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Title: Ravendale Additional Buildings
Post by: Silver Knight on 09-12-2011
Ravendale Additional Buildings

What buildings would you like to see added to Ravendale? More taverns? A dedicated Blacksmith area? A forgery? More houses small\large? Discuss it here.
Title: Re: Ravendale Additional Buildings
Post by: Recreas on 09-12-2011
A Church/Chapel, but you were already adding one if I'm correct. Maybe some improvements to the house you made for the Nobles, it now looks the same as the other Large/expensive housing. Barracks for the guards, they already have a somewhat barrack like building but it lacks the looks. And well... keep up the good work with mapping.
Title: Re: Ravendale Additional Buildings
Post by: Silver Knight on 09-12-2011
Quote from: Recreas on 09-12-2011
A Church/Chapel, but you were already adding one if I'm correct. Maybe some improvements to the house you made for the Nobles, it now looks the same as the other Large/expensive housing. Barracks for the guards, they already have a somewhat barrack like building but it lacks the looks. And well... keep up the good work with mapping.

I am indeed going to add a church.

The church will have a the lobby area, with pews and a stand. A underchapel where bodies are cept and one or two bedrooms down there. Maybe a balcony area which can be reached by teleport.

The "nobles" house thing with the teleporter is fine, it's large enough as it and is the only one to actually have a basement.

The "barracks" that is currently used is not supposed to be a barracks, it's supposed to be more of a guild house. The actual barracks will be inside the keep.
Title: Re: Ravendale Additional Buildings
Post by: ZainMenloe on 09-12-2011
Not really a Nessecity, but a simple Library would be nice. Oh, and maybe a small 'camp' outside of Ravensdale?

Other than that, just homes. There is only one noble house, and Its owned by Alii 'Sky' So...

P.S. LOVE the map! Great work with it!
Title: Re: Ravendale Additional Buildings
Post by: Storm_Shield on 09-12-2011
Add a broken house that you can go in still and there's a wooden ladder that leads you into a secret underground room.


I could use it for a thief.
Title: Re: Ravendale Additional Buildings
Post by: Gonztah on 09-12-2011
Quote from: Storm_Shield on 09-12-2011
Add a broken house that you can go in still and there's a wooden ladder that leads you into a secret underground room.


I could use it for a thief.

Yeah then watch the place get metagamed the shit out of it.
Title: Re: Ravendale Additional Buildings
Post by: Silver Knight on 09-12-2011
Quote from: Storm_Shield on 09-12-2011
Add a broken house that you can go in still and there's a wooden ladder that leads you into a secret underground room.


I could use it for a thief.

Sounds like a good idea, will do.

Quote from: Gonztah on 09-12-2011
Quote from: Storm_Shield on 09-12-2011
Add a broken house that you can go in still and there's a wooden ladder that leads you into a secret underground room.


I could use it for a thief.

Yeah then watch the place get metagamed the shit out of it.

Who says there won't be several rundown homes like this? :)
Title: Re: Ravendale Additional Buildings
Post by: KingArthur on 09-12-2011
Quote from: Storm_Shield on 09-12-2011
Add a broken house that you can go in still and there's a wooden ladder that leads you into a secret underground room.


I could use it for a thief.
DARK... BROTHERHOOD....
Title: Re: Ravendale Additional Buildings
Post by: Gonztah on 09-12-2011
Quote from: KingArthur on 09-12-2011
Quote from: Storm_Shield on 09-12-2011
Add a broken house that you can go in still and there's a wooden ladder that leads you into a secret underground room.


I could use it for a thief.
DARK... BROTHERHOOD....
Stop right there criminal scum!
Title: Re: Ravendale Additional Buildings
Post by: endaf6 on 09-12-2011
Maybe add more stalls in the market if possible or a small/average/large castle but I guess you'd need more space to add that, just a thought. :)
Title: Re: Ravendale Additional Buildings
Post by: Shadon on 09-12-2011
Quote from: endaf6 on 09-12-2011
Maybe add more stalls in the market if possible or a small/average/large castle but I guess you'd need more space to add that, just a thought. :)


Some castles would be pretty awesome  :P  Maybe you could then add certain factions who control these castles.
Title: Re: Ravendale Additional Buildings
Post by: Silver Knight on 09-12-2011
Quote from: Shadon on 09-12-2011
Quote from: endaf6 on 09-12-2011
Maybe add more stalls in the market if possible or a small/average/large castle but I guess you'd need more space to add that, just a thought. :)


Some castles would be pretty awesome  :P  Maybe you could then add certain factions who control these castles.

That was the original idea however we lack the player-base to fulfill anything on that scale even if i were to create it.
Title: Re: Ravendale Additional Buildings
Post by: Frostee on 09-12-2011
SEWERRRRRRRRRRRRRR
Title: Re: Ravendale Additional Buildings
Post by: whyku on 09-12-2011
I think the barracks need better cells.
There should be more places to rob anywhere etc.
I think there should be a way to watch over the gate.
Watch towers.
I cage in the middle of town so people can throw things at him and what not.
Blacksmith
Bigger market
More guild buildings

Just a couple things that maybe could help.

Title: Re: Ravendale Additional Buildings
Post by: Storm_Shield on 09-12-2011
Quote from: Gonztah on 09-12-2011
Quote from: KingArthur on 09-12-2011
Quote from: Storm_Shield on 09-12-2011
Add a broken house that you can go in still and there's a wooden ladder that leads you into a secret underground room.


I could use it for a thief.
DARK... BROTHERHOOD....
Stop right there criminal scum!


Not in Skyrim. :3
Title: Re: Ravendale Additional Buildings
Post by: Recreas on 10-12-2011
Quote from: whyku on 09-12-2011
I think the barracks need better cells.
There should be more places to rob anywhere etc.
I think there should be a way to watch over the gate.
Watch towers.
I cage in the middle of town so people can throw things at him and what not.
Blacksmith
Bigger market
More guild buildings

Just a couple things that maybe could help.



Whyku.. that might be the smartest thing I have ever heard you say....
Title: Re: Ravendale Additional Buildings
Post by: endaf6 on 11-12-2011
How about a lumber mill for wood cutters or a wood cutters lodge in the forest or near the town, just some thoughts. :P
Title: Re: Ravendale Additional Buildings
Post by: ZainMenloe on 11-12-2011
Well, I got an Idea/want that I don't think will happen. A hidden room/basement it the tavern/curch/library (Or any other public building for that matter.
Title: Re: Ravendale Additional Buildings
Post by: Madcombat on 12-12-2011
Any chance you could expand on the mines and crypt?  I would actually be quite happy to see a crypt that is quite much like Dark Messiahs tombs.  Asides from that we really do need what Whyku said.
Title: Re: Ravendale Additional Buildings
Post by: Silver Knight on 12-12-2011
Quote from: Madcombat on 12-12-2011
Any chance you could expand on the mines and crypt?  I would actually be quite happy to see a crypt that is quite much like Dark Messiahs tombs.  Asides from that we really do need what Whyku said.

The mines won't be expanded, another entrance might be placed in there, but that's about it. Tombs will be expanded however.
Title: Re: Ravendale Additional Buildings
Post by: ZainMenloe on 12-12-2011
Quote from: Last.Exile on 12-12-2011
Quote from: Madcombat on 12-12-2011
Any chance you could expand on the mines and crypt?  I would actually be quite happy to see a crypt that is quite much like Dark Messiahs tombs.  Asides from that we really do need what Whyku said.

The mines won't be expanded, another entrance might be placed in there, but that's about it. Tombs will be expanded however.

^^^
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fup-ship.com%2Fblog%2Fwp-content%2Fuploads%2F2010%2F09%2Fhouse-do-want.jpg&hash=592c8a9e1e220979a2ab8efc8611e08ae17300a1)

One question about that spike pit though... Will that trigger be there halfway through still, cause I hate not being able to get past it. I like seeing the first button/pressure plate and I think there should be more traps like that.
Title: Re: Ravendale Additional Buildings
Post by: Paintcheck on 12-12-2011
Making Taren's Point slightly easier to get to would be nice (maybe a straight-through path somewhere instead of having to go spelunking through the mines).
Title: Re: Ravendale Additional Buildings
Post by: whyku on 12-12-2011
A trader post between both the towns.

(Don't have many traders so it makes it easy on them and everyone easy)
Title: Re: Ravendale Additional Buildings
Post by: ZainMenloe on 12-12-2011
Quote from: whyku on 12-12-2011
A trader post between both the towns.

(Don't have many traders so it makes it easy on them and everyone easy)

If you have Tool Trust just build one yourself. I dont see much use it a halfway point trading post since the map is only a few steps big and since there are maybe a grand total of ?5? Traders. I'll agree with you on that once the map hits a certain size, or there are more traders, but until then, nope.
Title: Re: Ravendale Additional Buildings
Post by: Madcombat on 13-12-2011
I'd like to see Tarens point look slightly abused due to the undead occupation.  I mean lets face it, its not going to take 1 minute to repair it like in the event that was hosted afew days ago where the gate was destroyed which resulted in it being repaired in 1 second...
Title: Re: Ravendale Additional Buildings
Post by: KingArthur on 13-12-2011
Quote from: Madcombat on 13-12-2011
I'd like to see Tarens point look slightly abused due to the undead occupation.  I mean lets face it, its not going to take 1 minute to repair it like in the event that was hosted afew days ago where the gate was destroyed which resulted in it being repaired in 1 second...
it was never ment to be a monster demon undead town, it just evolved into it. Eventually it will go back to being normal.
Title: Re: Ravendale Additional Buildings
Post by: endaf6 on 13-12-2011
Quote from: KingArthur on 13-12-2011
Quote from: Madcombat on 13-12-2011
I'd like to see Tarens point look slightly abused due to the undead occupation.  I mean lets face it, its not going to take 1 minute to repair it like in the event that was hosted afew days ago where the gate was destroyed which resulted in it being repaired in 1 second...
it was never ment to be a monster demon undead town, it just evolved into it. Eventually it will go back to being normal.

I hope so.  :D
Title: Re: Ravendale Additional Buildings
Post by: ZainMenloe on 13-12-2011
Quote from: KingArthur on 13-12-2011
Quote from: Madcombat on 13-12-2011
I'd like to see Tarens point look slightly abused due to the undead occupation.  I mean lets face it, its not going to take 1 minute to repair it like in the event that was hosted afew days ago where the gate was destroyed which resulted in it being repaired in 1 second...
it was never ment to be a monster demon undead town, it just evolved into it. Eventually it will go back to being normal.
What was tarens point supposed to be originally? just a small few building village in a small valley?
Title: Re: Ravendale Additional Buildings
Post by: Recreas on 14-12-2011
Quote from: ZainMenloe on 13-12-2011
Quote from: KingArthur on 13-12-2011
Quote from: Madcombat on 13-12-2011
I'd like to see Tarens point look slightly abused due to the undead occupation.  I mean lets face it, its not going to take 1 minute to repair it like in the event that was hosted afew days ago where the gate was destroyed which resulted in it being repaired in 1 second...
it was never ment to be a monster demon undead town, it just evolved into it. Eventually it will go back to being normal.
What was tarens point supposed to be originally? just a small few building village in a small valley?

Yep, it was supposed to be another small town, so that other guilds or traders had a goal.
For example, a trader needs to travel between towns, on the way he can have a major adventure that can impact his roleplay a lot.
Title: Re: Ravendale Additional Buildings
Post by: Madcombat on 14-12-2011
Quote from: Recreas on 14-12-2011
Quote from: ZainMenloe on 13-12-2011
Quote from: KingArthur on 13-12-2011
Quote from: Madcombat on 13-12-2011
I'd like to see Tarens point look slightly abused due to the undead occupation.  I mean lets face it, its not going to take 1 minute to repair it like in the event that was hosted afew days ago where the gate was destroyed which resulted in it being repaired in 1 second...
it was never ment to be a monster demon undead town, it just evolved into it. Eventually it will go back to being normal.
What was tarens point supposed to be originally? just a small few building village in a small valley?

Yep, it was supposed to be another small town, so that other guilds or traders had a goal.
For example, a trader needs to travel between towns, on the way he can have a major adventure that can impact his roleplay a lot.

Trouble with that is that it rarely happens, either way I think you guys misunderstood what I mean.  It should be scarred is what I mean, its not going to be under the undeads control forever, thats the last thing I want.  But what I'd LOVE to see is that after all the occupation and battles that a impact is left behind so it could enhance roleplay and stories.  Hell it might open up roleplay in other ways such as mysteries that may be able to be uncovered after the occupation.
Title: Re: Ravendale Additional Buildings
Post by: Recreas on 14-12-2011
Quote from: Madcombat on 14-12-2011
Quote from: Recreas on 14-12-2011
Quote from: ZainMenloe on 13-12-2011
Quote from: KingArthur on 13-12-2011
Quote from: Madcombat on 13-12-2011
I'd like to see Tarens point look slightly abused due to the undead occupation.  I mean lets face it, its not going to take 1 minute to repair it like in the event that was hosted afew days ago where the gate was destroyed which resulted in it being repaired in 1 second...
it was never ment to be a monster demon undead town, it just evolved into it. Eventually it will go back to being normal.
What was tarens point supposed to be originally? just a small few building village in a small valley?

Yep, it was supposed to be another small town, so that other guilds or traders had a goal.
For example, a trader needs to travel between towns, on the way he can have a major adventure that can impact his roleplay a lot.

Trouble with that is that it rarely happens, either way I think you guys misunderstood what I mean.  It should be scarred is what I mean, its not going to be under the undeads control forever, thats the last thing I want.  But what I'd LOVE to see is that after all the occupation and battles that a impact is left behind so it could enhance roleplay and stories.  Hell it might open up roleplay in other ways such as mysteries that may be able to be uncovered after the occupation.

I'd love to see that too, and if you can find a mapper that is very dedicated and willing to change the map every day. Feel free to do so..
Title: Re: Ravendale Additional Buildings
Post by: Madcombat on 14-12-2011
Quote from: Recreas on 14-12-2011
Quote from: Madcombat on 14-12-2011
Quote from: Recreas on 14-12-2011
Quote from: ZainMenloe on 13-12-2011
Quote from: KingArthur on 13-12-2011
Quote from: Madcombat on 13-12-2011
I'd like to see Tarens point look slightly abused due to the undead occupation.  I mean lets face it, its not going to take 1 minute to repair it like in the event that was hosted afew days ago where the gate was destroyed which resulted in it being repaired in 1 second...
it was never ment to be a monster demon undead town, it just evolved into it. Eventually it will go back to being normal.
What was tarens point supposed to be originally? just a small few building village in a small valley?

Yep, it was supposed to be another small town, so that other guilds or traders had a goal.
For example, a trader needs to travel between towns, on the way he can have a major adventure that can impact his roleplay a lot.

Trouble with that is that it rarely happens, either way I think you guys misunderstood what I mean.  It should be scarred is what I mean, its not going to be under the undeads control forever, thats the last thing I want.  But what I'd LOVE to see is that after all the occupation and battles that a impact is left behind so it could enhance roleplay and stories.  Hell it might open up roleplay in other ways such as mysteries that may be able to be uncovered after the occupation.

I'd love to see that too, and if you can find a mapper that is very dedicated and willing to change the map every day. Feel free to do so..

Hey, its not like the nobles give a crap about the enviroment peasents live in! 
Title: Re: Ravendale Additional Buildings
Post by: Mr.JoeMoJoe on 23-12-2011
A Tree that has a door and when you open it theres a ladder, and when you climb down it you see a Room that has a chest, beds, tables, ect. (This is for tiny Drawfs! :D :D :D :D , no joke. )
Title: Re: Ravendale Additional Buildings
Post by: whyku on 23-12-2011
I say there should be a in-between house for the middle class people, we have shacks for the poor and the big houses for the rich.

If you like I been working on a few models for homes and such.