Jeung Tseune

Started by Asgatrave, 10-10-2013

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Asgatrave

{As the icon states, this is still a WIP (work in progress).  If you do decide to read this, though, it is highly suggested to select one or two of the Theme Music (located at the bottom of the post) before reading.}

Name: Jeung Tseune (Tseune Jeung in western countries)

Age: 29
Gender: Male
Race: Human
Hometown: Hyunei 
Alignment: Neutral - Good
Class: Warrior Monk

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Appearance
---Height: 5'11" (180.42 cm, to be exact)
---Skin Type: Asian (Fair) 
---Hair Color: Dark blue, tied into a warrior's ponytail.
---Eye Color: Solid green eyes / Solid violet eyes
---Base Clothing:
~ The Noble Garb: Comprised of a teal shirt with a white dragon wrapped around the shirt, a blue vestment patterned with enchanted silk to look like flowing water, and a pair of blue wide bottom pants with mythical beasts and symbols that can only be seen under the light of a blue moon.  The clothes are made from an enchanted silk that keeps the clothes clean and dry while providing comfort through any weather.
~ The Refugee Leader:

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Literacy
Shiussei: Native Language
Basic Literacy: Advanced (Studied basic literacy of many other foreign languages)
Archaic Literacy: Moderate
Magic Literacy: Yes
Mythic Literacy (Elven, dwarven, etc.): Moderate
Beastkin Literacy : Advanced
Demonic Literacy: Moderate
Draconic Literacy: Moderate
Beast Tongue : No

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Proficiencies
Weapons: Exotic Weapons (Boomerang, disc, shuriken, chain knife, etc.)
Armor: All armor types (enchantments make them lightweight)
Misc.: Speed and maneuverability boosters


Restrictions
Weapons: Firearms, magic (regional magic compatibility issue), most throwables, large weapons
Armor: Heavy Armor, armor he can't reshape to fit under his clothes
Misc.: None.  Tseune's scholarly nature and years of training grants him the ability to use nearly all items.  The only restrictions are his personal preferences.


Behavioral Notes:
Tseune, while versatile, prefers to be a specialist of ranged melee weapons with high speed and mobility.  His armor is often reshaped using magic to fit underneath a set of ninja garb unnoticed.  He also has a love for traps and secrets, often creating secret passages and devious traps for the unfortunate or foolish.
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Special Equipment
- Master Ninja Gear : Equipment built based on Tseune's home country's design.  It was crafted in order to improve his ability to spy and maneuver while under the service of Lord Matter.  [ Currently missing since the migration ]
- Moon Stone : Returning to his once pious nature, Tseune has reconnected with his sect's cosmic entity, the moon, and now grows stronger at night.  [ Tseune has not continued his religious practices as of yet ]
- Star Cloak / Star Veil : Returning to his once pious nature, Tseune has reconnected to the stars which carry the spirits of his ancestors.  Through prayers and oaths, his ancestors storm through the heavens to protect their faithful successor.  [ Tseune has not continued his religious practices as of yet ]
- Starfury : A gift given to Tseune long ago by an unknown.  Tseune always carried it with him as it is a weapon connected to the cosmos.  Though rarely used, it's one of Tseune's trophies.  [ Currently missing since the migration ]
- Cutlass : There have been rumors that somewhere in Iseyu, a treasure Dao (Chinese Broadsword) has been seen switching hands between murderers and unfortunate merchants.  Rumors tell that the sword is cursed and attracts those with evil hearts when it isn't wielded by an appropriate master.  Tseune wishes to claim this sword in order to free the blade from the eternal curse that has claimed countless lives.  [ Still in circulation ]

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Notable Traits

=============={ Passive Traits }================================================================

- Versatility : A natural talent for various activities allows one to learn various skills with fewer disadvantages.
- Royal Training : Given intense training saved for nobles and people of great potential or wealth, one is well-trained in various skills.
- Lineage of Creators : Born in a long line of builders, architects, artists, and others who create, one carries a certain talent for creating things in some form.
- Religious Practice : A trait often developed from those who live in a nation with strong religious ties, various skills and behaviors are trained and/or shunned by the practicioner.
- Foreign Magic : Filled with the might of foreign magic, one is highly attuned to magic but becomes unable to use magic from other realms without some sort or external medium such as a staff or spellbook.
- Martial Artist : A trait which shows the user is adept at Martial Arts.  Makes one much more effective at close combat.
- Architect : A trait which provides a greater understanding and ability with construction and design.
- Musician : A trait which shows that one has skill in musical arts.
- Philosopher : A trait which shows that one is a philosopher.


=============={ Personality Traits }==============================================================

- Capricious : A personality trait that makes one's behavior more varied and unpredictable.
- Generous : A personality trait that makes one more inclined to give and provide, expecting little or nothing in return.
- Thinking Man : A personality trait that makes one more likely to enter a state of deep thought.  While good for the spirit, it also greatly distracts one from physical dangers.
- Coward : A personality trait that makes one more inclined to avoid confrontation.  Though this initially hinders one's ability to act, great feats may be achieved when the fear is surpassed, temporarily replacing the "Coward" personality trait with the "Courageous" personality trait.  Also tends to make one prefer fighting from afar than up close.  Can be worked into the hidden trait, "
Heroic."
- Spiritual :
- Good-humored : A personality trait that makes one more friendly.
- Strong Mind : A trait which maintains one's sanity and mental clarity.
- Self-conscious : A trait that makes one more concerned about one's public image.
- Bound by Sorrow : A personality trait that makes one more inclined to carry and express grief or sorrow.
- Curious : A personality trait that makes one more... curious.  Tends to put one in more danger than the average person, but is often quite rewarding.
- Busybody : A personality trait that makes one far more likely to get in other people's business.  Born from the Curious personality trait.
- Errand Boy : A personality trait that makes one more likely to do things for others.  Can be worked into the hidden trait, "
Heroic."


=============={ Developed Traits }==============================================================

- Foreign Religion : A conditional trait showing that one follows in a foreign religion.  This often causes trouble in realms where the religion isn't prominent.
- World Traveler : A conditional trait showing that one has been to many exotic places and had many experiences.
- Homesickness : A conditional trait that causes one to become distracted and reminisce about their homeland.
- Nervous Grip : A conditional trait that causes one to have a much greater grip, but makes it more difficult to let go.  Also has a tendency to make one have clenched fists rather than open hands.
- Loose Hands : A conditional trait that sometimes causes one to have the "Butterfingers" and "Showman's Hands" traits.  While great for parlor tricks and certain techniques requiring more dexterous hand work, it can also cause one to drop things when one is not concentrating.
- Repressed Rage : A conditional trait developed from years of repressed anger.  When unleashed, one has increased physical prowess, but can lose control if not properly trained.
- Lonely : A conditional trait derived from one's personality.  One becomes weak alone, but when one is aided by others, one gains greater willpower.
- Katueldian Binding : A developed trait formed from the former Katueldian Slaves.  One dons enchanted armor that provides good protection but binds the hands.  This is meant to develop the strength of the mind and develop hidden abilities within the wearer, allowing them to act without the use of their hands.

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~ Biography ~

                                                                                In the Homeland...

  In a time and place beyond the scope of most, there was a kingdom that surpassed many of the great limitations of man, connecting the souls and worlds of alternate realities.  It was in one of these interconnected lands that a baby fated to be a hero of the people was born with the Oath of Shi'Chauhuan, making the baby a housing place for the fallen souls of other souls connected to the child.

  Being bound by the demanding power of the Oath of Shi'Chauhuan, the baby was raised to be pious and taught The Way of Peace.  Carrying charm and skill equal to heroes of myth, the baby grew into a man whom was as good with the ladies as he was in battle and as a working man.  Hundreds of generations later, his family line can be found in countless worlds in number.  This man is Tseune's ancestor from the Age of Imbalance, a time of chaos with records lost in the ever-growing archives of Chenka Shi'Nojiie.

[X]

                                                                                      Prologue

    A human from a land far to the east, he was spirited away from his homeland while working deep underground, looking for something to make a gift for his fiancĂ©.  When he awoke, he found himself in a land far, far from his homeland with nothing but his clothes.  In that land, he made friends with an old man and his family, served in their military, and became a hero of the people while teaching people of his culture and leaving an Embassy in the land.  After his work was done, he gave away as much of his belongings as he could to the people and used what remained to travel to the next land, all in hopes of spreading joy and protecting the people as he journeyed back to his homeland.  Since that first adventure, he repeated his behavior in every realm that showed kindness to him.

    His journey eventually led him into the land of Caphori, a realm of Iseyu.  There, he spent a significant amount of time among the people and the many affairs of the land, igniting his nature to stay and assist whenever possible.  Over his time in Caphori, Tseune has made several migrations after terrible incidents and met many intriguing individuals, convincing him to stay a while longer.  But now, the winds of change are blowing and the people have grown restless, including Tseune.  His plans are in motion and Tseune prepares for his long journey to return home and reunite with his fiancĂ©, but he won't leave without leaving someone or something to take his place as the voice of the people and help guard them against the dangers that have reared their heads in recent years...


                                                                                    A New Land

   Tseune arrives on an island split from the rest of the world using a small ship filled with supplies and a rag-tag crew.  Sneaking onto the land at night, he scouts for any sign of civilization and a place to begin his plans, but encounters familiar faces and calls for his crew to split off and hide until the time comes for them to regroup.  His reunion with his old allies is cut short as the others carry on with their own business.  Tseune decides to find a place to lay low for a while and finds the new Embassy established by Hidekazu.  Seeing familiar faces and comforted by the styles of home, he decides to hide away in the Embassy, plotting and planning while he is still bound.

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Quote(s):
"If you think a coward can be nothing more than a coward, then you know nothing of bravery!"
"Welcome to the Embassy!  Need anything?"
"The cities may burn and our homes turned to ash, but as long as we still draw breath, we can rise again, just as the sun rises and sets on each new day!"


Theme Music:
http://www.newgrounds.com/audio/listen/298006
http://www.newgrounds.com/audio/listen/550961
http://www.newgrounds.com/audio/listen/516336


{This is a work in progress.  If you have any comments or suggestions, feel free to post.  I could use the experience.}
I choose my cage and accept my prison, but I will always hold the key.  All you can do is create the obstacles for when I go free...