Samantha Vimes

Started by Froggy, 12-04-2010

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Froggy

Name: Samantha Vimes

Age: Twenty One

Gender: Female

Hair Color/Style: Survival is key, so maintaining the habits necessary to stay alive are important. As the first real measure enacted to keep alive, Sam's trimmed her brown hair to a measly two inches in length, making it hard to grab, easy to fit under head-wear and manageable.

Eye Color: Sam has ocean blue eyes, something that seems unusually common amidst people from Saris Nine, and usually a good means to identify her origin. Unfortunately this doesn't boad well with authority figures from other more civilized law enforcement agencies.

Physical Features: A good deal of years spent in the mandatory gymnastics courses back on her homeworld have done a great deal to impact her figure, leaving her a dramatically toned figure in terms of maintaining a curvy and thin structure. She's not the strongest, but she is in good shape despite the given time she's spent away from home.

Homeplanet: An almost exact opposite example of Desertia, Saris Nine is a unique planet in almost every aspect.

Saris Nine was a mountainous planet found in the Saris system, amidst thirteen planets, found to be the only truly habitable planet in the system, and unusual in the aspect that three moons maintained perfect symmetrical orbit around the planet itself. To further estrange the planet during repeated colonization attempts, the three moons were found to project a unified ElectroMagnetic Pulse evry twelve hours, striking down most ships from the sky without warning, and destroying the initial colonization attempts. Still, Saris Nine was considered a planet worth saving by some and in a hard-pressed effort which spilled the blood and oil of countless lives and machines, Saris Nine was soon forcefully colonized and transformed into the first true Fortress World.

During the dark ages of the colonization efforts, many of the men and women on the planet were subjected to the harsh reality of being cut off from outside assistance until they themselves could set up a stable society, one that would be recognized and assisted. As such, the first years were rough on both the population and the world itself. Day in and day out, settlers, engineers, construction workers and doctors struggled to make the best of what little they had from the initial drop, prior to the loss of their vessel while it performed its escape run. It took time and effort, and in the days of growth, even crime began to form...but like all things with work the Sarissian people would continue to strive for the better tomorrow.

Unfortunately, that time would not come to pass for many more years, as with the growth of the Sarissian Population, so too did the differences between them. In the rise of the third generation of Sarissian minds, war befell the world, casting the dreams of the predecessors into the dark void of question. For entire years, the wars raged on, bettered and renewed not by the already thin numbers of the Sarissian people, but by the technologies they had brought with them. Unmanned tanks, planes and drones ravaged battlefields strewn across the surface of Saris Nine, laying waste to the extensive mountainscape in several areas. Entire towns and cities vanished in the glowing pride of one side or the other, until the day the war was stopped by the one force that had not stepped in. During the last days of the first Sarissian War, key politicians and militarists died, struck down by illness and betrayal. In their wake, newer minds that sought a true peace stood up to denounce the old ways enforced by the will of the still strong military powers. Through careful motion set forth by the new government of Saris Nine, peace was once again obtained.

Now Saris Nine stands as a somewhat questionable Fortress World, protected by the strange phenomena that is the EMP field. Having harbored their technologies and developed without the slightest of interference from the criminal powers at work in the systems around and even the very governments that had sent the Saris colonization efforts. As a result, the Sarissians adopted a very Spartan method of living, politically, socially, and medically. Citizens are expected to survive on their own, and the law stands as an absolute, enforced by every person, Sarrisian Guard or not. For this reason, it's not uncommon to see almost every Sarrisian carrying a personal firearm and such practice even goes so far as becoming a tradition. From the trust of surrendering the weapon, to the lawful use of it when dissidents are found....making Saris Nine virtually one of the safest planets (to those who abide by the law) in the known galaxy.

In terms of habitation, Saris Nine is now dotted with very large and equally dense cities which consist of masterfully crafted structures, all serving a purpose necessary to uphold the strong way of life on Saris nine.

Trade is difficult, but not impossible. Due to the still prominent Electromagnetic Pulses generated by the three moons, most vessels that entered the system would only get planetside if given permission, such permissions only granted to trade vessels importing a limited selection of goods. Due to recent changes in political views though, much of the intended importing has been suspended due to belief that new methods may be introduced to try and break the Fortress-world's strength. As such, a new policy has been adopted for exports involving resources. Once it's out, it's out. Vessels don't return once they've left and neither do people.

Faction:  Inclassified.

Position:  Gerian Clinic medical practitioner.

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Biography: Growing up on Saris nine wasn't easy, not with the expectations thrown on top of the already troubling lifestyle most children had to grow up with. Sam was no exception, having to fight from birth, against illness, injury and hatred. At her earliest years she was not treated for sicknesses, a move made to strengthen her immune system if it could ever be done. If it didn't work, they'd treat the near-fatal illness and ship her offworld elsewhere, if it did work, she'd stay. Unfortunately, it worked. Sam had claimed the right to be a citizen of Saris Nine the day she turned one. That same day, she was recgonized as the daughter of her mother, a political archivist, and her father, a Sarrisian Guardsman who'd devoted his entire life to upholding the law.

At the age of five, Sam was given much greater freedom, pushed to explore and adventure by her parents and her early-age mentors. She did so, learning the hazards of the world around her quickly throughout the years and even on into school, where she ultimately grew to be stronger. Every day, week, month and year of her education was divided between her studies, training and living with her parents. Strangely though, as she matured, Sam found that her own interests of filling the same role that her Father did, were not as welcomed as she'd hoped. It wasn't an evident discovery with any real ground to be considered true, but the essence of resistance existed between her and her father whenever she tried to strike up conversation regarding the matter.

At the age of fifteen, Sam was processed through after graduating her third term in school. She was then bumped up to the course elected by her parents which much to her surprise, turned out to be centered around Neurology and Anesthesiology, two fields that differed from what she believed she wanted. Still, she didn't question her parents and instead she devoted herself to the lessons, striving to learn what she needed before ultimately making a decision she felt she would regret in the long run. Upon completing those courses, she abandoned her family, her traditions and everything else for the first shuttle going offworld, the only planet she felt that she could actually help.


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Categorization: Known Initiative

Favored Enemy: While there is occasionally the faintest of desires to kill something, Sam doesn't really have an enemy that walks and talks. Instead, Sam's only real enemy is sickness and injury, amounting to the true villain in all things; Death. On every end, Sam's devoted her unusual life to stripping the cold grasp of death from the souls of those wounded or sickened enough to need treatment.

Favored Weapon: It's not hard to understand that Desertia is dangerous, in fact...Sam's used to the prospect of carrying a weapon around with her often. Still, that doesn't mean she's experienced in it's use. Thanks to some help, Sam has obtained a very casual Glock Eighteen, powerful in that it's an all-around firearm, but not unique beyond that. Additionally, it's easily concealed, which is a nifty bit of help for Sam. Most often, she keeps it tucked away in her backpack alongside the SETU uniform she snagged during a firefight between an unusual group of soldiers and militia members.

Experience: Sam has never been in any major engagements, and even fewer fights. War has no meaning beyond the little lines of text she read in the history books back in school. Admittedly, she knows how to handle a sidearm efficiently, but only through the tradition that sticks to all Sarissian people. Beyond that she's very unused to the xperience of being in a real fight.

Strenghts: While Sam is handy with a sidearm, she's even better with a Scalpel and anesthetics. Treating injuries is one of the few things she does well. She's also genuinely good with machines as well, in a sense applying her medical knowledge to machinery in a frighteningly efficient manner. Overall, she can fix the mechanical workings of people and machinery without breaking a sweat. Finally, she's strong socially, a good talker, but not the best at negotiating.

Weaknesses: Where Sam specializes in talking and treating, she's terrible at fighting and thinking. Firefights are good at freezing her up and when the bullets start to fly, it's hard for her to really grip the reality that she can shoot back, or run...or something infinitely better than just sitting still while waiting for the worst to finish. She's one to tense up when guns are aimed at her and she doesn't take injury lightly.

Current Task: For the most part, Sam has a clinic established in the church just across the street from the bar. Unfortunately, she doesn't have all of the medical supplies necessary to keep it functional. Most of the time, she can only apply casual treatments, which take weeks, even months worth of time to recover. The biggest goal now is to either find a means to obtain the medical supplies she needs for more immediate treatment, or locate someone else that can provide them.

Genesis