIT: These two guys and i met up, we thought we would try and loot three houses. So we prone closer and i see a body with a gun on it and such, Owner (guys name) says we should go loot him. The body is on the main road but there is only one zombie. As soon as we move in more the whole fucking town comes alive with zombies spawning. It went from one zombie to about nine in seconds and most of those were near the body. It started clearing up so Shifty proned towards the body. I told him that he will have to crouch to get the gun and that zombies will see him, but he goes ahead anyway. A zombie runs up behind him i'm forced to open fire, next minute zombies are zombies are coming from everywhere and we're all getting swarmed.
 
We ended up getting up a hill a bit away from the town but all of us were injured and such, just to find out Shifty didn't get the gun in time, so for some reason Owner says we should go back and try again -.-. I told them it was crazy and we would die but they continue. I stay on the hill and attempt to cover them if stuff goes bad. He's by the body owner is covering him, and i see a zombie crawling along the road, and before i can warn SHifty the zombie attacks him, owner opens fire again and whole town runs in on them. Shifty made it out barely with a broken bone i've lost half my blood and owner got swarmed and killed. Now we need blood packs to attempt a blood transfusion from me to Shifty, but we need blood packs which can only be found at hospitals so Owner is going to try and get some and meet us again.

To sum it up we fucked up badly due to being greedy. It just goes to show that greedy players will meet their maker. I've played it safe all the time, i've traveled nearly half the map with only killing one zombie. As soon as we turn into a group of three and get greedy one of us dies and we all get hurt. Just goes to show that you should keep your group smaller and not take risks like that, EVER.
EDIT: Also owner asked me why i didn't help him as he was being eaten alive by 7 zombies -.-

Good to see that your working with other survivors, can't say you would've done much better if you only sent one person to get the gun because I wasn't there. But try sending only one person next time if you can watch them from the trees, its faster and easier than sending two because one can avoid running into a zombie while the guy behind him will run into it most likely.

The AI zombies running all over the place is a bug related to the arma 2 engine, not much hope of it getting fixed. When I run into zombies, I usually lead them out into the forest and start backpedaling. I stop every other couple seconds, it stops the zombie so it can run the attack animation and gives you time to shoot it really quick in the head or torso.

p.s. Don't know if its luck or not, but if you see a dead player it means someone must've shot him recently; new updates set time limit on how long the body stays so it must've been fresh. And another thing, new update borked a lot of stuff for some people, it's hit-and-miss but it'll send you and your gear to the middle of the ocean sometimes. Best to wait for that to get fixed
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: andrewhatesyou on 05-06-2012
Just got some sweet outfits and toys today :)


I find it really hard to play with more than 2 people because then you just fight over gear. Me and my friend play together and we share the loot perfectly. We had 4 people before but we left them because they just wanted to hog everything.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F359jthv.png&hash=86b3f711d2a0b2936ef8d5e6f7779dbef38bb27e)
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: INA7HAN on 06-06-2012
Quote from: andrewhatesyou on 05-06-2012
Just got some sweet outfits and toys today :)


I find it really hard to play with more than 2 people because then you just fight over gear. Me and my friend play together and we share the loot perfectly. We had 4 people before but we left them because they just wanted to hog everything.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi50.tinypic.com%2F359jthv.png&hash=86b3f711d2a0b2936ef8d5e6f7779dbef38bb27e)
Are you fucking kidding me? Where do you find all this shit, I've only found a AKM once and it had no ammo!
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: andrewhatesyou on 06-06-2012
Quote from: INA7HAN on 06-06-2012
Quote from: andrewhatesyou on 05-06-2012
Just got some sweet outfits and toys today :)


I find it really hard to play with more than 2 people because then you just fight over gear. Me and my friend play together and we share the loot perfectly. We had 4 people before but we left them because they just wanted to hog everything.
Are you fucking kidding me? Where do you find all this shit, I've only found a AKM once and it had no ammo!

Well, my friend gave me his guille suit and I let him have the Elite Coyote bag. Found the Mk. 48 in the barracks across from hangars in the forest, great place.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: D33tly on 12-06-2012
Just got DayZ... Have no fucking clue on what to do xD
If anyone wants to play it with me, add me on steam (|HGN|D33tly)
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: lolKieck on 12-06-2012
Don't worry about zombies at day if you're crawling. Better watch out for ANY player.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: INA7HAN on 12-06-2012
Quote from: lolKieck on 12-06-2012
Don't worry about zombies at day if you're crawling. Better watch out for ANY player.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: D33tly on 12-06-2012
Oh, I know, I just mean I need help. No ammo, no idea where I am, or where I'm heading, and no food or water.
All of this is because i tried it solo yesterday. I saw a town, and skirted around the side since it was full of zombies. there was a warehouse on the outskirts, ight next to the sea. So I go there. Lots of zombies, but I started sneaking around them. I found another guy, and he started shooting at them well we were sneaking, so I ran off, with a pack of zombies after me. Another guy came over and helped me take them down. I didn't knwo how much ammo I had, but we stuck together (I dont know how to chat xD). So we try our chances and head into the town and start sneaking around it. Then we get a pack of zombies on us, and we run inside a building. I start firing at the first zombie that comes in, and then I hear the horrid click of an empty gun. So I get out of there, and leave him behind, with another pack of zombies on my ass. So my connection died and saved me, and I come back on with a broken bone. I fix it up, and ate and drank. Now im in the middle of nowhere with nothing Q.Q
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Ket on 18-06-2012
Well yeah, I just got ArmA 2 : Combined Operations.


I've been trying to install DayZ for 3 hours now, kept failing.


I'm trying some new techniques now, I'll keep updated then we can maybe hook up and play normally :D
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Frostee on 18-06-2012
Quote from: Ket on 18-06-2012
Well yeah, I just got ArmA 2 : Combined Operations.


I've been trying to install DayZ for 3 hours now, kept failing.


I'm trying some new techniques now, I'll keep updated then we can maybe hook up and play normally :D
Apparently a dev put a virus in the coding or something, so don't play it.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Madcombat on 18-06-2012
Quote from: Frostee on 18-06-2012
Quote from: Ket on 18-06-2012
Well yeah, I just got ArmA 2 : Combined Operations.


I've been trying to install DayZ for 3 hours now, kept failing.


I'm trying some new techniques now, I'll keep updated then we can maybe hook up and play normally :D
Apparently a dev put a virus in the coding or something, so don't play it.

Yet the devs of the game have hired the man behind DayZ to work on it.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Ket on 18-06-2012
That's how it works... really.


Having trouble making it work trough steam n shit.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: lolKieck on 18-06-2012
1. Make a folder in root ArmA II folder called @DayZ (should be like this: steamapps/common/ArmA II/@DayZ)
2. Make a folder in the @DayZ folder called Addons (steamapps/common/ArmA II/@DayZ/Addons)
3. Download every file to download on the download thread.
4. If you are using 7Zip, select every DayZ file and unpack it to common/ArmA II/@DayZ/Addons.
5. Turn on ArmA II, enable the addon, restart ArmA II.
6. Play.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: jaik on 18-06-2012
Quote from: lolKieck on 18-06-2012
1. Make a folder in root ArmA II folder called @DayZ (should be like this: steamapps/common/ArmA II/@DayZ)
2. Make a folder in the @DayZ folder called Addons (steamapps/common/ArmA II/@DayZ/Addons)
3. Download every file to download on the download thread.
4. If you are using 7Zip, select every DayZ file and unpack it to common/ArmA II/@DayZ/Addons.
5. Turn on ArmA II, enable the addon, restart ArmA II.
6. Play.

That's for retail. For Steam you need to go to launch options and add -nosplash -mod=@dayz.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Ket on 18-06-2012
I actually have to run it with the .bat file because of the new beta patch but I got it running...


Can't seem to make it run trough steam.


Anyway, first few minutes got an AKM. Horde of zombie after me, wasted all bullets and I was bleeding.


I was like fuck it, threw a grenade and screamed ALLAHU ACKBAR!
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: lolKieck on 18-06-2012
Then you died? Happens a lot.
Crawling is the stealthiest way of scavenging and the best way in my opinion.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Abneto on 18-06-2012
>Wants to play DayZ
>Doesn't have ARMA 2
>Can't buy it because of no $


(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F29wpfud.jpg&hash=e42868041183f7786a8b6c29f178d58c24165fc0)



Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: D33tly on 18-06-2012
Wtf? I dont have a rifle, and am trapped in the church... then everyone talks about rifles n' the good stuff...
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Lexo on 18-06-2012
Quote from: D33tly on 18-06-2012
Wtf? I dont have a rifle, and am trapped in the church... then everyone talks about rifles n' the good stuff...


You need to search around the map for new rifles and weapons. Barns and Big Citys contain rifles as well as military air strips. Although, you may need more than one person to get some better rifles
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Ket on 18-06-2012
Oh well. Gimme a PM on Steam and I'll play anytime  ;D
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: INA7HAN on 28-06-2012
http://cloud-2.steampowered.com/ugc/558694015890838935/F29157587E9BBB76CB8C7BEFAE63A433F30DDC57/ (http://cloud-2.steampowered.com/ugc/558694015890838935/F29157587E9BBB76CB8C7BEFAE63A433F30DDC57/)
Happy campers with nKee
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: nKe on 28-06-2012
-5 minutes after that-
Zombie knocks out inathan with one punch and other one breaks my legs with one punch and I had to waste all my 74 ammo.
FUUU
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Bl★ck Star on 28-06-2012
Anyone wanna buy me ArmA 2 so I can play this ?

pretty pretty please ? ;__;
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: INA7HAN on 01-07-2012
So I was in this building and he showed up
http://cloud-2.steampowered.com/ugc/559820086514485126/CCCC7BC364A15A131825A22156CCDC287C9DF076/ (http://cloud-2.steampowered.com/ugc/559820086514485126/CCCC7BC364A15A131825A22156CCDC287C9DF076/)
Then he came closer
http://cloud-2.steampowered.com/ugc/559820086514490306/BB7E1369C4E15BEE57E68C117EBCE8368D7E6519/ (http://cloud-2.steampowered.com/ugc/559820086514490306/BB7E1369C4E15BEE57E68C117EBCE8368D7E6519/)
And then he stood up
http://cloud-2.steampowered.com/ugc/559820086514567171/990ED317B55B5B25CC6A8E7BDEFF5D3209FA82DD/ (http://cloud-2.steampowered.com/ugc/559820086514567171/990ED317B55B5B25CC6A8E7BDEFF5D3209FA82DD/)
As I had no weaponry on me at all and this zombie was blocking the door I deciding to piss about with flares the result? This
http://cloud.steampowered.com/ugc/559820086514806706/8E5D40F63E7827E714539E6836DF6EEADBFB8EA0/ (http://cloud.steampowered.com/ugc/559820086514806706/8E5D40F63E7827E714539E6836DF6EEADBFB8EA0/)
Come get your human happy meal you fat shits
http://cloud.steampowered.com/ugc/559820086514811371/8B727BC4A3504114DA51E8E6CCF710A990C25A45/ (http://cloud.steampowered.com/ugc/559820086514811371/8B727BC4A3504114DA51E8E6CCF710A990C25A45/)
Also swimming zombies lol
http://cloud-2.steampowered.com/ugc/559820086514818798/D90A905DA8FB5FB3DB0F6B1BB7EDC995565EEB3F/ (http://cloud-2.steampowered.com/ugc/559820086514818798/D90A905DA8FB5FB3DB0F6B1BB7EDC995565EEB3F/)
They're coming out the goddamn wall! Game over man! Game over!
http://cloud-2.steampowered.com/ugc/559820086514814357/1F0116790D74BA730AB4C55A52A36F157B06F183/ (http://cloud-2.steampowered.com/ugc/559820086514814357/1F0116790D74BA730AB4C55A52A36F157B06F183/)


Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Bl★ck Star on 01-07-2012
MAN I WANT TO PLAY THIS NOW.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Knife_cz on 01-07-2012
Quote from: Bl★ck Star on 28-06-2012
Anyone wanna buy me ArmA 2 so I can play this ?

pretty pretty please ? ;__;
Wait for the SUMMER SALE on STEAM.
Like me
And that slovakian bastard Miller
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Iam333 on 01-07-2012
Quote from: knife_cz on 01-07-2012
Quote from: Bl★ck Star on 28-06-2012
Anyone wanna buy me ArmA 2 so I can play this ?

pretty pretty please ? ;__;
Wait for the SUMMER SALE on STEAM.
Like me
And that slovakian bastard Miller
Damn straight Im waiting for sale, even when it top seller on Steam and I doubt they would be stupid enough to put it into some sale.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: Predu on 09-07-2012
Alright, I got CO and tried installing DayZ. Won't work for me for some reason. I always get stuck in the loading screen, I've tried over different servers over 50 times, sometimes even waited half an hour. Please help me because it's starting to piss me off..

I have version 99444 and the newest version of DayZ (1.7.2).
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: jaik on 09-07-2012
Quote from: Predu on 09-07-2012
Alright, I got CO and tried installing DayZ. Won't work for me for some reason. I always get stuck in the loading screen, I've tried over different servers over 50 times, sometimes even waited half an hour. Please help me because it's starting to piss me off..

I have version 99444 and the newest version of DayZ (1.7.2).

Hive is being DDoSed from what I heard, so just wait it out.
Title: Re: DayZ persistent zombie mod for Arma 2: CO
Post by: INA7HAN on 10-07-2012
Quote from: Jake on 09-07-2012
Quote from: Predu on 09-07-2012
Alright, I got CO and tried installing DayZ. Won't work for me for some reason. I always get stuck in the loading screen, I've tried over different servers over 50 times, sometimes even waited half an hour. Please help me because it's starting to piss me off..

I have version 99444 and the newest version of DayZ (1.7.2).

Hive is being DDoSed from what I heard, so just wait it out.
I wouldn't be supprised everyone was having problems with it last night