Playermodel: Prefably something Old/Frail looking.
Weapons:
Holy: http://www.garrysmod.org/downloads/?a=view&id=4217 (http://www.garrysmod.org/downloads/?a=view&id=4217)
Earth: http://www.garrysmod.org/downloads/?a=view&id=17367 (http://www.garrysmod.org/downloads/?a=view&id=17367)
Ice: http://www.garrysmod.org/downloads/?a=view&id=4177 (http://www.garrysmod.org/downloads/?a=view&id=4177)
Essential, all ported from Garry's Mod 9. No bugs or errors!
In Debate:
Lightning Mage swep, the only one I could find with an actual "Mana" system.[/u]
http://www.garrysmod.org/downloads/?a=view&id=29852 (http://www.garrysmod.org/downloads/?a=view&id=29852)
Overpowered Damage, seriously needs altering: Serious Damage Tweak, Reduced Thumper Shockwave, reduced recharge, reduced mana cap.
Role in the Roleplay:
Discussed as a "Court Magician" over Vent, what I'm thinking of is a guy you'd goto for some seriously cool and epic quests, equally dagerous as it is rewarding. Also could be used as a "Heroric" guy, for BIG encounters, and maybe an epic face-off with his dark twin currently being discussed over Vent.
Some serious RP preparations would have to be made before a battle, and almost undoubtley he'd be a key figure in the ever going war of "who to become king". Neutral to all, but defender of either, battling off the Sinister "middleman" of this RP.
He would also have to RP a frail old man, and be revealed as the "Wizard" in some kind of epic quest/encounter... (Like the Necromancer being discussed raids the Castle, summoning up a massive horde, and the Lord has to send out an Adventurer to find the Wizard... etc. etc...)
Apprentice System:
The Wizard may choose a Apprentice, he could be anybody, but usually the neglected farmboy :3
I doubt he'll ever become a full Wizard, but he may be given a Magic Swep at sometime.
A note is it's like Adminship, and not everybody gets it. But if you do, your expected to be as formal with your passive as you would be on TnB, no passive = no roleplay, and potentially a "kick" from the Wizard's side.
MUST HAVE.
http://www.garrysmod.org/downloads/?a=view&id=22953 (http://www.garrysmod.org/downloads/?a=view&id=22953)
Seriously Overpowered, will kill you if unprepared, very hard to combat, classic enemy.
Please do Discuss...
I found some enchanted knives which can be used for wizards.
http://www.garrysmod.org/downloads/?a=view&id=27277 (http://www.garrysmod.org/downloads/?a=view&id=27277)
I would replace the ice mage swep with this: http://garrysmod.org/downloads/?a=view&id=32397 (http://garrysmod.org/downloads/?a=view&id=32397)
The damage should be changed... Each shot got 10 damage (3 shots per click).. And the slow-down ability should work for players, too.
Also I would like to add some fire: http://garrysmod.org/downloads/?a=view&id=29570 (http://garrysmod.org/downloads/?a=view&id=29570)
I think the jump ability should get removed (It's reload).
I know the creator of these two sweps made a black magic swep, too (It's already on the SRP server..), but that's too strong and doesn't fit for a normal mage.. Maybe for a necromancer or something like that.
You should re-texture the stunbaton to look like a wand or a staff.
Magic:
_______
Dark: http://www.garrysmod.org/downloads/?a=view&id=29563 (http://www.garrysmod.org/downloads/?a=view&id=29563)
Light: http://www.garrysmod.org/downloads/?a=view&id=4217 (http://www.garrysmod.org/downloads/?a=view&id=4217)
Earth: http://www.garrysmod.org/downloads/?a=view&id=17367 (http://www.garrysmod.org/downloads/?a=view&id=17367)
Ice: http://www.garrysmod.org/downloads/?a=view&id=4177 (http://www.garrysmod.org/downloads/?a=view&id=4177)
Fire: http://www.garrysmod.org/downloads/?a=view&id=29570 (http://www.garrysmod.org/downloads/?a=view&id=29570)
Air: http://www.garrysmod.org/downloads/?a=view&id=29852 (http://www.garrysmod.org/downloads/?a=view&id=29852)
Why is there so many Magic Sweps being posted in here?.. There should be an official topic for the Sweps themselves.
Quote from: Zaki You should re-texture the stunbaton to look like a wand or a staff.
Yep, but I don't think that's too hard for a good modeler, huh? I hope you've got one ._.
Uhh Plunger.. I still think we shouldn't give the mage some dark magic...
Wait, what do you think if we split the Wizard class?
Lightning Mage - http://www.garrysmod.org/downloads/?a=view&id=29852 (http://www.garrysmod.org/downloads/?a=view&id=29852)
Fire Mage - http://www.garrysmod.org/downloads/?a=view&id=29570 (http://www.garrysmod.org/downloads/?a=view&id=29570)
Ice Mage - http://garrysmod.org/downloads/?a=view&id=32397 (http://garrysmod.org/downloads/?a=view&id=32397)
Earth Mage - http://www.garrysmod.org/downloads/?a=view&id=17367 (http://www.garrysmod.org/downloads/?a=view&id=17367)
Cleric - http://www.garrysmod.org/downloads/?a=view&id=4217 (http://www.garrysmod.org/downloads/?a=view&id=4217)
Necromancer - http://www.garrysmod.org/downloads/?a=view&id=29563 (http://www.garrysmod.org/downloads/?a=view&id=29563)
Repost much?.. This is turning into 4chan all over again.
Uhh I don't think I've reposted Plunger's thing.. He just collected all magic sweps together. I've assigned them to special magicians and named the magicians.
You could've just quoted him and said the things are so and so.
No, I named the magic types. You combine them to make special mages.
Necromancer: Earth + Shadow
Gaia means earth you know.
I hate the idea behind having a uber wizard, but if we are gonna do it this is the smartest way to have it done.
This is roleplay still guys, even with huge rpg elements with FPS.
There wont be any over powered players, you are bound to the laws of physics, no matter what your strength, there will be many magical items out there, which give you certain abilities, certain traits.
For example, a ring, might boost your mana by 200, but also carry Bloodvein, a ability which hurts you if your out in the sunlight too long.
Erm....but can't David defy the laws of physics? Or at least defy the law of how retardedly strong someone can be?