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General Discussion => General Discussion => Topic started by: Spades_Neil on 02-05-2012

Title: Can anyone recompile this for Gmod?
Post by: Spades_Neil on 02-05-2012
http://www.gamebanana.com/css/skins/116515 (http://www.gamebanana.com/css/skins/116515)

I've been in the market for a semi-automatic M16A1, Vietnam style weapon. I planned to use a more weathered reskin version for the Fallout server, but this could also be utilized in SRP too if you guys wanted.

All it needs is some re-rigging. Hex, decompile, recompile, you get the idea. I have no idea how to do this. :D So I'd thought I'd put it out there and see if any of you could do it. We need a V_model and W_model obviously. SWEP coders can do the rest of the work.

(Out of respect, be sure to credit the original model authors. We'll use our own sound effects for the Fallout version.)
Title: Re: Can anyone recompile this for Gmod?
Post by: Zen on 02-05-2012
Hmm.. I can easily do it; I'll do it but if somebody beats me too it, fair play.
Title: Re: Can anyone recompile this for Gmod?
Post by: Zen on 02-05-2012
Here,

http://filesmelt.com/dl/Fallout_m16.rar (http://filesmelt.com/dl/Fallout_m16.rar)

The models and Materials are in there; Because you were going to use different sounds I got rid of the sounds which came with it etc. If you want to see it in SP; Just throw the Mats, Models and Lua folder into your gmod folder, start up garrysmod and go into singleplayer. You'll get too see what it looks like in first person.
It'll need to be changed to work with Worldscript though.
Title: Re: Can anyone recompile this for Gmod?
Post by: Spades_Neil on 02-05-2012
Quote from: Zen on 02-05-2012
It'll need to be changed to work with Worldscript though.

And now, the true challenge begins... :| Because I have no idea how to do that lol.
Title: Re: Can anyone recompile this for Gmod?
Post by: deluxulous on 02-05-2012
You'd need the script and item template to make it an item. In World Script, if you enable SWEP spawning somehow serverside you could do it.
Title: Re: Can anyone recompile this for Gmod?
Post by: Zen on 02-05-2012
I'd just like to point out, the world model is sorta broken. If I get time tommorow I'll fix it.
Title: Re: Can anyone recompile this for Gmod?
Post by: Kelse on 02-05-2012
Configuring it to work with FRP will not be difficult, at all, I already know how to do that. I am no modeller though so that's something we need.
Title: Re: Can anyone recompile this for Gmod?
Post by: Steven :D on 02-05-2012
Quote from: Kelse on 02-05-2012
Configuring it to work with FRP will not be difficult, at all, I already know how to do that. I am no modeller though so that's something we need.
Finish the swep part (besides ironsight) then just wait for the model?
Title: Re: Can anyone recompile this for Gmod?
Post by: Kelse on 02-05-2012
I could substitute it with another model of sometime, I need to speak to Spades about what he wants in it though.
Title: Re: Can anyone recompile this for Gmod?
Post by: Spades_Neil on 09-05-2012
Quote from: Zen on 02-05-2012
I'd just like to point out, the world model is sorta broken. If I get time tommorow I'll fix it.

So how's it going at this point?