HyperGaming Network

Other Forums => Server Dumps => Scrapyard => Fallout Dump => Topic started by: Silver Knight on 10-03-2011

Title: Fallout pre-alpha Bugs/Feedback thread
Post by: Silver Knight on 10-03-2011
Here you can post Bugs/problems/issues. Please use the correct format bellow:

Use this format for Bugs/problems/issues


Name Of issue:
What type of problem is it? map/texture/script:
Tell us about this issue:
Valid Screenshot\ Associated Media:
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Recreas on 10-03-2011
Name Of issue: Can't equip certain weaponary
What type of problem is it? map/texture/script: Script
Tell us about this issue: You can't equip certain weapons like the baseball bat and the N99 10mm Pistol
Valid Screenshot\ Associated Media:
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Frostee on 10-03-2011
Name Of issue: Un-able to equip a weapon
What type of problem is it? map/texture/script: Script
Tell us about this issue: Won't let me equip the shovel and the 10mm pistol when I click "Equip"
Valid Screenshot\ Associated Media:
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Turkey on 10-03-2011
Quote from: Recreas on 10-03-2011
Name Of issue: Can't equip certain weaponary
What type of problem is it? map/texture/script: Script
Tell us about this issue: You can't equip certain weapons like the baseball bat and the N99 10mm Pistol
Valid Screenshot\ Associated Media:

Thats you. n99 works
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: RG4ORDR on 10-03-2011
Name Of issue:Can't connect
What type of problem is it? map/texture/script:I don't know
Tell us about this issue:Every time I try to connect to the sever it stops or crashes me completely
Valid Screenshot\ Associated Media:
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Turkey on 10-03-2011
Quote from: RG4ORDR on 10-03-2011
Name Of issue:Can't connect
What type of problem is it? map/texture/script:I don't know
Tell us about this issue:Every time I try to connect to the sever it stops or crashes me completely
Valid Screenshot\ Associated Media:

Shadows to low
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: RG4ORDR on 10-03-2011
Fucking really

Still didn't work
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Recreas on 11-03-2011
Quote from: RG4ORDR on 10-03-2011
Fucking really

Still didn't work

Probably a map issue, I have that with one of the Stalker maps.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Recreas on 11-03-2011
Name Of issue: Bat does no damage.
What type of problem is it? map/texture/script: script.
Tell us about this issue: The baseball bat does no damage to players.
Valid Screenshot\ Associated Media:
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Cutch on 11-03-2011
Quote from: RG4ORDR on 10-03-2011
Name Of issue:Can't connect
What type of problem is it? map/texture/script:I don't know
Tell us about this issue:Every time I try to connect to the sever it stops or crashes me completely
Valid Screenshot\ Associated Media:
Get the hunk overflow fix. Set your models to medium.

Also, the bats and shovels will be fixed soon.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Spades_Neil on 18-03-2011
Name of issue: STUPID LAZERS
What type of problem is it? map/texture/script: Script
Tell us about this issue: I'm sure you've all noticed the laser pistol doesn't align with its sights. At all.
Valid Screenshot\ Associated Media:

------------------

Name of issue: Hunting Rifle Jamming/Other Issues
What type of problem is it? map/texture/script: script
Tell us about this issue: Hunting rifle, for one, makes no sound from your perspective when holding it. Two, while reloading, the gun gets frozen in the reload animation for the shotgun. Leave it alone and it'll have five "shells" loaded after a while, but the gun is stuck up in the air and you can't use it without changing weapons and changing back to the hunting rifle. Three, hunting rifle has a fire selection option. It's a hunting rifle. Get rid of that option. :P
Valid Screenshot\ Associated Media:

-----------------

Name of issue: All iron sights seem a slight bit off.
What type of problem is it? map/texture/script: script
Tell us about this issue: It seems like the actual bullet hit for all ironsights compared to where the ironsights actually are, it's always slightly below the top of the iron sights, which becomes detrimental at longer ranges. Just double check this when possible.
Valid Screenshot\ Associated Media:



Also, I DEMAND SCOPED WEAPONS! :D
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: irondeity on 19-03-2011
Name Of issue: Chinese Pistol Accuracy
What type of problem is it? map/texture/script: SWEP Data
Tell us about this issue: This is probably a well known and near the bottom of the list of problems, it also fits into Spades Iron-Sights issue a bit. However, Chinese pistol in short, shoots in a perfectly direct line, with no drift in the projectile prior to impact. Now, I'm not suggesting we have the unbearable SRP Pistol accuracy all over again, in the name of creation, fuck that. But it could do with a minor adjustment to add a bit of drift to the weapons projectiles.
Valid Screenshot\ Associated Media: Easy steps: Find. Load. Aim. Shoot without moving your mouse. Observe impacts.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: RG4ORDR on 19-03-2011
Name Of issue:Chairs are very bad and they should feel bad
What type of problem is it? map/texture/script:They're not physgunable
Tell us about this issue:It doesn't make sense that you can't pick a chair up
Valid Screenshot\ Associated Media:
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: deluxulous on 06-04-2011
Name Of issue: Leg mod bug?
What type of problem is it? map/texture/script: Script
Tell us about this issue: My console likes to spam this [worldscript\gamemode\mounts\animatedlegs\entities\entities\nx_legs\cl_auto.lua:45] attempt to index local 'matrix' (a nil value)
whenever I look down.
Valid Screenshot\ Associated Media: Posting later, unless I don't need to.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: jaik on 06-04-2011
Quote from: PistolKid on 06-04-2011
Name Of issue: Leg mod bug?
What type of problem is it? map/texture/script: Script
Tell us about this issue: My console likes to spam this [worldscript\gamemode\mounts\animatedlegs\entities\entities\nx_legs\cl_auto.lua:45] attempt to index local 'matrix' (a nil value)
whenever I look down.
Valid Screenshot\ Associated Media: Posting later, unless I don't need to.

only happens with combat armor.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Silver Knight on 06-04-2011
Quote from: Jake on 06-04-2011
Quote from: PistolKid on 06-04-2011
Name Of issue: Leg mod bug?
What type of problem is it? map/texture/script: Script
Tell us about this issue: My console likes to spam this [worldscript\gamemode\mounts\animatedlegs\entities\entities\nx_legs\cl_auto.lua:45] attempt to index local 'matrix' (a nil value)
whenever I look down.
Valid Screenshot\ Associated Media: Posting later, unless I don't need to.

only happens with combat armor.

Happens with Male raider too.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: darkzerxx on 06-05-2011
Name Of issue:cant exit menus
What type of problem is it? map/texture/script:Script
Tell us about this issue:some reason when I enter any menu in forp i cant exit it or accese my options
Valid Screenshot\ Associated Media:http://steamcommunity.com/id/darkzerxx/screenshot/578922169235190260/?
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Khorn on 06-05-2011
Quote from: darkzerxx on 06-05-2011
Name Of issue:cant exit menus
What type of problem is it? map/texture/script:Script
Tell us about this issue:some reason when I enter any menu in forp i cant exit it or accese my options
Valid Screenshot\ Associated Media:http://steamcommunity.com/id/darkzerxx/screenshot/578922169235190260/?

There is a close button that you can't see due to your resolution.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Roy on 08-05-2011
I spawned the ToolKit and Firekit and the server crashes
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Khorn on 08-05-2011
You spawned? Or Trader menu spawned it?

Cause they worked for me.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Roy on 08-05-2011
Trader menu spawned and then I went to the ammo bench and bam server crashed
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Silver Knight on 09-05-2011
Quote from: Sith 121 on 08-05-2011
Trader menu spawned and then I went to the ammo bench and bam server crashed

That's not very descriptive. Follow the format.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Roy on 09-05-2011
Name Of issue:Server crash related to trade menu
What type of problem is it? map/texture/script:Not sure
Tell us about this issue:Had about 9 people on the server I was in the ECR base and I went into the trade menu and bought the first toolbox and then the .556 schematics and when I closed my menu it did the server crash notification in the corner
At first I thought it was me but then I got back on and it was everyone   I tried to do this 2 more times with the same consequences 
Valid Screenshot\ Associated Media:
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Roy on 09-05-2011
Name Of issue:44 revolver not shooting right
What type of problem is it? map/texture/script:Weapon
Tell us about this issue:The 44 is not correct
Not sure if its the gun or the sights but you can be a foot away from someone and aim right at them and then the gun will completely miss them and shoot 45 degrees to the right
Valid Screenshot\ Associated Media:Tested it will mulitple members, ask picto, blake, plunger, tom, or Iron Deity
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Roy on 09-05-2011
-snip-
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Blake.H on 09-05-2011
2)

Name Of issue: Laser Pistol Iron Sights
What type of problem is it? map/texture/script: Script
Tell us about this issue: They are not aligned correctly
Valid Screenshot\ Associated Media:




3)

Name Of issue: Assault Rifle Sounds
What type of problem is it? map/texture/script: Script
Tell us about this issue: When firing the assault rifle it gives no sounds and no "Missing Sound" in console, while shooting in first person.
Valid Screenshot\ Associated Media:




5)

Name Of issue: Diesel Generator
What type of problem is it? map/texture/script: Scipt
Tell us about this issue: You can not charge any ammo at the Diesel generator, refer to screenshot.
Valid Screenshot\ Associated Media: http://i402.photobucket.com/albums/pp105/longlostblake/generatorfuckup.png (http://i402.photobucket.com/albums/pp105/longlostblake/generatorfuckup.png)





7)

Name Of issue: Crowbar's
What type of problem is it? map/texture/script:Script
Tell us about this issue: Crowbars cant be equiped
Valid Screenshot\ Associated Media:




8)

Name Of issue: Wrenches
What type of problem is it? map/texture/script:Script
Tell us about this issue: Whrenches fly around in the air when they are holstered instead of on a body part (I'd suggest Waist for a Wrench)
Valid Screenshot\ Associated Media:




9)

Name Of issue: Hammer
What type of problem is it? map/texture/script:Script
Tell us about this issue: Hammer does not have the correct model, It should be: models/clutter/hammer.mdl
Valid Screenshot\ Associated Media: http://i402.photobucket.com/albums/pp105/longlostblake/hammerfuckup.png (http://i402.photobucket.com/albums/pp105/longlostblake/hammerfuckup.png)




12)

Name Of issue:
What type of problem is it? map/texture/script:Script
Tell us about this issue: 
Valid Screenshot\ Associated Media:




17)

Name Of issue: Static Radio
What type of problem is it? map/texture/script:Script
Tell us about this issue:  The Static radio can be turned on and have its frequency set but then does not work. (I heard that making static radios work will break Handheld radios, if so remove handheld radios completely and just have Static.
Valid Screenshot\ Associated Media:




18)

Name Of issue: Armor Weights
What type of problem is it? map/texture/script:Script
Tell us about this issue:  Armor Weights need to be Halfed while equipped as people currently cant pick anything up at all.
Valid Screenshot\ Associated Media:




21)

Name Of issue: Cooked Meat
What type of problem is it? map/texture/script:Script
Tell us about this issue:  needs its model changing to: models/Fallout 3/steak.mdl
Valid Screenshot\ Associated Media:




22)

Name Of issue: Tribal Power Armor
What type of problem is it? map/texture/script: Content
Tell us about this issue:  The skin is fucked up, i tried but couldn't fix it.
Valid Screenshot\ Associated Media: http://i402.photobucket.com/albums/pp105/longlostblake/powerarmorfuckup.png (http://i402.photobucket.com/albums/pp105/longlostblake/powerarmorfuckup.png)






23)

Name Of issue: Hunting Shotgun
What type of problem is it? map/texture/script: Content
Tell us about this issue:  Fires 3 rounds when the weapon can only hold 2, the name also needs to be changed to "Caravan Shotgun" as it has the model of a Caravan shotgun.
Valid Screenshot\ Associated Media:






24)

Name Of issue: Hunting rifle
What type of problem is it? map/texture/script: Content
Tell us about this issue: Hunting rifles still glitch when reloading - it doesn't finish the reloading animation and just sticks with the weapon pointing in the air.
Valid Screenshot\ Associated Media:
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: jaik on 09-05-2011
Quote

Name Of issue: Wrenches
What type of problem is it? map/texture/script:Script
Tell us about this issue: Whrenches fly around in the air when they are holstered instead of on a body part (I'd suggest Waist for a Wrench)
Valid Screenshot\ Associated Media:

I can fix it if you want me to.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Knife_cz on 09-05-2011
3) It works fine to me,sound is alright,and it doesnt give me error/or missing.Probably your problem :/

18) Totaly agree,for example NCR suit has 26kg,and it is just too much.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: lolKieck on 09-05-2011
Quote from: knife_cz on 09-05-2011
18) Totaly agree,for example NCR suit has 26kg,and it is just too much.
I guess Silver took pounds for KG's, that's why he made the suits so much.
I'd suggest putting them to around 10 KG. Power Armor should have 20-30 KG.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Pink! on 11-05-2011
Unsure if it is a bug, perhaps someone can confirm: but has the character limit for a description suddenly plummeted? I am very, very confident that it was once far longer than sixty characters.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Roy on 11-05-2011
Its been changed to 60 characters because if its longer it causes lag and honestly you dont need a huge description
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Pink! on 11-05-2011
Quote from: Sith 121 on 11-05-2011
Its been changed to 60 characters because if its longer it causes lag and honestly you dont need a huge description

I cannot fit any decent description under sixty characters; it was difficult enough with the previous 120 limit.

Please, please, please revert it?
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Knife_cz on 11-05-2011
It is true,return it to 120,60 really isnt enough.
I do not want description "wearing dirt clothes/helmet with a red star/long black hair (57 symbols in this description)
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Roy on 11-05-2011
Why do you need a paragraph as a description though?
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Pink! on 19-05-2011
Quote from: Sith 121 on 11-05-2011
Why do you need a paragraph as a description though?

Case in point: I cannot fit a description that includes: a Mexican accent, sunglasses, toolbelt, and a baby girl on her back. At least, not with the current system. It was not a problem in the prior one.

In addition, I prefer to create my character descriptions with perfect grammar, and as a legitimate sentence.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Spades_Neil on 20-05-2011
Gun sounds are still broken on my end, but only from a 1st person perspective, and only the FoRP guns.

The Makarov, for instance, works just fine.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: jaik on 20-05-2011
Quote from: Spades_Neil on 20-05-2011
Gun sounds are still broken on my end, but only from a 1st person perspective, and only the FoRP guns.

The Makarov, for instance, works just fine.

Check the content thread for the fix.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Spades_Neil on 25-05-2011
Quote from: Pink! on 11-05-2011
Quote from: Sith 121 on 11-05-2011
Its been changed to 60 characters because if its longer it causes lag and honestly you dont need a huge description

I cannot fit any decent description under sixty characters; it was difficult enough with the previous 120 limit.

Please, please, please revert it?

60 characters is plenty for the rest of us in FRP, and anything more than that was literally locking up people's games the second they looked at anyone with that many characters in their names.

Unless there's a way to up the limit without absolutely destroying our games, it has to stay as-is.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Spades_Neil on 27-05-2011
Name Of issue: Cannot refurbish Energy Cell Packs
What type of problem is it? map/texture/script: Script
Tell us about this issue: In the ammo workbench menu, you can make uncharged Microfusion cells from drained ones. There's a schematic and option for Energy Cells too. Just one problem... the Energy Cells option uses the exact same script as the Microfusion one. You can't make EN cells as a result, and you can make Microfusion cells with an Energy Cell schematic. Wat.
Valid Screenshot\ Associated Media:
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Spades_Neil on 13-06-2011
Name Of issue: Radiation does NOT go away upon death!
What type of problem is it? map/texture/script: Script
Tell us about this issue: When you die, radiation does not reset to zero. I can only wonder and worry what happens when someone reaches lethal levels.
Valid Screenshot\ Associated Media:


Apparently intentional?
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: jaik on 13-06-2011
This was made on purpose.
Title: Re: Fallout pre-alpha Bugs/Feedback thread
Post by: Spades_Neil on 21-06-2011
Ok, gotta bug you about the revolvers again. I learned last night that revolvers can't even hit a target at POINT BLANK RANGE.


Name of issue: Revolver inaccuracy is so bad it's almost amusing
What type of problem is it? map/texture/script: script
Tell us about this issue: At point blank range, I can't hit a target with it.
Valid Screenshot\ Associated Media:
http://steamcommunity.com/id/Spades_Neil/screenshot/578926032606536890 (http://steamcommunity.com/id/Spades_Neil/screenshot/578926032606536890) <- This shot missed, by the way. And so did three others at this range.
Also this screenshot for comparison.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi56.tinypic.com%2F2ynsa5s.png&hash=eb08b80ffef1ea24aded6e9b339ed0f3097821c0)