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The circles are trees, it's just a basic plan, not the final design, if you feel anything should be there, or it's missing, please do comment.
Will there be a church in the town for my priesthood?
Make a forest in the middel, roads to different places have to cross the forest. where bandits are waiting for their prey. >:D
Looks great and good organised
***Breaks out his hammer***
Fuck yeah! This is easy, I'll start on some farms and shit.
Will there be any mountains?
I will be starting out of a farm. Also, Will peaple be fricken raiding farmers? I think that that is unessecery.
People will be raiding farmers like minges, but the good players will probably kill them or they will be banned.
OR We make it so TO STEAL Plant entities you make it a swep. That you have to be a thief or Bandit to use. Like that makes sense. AMIRIGHT
Yeah, You steal a farmers crops.
We should have a "harvesting swep" used to pick up whatever you grew. Like in stranded gamemode, but you use the Swep instead of Use. You can buy the swep, and farmers spawn with it. It is non-droppaple. Better and more expensive ones harvest more.
USE THIS IDEA DARN IT.
Hmm, I'm going to start working on a few hammer things.
(Farm and maybe the ruins of a castle for the orcs)
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Got started, done with this in about 5 minutes. I swear to god, if you post one suggestion thinking this is the final map, I am going to tear you a new asshole <_________<
How about a Cave right next to the castle for the pure reason of mineing and mabye a water fall with a secret of sorts in it ^_^ just my two cents.
too bad there isn't an ocean, so then there could be pirates. Plus you could have the Crussarian Navy and RP that shipments of goods are coming and going.
It's wip, we are considering it...
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The circles are trees, it's just a basic plan, not the final design, if you feel anything should be there, or it's missing, please do comment.
Paint.NET much?
Annnyway - Make like a blacksmiths like somewhere in the forest.
Players will be able to craft there own weapons at anvils, anvils will be objects you can pick up.. but take a certain amount of your inventory up..
Quote from: Silver Knight Players will be able to craft there own weapons at anvils, anvils will be objects you can pick up.. but take a certain amount of your inventory up..
Why, There is a blacksmiths guild, all stuff should go through them.
Not really, blacksmithing is a class, not really a faction, but we shall see.
I am more excited then you for this AAAAHHHH @$;;?!,,!&;()(($@&;/~~???+#]\>!? GIVE ME NOW
Learn a skill, and help us then, it makes it all that bit faster.
well i dont know coding or anything like that, but if you ever need someone for something else i could totally help out
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The circles are trees, it's just a basic plan, not the final design, if you feel anything should be there, or it's missing, please do comment.
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The Bare hands of my Mapping...
Flicking through Tutorials as i speak, those walls are three times the size of a Player.
Learning Concave Corners and Displacements...
You have yourself a very Influenced mapper.
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The circles are trees, it's just a basic plan, not the final design, if you feel anything should be there, or it's missing, please do comment.
The placements of the village, port, and bridge, as well as the road, remind me of md_redux.
Anyhoo, I'd like to help with making some basic map designs, or going in hammer to work on the maps.
Add ravine 4 ambushes.
Quote from: rokema Add ravine 4 ambushes.
Ravine leading to the Orc Caves.
Blacksmiths Smithy at the small village, far left. :p
Baggsies Cawdor village near swamp ^^
Looks really nice. Will be very fun and interesting to try this out.
I suggest we use this map. Maybe our mappers could edit it and add some caves, castles, camps, etc...
http://www.garrysmod.org/downloads/?a=view&id=73225 (http://www.garrysmod.org/downloads/?a=view&id=73225)
Wow I never thought of map designers basically sketched out the map before they made it lol