I disagree with your rules Whyku, since its based on what you think its pretty one way.
My responces to each rule:
Rule 1: Somtimes there are situations where the defender will have no chance at all but to run, in a realistic situation you arnt going to stand there and say somthing along the lines of "Any last words" because if you did then you was just being with a unrealistic morality (Unless you are messed up like that, like 90% of HGN)
Rule 2: Sounds to me like someones been robbed alot and lost more then 100 crowns, money isnt everything Whyku. If you escape alive after being robbed you can go to the guard and get a bounty placed up. If they are caught you may get your gear back.
Rule 3: Correct to a extinct, sure theres no RDM but unless its roleplayed then its fine. A character should be punished for being stubborn in such a situation, and lets face it. If they had nothing on them in the first place well now a bandit has a little weazel who could grass them up.
Rule 4: Again correct to a extinct, you can have quite a large waylay system if your orginising a bandit group but of course take into concideration you shouldnt be banditing 70% of the time but orginising a hideout and getting rest/training. That doesnt mean the server should be full of Bandits however but I am sure the players can figure it out.
Nice try Whyku, but I am sure there will be some guides set in place however RULES for banditing sounds to me like a no go, you cant have a OOC rule against a IC action because that just messes the oggressor party. I am going to try write up a nice Bandit guide for Crussaria. Alot diffrent from Stalker too hopefully.