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Title: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 25-11-2011
Personally I'd like to see some new weapons and armor. I know Picto Wolf has been designing a gatling canon, for instance. However, new weapons and armor could have the *exact* same stats as some existing content for all I care. It's more about the variety to spice up the roleplay rather than having new/better guns/armor.

I still have that list of stuff we could use if you're interested in looking. Much can just be ported from SRP and renamed, and it'd still be canon in Fallout, such as the LR-300 (rename to M4 Carbine or just Carbine), the Kabar (rename to Combat Knife), and the Black Kite (rename to Desert Eagle).

Maybe if nothing else, at least some new props to play with? Basically I'd like to see Fallout RP developed a little more.

I'll go into detail later through private messages, Teamspeak, or Steam if you like. Meanwhile I'm sure that with this renewed interest in FRP, we'll be getting plenty of feedback not only on what new content we want, but how people would like to see things run. I'll be paying attention to this thread.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Silver Knight on 25-11-2011
Cleared myself. Stop posting rants about frp. Keep that kinda shit elsewhere or don't rant at all, this is a fresh start for FRP, it's not fair to shoot it down because of the direction it took for awhile.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Zithra on 25-11-2011
I think that, overall, FORP is a great thing with minor issues. Simple things like accuracy issues, model sharing, and so on. It would be nice to see, for example, combat armor on someones actual model, rather than everyone looking like the same weird bald guy. Another nice thing would be laser rifles shooting straight. I could flesh out a bit more on specifics if needed, but I just thought I'd touch base on the idea of small corrections.

In checking the development logs on the server, it's disappointing to see the lack of activity for a very long time, and I think that with just a little bit more, the gamemode could be set for quite a while. You've got something excellent here, Exile.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: lolKieck on 25-11-2011
How about we make the combat armor with the Operation: Anchorage balaclava. That'd be good for a combat armour.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Smift on 25-11-2011
Maybe Gang locations with approval, if enough people are group up and capture a area they can run it but if another gang wants that area both gangs can agree to fight.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Tom on 25-11-2011
Make a mandate that the canon can no longer change ever. Unless the entire FO community wants it to change, otherwise. . . No. Because looking back at the last 3 or 4 times we changed canon it never solved anything. It just continue to remain semi-dead. Pick a time and an Area, and stay there. (Preferably pick a time and area that isn't generic and not like the rest of the FO servers)
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 25-11-2011
Quote from: Tom on 25-11-2011
Make a mandate that the canon can no longer change ever. Unless the entire FO community wants it to change, otherwise. . . No. Because looking back at the last 3 or 4 times we changed canon it never solved anything. It just continue to remain semi-dead. Pick a time and an Area, and stay there. (Preferably pick a time and area that isn't generic and not like the rest of the FO servers)

Contrary to popular belief, I completely agree with this.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Pepsigod on 25-11-2011
Make it so everyone has to know what they're doing before joining the server, I've already run into people who think this is Dark rp.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: lolKieck on 26-11-2011
Quote from: Pepsigod on 25-11-2011
Make it so everyone has to know what they're doing before joining the server, I've already run into people who think this is Dark rp.
A new quiz would do the trick, rather than "Yes, I will" "Okay" "Sure" "Aight"
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Pepsigod on 26-11-2011
Yep, I personally think just changing the quiz to be a little harder would make for better role players to join the server.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 26-11-2011
Yea, I've noticed this to be a slight moderate issue with newcommers more-so than before. I agree that we should redo the quiz a little bit. Plus perhaps add a bit more to the rules. Done.

I'll talk to Blake about making some amendments to the rules.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Plunger on 27-11-2011
The servers locked, what's the problem with the rules then.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: meetdadoom on 27-11-2011
I personally want to bring a totally new way of playing Fallout Roleplay that can be used on Crussaria. Fallout roleplay relies on survival and not 100% on shooting. In Stalker, shooting 100% is justified because it is the zone where danger is the weather forecast. In fallout you are mostly just scavenging and hoping that you don't die of radiation poison, starvation, thirst, etc.
Now you are probably saying, Get on with it now. My idea is that you treat fallout like DnD. Every week the admin team get together and write a story and build the server according to their story. Then the admin team advertises the day. On the day, everyone gets starting equipment and everyone can make up their own backstory. This way we can have elite bos soldiers and NCR ranger bounty hunter.

Please give me feedback on this idea.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 27-11-2011
Quote from: meetdadoom on 27-11-2011
I personally want to bring a totally new way of playing Fallout Roleplay that can be used on Crussaria. Fallout roleplay relies on survival and not 100% on shooting. In Stalker, shooting 100% is justified because it is the zone where danger is the weather forecast. In fallout you are mostly just scavenging and hoping that you don't die of radiation poison, starvation, thirst, etc.
Now you are probably saying, Get on with it now. My idea is that you treat fallout like DnD. Every week the admin team get together and write a story and build the server according to their story. Then the admin team advertises the day. On the day, everyone gets starting equipment and everyone can make up their own backstory. This way we can have elite bos soldiers and NCR ranger bounty hunter.

Please give me feedback on this idea.

Well aside from the mention of NCR, because we didn't just change canons this time (we completely erased them and we're going to pretend they never existed), this is otherwise a potentially interesting idea. A theme of the week, shall we say? Assuming of course I am interpreting this correctly. Now the real tricky part is just coming up with ideas that could span a whole week.

Long story short, I like this idea. What do the rest of you think?
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Pepsigod on 27-11-2011
I like it, I can create a OOC weather forecast for the week etc, I'll get started on it now.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Silver Knight on 28-11-2011
DnD has no place in roleplay. What your saying simply defeats the point of progressional characters. Your asking for free items to instantly make a character.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 28-11-2011
Quote from: Last.Exile on 28-11-2011
DnD has no place in roleplay. What your saying simply defeats the point of progressional characters. Your asking for free items to instantly make a character.

I think he's mostly just getting at the idea of a "quest of the week" to spice things up.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Tom on 28-11-2011
Quote from: Spades_Neil on 28-11-2011
Quote from: Last.Exile on 28-11-2011
DnD has no place in roleplay. What your saying simply defeats the point of progressional characters. Your asking for free items to instantly make a character.

I think he's mostly just getting at the idea of a "quest of the week" to spice things up.

Pretty much what I think too. "Event of the week to give people interesting shit to do that is fallout related for a weeks time"
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Silver Knight on 28-11-2011
Quote from: Tom on 28-11-2011
Quote from: Spades_Neil on 28-11-2011
Quote from: Last.Exile on 28-11-2011
DnD has no place in roleplay. What your saying simply defeats the point of progressional characters. Your asking for free items to instantly make a character.

I think he's mostly just getting at the idea of a "quest of the week" to spice things up.

Pretty much what I think too. "Event of the week to give people interesting shit to do that is fallout related for a weeks time"

That should happen anyway. On all 3 of our servers.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Pepsigod on 28-11-2011
So uh....

How 'bout my weather thread?
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Madcombat on 28-11-2011
I approve of your weather thread however it'll likely remain alot of the time the same due to how fucked the world is in Fallout.
Today its quite hot, theres no rain, alot of sand and quite afew angry mutants with sle- I should probably stop broadcasting and run.  HOWEVER, you should get a radio station going much like three dawgs (We've already forgot that guy.) radiostation.  Hell, we would be able to use the character to spread news, tell storys and direct events by using rumours, for example. "Rumours have spread fast an super mutant has been moving around the lake holding oil while traveling with two ghouls, crazy day eh?"
**Stares into Picto and Blakes soul**
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 28-11-2011
Quote from: Madcombat on 28-11-2011
I approve of your weather thread however it'll likely remain alot of the time the same due to how fucked the world is in Fallout.
Today its quite hot, theres no rain, alot of sand and quite afew angry mutants with sle- I should probably stop broadcasting and run.  HOWEVER, you should get a radio station going much like three dawgs (We've already forgot that guy.) radiostation.  Hell, we would be able to use the character to spread news, tell storys and direct events by using rumours, for example. "Rumours have spread fast an super mutant has been moving around the lake holding oil while traveling with two ghouls, crazy day eh?"
**Stares into Picto and Blakes soul**

I love it. We're in the Fallout 3 world now, so we can do that. Just cast an /event "Threeeeeee Dawwwwg, what's up kids? Coming to you LIVE from the downtown DC ruins!" then go on to talk about whatever fuckery is happening in the Step Jaw Valley. :D
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: lolKieck on 28-11-2011
Quote from: Spades_Neil on 28-11-2011
Quote from: Madcombat on 28-11-2011
I approve of your weather thread however it'll likely remain alot of the time the same due to how fucked the world is in Fallout.
Today its quite hot, theres no rain, alot of sand and quite afew angry mutants with sle- I should probably stop broadcasting and run.  HOWEVER, you should get a radio station going much like three dawgs (We've already forgot that guy.) radiostation.  Hell, we would be able to use the character to spread news, tell storys and direct events by using rumours, for example. "Rumours have spread fast an super mutant has been moving around the lake holding oil while traveling with two ghouls, crazy day eh?"
**Stares into Picto and Blakes soul**

I love it. We're in the Fallout 3 world now, so we can do that. Just cast an /event "Threeeeeee Dawwwwg, what's up kids? Coming to you LIVE from the downtown DC ruins!" then go on to talk about whatever fuckery is happening in the Step Jaw Valley. :D
How would he know what's going on in Step Jaw is a mystery. He would prolly talk about DC but w/e.

Oh yeah, make a "local" major faction for Step Jaw valley, it'll make the game more interesting (diplomacy). Or you can always encourage players to make their own factions, take town for themselves and be considered factions to be dealing with. How, it depends on the factions.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Pepsigod on 28-11-2011
Quote from: Madcombat on 28-11-2011
I approve of your weather thread however it'll likely remain alot of the time the same due to how fucked the world is in Fallout.
Today its quite hot, theres no rain, alot of sand and quite afew angry mutants with sle- I should probably stop broadcasting and run.  HOWEVER, you should get a radio station going much like three dawgs (We've already forgot that guy.) radiostation.  Hell, we would be able to use the character to spread news, tell storys and direct events by using rumours, for example. "Rumours have spread fast an super mutant has been moving around the lake holding oil while traveling with two ghouls, crazy day eh?"
**Stares into Picto and Blakes soul**

That's a brilliant Idea, I do believe it should be done.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Plunger on 01-12-2011
People have already tried the broadcast deal and it always turns out lame. Try to promote more passive rp since right now it's mostly action.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 01-12-2011
Quote from: Plunger on 01-12-2011
People have already tried the broadcast deal and it always turns out lame. Try to promote more passive rp since right now it's mostly action.

To be honest you've got a point. I like the broadcast idea, but there needs to be something else to do between that time. Scavenging is one thing, but I'd like to instead encourage players to live a post-apocalyptic town life of sorts. Hunting for scraps of wood and metal (doesn't have to be OOC items, just IC), fishing, hunting, etc... I had a pretty good deal going with the Commonwealth of Eden for a little while, but it fell apart due to my own negligence.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Plunger on 01-12-2011
I was talking more about how I'd go to a town to talk to people and a big bandit raid of npcs disrupts us.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 01-12-2011
Quote from: Plunger on 01-12-2011
I was talking more about how I'd go to a town to talk to people and a big bandit raid of npcs disrupts us.

Oh well that works too considering we have a new assload of NPCs to play with far as I'm told.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Plunger on 01-12-2011
Quote from: Spades_Neil on 01-12-2011
Quote from: Plunger on 01-12-2011
I was talking more about how I'd go to a town to talk to people and a big bandit raid of npcs disrupts us.

Oh well that works too considering we have a new assload of NPCs to play with far as I'm told.
I didn't mean do more raids with different npcs. I meant don't disrupt all the passive rp every time it starts by launching huge npc raids. It's supposed to be an rp not an rpg.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: meetdadoom on 01-12-2011
Quote from: Plunger on 01-12-2011
I was talking more about how I'd go to a town to talk to people and a big bandit raid of npcs disrupts us.

Plunger, I tried to back after fire storm. I tried for a month and it fell straight on it's ass. When I was done with Fallout roleplay I posted this thread. http://www.forums.hypergamer.net/fallout-dump/a-little-tip/ (http://www.forums.hypergamer.net/fallout-dump/a-little-tip/)

The one that stands out to me the most is this

Quote from: meetdadoom on 10-07-2011, 01:24 PM
Quote from: mxh24 on 10-07-2011, 08:10 AM
Not everyone believes in the 80% citizen, because many now feel like they need to rob 24/7, and no one will fearrp, ex: A fully armored man, with a flamethrower and laser pistol walks up, and decides to take the role of a police officer (As in your profession idea) and stops a crime (Robbing). No one cares about him, and then he rply gets shot, haveing the better weapons and armour, he is still dead... What I am trying to say, is... No one takes commands from others unless in a faction...
****************************************************************************************************************************************************************
Did you even read this thread? Citizen rping basically means Passive rping.
****************************************************************************************************************************************************************
Yes, I am trying to say that that is highly unlikely, if you passive rp, you get robbed or killed, and that just sucks. I will most likely passive rp if I get my Pa, so atleast robbed less. so that means it will be easier to passive rp.

-----------------------------------------------------------

It's impossible to reach to these fuck nuggets. They simply won't passive rp. They need to constantly be fighting. If it ain't people they are stking with, it is npcs.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: meetdadoom on 01-12-2011
Second post because this post is a different topic.

No Pepsi god, you completely missed my main point. The sentence stating ". In Stalker, shooting 100% is justified because it is the zone where danger is the weather forecast" is a joke stating that the zone is dangerous. I didn't say LETZ HAZ WATHAR FORCST!!!!11111

Spades you sort of missed my point
My main point is that you treat Fallout rp like DnD.

Let me give you an example. Fallout newvegas dlc honest hearts.
This is how it would have been done if the server takes my idea. The admins write up a story line and how the story progresses. When they agree on the story line and progression, they go on the server and they build the server according to their story. When they are done, they advertise the DnD session on the forums which will state the day the session will begin. There will be a sign up process on the thread. This will tell the admins how many people are avaliable to rp on that day and they give a back ground. When the server is opened, people can get on the server 10 minutes before the event. Then the event begins. In a sense, this will be a massive event.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Pepsigod on 02-12-2011
I took your post, and made a totally different conclusion. I know.
Loosely based off of your idea, mostly influenced by my own.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Storm_Shield on 02-12-2011
What I think would help is if someone coded a weather system into the game, It would make alot more role-play happen when traveling around the wasteland.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Plunger on 02-12-2011
Quote from: Storm_Shield on 02-12-2011
What I think would help is if someone coded a weather system into the game, It would make alot more role-play happen when traveling around the wasteland.
Tried it before, didn't work out to well.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Khorn on 02-12-2011
SRP had it, it was just a color mod that made you go blind.

Other than that, if you can make a good one, go ahead.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Maxi96203 on 12-12-2011
Increase the bullet protection for Enclave Power Armor as canon states and I quote "The Enclave's scientists continue to do research on armor (e.g. the advanced power armor) and weapons after the War and thus are better equipped than the Brotherhood of Steel, who only have U.S. Military standard issue left over from when the Great War broke out." or nerf the protection of the BoS power armor.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 12-12-2011
Quote from: Maxi96203 on 12-12-2011
Increase the bullet protection for Enclave Power Armor as canon states and I quote "The Enclave's scientists continue to do research on armor (e.g. the advanced power armor) and weapons after the War and thus are better equipped than the Brotherhood of Steel, who only have U.S. Military standard issue left over from when the Great War broke out." or nerf the protection of the BoS power armor.

Unlikely, considering the simple fact that this becomes more of a balance issue than a gameplay issue. We are not having totally indestructible Enclave or Brotherhood or anything ever again because that pissed a lot of people off in the past.

We're keeping the armor the way it is.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Maxi96203 on 12-12-2011
Quote from: Spades_Neil on 12-12-2011
Quote from: Maxi96203 on 12-12-2011
Increase the bullet protection for Enclave Power Armor as canon states and I quote "The Enclave's scientists continue to do research on armor (e.g. the advanced power armor) and weapons after the War and thus are better equipped than the Brotherhood of Steel, who only have U.S. Military standard issue left over from when the Great War broke out." or nerf the protection of the BoS power armor.

Unlikely, considering the simple fact that this becomes more of a balance issue than a gameplay issue. We are not having totally indestructible Enclave or Brotherhood or anything ever again because that pissed a lot of people off in the past.

We're keeping the armor the way it is.


I never said that it had to be indestructible, I'm just saying you could give Enclave an up, because they ARE supposed to have better technological capabilities than the BoS, but in the server, they don't.


There's always the option of nerfing, but then it'd be too low, then there's the option of buffing, but then it'd be too high.


65% bullet protection was what I heard of BoS power armor, we only get something in the 40s, that's stupid. If you want your faction to win then don't rely on armor and weapons but tactics and strategy.  Armor shouldn't matter anyways, it's just in STK that it matters, Implying that giving the Enclave a simple buff or Nerfing the BoS would make one or the other indestructible is stupid.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 12-12-2011
Quote from: Maxi96203 on 12-12-2011
I'm just saying you could give Enclave an up, because they ARE supposed to have better technological capabilities than the BoS, but in the server, they don't.

Umm, yes they do. We don't have vertibirds, gatling lasers, tri-beam lasers, snipers, plasma rifles, plasma pistols, many of us don't even have a laser rifle, none of us have a laser pistol, and yet we still manage to beat Enclave in combat. Your point is becoming null.

Quote from: Maxi96203 on 12-12-2011
65% bullet protection was what I heard of BoS power armor, we only get something in the 40s, that's stupid. If you want your faction to win then don't rely on armor and weapons but tactics and strategy.

The T-51b has 68% bullet protection, Hellfire is 50%, and T-45d is 63%, and Enclave Mk. II (standard issue) is 65%. I think the only one improperly programmed (or a typo) is Hellfire.

Quote from: Maxi96203 on 12-12-2011
Armor shouldn't matter anyways, it's just in STK that it matters, Implying that giving the Enclave a simple buff or Nerfing the BoS would make one or the other indestructible is stupid.

I think your point is now moot. Again, we're not nerfing anything or beefing anything up. It's fine the way it is.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Khorn on 12-12-2011
It's also known as Roleplay, the stats don't matter much.

As for Canon to Fallout, everyone knows Enclave get their ass kicked.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Steven :D on 13-12-2011
Quote from: Spades_Neil on 12-12-2011
Quote from: Maxi96203 on 12-12-2011
I'm just saying you could give Enclave an up, because they ARE supposed to have better technological capabilities than the BoS, but in the server, they don't.

Umm, yes they do. We don't have vertibirds, gatling lasers, tri-beam lasers, snipers, plasma rifles, plasma pistols, many of us don't even have a laser rifle, none of us have a laser pistol, and yet we still manage to beat Enclave in combat. Your point is becoming null.

Quote from: Maxi96203 on 12-12-2011
65% bullet protection was what I heard of BoS power armor, we only get something in the 40s, that's stupid. If you want your faction to win then don't rely on armor and weapons but tactics and strategy.

The T-51b has 68% bullet protection, Hellfire is 50%, and T-45d is 63%, and Enclave Mk. II (standard issue) is 65%. I think the only one improperly programmed (or a typo) is Hellfire.

Quote from: Maxi96203 on 12-12-2011
Armor shouldn't matter anyways, it's just in STK that it matters, Implying that giving the Enclave a simple buff or Nerfing the BoS would make one or the other indestructible is stupid.

I think your point is now moot. Again, we're not nerfing anything or beefing anything up. It's fine the way it is.
Our power armour is actually 43% (The one we're using now)
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 13-12-2011
Is it? Hm. There must be a typo in the T-menu.

Stand by on this, then. I need to double check everything for myself and test the bullet protection myself with a willing victim subject.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: nKe on 13-12-2011
Hellfire needs more protection imo.
and gatling laser models. (svd fix would be cool too)
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: assassin8909 on 13-12-2011
I agree, they do need more protection.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: assassin8909 on 13-12-2011
And the Enclave armor needs more armor and bullet resistance.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Recreas on 13-12-2011
Various Sentry Gun, Robobrain and other NPC's. ALso more npcs roaming around the wasteland in general. Make it a tiny bit more dangerous by having a robot chasing you and etc.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 13-12-2011
Yea, if Hellfire has *less* protection than the other power armors, I see a problem there. Hellfire armor, in Fallout 3 anyway, was equally as strong as the T-51b--and up until Hellfire armor came out, the T-51b was the strongest in the game.

In that case, I'll see about getting this corrected then.

EDIT: Yes, I'm well aware that T-51b is pre-war technology. Don't ask me how it makes sense. I didn't write the canon.

Also, I've suggested to Exile that he get Deathclaws and robots as Tier 3 donation status. I've been personally toying around with the Sentry Bot model, but I have to use /animturn every time I want to make a turn. Otherwise, the rest of the animations work relatively fine.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: jaik on 13-12-2011
T-51b is older than any enclave armor.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: nKe on 13-12-2011
Quote from: Jake on 13-12-2011
T-51b is older than any enclave armor.
Thanks you for stating the obvious thing everyone knows.

+Yeah i agree with robobrains/some robots, would be awesome to RP as a robobrain/gutsy.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: jaik on 13-12-2011
Quote from: Nik3 on 13-12-2011
Quote from: Jake on 13-12-2011
T-51b is older than any enclave armor.
Thanks you for stating the obvious thing everyone knows.

+Yeah i agree with robobrains/some robots, would be awesome to RP as a robobrain/gutsy.

no problem, it's just that some people have a problem with remembering it.

no robots because no anims.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Madcombat on 14-12-2011
Quote from: Jake on 13-12-2011
Quote from: Nik3 on 13-12-2011
Quote from: Jake on 13-12-2011
T-51b is older than any enclave armor.
Thanks you for stating the obvious thing everyone knows.

+Yeah i agree with robobrains/some robots, would be awesome to RP as a robobrain/gutsy.

no problem, it's just that some people have a problem with remembering it.

no robots because no anims.

Roleplay hinderd due to no animations?  Pfft, doesnt bother me!  I was fine watching others run around in a T-pose and I am sure as long as the quality of rp is to the expected standard no one else would care.
Roleplay over script.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 14-12-2011
Quote from: Madcombat on 14-12-2011
Quote from: Jake on 13-12-2011
Quote from: Nik3 on 13-12-2011
Quote from: Jake on 13-12-2011
T-51b is older than any enclave armor.
Thanks you for stating the obvious thing everyone knows.

+Yeah i agree with robobrains/some robots, would be awesome to RP as a robobrain/gutsy.

no problem, it's just that some people have a problem with remembering it.

no robots because no anims.

Roleplay hinderd due to no animations?  Pfft, doesnt bother me!  I was fine watching others run around in a T-pose and I am sure as long as the quality of rp is to the expected standard no one else would care.
Roleplay over script.

I've been roleplaying as a Sentry Bot for the past week now. >_> Don't know where you guys have been. It's buggy as all hell, but it's a proof of concept.

I mapped a bunch of voice commands to my flight stick. It's so funny to watch wasters piss themselves when I go: "THREAT ANALYSIS: YELLOW. BEGINNING LETHAL FORCE SECURITY OPERATIONS."
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Madcombat on 14-12-2011
Quote from: Spades_Neil on 14-12-2011
Quote from: Madcombat on 14-12-2011
Quote from: Jake on 13-12-2011
Quote from: Nik3 on 13-12-2011
Quote from: Jake on 13-12-2011
T-51b is older than any enclave armor.
Thanks you for stating the obvious thing everyone knows.

+Yeah i agree with robobrains/some robots, would be awesome to RP as a robobrain/gutsy.

no problem, it's just that some people have a problem with remembering it.

no robots because no anims.

Roleplay hinderd due to no animations?  Pfft, doesnt bother me!  I was fine watching others run around in a T-pose and I am sure as long as the quality of rp is to the expected standard no one else would care.
Roleplay over script.

I've been roleplaying as a Sentry Bot for the past week now. >_> Don't know where you guys have been. It's buggy as all hell, but it's a proof of concept.

I mapped a bunch of voice commands to my flight stick. It's so funny to watch wasters piss themselves when I go: "THREAT ANALYSIS: YELLOW. BEGINNING LETHAL FORCE SECURITY OPERATIONS."

Good game bud, I'd like to this type of roleplay be activily put into place.  I can see it already, one of my other characters buying a se- A ARMED BOT...  While he travels around the wastes with him getting free blo- Tool repairs....
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: jaik on 14-12-2011
It will become rather annoying to constantly see t posed robots everywhere, even if the general idea of an npc looks good on paper.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: nKe on 14-12-2011
Jake is FOTO?
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: jaik on 14-12-2011
Quote from: Nik3 on 14-12-2011
Jake is FOTO?

would it bother you if i said yes
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 14-12-2011
Quote from: Jake on 14-12-2011
Quote from: Nik3 on 14-12-2011
Jake is FOTO?

would it bother you if i said yes

Well he's not, unless Exile isn't telling me something. This is just leftovers from the really old days of the forum.

Also, if we do have robots, here's how we'd combat the potential silliness of dozens of robots wandering the wastes:
1. Donator status.
2. Auths by admins.
3. Have another player or faction act as their "master." Robots that go rogue don't last long enough to be a lasting character.
4. All of the above.


I've been RPing as a robot for a while like I said. It's actually a lot of fun assuming you get it right. A robot isn't sentient. (A robo-brain might be, but not a Sentry.) They follow their orders and directives. About the most "free will" my own Sentry Bot 'Roger' has is determining whether or not someone is hostile or 'green'.

He even confronted an Enclave soldier who was out alone yesterday. He was at the church, desiring nothing more than to pray for his lost Lieutenant who was rather religious. All the citizens of the town, knowing they'd lose a fight with a well-armored Enclave soldier, instead demanded Roger kill him. Roger, however, after scanning the Enclave soldier for levels of stress, how tense his body is, etc... any signs that he'd be a threat, Roger decided he was cool.

Roger ignored the Enclave soldier and returned to his patrol.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Steven :D on 14-12-2011
Quote from: Spades_Neil on 14-12-2011
Quote from: Jake on 14-12-2011
Quote from: Nik3 on 14-12-2011
Jake is FOTO?

would it bother you if i said yes

Well he's not, unless Exile isn't telling me something. This is just leftovers from the really old days of the forum.

Also, if we do have robots, here's how we'd combat the potential silliness of dozens of robots wandering the wastes:
1. Donator status.
2. Auths by admins.
3. Have another player or faction act as their "master." Robots that go rogue don't last long enough to be a lasting character.
4. All of the above.


I've been RPing as a robot for a while like I said. It's actually a lot of fun assuming you get it right. A robot isn't sentient. (A robo-brain might be, but not a Sentry.) They follow their orders and directives. About the most "free will" my own Sentry Bot 'Roger' has is determining whether or not someone is hostile or 'green'.

He even confronted an Enclave soldier who was out alone yesterday. He was at the church, desiring nothing more than to pray for his lost Lieutenant who was rather religious. All the citizens of the town, knowing they'd lose a fight with a well-armored Enclave soldier, instead demanded Roger kill him. Roger, however, after scanning the Enclave soldier for levels of stress, how tense his body is, etc... any signs that he'd be a threat, Roger decided he was cool.

Roger ignored the Enclave soldier and returned to his patrol.
How did that power armour venture go?
(Damage resistance testing, etc)
Also, if you mind PMing me which soldier you encountered just so I know...
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: nKe on 14-12-2011
@Jake:
Not much, would change to crussaria, whatsoever.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Khorn on 14-12-2011
I like how Spades thinks it been ages since he first started up. It's adorable.

How he think that he's a veteran of HGN and all.

Silly Spades, even I ain't a veteran.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: pilot on 30-12-2011
I got some ideas I was thinking of.

Tell me if these ideas are good.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Khorn on 30-12-2011
What we need is a regular jog for shift that doesn'twith use stamina and another button/combo that makes you able to sprint and uses stamina.

As for Brahmin, it be too risky.
As a vehicle it would be kinda useless. And if you must, I could put together a makeshift Brahmin for peopple to use temporarily.

As a container, the items would not save, unless it acted like a Safebox.


I am not sure if it can be done, but I do know Silver won't bother with that idea as it holds no importance.
But it can be made temporarily by an admin, if they are creative. I already have ideas in my head.

As for following NPCs I believe the map needs to be noded correctly for them to work properly. And we have a friendly dog NPC. It sort of works.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: pilot on 30-12-2011
Thank Khorn for the reply,


I tested out the nodes for the map and surprisingly their are nodes in the map. Maybe we can have npc's walk around populated towns. Or maybe we can implement animals to go by these nodes to just wander the wastes like animals are supposed to.


Again these are just ideas.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Khorn on 30-12-2011
Like I said, Silver won't bother as it has no importance. And some people have a tendency to start hunting NPCs just for hopes of loot.

This is why we keep the NPC spawn up to the admin's discretion.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: pilot on 30-12-2011
I see, now about that jog idea.


What if after you lose stamina while running it goes to a slow jog. Once you are in that slow jog you eaither regain stamina really slowly or you don't regain stamina at all until you stop jogging.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Spades_Neil on 30-12-2011
Quote from: pilot on 30-12-2011
I see, now about that jog idea.

What if after you lose stamina while running it goes to a slow jog. Once you are in that slow jog you eaither regain stamina really slowly or you don't regain stamina at all until you stop jogging.

To be honest I wouldn't like seeing people -always- sprinting across the map. It looks silly. Ruins the immersion of roleplaying. <3

Sorry lad.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: HitMan5523 on 30-12-2011
Ruins my RP experience too.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: pilot on 31-12-2011
I see what you guys mean it could make it unrealistic, but you can't really stop it unless they make up something like lolsprinting or something like that where you can't sprint randomly unless your in a battle or authorized, but in the other hand you wouldn't really be able to monitor that because your not going to have an admin ban everybody that's uses the sprint button it would be too complicated, but I also agree it does make it unrealistic.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: Khorn on 14-01-2012
I got a few things that could help.

1. Fix the errors you see when you look at your legs on certain models.
2. Fix issues with zip ties, to make them useful again.
3. Make other items useful, if it was ever planned. Such as Jet, lockpin, cherry bomb, etc...
4. Make some items use models that fit them, so to seperate themselves from others. Laser gun and Plasma. Assualt rifle and chinese...
5. It be nice for some of the maskless armors have a better choice for the defualt head, and perhaps a female version of them.
6. Raider Entities that have a n FRP gun that they don't drop on death.
7. Entities that have their health set lower. Radroaches surviving a few dozen rounds from a shotgun is a bit overkill.
8. Weapon errors and sounds.  I think the flamer spams console errors. And I think the 10mm is missing sounds?
9. Lastly, the models having the abilty to turn on their own. Though that I believe is more difficult than thought.


Just a few thoughts on things that could be ironed out.  Mainly the armor errors.
Title: Re: [Old] How Can We Improve Your FALLOUT Roleplay Experience?
Post by: lolKieck on 14-01-2012
Quote from: Khorn on 14-01-2012
4. American Assault Rifle
http://www.garrysmod.org/downloads/?a=view&id=70479 (http://www.garrysmod.org/downloads/?a=view&id=70479)
Still not like R91 but there are no G3's on GMod.org