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SUGGESTION: Less Major Factions [Re-Opened]

lolKieck · 3111

Poll

What should we do with Factions? (Monolith are always Event faction)

Remove Freedom/Duty Completely but keep military... | (Allow Player Groups as Major Factions)
4 (30.8%)
Keep Freedom/Duty but at Squad Level... | (6/7 People Per Faction & Allow Player Groups as Main Factions)
6 (46.2%)
Remove Freedom/Duty & Military... | (Allow Player Groups as Major factions)
2 (15.4%)
Keep Freedom/Duty/Military as they used to be... | (without caps)
1 (7.7%)

Total Members Voted: 13

Voting closed: 05-07-2014

0 Members and 1 Guest are viewing this topic.

lolKieck

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As the title says, less major factions. Instead of having a rather dull Duty vs Freedom vs Military ménage à trois with Monolith watching we should discard Duty and Freedom in favour of more interactions between Monolith, Stalkers (Bandits included) and Military. Oh, that'd also mean a deeper-Zone RP.
first
« Last Edit: 25-06-2014 by Blake.H »

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Tom

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Reply #1 on: 03-06-2014
Are we doing a complete restart of the canon?
« Last Edit: 03-06-2014 by Tom »

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Blake.H

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Reply #2 on: 03-06-2014
Are we doing a complete restart of the canon?


Potentially, we'll see how appealing this sounds to others. I generally like the idea, possibly bringing DUTY/Freedom even possibly Military down to a Squad size (6/7) would be interesting and allow for more Loner/Bandit development.


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Tom

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Well, since we're doing a complete canon restart, perhaps you could set it like, pre-clearsky, set it before Freedom and Duty are factions in the zone. As far as factions go you'd have the Military, and maybe Monolith. Let Stalker/Bandit PBGs rise to minor/major faction status and if dorks want to make Duty and Freedom, let them, but treat them like every other PBG and if they reach Minor/Major faction status, don't treat them like anything special. In fact, don't treat any faction as special aside from Military and Monolith.

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Oh boy.
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Knife_cz

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That's a rather radical idea, I am not sure if the majority agrees with such..interesting opinion.




Tom

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That's a rather radical idea, I am not sure if the majority agrees with such..interesting opinion.

Elaborate. I'm a freedom old fag and I don't really think not including them will be to the detriment of the server in general. So long as there are other conflicts to be had.

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Oh boy.
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Knife_cz

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That's a rather radical idea, I am not sure if the majority agrees with such..interesting opinion.

Elaborate. I'm a freedom old fag and I don't really think not including them will be to the detriment of the server in general. So long as there are other conflicts to be had.
I mean, of course it is an interesting thing to do, a great oppurtunity to actually push the canon forward like everyone wanted before, appareantly. But what about the newcomers, will they agree with it? Do they want to take part of it? Also what about all the DUTY and Freedom suits?
I'm not saying it's a bad idea, hell I'll even go for it, if it happens. But really, the newcomers might just not get it.




Blake.H

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I could refer back to my point about having them limited to Squad sized factions (6-7 people), making them in essence minor factions. Still around and kicking but to play a smaller part within the server.

In previous attempts all roleplay was based around being in a faction. We need to push towards a more new-player-friendly and loner development side of things.


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Verne

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Sounds like a good idea having freedom and duty operate at squad level, atleast until we have the playerbase to support the two originally major factions. Also, it would be nice to allow players to only have one character in either duty or freedom. This will make sure that there would be less metagame, concerning the weapons, leadership and relations of the faction. I can imagine many would join duty, and then metagame on their freedumb character, and it sort of just encourages metagame.



jaik

As the title says, less major factions. Instead of having a rather dull Duty vs Freedom vs Military ménage à trois with Monolith watching we should discard Duty and Freedom in favour of more interactions between Monolith, Stalkers (Bandits included) and Military. Oh, that'd also mean a deeper-Zone RP.
first

I was thinking we were scrapping the entire aged idea of giving undeserved near-absolute power and authority to organizations simply because of their name.

Well, since we're doing a complete canon restart, perhaps you could set it like, pre-clearsky, set it before Freedom and Duty are factions in the zone. As far as factions go you'd have the Military, and maybe Monolith. Let Stalker/Bandit PBGs rise to minor/major faction status and if dorks want to make Duty and Freedom, let them, but treat them like every other PBG and if they reach Minor/Major faction status, don't treat them like anything special. In fact, don't treat any faction as special aside from Military and Monolith.

qft I think I told you what I was going for myself.

I could refer back to my point about having them limited to Squad sized factions (6-7 people), making them in essence minor factions. Still around and kicking but to play a smaller part within the server.

In previous attempts all roleplay was based around being in a faction. We need to push towards a more new-player-friendly and loner development side of things.

Administration doesn't have to set up any factions. We don't need exactly Freedom nor Duty to have an SRP. The major faction duo is there to engage the player in a larger sideline quest series, and not because Freedom or Duty have any relevance in the canon or anything. You can put any name there as long as two or more factions are at war with each other.

If people are interested in doing Freedom or Duty, then let them, but no faction will receive any privileged treatment. Military serves a completely different purpose, and thus can hardly be counted as a "faction" in this context, because it doesn't really function, nor intend to, the same way as stalker-based groups do.

 


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lolKieck

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Sounds like a good idea having freedom and duty operate at squad level, atleast until we have the playerbase to support the two originally major factions. Also, it would be nice to allow players to only have one character in either duty or freedom. This will make sure that there would be less metagame, concerning the weapons, leadership and relations of the faction. I can imagine many would join duty, and then metagame on their freedumb character, and it sort of just encourages metagame.
one-faction rule was always in HGN SRP babe
not sure about now, though

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nKe

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I like this idea, simple as that.



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Sounds like a good idea having freedom and duty operate at squad level, atleast until we have the playerbase to support the two originally major factions. Also, it would be nice to allow players to only have one character in either duty or freedom. This will make sure that there would be less metagame, concerning the weapons, leadership and relations of the faction. I can imagine many would join duty, and then metagame on their freedumb character, and it sort of just encourages metagame.

one-faction rule was always in HGN SRP babe
not sure about now, though

This was because of uneven numbers of either faction being on, drama from playing both sides. metagaming..


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Dark Scar

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In my opinion Blakes idea of having small squads of Duty and Freedom sound very good, rather than having an unlimited ammount and absorbing the entire populus of the server and ending up with about 2 stalkers.

As for management ranks I believe having some sort of structure as we did back in 09 would be for the best, having everyone as equal level always ended up with admins going against eachother in ideas or such.
« Last Edit: 07-06-2014 by Dark Scar »


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Tom

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I'd personally not worry about factions at all except the main players, but whateves "too radical". What will the hard faction caps be? Who will lead them? If we do allow them to exist, and we don't want it to be centered on factions WE SHOULD NOT ALLOW ANY LEEWAY AT ALL FOR THE FACTION CAPS THEY ARE THERE AND THEY ARE HARD CAPS, and if one of them that isn't important (by important I mean Monolith or Military) goes inactive we shouldn't give a shit and we should keep trying to keep the loner populace entertained with events.

"I'm a faggot, Tom."

Oh boy.
Strap yourselves in, it's time for the great 'obligatory' SRP resurrection of 2013/14/15/16


jaik

I'd personally not worry about factions at all except the main players, but whateves "too radical". What will the hard faction caps be? Who will lead them? If we do allow them to exist, and we don't want it to be centered on factions WE SHOULD NOT ALLOW ANY LEEWAY AT ALL FOR THE FACTION CAPS THEY ARE THERE AND THEY ARE HARD CAPS, and if one of them that isn't important (by important I mean Monolith or Military) goes inactive we shouldn't give a shit and we should keep trying to keep the loner populace entertained with events.

I'd say that Military is one of the most if not the most important faction considering that it actually is a core part of the canon and contributes majorly to the environment (I'm not saying we should support it as a major faction, though, it should be a mix of minor and event faction), while Freedom and Duty are just stalker clans that are given prioritized treatment simply because we don't trust our playerbase to create their own faction. While I'm at it, I'll also point out that neither F/D do anything relevant in the canon, so I don't see why would they even matter, especially if we put our canon before the formation of F/D was completed in 2011.
« Last Edit: 07-06-2014 by Jake »

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Tom

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I'd personally not worry about factions at all except the main players, but whateves "too radical". What will the hard faction caps be? Who will lead them? If we do allow them to exist, and we don't want it to be centered on factions WE SHOULD NOT ALLOW ANY LEEWAY AT ALL FOR THE FACTION CAPS THEY ARE THERE AND THEY ARE HARD CAPS, and if one of them that isn't important (by important I mean Monolith or Military) goes inactive we shouldn't give a shit and we should keep trying to keep the loner populace entertained with events.

I'd say that Military is one of the most if not the most important faction considering that it actually is a core part of the canon and contributes majorly to the environment (I'm not saying we should support it as a major faction, though, it should be a mix of minor and event faction), while Freedom and Duty are just stalker clans that are given prioritized treatment simply because we don't trust our playerbase to create their own faction. While I'm at it, I'll also point out that neither F/D do anything relevant in the canon, so I don't see why would they even matter, especially if we put our canon before the formation of F/D was completed in 2011.

He speaks the truth.

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lolKieck

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I'd suggest keeping Monolith and the UKM as a constant force (major or minor, decide for yourself, but still present on the server).
Monolith would be guaranteeing a chance to die from a gunshot wound in the Zone while the Military could enrich RP by being proper Ukrainian kleptocrats.

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jaik

I'd suggest keeping Monolith and the UKM as a constant force (major or minor, decide for yourself, but still present on the server).
Monolith would be guaranteeing a chance to die from a gunshot wound in the Zone while the Military could enrich RP by being proper Ukrainian kleptocrats.

There's no point neither mechanic(there are NPCs and admins) nor story development(death is considered poor execution when done inappropriately, and giving certain players literally a right to kill is inappropriate.) wise in having players occupy positions that are responsible only for killing other players. It also tends to have unwanted side-effects IC and OOC, drama included. Military provides genuine Zone experience in form of presenting the Ukrainian authorities as corrupt, giving some stalkers employment like  hiring Military Stalkers, informants, as well as making all sorts of deals with them -- basically, intriguing social RP. While Monolith is just pew pew pew, brainwash and asfdgl;f;asd;zglo.
« Last Edit: 08-06-2014 by Jake »

Blake.H: And im also working on whipping him into shape
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nKe

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Less factions, more Cheeki Breeki



Knife_cz

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Sooo, DUTY and Freedom will be given small squads, max. 6 people.
Military is going to be minor faction.
Monolith will be Event faction, since they do not add any real roleplay, besides shooting stalkers and passive RP in their own base.

The main focus is going to be around stalkers, and the player-based-factions.

We can all agree on that, right?




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Honestly we should sack Freedom and Duty, instead relying on the players to make interesting faction.

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nKe

  • Tumble-Weed
  • *
    • Posts: 687
  • You see this because you're butthurt
  • Awards Played on S.T.A.L.K.E.R Roleplay 2008 - 2013 When life gives you lemons...
Just completely get rid of Freedom and Duty.



Blake.H

  • Forum Tech-Admin & CMT Manager
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    • Posts: 1037
  • Awards Official Member of the Kilopost Club Blaze it faggot Obedience Breeds Discipline, Discipline Breeds Unity, Unity Breeds Power, Power is Life LGBT Played on S.T.A.L.K.E.R Roleplay 2008 - 2013 This member is a Survivor of the Gay Vampire Castle. Bow to them! Played on FALLOUT Roleplay 2010 - 2012


ref_DevCon.smd: david star is the only heir of the ecologist throne
ref_DevCon.smd: house of blake
"Any of you fucking pricks move, and I'll execute every motherfucking last one of ya!"


Blake.H

  • Forum Tech-Admin & CMT Manager
  • *
    • Posts: 1037
  • Awards Official Member of the Kilopost Club Blaze it faggot Obedience Breeds Discipline, Discipline Breeds Unity, Unity Breeds Power, Power is Life LGBT Played on S.T.A.L.K.E.R Roleplay 2008 - 2013 This member is a Survivor of the Gay Vampire Castle. Bow to them! Played on FALLOUT Roleplay 2010 - 2012
Re-Opened For discussion & Added Poll with 10 day close time.
« Last Edit: 25-06-2014 by Blake.H »


ref_DevCon.smd: david star is the only heir of the ecologist throne
ref_DevCon.smd: house of blake
"Any of you fucking pricks move, and I'll execute every motherfucking last one of ya!"


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