Hey, CAMaera here, AKA that one Aravaras character. Me and a few other people on the server convened and figured out the way we want magic to work on the server, so here's a big dumb post about it!
The BasicsMagic in Iseyu is only able to be used by those who have
potential. Now,
potential is something that your character either has, or doesn't have. It's from birth. Odds are, if you have a super-strong warrior character, they have
no potential. Because it would be kinda unfair if you could launch fireballs
and swing a gigantic hammer around. It's just makes it a lot more balanced. There are always exceptions, and if you have a big enough handicap, you can probably use both swords and magic well.
Okay, the definition of Magic is(very loosely); The ability to change what is happening, to what may be happening.
Simply put, this means that Magic is the ability to
change matter and circumstances, like weather, if things freeze or melt, how the air conducts electricity, or the speed of the wind. It's super loose, but it allows mages a lot of options. Speaking of options...
ElementsOkay, this is the most important part. Basically, there are
6 primary elements and
2 secondary, more dangerous elements.The 6 Basic Elements
Ice • • Fire
Water • • • Nature
Wind • • Electricity
The 2 Secondary Elements
Astral • • • Dark
Okay, not going to lie, the point of elements is also for balancing, so that one character is not some god of all of the elements. So, the basic gist of it is that
Your character can learn two different elements at a time, along with Dark or Astral. These two elements only determine which two you can use the exclusive spells for, all the combinations of the two you select are learn-able, just will take longer. EX:If you select Water and Wind, you get access to all of the exclusive(Denoted by "Just _______ Magic" in the lists below) spells, as well as Razorblade Typhoon, and those will be easier to learn. Learning the Water/Electricity Nimbus Rod will be possible, but harder to learn.
Here's a rundown of all the elements, and their weapons!
Ice Magic ؇Ice Mages can freeze water at will, and use it to make blades, spikes, and large structures at a high level. They are usually not fond of heat, or fire at all.
Ice Magic has a good, balanced repertoire of spells, both by itself, and in conjunction with Fire, Nature, and Wind Magic.
Magic Weapons[spoiler]
Just Ice Magic
Ice Rod-A rod that can be used to create walls, or barriers of ice easily.(IC Name: Ice Rod)
Frost Staff-A staff that can be used to fire very powerful blasts of Ice Magic.(IC name:Frost Staff)
Along with Fire Magic
Flower of Frost-By Using fire and Ice together, a dastardly ball of energy is created, both freezing and burning the target.
Along with Water Magic
NONE
Along with Nature Magic
Blizzard Staff-By using Ice magic with a knowledge of Nature magic, one can use clouds and rain to create sharp, piercing hail that rains from the sky.
Along with Wind Magic
Crystal Storm-Using wind to move small ice spikes, one can create a dangerous storm for attacking, as well as keeping enemies at a distance.
Along with Electricity Magic
NONE
[/spoiler]
Fire Magic ٨Fire Mages are masters of using magic to heat, or combust anything, from air, to hair. They are extremely powerful, but have to work hard to hone and control their craft, otherwise everything will go up in flames.
Fire Magic is mainly focused on the user just using Fire Magic, with 3 magic weapons exclusive to it, but is also powerful when combined with Nature magic.
Magic Weapons[spoiler]
Just Fire Magic
Ruby Staff
Flower of Fire
Inferno Fork
Along with Ice Magic
Flower of Frost-By Using fire and Ice together, a dastardly ball of energy is created, both freezing and burning the target.
Along with Water Magic
NONE
Along with Nature Magic
Clinger Staff
Cursed Flames
Along with Wind Magic
Flamelash
Along with Electricity Magic
NONE
[/spoiler]
Water Magic ∂Water Mages can manipulate water at will, using it to do many tasks, and are very fearsome when near or in a body of water. They can move water around so fast that an Ice Mage may not be able to freeze it.
Water Mages are strong when just excelling in Water, but have a strong spell when combined with Wind or Electricity magic.
Magic Weapons[spoiler]
Just Water Magic
Sapphire Staff
Water Bolt
Aqua Scepter
Along with Ice Magic
NONE
Along with Fire Magic
NONE
Along with Nature Magic
NONE
Along with Wind Magic
Razorblade Typhoon
Along with Electricity Magic
Nimbus Rod
[/spoiler]
Nature Magic ٭Nature Mages are masters of the natural world, able to grow plants and move earth.
Nature Mages are very versatile on their own, and only really have a strong synergy with Fire Magic.
Magic Weapons[spoiler]
Just Nature Magic
Emerald Staff
Nettle Burst
Staff Of Earth
Poison Staff
Staff of Regrowth
Along with Ice Magic
Blizzard Staff-By using Ice magic with a knowledge of Nature magic, one can use clouds and rain to create sharp, piercing hail that rains from the sky.
Along with Fire Magic
Clinger Staff
Cursed Flames
Along with Water Magic
NONE
Along with Wind Magic
Razorpine
Along with Electricity Magic
NONE
[/spoiler]
Wind Magic ؟Wind mages are manipulators of wind, and can use it for many tasks, even household chores.
Wind Magic is the ultimate magic for synergy, having a combination for almost every element.
Magic Weapons[spoiler]
Just Wind Magic
Diamond Staff
Along with Ice Magic
Crystal Storm-Using wind to move small ice spikes, one can create a dangerous storm for attacking, as well as keeping enemies at a distance.
Along with Fire Magic
Flamelash
Along with Water Magic
Razorblade Typhoon
Along with Nature Magic
Razorpine
Along with Electricity Magic
NONE
[/spoiler]
Electricity Magic گElectricity Mages are dangerous, especially during a storm. Their bolts strike like lightning, and they can even power a coffee maker!
Electricity Magic is the ultimate in specialty, having 3 strong spells exclusive, and only one synergy weapon with Water.
[spoiler]
Just Electricity Magic
Topaz Staff
Magnet Sphere
Magic Dagger
Along with Ice Magic
NONE
Along with Fire Magic
NONE
Along with Water Magic
Nimbus Rod
Along with Nature Magic
NONE
Along with Wind Magic
NONE
[/spoiler]
Enchanted WeaponsEnchanted Weapons are when a mage of significant power infuses a weapon, or object, with part of their power. These weapons are widely varied, and can range from a shard of ice that is shaped like a sword, to a bullet. They are
mostly IC, but there are some items in-game that you can use as Enchanted Weapons. Keep in mind that:
-Some Enchants can be removed, and if they are removable, the Mage will get the power back once the weapon is disenchanted.(Obviously, ones that cannot be removed are far stronger, but make the Mage in question lose the amount of power that they enchanted the weapon with
forever.
-Enchantments can last on a weapon
forever, AKA they are not disenchanted when the Mage who enchanted the weapon dies, only when the Mage wishes.
-Odds are, if your weapon is launching fire, or glowing blue with energy, it's probably a little Enchanted.
Enchanted Weapons allow Mages to use weapons that they would normally never use, for example:
-An Ice Mage who would never touch a lance outside of using a North Pole.
A mage who would never use a gun outside of Cursed(Fire+Nature) Bullets and a revolver.
Enchanted Weapon RegistryNone yet!
Info about Secondary, Pure, and Non-Elemental Magic and Weapons on the next post!
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(Remember, we are NOT using in-game names for MANY weapons IC, such as Cursed Flames. If you are the first to use a weapon, feel free to ask/tell me and I'll update with a new name for it.)
Magic Missile is in both Astral and Non-Elemental. Sooooo...
Changed to Non Elemental