And you may not have it your way.
However, I have assumed the role of Crussaria lore, ideas, and how it should function. I will start brainstorming, and I am going to need some loyal people in the next few weeks. I plan on forming some guilds, and the likes of that. Lore will be pretty similar to what it is now, with some minor changes. I will try to set up a govener over the town, and a guard that he leads. (If cutch aint back) It will all run smoothly if done correctly. Hopefully we can have functioning little passive groups inside the server. It is always nice to know some one has your back.
EDIT: Come to me if you have an idea to lead, and or a Guild you would like to start.
Things I would like to do
-Change how magic is going to be
-Change how 'Adventurers' are treated
-Add 'Guilds' and give them perks
Over all, i want to make factions where people have your back. Not so much Freedom vs. Duty thing, but A smithing guild, Alchemy guild, ect. People you can passive with, as said above.
I shall be discussing things with other Crussaria admins to see their views.
Adventurers guild.
Quote from: Steven :D on 21-08-2011
Adventurers guild.
Thought about it, legit- But thats just asking for trouble... or is it? I gotta discuss with people. Rename it or somthing. Change how it actually is.
I was thinking of an information guild, only a few people are in and they have to know everything about CRP oocly and ICly, I know when I started I was a bit confused on crp.. Hey, it's just a thought lol...
Also, I was thinking... can we do a war type thing? Where one town, for example ravendale, is run by the one army, like having guards and such roam around, and once in a while have to defend the town, or have them attack once in a while? Like London vs Europe. It would give the towns, guards and trainies, and people would feel safer in the towns, other than being robbed in the towns, which I've seen happend many times when the NPC guard was standing right there...
Quote from: mxh24 on 22-08-2011
I was thinking of an information guild, only a few people are in and they have to know everything about CRP oocly and ICly, I know when I started I was a bit confused on crp.. Hey, it's just a thought lol...
Also, I was thinking... can we do a war type thing? Where one town, for example ravendale, is run by the one army, like having guards and such roam around, and once in a while have to defend the town, or have them attack once in a while? Like London vs Europe. It would give the towns, guards and trainies, and people would feel safer in the towns, other than being robbed in the towns, which I've seen happend many times when the NPC guard was standing right there...
Impossible to do, since we're in one country. There isn't only city states, they're all under one banner of one king.
What would work though is when mutants get in there, when people start donating for mutants and be them. To make the forests a bit more dangerous. And maybe we can have some looters and forest bandits? Right.
Quote from: Recreas on 22-08-2011
Quote from: mxh24 on 22-08-2011
I was thinking of an information guild, only a few people are in and they have to know everything about CRP oocly and ICly, I know when I started I was a bit confused on crp.. Hey, it's just a thought lol...
Also, I was thinking... can we do a war type thing? Where one town, for example ravendale, is run by the one army, like having guards and such roam around, and once in a while have to defend the town, or have them attack once in a while? Like London vs Europe. It would give the towns, guards and trainies, and people would feel safer in the towns, other than being robbed in the towns, which I've seen happend many times when the NPC guard was standing right there...
Impossible to do, since we're in one country. There isn't only city states, they're all under one banner of one king.
What would work though is when mutants get in there, when people start donating for mutants and be them. To make the forests a bit more dangerous. And maybe we can have some looters and forest bandits? Right.
Sure
I'll be extremely inactive in the coming months, so I'm taking a more forum administration type role.
Alright so, Adventurers guild, up. This is led by steven and plunger. This will basically be a place where the problems of the land come that the guard can not handle. As i see it, Admins will set somthing up, and give it out as a 'mission' of sorts to who'em ever wants to take it.
Also, RP is now shifted from Hands on to Role play. So, unless it is an NPC, RP the damn fight. Also- Magic is going to be consitered next. So if you actually want to be looked at as a possibly candidate then get active (Sitting around doing nothing helps no one). So, Huztha, thats all for now.
EDIT: Also, A lord/Guard captain is going/needs to be chosen to lead it. Again, Loyal, active good RP'er. I will fund all these things for a while with small things.
As Arthur said, we need some more Loyal and active Rp'ers, so get on people. You might get that awesome role of guard or magician you were waiting on right.
Profiteers guild.
The name is just a disguise for them being a bunch of muggers, and thieves. Basically members do anything to make money, being legit business, or illegal ones, if the opportunity presents itself, they would even kidnap officials for ransom.
This is not to be considered a minge guild, no murdering if it can be helped, and illegal side of it would be highly planned not spontaneous.
I would like to lead it if possible.
Pm me we can discuss it.
Quote from: keyfoot on 24-08-2011
Profiteers guild.
The name is just a disguise for them being a bunch of muggers, and thieves. Basically members do anything to make money, being legit business, or illegal ones, if the opportunity presents itself, they would even kidnap officials for ransom.
This is not to be considered a minge guild, no murdering if it can be helped, and illegal side of it would be highly planned not spontaneous.
I would like to lead it if possible.
Pm me we can discuss it.
add me on steam, i'll talk to a few people and get their opinion on it