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Other Forums => Scrapyard => Server Dumps => Topic started by: Blake.H on 25-07-2011

Title: Piss Bucket
Post by: Blake.H on 25-07-2011
Anyone with any ideas of what we could do post them here.

This is just a piss bucket, post what ever you want with regards to ideas - anything other than ideas will be deleted.
Title: Re: Piss Bucket
Post by: Steven :D on 26-07-2011
-snip its arma 2-
Allow people to shoot to kill and establish their own groups and economy. Zombies running around that can be lootable is good too.
Title: Re: Piss Bucket
Post by: Blake.H on 27-07-2011
Quote from: Steven :D on 26-07-2011
-snip its arma 2-
Allow people to shoot to kill and establish their own groups and economy. Zombies running around that can be lootable is good too.

Thats kinda what im aiming for.
Title: Re: Piss Bucket
Post by: Bl★ck Star on 28-07-2011
So, this'll be a Arma 2 RP with Zombies or what ?
Title: Re: Piss Bucket
Post by: Steven :D on 28-07-2011
Quote from: Bl★ck Star on 28-07-2011
So, this'll be a Arma 2 RP with Zombies or what ?
An RPG run by players, driven with a randomized loot system from different types of zombies, bosses etc. I suppose bases could be created after scavenging and such or purchasing stuff from different people etc. Thats what I think.
Title: Re: Piss Bucket
Post by: Blake.H on 28-07-2011
Making dynamic Bases is too hard and can be unpredictable. I may be able to add "Camps" because they are an actual ITEM (1item = 6 tents/sandbags premade) so to speak.

But yeah steven is spot on.
Title: Re: Piss Bucket
Post by: Bl★ck Star on 28-07-2011
Sounds, Interesting, If I can help contact me in Steam.
Title: Re: Piss Bucket
Post by: Ravanger on 28-07-2011
This would truely be interesting if you actually got it to work.

Would take a lot of work I mean even some of those little simple missions take some time.
Title: Re: Piss Bucket
Post by: Duranblackraven on 29-07-2011
Using the Real Time Editor and giving server admins the ability to log into it would fix a lot of that. That's what we're using in a current project a friend and I have been working on, the pros outweigh the cons.
Title: Re: Piss Bucket
Post by: Steven :D on 30-07-2011
Quote from: Duranblackraven on 29-07-2011
Using the Real Time Editor and giving server admins the ability to log into it would fix a lot of that. That's what we're using in a current project a friend and I have been working on, the pros outweigh the cons.
That would be pretty cool, maybe you could do some sort of a thing like Dead Frontier did/does. Having outposts that sell different things, etc and attacks on the outposts carried out by tons of zombies.
Title: Re: Piss Bucket
Post by: Ravanger on 30-07-2011
Hrmm you could do a lot with this concerning spawn values as well. You could have it so the areas near the main zombie spawns provide more loot etc but is obviously more of a risk basiclly turning that into a red zone etc.
Title: Re: Piss Bucket
Post by: Ravanger on 31-07-2011
Yeah you could turn it into almost a Dead Frontier style map but make the dangerous areas just contain the spawn which they come from. You could have the one main frontier NPC controlled then have otherones the play could establish and rebuild up hire npcs etc. So basiclly if the player does not want to play with other players he could hire NPCs and establish them at bases if he wishes. Certain player groups then could own bases or a player.
Title: Re: Piss Bucket
Post by: Blake.H on 01-08-2011
No. Lets not.
Title: Re: Piss Bucket
Post by: lolKieck on 01-08-2011
Use ACE2.
Title: Re: Piss Bucket
Post by: Blake.H on 02-08-2011
no lets not
Title: Re: Piss Bucket
Post by: lolKieck on 02-08-2011
Quote from: Longlostblake on 02-08-2011
no lets not
Stamina and Medic system. ACEX adds lots of weapons (tactic00l but always weapons). Things like telescopes, building sandbags, balaclavas, gasmasks, glasses.
Also there's a module for random talking of the NPC's.
Title: Re: Piss Bucket
Post by: Blake.H on 02-08-2011
I know all about ACE darling, hes a very handsome man. But we're still not going to use him.
Title: Re: Piss Bucket
Post by: Ragolution on 03-08-2011
>>More post-apoc RP

Yeah okay.
Title: Re: Piss Bucket
Post by: Paintcheck on 03-08-2011
Quote from: Ragolution on 03-08-2011
>>More post-apoc RP

Yeah okay.

Agree although ArmA's AI scripting means there could exist some half-intelligent NPCs to hunt.
Title: Re: Piss Bucket
Post by: Bl★ck Star on 04-08-2011
Quote from: Paintcheck on 03-08-2011
Quote from: Ragolution on 03-08-2011
>>More post-apoc RP

Yeah okay.

Agree although ArmA's AI scripting means there could exist some half-intelligent NPCs to hunt.

I do enjoy Post.Apoc rp
Title: Re: Piss Bucket
Post by: Cutch on 04-08-2011
Actually use peoples' criticism and ideas.
Title: Re: Piss Bucket
Post by: lolKieck on 05-08-2011
Quote from: Cutch on 04-08-2011
Actually use peoples' criticism and ideas.
Inb4 "no lets not".

And besides blake, I bet this gamemode will be only played by HGNers with ArmA II, so it shouldn't hurt them if they'd have to install ACE2.
Title: Re: Piss Bucket
Post by: jaik on 05-08-2011
gift me arma III
Title: Re: Piss Bucket
Post by: Turkey on 05-08-2011
ARMA 2, Hmm, lets think, NOT POST APOC.


You could do city life


Actually, For once, Why not just have a military roleplay? Sign ups, Passworded sever, Using real military knowledge and such
Title: Re: Piss Bucket
Post by: Ravanger on 05-08-2011
I think any decently dedicated Arma 2 server for HGN would be good. I do agree though Blake you should actually keep stuff up instead of just lol deleteing it with no explanation and someone might just repost that idea so if you explained why it should not be used they won't post it again or get a better idea for you to hear.
Title: Re: Piss Bucket
Post by: Blake.H on 06-08-2011
Alright, thus far i've got a gamemode pretty much done which is an RPG style post apocalyptic (With stalker influence) Military/Survivor survival theme.

We will be having Russian Bio Team, and a group of survivors. They will both need to do supply runs and keep the zombies away from Their bases (Russians; Army Base OR bunker. Survivors; Fortified town) There will be more zombies around the survivors to the NORTH of the island. And probably if i place the russians in the bunker, zombies at the factory (The bunker is in a factory kinda like an X18 lab.)

Supplies will be the currency in the RPG which you will be able to buy Vehicles, Weapons, ammunition, medical supplies, Static Weapons, defences and more.

Each 'Mission' that pops up will be for both Survivors and Russians to compete for. If the survivors Complete the mission all survivors get rewarded, vice versa with the Russians. Meaning there will be competition between both sides. After 400-460(Random) Minutes of real time there will be a final countdown where the survivors and Russians must push to the Dam for an evacuation. Though only one team may escape - the evacuation boat will be indestructible until it is occupied by an actual player to stop any foul play.  So say one team gets killed and the other get into the boat the team that was killed (now re spawned) will be able to attempt to kill the escaping team before they get to the evacuation chopper (Which is located on a SMALL island just off the coast).

Once all that is done the map will restart as there tends to be issues with the game mode if up over 400 minutes.




I am CONSIDERING applying a LITE version of ACE with just the core components (No new vehicles/weapons - Just basically making it more realistic with regards to script, damage and playability).

I dont currently have any plans to add Fixed or Rotary winged aircraft to the map at this particular time though it may be considered in future versions.
Title: Re: Piss Bucket
Post by: Steven :D on 06-08-2011
Quote from: Longlostblake on 06-08-2011
Alright, thus far i've got a gamemode pretty much done which is an RPG style post apocalyptic (With stalker influence) Military/Survivor survival theme.

We will be having Russian Bio Team, and a group of survivors. They will both need to do supply runs and keep the zombies away from Their bases (Russians; Army Base OR bunker. Survivors; Fortified town) There will be more zombies around the survivors to the NORTH of the island. And probably if i place the russians in the bunker, zombies at the factory (The bunker is in a factory kinda like an X18 lab.)

Supplies will be the currency in the RPG which you will be able to buy Vehicles, Weapons, ammunition, medical supplies, Static Weapons, defences and more.

Each 'Mission' that pops up will be for both Survivors and Russians to compete for. If the survivors Complete the mission all survivors get rewarded, vice versa with the Russians. Meaning there will be competition between both sides. After 400-460(Random) Minutes of real time there will be a final countdown where the survivors and Russians must push to the Dam for an evacuation. Though only one team may escape - the evacuation boat will be indestructible until it is occupied by an actual player to stop any foul play.  So say one team gets killed and the other get into the boat the team that was killed (now re spawned) will be able to attempt to kill the escaping team before they get to the evacuation chopper (Which is located on a SMALL island just off the coast).

Once all that is done the map will restart as there tends to be issues with the game mode if up over 400 minutes.




I am CONSIDERING applying a LITE version of ACE with just the core components (No new vehicles/weapons - Just basically making it more realistic with regards to script, damage and playability).

I dont currently have any plans to add Fixed or Rotary winged aircraft to the map at this particular time though it may be considered in future versions.
Will weapons / supplies and all that jazz be saved? Such as if a new game is made, will people from the previous round still have their stuff. If you don't allow that, at least allow Vehicles, seeing as though I think they will obviously be more expensive and take effort to get.
Title: Re: Piss Bucket
Post by: Blake.H on 06-08-2011
No, not possible. Everyone's 'Stats' you could call them, Their data/inventory what ever you wanna call it is saved to a temporary file if it was saved to a PERMANENT file it would eat up the script after a couple of restarts. So sadly no stuff wont save. BUT if at the time of the mission/server restart there is an admin on he will globally compensate everyone a certain amount of supplies.
Title: Re: Piss Bucket
Post by: Ravanger on 07-08-2011
So it will basiclly be like Chenarus life or the OA verison adcept with zombies.
Title: Re: Piss Bucket
Post by: Ragolution on 07-08-2011
Could set up an EXP system that allows access to vehicles, weapons etc and people can unlock what they want.

Or something.
Title: Re: Piss Bucket
Post by: Blake.H on 08-08-2011
Thats an interesting Idea Ragulation. It would be too hard/too much for the script to have everyone with independent EXP but we could make it so that each side gains EXP which increases when a side completes a mission which would then unlock traders/items/vehicles.

I'll look into it.
Title: Re: Piss Bucket
Post by: Ravanger on 08-08-2011
So basiclly Blake after the major round event the game ends then starts again and every starts fresh again kind of like Chenarus life correct?
Title: Re: Piss Bucket
Post by: Blake.H on 11-08-2011
Correct Ravanger.
Title: Re: Piss Bucket
Post by: lolKieck on 04-09-2011
Blake left. Again. I guess this project is cancelled.