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Title: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 07-03-2011
Post them here.

EDIT: POSTING "Put the server up NAOW" is not a request or suggestion. It will be up when it's up. Stop spamming.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: lolKieck on 08-03-2011
I don't know if it was implemented, but rather than making a Pipe Rifle from 3 junks, make it that you need to craft the special components of the weapon with junk, after that make the weapon itself.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Dug on 08-03-2011
Bandits and mercs in the wasteland, wonderful.
Just when I thought there would be a place to run away from it all.
This isn't stalker. The roll of bandits, mercs and your wonderful stalkers from SRP.
Is filled by yours truely! The wastelanders.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 08-03-2011
I agree with Dug (wow that's 2 posts of his in a week I haven't objected to with every fiber of existence I possess. How unexpected.) on the merc part. Not so much the bandit part but a greater emphasis on just being a wastelander trying to eek out a living would be nice instead of "must rob everyone in order to purchase bestest gunz!1!1!1!!" that STALKER turned into.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Dug on 08-03-2011
Quote from: Paintcheck on 08-03-2011
"must rob everyone in order to purchase bestest gunz!1!1!1!!" that STALKER turned into.

This.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: nKe on 09-03-2011
Quote from: Dug on 08-03-2011
Quote from: Paintcheck on 08-03-2011
"must rob everyone in order to purchase bestest gunz!1!1!1!!" that STALKER turned into.

This.

That.
Well lets hope that FoRP wont end up being a massive grindfest for best gear
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Recreas on 09-03-2011
Wouldn't those sadistic raiders be in the group of Bandits?
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Dug on 09-03-2011
Play fallout 1, raiders are not hostile all the time nor do they want to kill all the time.
But they will if the want to, they are generally people with a dicky attitude who live well by
stealing and killing(Shady Sands, the girl was kidnaped for ransom).

They'll stay in their base or whatever until they see they won't last long.
Then they gather them selves do what they have to do then back to druging, alcoholization and etc.

This doesn't render them as mindless killers like in FO3 who just go off and
"YEEEEEEAAAAAAH KICK ASS!" which I find terrifically epic fail.

So yes bandit = raider, however raider doesn't have to necessairly rob you or kill you.
At some point bandit is not equal to a raider. However, not all raider groups are the same.
They are all different. There's not a big large group of them where they all know each other.
And somehow love each other(FO3 much?). There are different groups and they will gladly cut each others throats again dependant on how the group works.

My point? There is no such thing as bandits in FO universe, there is only raiders.
The bandits role is filled by wastelanders. No the wastelanders aren't holy virgins every single one of them is different. Some of them might be your bandits, while some might be good guys up for a drink, the rest taking the path of mercs and probably making something like talon company.

However forming a group of "bandits" in the wasteland you would be considered a raider.
It's like a modernized word for bandits.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 09-03-2011
The tl;dr of this is

Don't lolbandit, don't try and "win" don't try to get "the bestest shit ever solely because it is the bestest"
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: RG4ORDR on 09-03-2011
The only mercs I ever seen are Caravan guards,or bodyguards
Bandits can be anyone if not everyone not matter what way
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: darkzerxx on 10-03-2011
Have merchants/ traders been setup?
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Recreas on 10-03-2011
Quote from: darkzerxx on 10-03-2011
Have merchants/ traders been setup?

Yea, I got something set up for trading.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: darkzerxx on 10-03-2011
Quote from: Recreas on 10-03-2011
Quote from: darkzerxx on 10-03-2011
Have merchants/ traders been setup?

Yea, I got something set up for trading.
Can't wait to apply, I love trading on srp I hope it will be even better.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Silver Knight on 11-03-2011
Donation "flags" like raiders, mercs and bandits are "placeholder" donation flags. Their soul aim is to allow a donator to easily create a preset character with gear. That's how it worked in stalker and how it will work here. You can make a raider\bandit\merc on your own accord without them.

Mercs are basically groups like talon company "Bounty hunters, hired gunmen etc"
Bandits are basically like raiders but people who prey on wastelanders for money. Big deal.

Quote from: lolKieck on 08-03-2011
I don't know if it was implemented, but rather than making a Pipe Rifle from 3 junks, make it that you need to craft the special components of the weapon with junk, after that make the weapon itself.

There will be crafting for some ammo types (bullets mostly) - pipe bombs,  traps and such. Some player made weapons too and maybe one or two suits. Obviously repairing items like weapons and suits (when i dig in and code it - i have a headache already).

Quote from: darkzerxx on 10-03-2011
Quote from: Recreas on 10-03-2011
Quote from: darkzerxx on 10-03-2011
Have merchants/ traders been setup?

Yea, I got something set up for trading.
Can't wait to apply, I love trading on srp I hope it will be even better.

Basically what i want to do before i allow some access to trading is: Hide the value of items, reduce sell value to 10% through menu (Making players want to sell items they find\have to other players rather than just selling it through the menu. Also at the same time i want it to times the price of the item by 2 when buying through the menu - to avoid "menu buying items". The economy should be built on avaliablity of what you can find on the wastes and not out of a buisness menu.

For that im going to make a new item spawning system which will spawn off of rarity to locations set into the map on a timer. We already have the trash base which will also be used for some "lesser" items. I might make a protectocon npc that you can sell trash to (Avoiding the instant sell trash option).

For now though i and one or two other admins will spawn items around the wasteland for people to find. Ive probably given out at least 1000 items already.

Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Dug on 11-03-2011
QuoteBandits are basically like raiders but people who prey on wastelanders for money. Big deal.

Raiders do that too.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Silver Knight on 11-03-2011
Quote from: Dug on 11-03-2011
QuoteBandits are basically like raiders but people who prey on wastelanders for money. Big deal.

Raiders do that too.

Your missing the "kill and mutilate part".
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Dug on 12-03-2011
Raiders don't have to necessairly multilate or kill.
Like I stated before it's all dependant on the clan.
The fallout 3 raiders, epicly failed looking back at FO 1.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 12-03-2011
Suggestion: Give the BoS some armor.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Turkey on 12-03-2011
Quote from: Ragolution on 12-03-2011
Suggestion: Give the BoS some armor.

Yes. This is a good suggestion +support
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: irondeity on 12-03-2011
+support on Power armor
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Frostee on 12-03-2011
+Support on the BoS Power Armor as well
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Rebel6609 on 12-03-2011
Power armor is good, I support this. However, we need a trader or SOME supplier. We have practically no ammo.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ravanger on 12-03-2011
That be nice if they got their gear,considering there faction is based upon tech and so forth +. I do think the bandit/radier thing could be changed.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Cutch on 12-03-2011
They have laseres, thats dumb.

Anyway, BoS obviously won't be able to handle power armor if their Head Guardian freaks out and shoots the tax collector who is taxing them for the fucking bunker that they are renting.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Turkey on 12-03-2011
Quote from: Cutch on 12-03-2011
They have laseres, thats dumb.

Anyway, BoS obviously won't be able to handle power armor if their Head Guardian freaks out and shoots the tax collector who is taxing them for the fucking bunker that they are renting.


I just lol'd
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 12-03-2011
Quote from: Cutch on 12-03-2011
They have laseres, thats dumb.

Anyway, BoS obviously won't be able to handle power armor if their Head Guardian freaks out and shoots the tax collector who is taxing them for the fucking bunker that they are renting.


There was never a point in time where it was discussed or agreed that it was a 'renting' of any sort, shape, kind, or way.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: RG4ORDR on 12-03-2011
I suggest Brotherhood Armor like is Fallout 1-2 it's combat armor but with better defensive attributes I mean not every single fucking member had power armor
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: [INVICTUS] on 12-03-2011
Quote from: RG4ORDR on 12-03-2011
I suggest Brotherhood Armor like is Fallout 1-2 it's combat armor but with better defensive attributes I mean not every single fucking member had power armor

RG, when did we ever say EVERY member gets a suit of power armour? We're talking about armour just for the people who lead the faction currently and those who are authorized to have it, the elder himself can't have power armour?
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 13-03-2011
Quote from: [INVICTUS] on 12-03-2011
Quote from: RG4ORDR on 12-03-2011
I suggest Brotherhood Armor like is Fallout 1-2 it's combat armor but with better defensive attributes I mean not every single fucking member had power armor

RG, when did we ever say EVERY member gets a suit of power armour? We're talking about armour just for the people who lead the faction currently and those who are authorized to have it, the elder himself can't have power armour?

We planned to have: About eight suits
We currently have: None/One
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: nKe on 13-03-2011
Suggestion: Caravans/traders
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Dug on 13-03-2011
Tribals? Lets have em?
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Pink! on 14-03-2011
More scavenge sites!

More passive roleplay!
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: RG4ORDR on 14-03-2011
:| random boxes with goodies IE
1 of them could have Combat armor and assault rifle
or it be 100 empty nuka cola bottles
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Rebel6609 on 14-03-2011
Random stashes already have included several high powered weapons and even some suits. We don't want people to get to powerful off this stuff, otherwise the traders will get less of a business. Pistols and hunting shotguns are fine but having Assault rifles lying around with combat armor just seems a little to much. Some caps though is fine.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: RG4ORDR on 14-03-2011
well sometimes include leather armor or some form of poor quality armor
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 14-03-2011
Put the required STALKER models in the Fallout content pack. Many players don't have the SRP content and can't see bandages, radios, etc. And not everyone wants to DL 3 gb of STALKER shit for some models.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Silver Knight on 14-03-2011
Quote from: Ragolution on 12-03-2011
Suggestion: Give the BoS some armor.

They have armor now and power armor training should be working correctly.

Quote from: RG4ORDR on 12-03-2011
I suggest Brotherhood Armor like is Fallout 1-2 it's combat armor but with better defensive attributes I mean not every single fucking member had power armor

Nor will they.

Quote from: Nik3 on 13-03-2011
Suggestion: Caravans/traders

Soon players can apply for such a thing maybe. But there really is nothing stopping anyone from trading. I don't want there to be specific values on items. Players should set their own value on items and seeing a buisness menu would defeat that point. There would not be much point in making a seperate flag either.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Silver Knight on 14-03-2011
Quote from: Dug on 13-03-2011
Tribals? Lets have em?

What.

Quote from: Pink! on 14-03-2011
More scavenge sites!

More passive roleplay!

Ive placed down some trash spawns but im still  yet to work on scripted events, a new container system and a new item spawner system.

Quote from: Rebel6609 on 14-03-2011
Random stashes already have included several high powered weapons and even some suits. We don't want people to get to powerful off this stuff, otherwise the traders will get less of a business. Pistols and hunting shotguns are fine but having Assault rifles lying around with combat armor just seems a little to much. Some caps though is fine.

Im the one who has been spawning those stashes. When i make the new system items will spawn depending on their worth. Items with less of a worth are more likely to spawn than a cheaper item.

Quote from: Paintcheck on 14-03-2011
Put the required STALKER models in the Fallout content pack. Many players don't have the SRP content and can't see bandages, radios, etc. And not everyone wants to DL 3 gb of STALKER shit for some models.

Theres too much used in the stalker content pack to do that. They just have to go download that too.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Dug on 15-03-2011
Quote from: Last.Exile on 14-03-2011
Quote from: Dug on 13-03-2011
Tribals? Lets have em?

QuoteWhat.

Lol, have you played fallout 2 at all? Or seen the fallout 3 tribals for that matter?


Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Comradebritish on 15-03-2011
Are we allowed to build our own towns and settlements?
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 15-03-2011
Yes but there's no advanced dupe and props cost money to spawn so it's not worth it.

Which is part of the issue Enclave has been having in establishing a base.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Comradebritish on 15-03-2011
I'm guessing we got stuck with a shit position, Paint?
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 15-03-2011
Well Ive been trying to keep us somewhere quiet and out of the way but idiots keep seeking us out so we've been moving a lot. When you get in game I'll tell you what you need to know.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: RG4ORDR on 15-03-2011
Okay can we take Blake and his vault dwellers down a notch
I mean fucking seriously they've turned into profession soldiers and they aren't fucking afraid of anything.
2nd they seem to be not one inch affected by Stasis that they some how have,be master at arms via situations,and aren't afraid of the wasteland that needs to change.
Now they seem to master techs by making a 30 round energy cell and make it fire fully automatic with out reloading in between each cell.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 16-03-2011
Quote from: RG4ORDR on 15-03-2011
Okay can we take Blake and his vault dwellers down a notch
I mean fucking seriously they've turned into profession soldiers and they aren't fucking afraid of anything.
2nd they seem to be not one inch affected by Stasis that they some how have,be master at arms via situations,and aren't afraid of the wasteland that needs to change.
Now they seem to master techs by making a 30 round energy cell and make it fire fully automatic with out reloading in between each cell.

+Support
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Wolfinton on 16-03-2011
Quote from: Rebel6609 on 12-03-2011
Power armor is good, I support this. However, we need a trader or SOME supplier. We have practically no ammo.

I offered to be a caravan, hoping it would have some sort of IC effects -- such as regular supplies from Exile -- but I was turned down due to no energy weapons/cells. Oh well!

Quote from: Nik3 on 13-03-2011
Suggestion: Caravans/traders

I've been a trader since the start of FORP and am now a "caravan" of sorts.

My suggestion: More than 1 town so being a caravan isn't just going between my gas station and Rust Town.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: RG4ORDR on 16-03-2011
Fucking make the chairs physgunable it makes no sense that chairs are very bad and they should feel bad
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Silver Knight on 16-03-2011
Quote from: Wolfinton on 16-03-2011
Quote from: Rebel6609 on 12-03-2011
Power armor is good, I support this. However, we need a trader or SOME supplier. We have practically no ammo.

The map issue is holding the advancement of fallout roleplay. There's only one key area in atomic and other maps don't have that fallout feel or are too small\featureless.

I offered to be a caravan, hoping it would have some sort of IC effects -- such as regular supplies from Exile -- but I was turned down due to no energy weapons/cells. Oh well!

Quote from: Nik3 on 13-03-2011
Suggestion: Caravans/traders

I've been a trader since the start of FORP and am now a "caravan" of sorts.

My suggestion: More than 1 town so being a caravan isn't just going between my gas station and Rust Town.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Frostee on 17-03-2011
Quote from: RG4ORDR on 16-03-2011
Fucking make the chairs physgunable it makes no sense that chairs are very bad and they should feel bad

Indeed
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 17-03-2011
Status/Server Fullness bar
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Silver Knight on 17-03-2011
Quote from: Ragolution on 17-03-2011
Status/Server Fullness bar

What?
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 17-03-2011
Like what the HL2 and STALKER servers have where it shows the ping and player count on the forums.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Pink! on 17-03-2011
I have spent five to six hours wandering the Wastes, looking for items or roleplay. In that time, I have found one Microfusion Cell, and a few pieces of meat. In that time, I haven't had any roleplay that lasted longer than ten minutes, or didn't end with my character being killed.

There's no passive at the moment, and no way to progress, and it vaguely depresses me. I wanted to enjoy this server, I really did, but at the moment there is nothing enjoyable. My time on the server consists mostly of me walking around an empty map, looking for someone or something to do.

It... it bores me. It isn't fun.

And I am sorry, because I can tell you spent a large amount of time on it, and I occasionally hear people roleplaying, but as a Wastelander, I cannot see any of it.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Recreas on 18-03-2011
As a wastelander it's more fun hanging around another faction. So for any passive you would have to go to the FRA or make friends with the BoS.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: jaik on 18-03-2011
Quote from: Recreas on 18-03-2011
So for any passive you would have to go to the FRA or make friends with the BoS.

The options aren't that limited, look around.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Pink! on 18-03-2011
I will not say that I am the perfect roleplayer, but I do wander around looking for passive, any form of roleplay.

It does not happen. I get shot, attacked, told to go away, or the person I roleplay with cannot form a coherent sentence (I speak of people who use 'lol' in IC chat, and respond badly if you correct them.)

I have no idea what, exactly, I want, but it is not FORP as it is presently, with NPCs everywhere, no manner or possibility of gaining weaponry, no roleplay... just walking around hoping for something exciting.

It may be the reason I constantly harass the Enclave; my mind thinks, "Oh, God, people to roleplay with! Get going over there!"
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Cutch on 18-03-2011
And then you wonder why you get fucking shot/attacked/told to go away? If you're mind is telling you to go to the ENCLAVE to passive, I doubt your intelligence. I've yet to hear any complaints about anyone using "lol" in IC that I haven't banned yet.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 18-03-2011
Silver is working on an auto spawn system. Right now admins spawn stashes/things to scavenge so there will be periods of nothing to find when admins either aren't on or are in RPs and unable to go out and spawn stuff. Just be patient and someone will eventually spawn something (I know I have been).

I think the obvious easy fix is to make killing NPCs give you some small amount of caps and make a trader flag/npc that deals only in selling ammo. Would fix that issue easily enough.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Bielecki on 18-03-2011
Quote from: Pink! on 18-03-2011

I have no idea what, exactly, I want, but it is not FORP as it is presently, with NPCs everywhere, no manner or possibility of gaining weaponry, no roleplay... just walking around hoping for something exciting.

And this is why there is so much arguments and crap happen. Don't blame her Cutch, it's the fault of the game mode that makes everyone so bored, which results in them pulling off stupid stuff.

Glad to see Exile is developing a spawn system, but to be honest I really think there needs to be a mission system. 
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Pink! on 18-03-2011
Quote from: Cutch on 18-03-2011
And then you wonder why you get fucking shot/attacked/told to go away? If you're mind is telling you to go to the ENCLAVE to passive, I doubt your intelligence. I've yet to hear any complaints about anyone using "lol" in IC that I haven't banned yet.

I do not wonder why. I feel it is a bad decision on behalf of the Enclave commanders, and I doubt I am doing it intentionally; I meant to imply that it was a subconscious decision. The fact that I do that, however...

Also, an automated spawn system is not needed. What I would rather have - ten times over, in fact - is someone I could roleplay with. I only had my first in-depth roleplay today. If I go over to the Enclave, it ends with death; Brotherhood talk to you, yet only to tell you to go away, and Frankie's Republic have an irritating habit of walking off when you try to roleplay with them.

Is it canonical? Absolutely.
Is it fun? Not at all.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 18-03-2011
Well Pink what would you rather we do as the Enclave then? There is a thread in the Enclave board for suggestions. I am open to new ideas since yes I agree that getting killed every time you come near us is frustrating but at the same time we need to do that to keep up the reputation and fear that should be present during this time period.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 18-03-2011
Quote from: Paintcheck on 17-03-2011
Like what the HL2 and STALKER servers have where it shows the ping and player count on the forums.

Exactly! Thanks paint!
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Pink! on 18-03-2011
Quote from: Paintcheck on 18-03-2011
Well Pink what would you rather we do as the Enclave then? There is a thread in the Enclave board for suggestions. I am open to new ideas since yes I agree that getting killed every time you come near us is frustrating but at the same time we need to do that to keep up the reputation and fear that should be present during this time period.

If I had a solution, Paintcheck, I would give it to you. At least we can agree that it is a problem, though.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Pink! on 18-03-2011
Okay, random idea:

Enclave are meant to be heavily diplomatic, correct? Let them give Wastelanders who get to close stupid jobs that they wouldn't risk doing themselves, with the reward being their lives, "plus some caps if they don't mess it up."

Creates a reason to roleplay with them, and adds some things for new people to do, right?
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Recreas on 18-03-2011
Quote from: Pink! on 18-03-2011
Okay, random idea:

Enclave are meant to be heavily diplomatic, correct? Let them give Wastelanders who get to close stupid jobs that they wouldn't risk doing themselves, with the reward being their lives, "plus some caps if they don't mess it up."



Creates a reason to roleplay with them, and adds some things for new people to do, right?


Why would you even do that? I'd just say I'll take the job and just run off and never return again. On the other side that's usefull because I wouldn't ever return..

Good idea still Enclave aren't heavy diplomatic, they hate wastelanders as most of them are not "pure" (Nazi's)
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 18-03-2011
Quote from: Pink! on 18-03-2011
Okay, random idea:

Enclave are meant to be heavily diplomatic, correct? Let them give Wastelanders who get to close stupid jobs that they wouldn't risk doing themselves, with the reward being their lives, "plus some caps if they don't mess it up."

Creates a reason to roleplay with them, and adds some things for new people to do, right?

Enclave see wastelanders as BELOW human and only fit for extermination or slavery. They aren't going to pay anyone anything (see the Encalve article on the FO wiki). There are a few RARE cases of the Enclave dealing with slavers (for test subjects) and drug dealers (for Jet) but that is it.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Zombiehunta on 18-03-2011
What Pink says about Enclave diplomacy is true, just not with the average Wastelander. When the Enclave set up a new base, they create partnerships, albeit one-sided partnerships, with the controlling population. They did it with slavers, Gecko, Vault City and a few others. When they do have an established camp, they (we) will likely be more oblagated to tell you to leave. But that won't be for a while.


Also, if you get lucky and get shoo'd, don't be offended if we yell at you for being idiotic and below human. Because you are. (Don't forget it!)
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: RG4ORDR on 18-03-2011
Quote from: Zombiehunta on 18-03-2011
What Pink says about Enclave diplomacy is true, just not with the average Wastelander. When the Enclave set up a new base, they create partnerships, albeit one-sided partnerships, with the controlling population. They did it with slavers, Gecko, Vault City and a few others. When they do have an established camp, they (we) will likely be more oblagated to tell you to leave. But that won't be for a while.


Also, if you get lucky and get shoo'd, don't be offended if we yell at you for being idiotic and below human. Because you are. (Don't forget it!)
Salvatores had a deal with the Enclave in which they gave drugs and slaves for energy weapons calling them undiplomatic is bad
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: meetdadoom on 20-03-2011
I've told this to Paintcheck millions of times but once in a blue moon an admin with 'T' flags strolls through the zone and rps as a caravan trader.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: lolKieck on 25-03-2011
Change 9mm Pistol model from N99 10mm to Browning Hi-Power or something else. It's sad that you can't find out if the pistol is 9mm or 10mm.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: jaik on 25-03-2011
Quote from: lolKieck on 25-03-2011
Change 9mm Pistol model from N99 10mm to Browning Hi-Power or something else. It's sad that you can't find out if the pistol is 9mm or 10mm.

9mm uses HL2 w_ model.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 25-03-2011
The V model is a 10mm though.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: meetdadoom on 25-03-2011
More hunting rifle types? I mean I am sorry but assult rifles are pretty hard to come by in the US, hunting weapons however are pretty common.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: RG4ORDR on 26-03-2011
Quote from: meetdadoom on 25-03-2011
More hunting rifle types? I mean I am sorry but assult rifles are pretty hard to come by in the US, hunting weapons however are pretty common.
We need Remington,Colt,Rutger,etc hunting rifles

Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Nova on 28-03-2011
So, I was looking around on www.garrysmod.org (http://www.garrysmod.org) when I found this map: http://www.garrysmod.org/downloads/?a=view&id=119658 (http://www.garrysmod.org/downloads/?a=view&id=119658)
I took a look around in it in singleplayer, and it's a great map, with a pretty good fallout-ish atmosphere. You should consider switching to that map. And it also feature a vault. Pretty cool, huh?
And while I'm at it, maybe someone should try and make this a playermodel for the Enclave? http://www.garrysmod.org/downloads/?a=view&id=76863 (http://www.garrysmod.org/downloads/?a=view&id=76863)
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: RG4ORDR on 28-03-2011
Quote from: Nova on 28-03-2011
So, I was looking around on www.garrysmod.org (http://www.garrysmod.org) when I found this map: http://www.garrysmod.org/downloads/?a=view&id=119658 (http://www.garrysmod.org/downloads/?a=view&id=119658)
I took a look around in it in singleplayer, and it's a great map, with a pretty good fallout-ish atmosphere. You should consider switching to that map. And it also feature a vault. Pretty cool, huh?
And while I'm at it, maybe someone should try and make this a playermodel for the Enclave? http://www.garrysmod.org/downloads/?a=view&id=76863 (http://www.garrysmod.org/downloads/?a=view&id=76863)
The Advanced Power armor I would to seen the Enclave using but that map isn't all that good
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: jaik on 28-03-2011
Quote from: Nova on 28-03-2011
So, I was looking around on www.garrysmod.org (http://www.garrysmod.org) when I found this map: http://www.garrysmod.org/downloads/?a=view&id=119658 (http://www.garrysmod.org/downloads/?a=view&id=119658)
I took a look around in it in singleplayer, and it's a great map, with a pretty good fallout-ish atmosphere. You should consider switching to that map. And it also feature a vault. Pretty cool, huh?
And while I'm at it, maybe someone should try and make this a playermodel for the Enclave? http://www.garrysmod.org/downloads/?a=view&id=76863 (http://www.garrysmod.org/downloads/?a=view&id=76863)

The map has quite an ugly tone to it and it looks very blocky from the screenshots.
About the models: I've applied animations to them and I've sent the model to Silver, however he has some issues with it.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Khorn on 28-03-2011
Personally, I rather start with the Officer Uniform, since we look the same as the FRA right now.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: jaik on 28-03-2011
Quote from: Khorn on 28-03-2011
Personally, I rather start with the Officer Uniform, since we look the same as the FRA right now.

Didn't work out.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Khorn on 28-03-2011
Would it be possible to darken the FRA uniform and make it with the officer hat?

I be willing to try and skin it black and grayish.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: jaik on 28-03-2011
Quote from: Khorn on 28-03-2011
Would it be possible to darken the FRA uniform and make it with the officer hat?

I be willing to try and skin it black and grayish.

Give it a try.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Khorn on 28-03-2011
Once I find the file, I'll give it a go. Though it be in like 6 hours when I'm at home.



Well, here is a quick grayscaled version of the suit. Nothing else but grayscale on suit.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F3383%2Fgmflatgrass0000z.jpg&hash=d97f875c25888481a360d04253bcd1fd3b81346e)


Update:

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F8033%2Fgmflatgrass0000e.jpg&hash=73a452eec34f98b1ad7567cde2306a25c21e9582)
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Frostee on 29-03-2011
These look nice for FORP:
http://www.garrysmod.org/downloads/?a=view&id=119719 (http://www.garrysmod.org/downloads/?a=view&id=119719)
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: RG4ORDR on 30-03-2011
Bag and bench yes but we already got a Ham radio and this isn't the Mojave region so no Sunset Sarsaparilla

http://www.garrysmod.org/downloads/?a=view&id=117591 (http://www.garrysmod.org/downloads/?a=view&id=117591)
Also use these as replacement for the damned HL2 ammo boxes
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Archangel94 on 30-03-2011
Some medical stuff that can be added

http://www.garrysmod.org/downloads/?a=view&id=119742 (http://www.garrysmod.org/downloads/?a=view&id=119742)


Casino stuff
http://www.garrysmod.org/downloads/?a=view&id=119739 (http://www.garrysmod.org/downloads/?a=view&id=119739)
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 30-03-2011
Casino Stuff?

>> Brotherhood of Steel Casino
>> And Bordello
>> ???
>> Profit!
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: RG4ORDR on 30-03-2011
Brotherhood Monopolizing!?
Not on my fucking watch do it and I'll sue your ass for "Corporate Monopolizing
"
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 30-03-2011
Quote from: RG4ORDR on 30-03-2011
Brotherhood Monopolizing!?
Not on my fucking watch do it and I'll sue your ass for "Corporate Monopolizing
"

Bitch; we ARE the government.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Cutch on 30-03-2011
Sorry, Enclave took that cake.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Das_Uberman on 01-04-2011
Any way we could do NPC traders with mapped out routes over the map, then we could kill traders without people screaming RDM.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: jaik on 01-04-2011
Quote from: Das_Uberman on 01-04-2011
Any way we could do NPC traders with mapped out routes over the map, then we could kill traders without people screaming RDM.

NO.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 01-04-2011
Quote from: Das_Uberman on 01-04-2011
Any way we could do NPC traders with mapped out routes over the map, then we could kill traders without people screaming RDM.

From what I heard you need to learn the canon badly. This isn't FO3.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Archangel94 on 01-04-2011
Add rebel models for.. Leather suits?
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: lolKieck on 06-04-2011
To the quiz when you enter the game first time, add a question, so that people will already know:
"In which time does our Fallout RP bases ?"
"In FO2-FO3" WROONG
"In FO1-FO2" CORRECT
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 07-04-2011
http://www.garrysmod.org/downloads/?a=view&id=115223 (http://www.garrysmod.org/downloads/?a=view&id=115223)

If you give Kira pink power armor I will love you forever. :D

Also more weapon models for the future.

http://www.garrysmod.org/downloads/?a=view&id=117601 (http://www.garrysmod.org/downloads/?a=view&id=117601)

See that M1911 Browning Hi Power? How about the revolver? Know all the useless .44 ammo we have lying around? I WANT A .44 PISTOL. :D Though a heavy machine gun or M16 series weapons are nice too. Maybe that shotgun, or that sniper rifle. Actually, just give us the sniper rifle and call it a day. I would pay real money for a freakin' sniper if I didn't lose it every time I died.

We should also probably change the models for ammunition. Things are getting very confusing--and some models are a little awkward such as the Energy Cells or MF cells.



We could easily find plenty of new models--but ultimately new models means new downloads. I'd love to see new things though.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: jaik on 07-04-2011
Quote from: Spades_Neil on 07-04-2011
http://www.garrysmod.org/downloads/?a=view&id=115223 (http://www.garrysmod.org/downloads/?a=view&id=115223)

If you give Kira pink power armor I will love you forever. :D

Also more weapon models for the future.

http://www.garrysmod.org/downloads/?a=view&id=117601 (http://www.garrysmod.org/downloads/?a=view&id=117601)

See that M1911? How about the revolver? Know all the useless .44 ammo we have lying around? I WANT A .44 PISTOL. :D Though a heavy machine gun or M16 series weapons are nice too. Maybe that shotgun, or that sniper rifle. Actually, just give us the sniper rifle and call it a day. I would pay real money for a freakin' sniper if I didn't lose it every time I died.

We should also probably change the models for ammunition. Things are getting very confusing--and some models are a little awkward such as the Energy Cells or MF cells.



We could easily find plenty of new models--but ultimately new models means new downloads. I'd love to see new things though.

we are already using the pa models and those are w_ models, can't be used as sweps.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 07-04-2011
Those aren't even w models, they are props. I already made w models out of the sniper rifle, anti material rife, laser pistol, and caravan shotgun from that pack but there are no v models so you can't use them as sweps.

And that's a Browning Hi Power not a 1911.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 07-04-2011
Quote from: Paintcheck on 07-04-2011
Those aren't even w models, they are props. I already made w models out of the sniper rifle, anti material rife, laser pistol, and caravan shotgun from that pack but there are no v models so you can't use them as sweps.

And that's a Browning Hi Power not a 1911.

1. Damn it. :(

2. ... Damn it. :C

Though I can't wait to see these turned into in-game weapons, which I assume you one day might if you say you're making w models.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 07-04-2011
I don't think you understand.

Sweps need two things the World or w model (which is what you see when the weapon is on the ground or on someone's back or in someone's hand when you look at them) and the view or v model which is the first person view of the weapon that you see on your screen. V models are hard because they need animations.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 08-04-2011
Quote from: Paintcheck on 07-04-2011
I don't think you understand.

Sweps need two things the World or w model (which is what you see when the weapon is on the ground or on someone's back or in someone's hand when you look at them) and the view or v model which is the first person view of the weapon that you see on your screen. V models are hard because they need animations.

Ohh, ok. That makes sense. I don't know a whole lot about SWEP making, clearly.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 08-04-2011
Quote from: Spades_Neil on 07-04-2011
http://www.garrysmod.org/downloads/?a=view&id=115223 (http://www.garrysmod.org/downloads/?a=view&id=115223)

If you give Kira pink power armor I will love you forever. :D

Also more weapon models for the future.

http://www.garrysmod.org/downloads/?a=view&id=117601 (http://www.garrysmod.org/downloads/?a=view&id=117601)

See that M1911 Browning Hi Power? How about the revolver? Know all the useless .44 ammo we have lying around? I WANT A .44 PISTOL. :D Though a heavy machine gun or M16 series weapons are nice too. Maybe that shotgun, or that sniper rifle. Actually, just give us the sniper rifle and call it a day. I would pay real money for a freakin' sniper if I didn't lose it every time I died.

We should also probably change the models for ammunition. Things are getting very confusing--and some models are a little awkward such as the Energy Cells or MF cells.



We could easily find plenty of new models--but ultimately new models means new downloads. I'd love to see new things though.

You can try to attempt to begin asking the Brotherhood for Power Armor training.

ITT - Only the BoS and Enclave know how to use Power Armor.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 08-04-2011
...and Blake's bandit for no discernible reason.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: RG4ORDR on 08-04-2011
Just take it away. It makes no sense that a bandit should be able to wear power armor
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Knife_cz on 08-04-2011
Maybe he is a ex-BoS?no,just kidding,agree bandit should not have power armor,they are just bandits.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: RG4ORDR on 08-04-2011
Quote from: knife_cz on 08-04-2011
Maybe he is a ex-BoS?no,just kidding,agree bandit should not have power armor,they are just bandits.
It makes no sense.
You here a bandit from a region which pretty much has no intelligence like farming,and etc back west no it pretty obvious he wouldn't be able to use the power armor
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 08-04-2011
Quote from: RG4ORDR on 08-04-2011
Quote from: knife_cz on 08-04-2011
Maybe he is a ex-BoS?no,just kidding,agree bandit should not have power armor,they are just bandits.
It makes no sense.
You here a bandit from a region which pretty much has no intelligence like farming,and etc back west no it pretty obvious he wouldn't be able to use the power armor

Local BoS kill anyone who abandons us.

Except Turkey who hides in the lolcave.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: meetdadoom on 12-04-2011
I think everyone is missing a point. It doesn't matter what faction you are affiliated with to use power armor. The only thing you need to use power armor w/o collapsing and/or breaking your back due to the weight of the machine is training. Anyone can use it as long as they train for it.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 12-04-2011
Quote from: meetdadoom on 12-04-2011
I think everyone is missing a point. It doesn't matter what faction you are affiliated with to use power armor. The only thing you need to use power armor w/o collapsing and/or breaking your back due to the weight of the machine is training. Anyone can use it as long as they train for it.

No.

There's neural interfaces you need to train your brain for, for one thing.
There's other stuff too but I don't care enough to list it.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 12-04-2011
Quote from: Ragolution on 12-04-2011
Quote from: meetdadoom on 12-04-2011
I think everyone is missing a point. It doesn't matter what faction you are affiliated with to use power armor. The only thing you need to use power armor w/o collapsing and/or breaking your back due to the weight of the machine is training. Anyone can use it as long as they train for it.

No.

There's neural interfaces you need to train your brain for, for one thing.
There's other stuff too but I don't care enough to list it.

^ This.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Plunger on 12-04-2011
Which is why when it's just the bares bones of the armor, I.E. the Scavenged Power Armor, you only need training, since everything is stripped out, and it's not actually powered.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Khorn on 12-04-2011
It be nice if someone could pull out the NCR scavanged armor out of NV.

That way you could at least tell the difference instead of needing to look up close.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 12-04-2011
Quote from: Plunger on 12-04-2011
Which is why when it's just the bares bones of the armor, I.E. the Scavenged Power Armor, you only need training, since everything is stripped out, and it's not actually powered.

The concept of Salvaged Power Armor is stupid.

You're basically only getting the Armor concept and none of the Power.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Plunger on 12-04-2011
Quote from: Ragolution on 12-04-2011
Quote from: Plunger on 12-04-2011
Which is why when it's just the bares bones of the armor, I.E. the Scavenged Power Armor, you only need training, since everything is stripped out, and it's not actually powered.
The concept of Salvaged Power Armor is stupid.

You're basically only getting the Armor concept and none of the Power.
Who would have guessed power armor without any power wouldn't be powered. My god.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 12-04-2011
Quote from: Plunger on 12-04-2011
Quote from: Ragolution on 12-04-2011
Quote from: Plunger on 12-04-2011
Which is why when it's just the bares bones of the armor, I.E. the Scavenged Power Armor, you only need training, since everything is stripped out, and it's not actually powered.
The concept of Salvaged Power Armor is stupid.

You're basically only getting the Armor concept and none of the Power.
Who would have guessed power armor without any power wouldn't be powered. My god.

You're a pretty cool guy, plunger. You avoid the real point of arguments and don't afraid of any admins.

Seriously, don't be so avoidant.

One of the biggest factors of power armor is its ability to make anyone who uses it a walking tank in strength and armor; Power armor allows the wearer to be walking cover and still hold a bazooka like a toothpick.

What I'm getting at is unless the Brotherhood gets tons of Gatlers and Fat Men we'll basically be SWAMPED by other factions having power armor. Six suits of salvaged power armor are an equal match for six full-power suits when they're equally armed. Only if they somehow got into a grapple would the Actual Power Armor have a HUGE advantage and basically be able to throw them away like soda cans.

If I need to paint a picture I will;

Other factions will get more armor than us on the preface of "It's salvaged" but it's just as fucking good, you just don't have the power needed to counter a real suit of Power Armor in a grapple. Other than that, we'll be at a serious disadvantage and if you expect the Brotherhood of Steel to try to grapple everyone they see then you'll be waiting for that to happen for a few thousand years.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 12-04-2011
I don't understand why suddenly everything thinks Power Armor will be all over the place?
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 12-04-2011
Quote from: Paintcheck on 12-04-2011
I don't understand why suddenly everything thinks Power Armor will be all over the place?

Because it was not two weeks ago.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Plunger on 12-04-2011
The way I always imagined it is that powered armor would give +2 Strength, because of the servos, and -1 agility, as well as a lot more carry weight, but unpowered/stripped armor would give -2 Strength, because you fight the servos, as well as -2 agility. The only advantage being that it still has about the same damage resistance.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Tom on 12-04-2011
Quote from: Ragolution on 12-04-2011
Quote from: Paintcheck on 12-04-2011
I don't understand why suddenly everything thinks Power Armor will be all over the place?

Because it was not two weeks ago.

We had 2 in BoS, 2 in FRA, and Blake had some for some reason, so 5 total, out of the 20+ that we used to have in the server, till silver decided "Derp Ill remove the FRA and make the server 100% conflict free, sounds like the best way to go"
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Khorn on 12-04-2011
Salvaged power armor is nothing more then a suit of armor.

It doesn't provide anything but bullet resistance. It can't add a bigger weight limit, since it isn't powered. It won't give more strength since it isn't powered.

It would only slow down players and limit what they can carry.

It would only increase resistance to bullets and physical damage. Better then combat armor, but that's all.


Quote from: Fallout WikiNCR technicians have restored it to working order by replacing the back-mounted cylinders with a custom air conditioning module and stripping out the joint servomotors, allowing it to be used by soldiers without power armor training.

Salvaged power armor does not require the Power Armor Training perk and does not have the usual +2 strength or 10% Rad resist bonuses of normal T-45d power armor. It retains the -2 agility effect however, and also has a slightly reduced weight and damage threshold.



Not saying it should be added, but if it was, it would not be equal to a working suit of armor.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 13-04-2011
Quote from: Khorn on 12-04-2011
Salvaged power armor is nothing more then a suit of armor.

It doesn't provide anything but bullet resistance. It can't add a bigger weight limit, since it isn't powered. It won't give more strength since it isn't powered.

It would only slow down players and limit what they can carry.

It would only increase resistance to bullets and physical damage. Better then combat armor, but that's all.


Quote from: Fallout WikiNCR technicians have restored it to working order by replacing the back-mounted cylinders with a custom air conditioning module and stripping out the joint servomotors, allowing it to be used by soldiers without power armor training.

Salvaged power armor does not require the Power Armor Training perk and does not have the usual +2 strength or 10% Rad resist bonuses of normal T-45d power armor. It retains the -2 agility effect however, and also has a slightly reduced weight and damage threshold.



Not saying it should be added, but if it was, it would not be equal to a working suit of armor.

The problem being that it was and for all intents and purposes it was treated as equal for the few times it was used in combat.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 13-04-2011
If it were possible to edit the stats for a power armor item, perhaps tribal armor, and nerf the stats, then viola. 'Scavenged' power armor.

Though I still think it's a little on the silly side. You're better off using standard combat armor. It's more practical.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 13-04-2011
It's fucking easy to edit item stats.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 13-04-2011
Quote from: Paintcheck on 13-04-2011
It's fucking easy to edit item stats.

Then do it so people quit their bitching. :P

No not really. Like I said, scavenged and thus unpowered power armor is really nothing more than an aesthetic. It isn't very practical.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 13-04-2011
It's easy to do if you are the one working on the script. Which only Exile can do right now.

You really don't seem to understand a lot of things about scripting/modeling/administration of servers in general.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 13-04-2011
Quote from: Paintcheck on 13-04-2011
It's easy to do if you are the one working on the script. Which only Exile can do right now.

You really don't seem to understand a lot of things about scripting/modeling/administration of servers in general.

Actually I did know that. >_> Scripting and modeling I don't know jack about, you're right. Administration however I've done. Often times people without direct access to the server whether it be via FTP or literally having the files right in front of you on the computer can't do anything more than what is already programmed into the server.

I need to choose my words better apparently.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 13-04-2011
Quote from: Spades_Neil on 13-04-2011
Quote from: Paintcheck on 13-04-2011
It's easy to do if you are the one working on the script. Which only Exile can do right now.

You really don't seem to understand a lot of things about scripting/modeling/administration of servers in general.

Actually I did  Often times people without direct access to the server whether it be via FTP or literally having the files right in front of you on the computer can't do anything more than what is already programmed into the server.


Silver doesn't allow FTP or VNC or any sort of access to the server from anyone so for suggestions about the script he's the only one who can be spoken to.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: jaik on 16-04-2011
I didn't want to bother Silver on SF so I'll just suggest this here

1. Add back the entity removing ability. It gets quite annoying that you can't remove objects/items/doors which were ICly interacted with . Same with NPCs, add back the ability to remove NPCs please, because it is really frustrating if you need to remove a certain NPC, but instead you must find the correct one on the utility menu.

2. Remove the character limit on paper, I can't write a proper backstory for certain events/situations with 255 letters

3. Replace the hl2 zombie models with the ghoul ones.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 16-04-2011
Quote from: Jake on 16-04-2011
I didn't want to bother Silver on SF so I'll just suggest this here

1. Add back the entity removing ability. It gets quite annoying that you can't remove objects/items/doors which were ICly interacted with . Same with NPCs, add back the ability to remove NPCs please, because it is really frustrating if you need to remove a certain NPC, but instead you must find the correct one on the utility menu.

2. Remove the character limit on paper, I can't write a proper backstory for certain events/situations with 255 letters

3. Replace the hl2 zombie models with the ghoul ones.

1. Yes. For technical sake, yes. Please.

2. YES. I BEG OF YOU.

3. That'd be epic. If it's possible I'd love to see it done. Can we make SNPCs out of the ghoul model? It could be as simple as overwriting the model in the code with our ghouls. Ever hear of 'Zombie Breen'? That's just Breen pasted over an NPC behaving like a zombie (or fast zombie in some cases). :3 It sounds like it'd be very easy to do.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 16-04-2011
There already exist ghoul NPCs I saw them on Gmod.org.

I third that motion.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Wolfinton on 16-04-2011
I may as well fourth it or whatever.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: jaik on 17-04-2011
Ant Nectar can't be dropped. Fix this please.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Frostee on 22-04-2011
http://www.garrysmod.org/downloads/?a=view&id=80569 (http://www.garrysmod.org/downloads/?a=view&id=80569)

This would be very useful for Leon Research.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Frostee on 26-04-2011
Give Leon Research starting equipment, and those Rebel models, so we don't have to change a person's model when they first join Leon.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 28-04-2011
.44 Magnum couldn't hit a super mutant behemoth suffering from obesity from 20 yards away. Please fix this? Lol

I watched Jon and Jakob have a duel with magnums from about ten paces away from each other and caught it on video. They emptied three clips at each other. Not one of them took a single hit. Bullets were flying off target up to 40 degrees.

... It's still a fucking epic weapon though. If you want it to maintain its power but keep it balanced enough for the game, keep its rate of fire low. I figure about 1 shot per second, or 0.75 shots per second. That's my suggestion anyway. Accuracy -does- need improvement though, I think.



Also the flamer doesn't hurt NPC's. Jakob figured that out. Not sure how to fix this. Not sure if you -want- to fix this. I'd like the flamer to do actual flame damage however.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Poopship on 05-05-2011
Reduce the amount of trader posts.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Roy on 05-05-2011
I agree with this one it should be 25 not 50
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Khorn on 05-05-2011
I'm keeping it at 50.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ragolution on 05-05-2011
51!
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Roy on 05-05-2011
keep it up Rag
One more post like that and you're going to face the consequences
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Das_Uberman on 11-05-2011
I don't know where else to put this, since the ECR doesn't have a suggestions/requests board, but ECR members start with an AK-47 assault rifle, and 3 boxes of the wrong ammo, if this a mistake and hasn't been fixed already, please fix it.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 12-05-2011
Silver needs to remove 5.45 ammo. I have schematics for it but it's useless since nothing uses it.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 14-05-2011
Quote from: Paintcheck on 12-05-2011
Silver needs to remove 5.45 ammo. I have schematics for it but it's useless since nothing uses it.

Or give us AK-47.

Also, my suggestion time.
MORE ARMOR WITH BOOBS.

We only have raider armor. I want to give my female mercenaries, myself, and see other wasters wearing outfits that have female models. Wolf would probably support this.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Wolfinton on 14-05-2011
I will support anything, I wont support anything. I have just completely given up. I... I cannot care anymore.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: R3BooT on 14-05-2011
Quote from: Spades_Neil on 14-05-2011
Quote from: Paintcheck on 12-05-2011
Silver needs to remove 5.45 ammo. I have schematics for it but it's useless since nothing uses it.

Or give is AK-47.

Also, my suggestion time.
MORE ARMOR WITH BOOBS.

We only have raider armor. I want to give my female mercenaries, myself, and see other wasters wearing outfits that have female models. Wolf would probably support this.

AGREE
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: jaik on 14-05-2011
This reminded me of the female combat armor I have
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: R3BooT on 15-05-2011
Quote from: Jake on 14-05-2011
This reminded me of the female combat armor I have

Needs bigger boobs!
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 20-05-2011
Quote from: Jake on 14-05-2011
This reminded me of the female combat armor I have

o_o

You have some? Because I want it. I was actually coming into this thread to suggest we just swap out the head on the combat armor models to have a female head and VIOLA`! Female combat armor.

Seriously, female characters' options are badly restricted in the Fallout RP. 98% of the armor is male only. 1% is unisex (power armor) and the other 1% is raider blastmaster with boobs.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Khorn on 20-05-2011
If someone could, they could hack the heads off the bodies and swap them up. That way we don't all need to play Mr. Chrome Dome and Combat Armor.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 20-05-2011
Jake can.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Ralazo on 21-05-2011
Jake is more into scripting, he once told me.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: jaik on 21-05-2011
Quote from: Ralazo on 21-05-2011
Jake is more into scripting, he once told me.

I can't code for shit without having a look at other scripts.
Headhack isn't difficult, but most of my models go batshit insane if spawned as a ragdoll.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: lolKieck on 21-05-2011
We can always use the white Operation Anchorage female and male ones with the balaclavas and goggles. This way we'd have universal combat armour for every male and female (no face ftw).
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 21-05-2011
Headhacking would be easier since no one has ripped those models.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: jaik on 21-05-2011
Quote from: Paintcheck on 21-05-2011
Headhacking would be easier since no one has ripped those models.
Yes, they were ported and I have fixed it for playermodel use.
But arctic camo makes it derp.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: lolKieck on 22-05-2011
Quote from: Jake on 21-05-2011
Quote from: Paintcheck on 21-05-2011
Headhacking would be easier since no one has ripped those models.
Yes, they were ported and I have fixed it for playermodel use.
But arctic camo makes it derp.
We could ask Blake to skin them to normal green look or black one.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: irondeity on 24-05-2011
Brotherhood of Steel needs its base generator and work bench replaced after what I heard was some huge wipe. As well as 2 caches, i dont have content screenshots so I just need empty caches.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: irondeity on 24-05-2011
Exile replaced the generator and work bench, thank you
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 25-05-2011
Quote from: lolKieck on 22-05-2011
Quote from: Jake on 21-05-2011
Quote from: Paintcheck on 21-05-2011
Headhacking would be easier since no one has ripped those models.
Yes, they were ported and I have fixed it for playermodel use.
But arctic camo makes it derp.
We could ask Blake to skin them to normal green look or black one.

Actually guys... if you need skinning done, I could try my hand at it. I'm relatively decent at model skinning. I do so for a flight sim community.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi74.photobucket.com%2Falbums%2Fi268%2FPhantom_One%2FScreenshots%2Fsimulator2010-08-2103-58-08-49.png&hash=e50649e364c86d10c2bb8b2942f56958c888fe26)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi74.photobucket.com%2Falbums%2Fi268%2FPhantom_One%2Fsimulator2010-08-2211-18-12-31.png&hash=1a189c5d373ac2dd0a5c5364b8f07dcf7a22fb5f)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi74.photobucket.com%2Falbums%2Fi268%2FPhantom_One%2FScreenshots%2FScreenShot_060.jpg&hash=c98808dda4ede7e5ef2aea38e13bca36c6735169)
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Paintcheck on 25-05-2011
Is that some Lock On I see?
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 26-05-2011
Quote from: Paintcheck on 25-05-2011
Is that some Lock On I see?

Hell yea it is! :D
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Skybroke on 19-06-2011
I am not sure if it has been requested already but what about a Brahmin NPC, would be very cool like the boar npc's from STALKER.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: lolKieck on 20-06-2011
Quote from: Skybroke on 19-06-2011
I am not sure if it has been requested already but what about a Brahmin NPC, would be very cool like the boar npc's from STALKER.
We need models.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Spades_Neil on 14-07-2011
http://www.garrysmod.org/downloads/?a=view&id=109728 (http://www.garrysmod.org/downloads/?a=view&id=109728)

Raider NPCs.
Title: Re: Fallout Roleplay: Suggestions and Requests Thread
Post by: Iam333 on 06-09-2011
I have suggested this already in-game to Spades (Im pretty sure it was him.) and this could help to have atleast a little more active FoRP server.

Server could have some kind of schedule where people would arrange when they could make some time and play some FoRP.
For instance: They would agree they could play in Friday at 21:00 and this way they would be sure that somebody will be on the server to RP with and not wait for three hours and hope to have some luck.

Or maybe make FoRP group on steam and notify everyone in group with event that they should move theyr asses on server if they wanna play.

This idea is based on lot of other communities (For example Overwatch mod.) where it works pretty damn well.