Global Agenda - A "Spy-Fi" Game

Started by Akira, 21-03-2010

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Akira



Global Agenda is a massively-multiplayer online third-person shooter video game in development by Hi-Rez Studios using Unreal Engine 3. The game went live on February 1, 2010.

Global Agenda mixes a science-fiction setting with a secret agent backdrop, leading the developers to refer to the game genre as spy-fi.
The game is set on 22nd-century Earth in the wake of severe global disaster. A government called the Commonwealth tyrannically rules Earth. Earth's population is under one billion people and suffers from a shortage of habitable land. Advanced technology allows limited regions of Earth to be environmentally cleansed and habitable. As land becomes available there is intense competition to colonize the area and control that region's technology. This competition sets the stage for much of the game's campaign action.
The developer has released two pieces of fiction to establish the back-story: "The Utopian" and "The Cure for Life".
The game primarily features a third-person camera view, although some weapons allow scoping in a first-person view using a mouse action. Characters have jetpacks, as well as various weapon types, including melee.




The game features four classes: Assault, Recon, Medic, and Robotics. All have customizable skill trees and their own weapons and armors.



What Makes Assault Unique?
Whether it’s leaping out of the dropship, charging into enemy territory, or facing off against a towering security robot, the assault agent goes first,. Thick armor makes the assault perfect for front line duty and, when combined with a variety of personal shields, makes these resilient combat specialists tough to bring down even the most focused fire from multiple opponents. When the team needs someone to push through enemy defenses and take an objective under constant resistance, the assault gets the job done.



What Makes the Recon Tick?
By the time you actually see a recon agent, it’s probably far too late. The recon uses stealth and speed combined with precision weapons and devious traps for a distinct advantage. The recon has the luxury of of choosing when and where to engage enemies, often waiting until victims are alone or already injured. Recons have unparalleled mobility which allows them to be sharpshooting from faraway rooftops one moment and backstabbing the unaware a few seconds later. It is at these two ranges, the distant and close-quarters, that the recon truly excels.



What Keeps the Medic Going?
Fundamentally, the medic is responsible for keeping the team healthy, but the job encompasses much more than just watching each teammate’s wound status and activating cures. Assault agents require constant attention while thundering into an objective area under enemy fire, recon agents must be healed in such a way as to not reveal their positions for very long, and robotics agents can rarely leave their fortifications to seek medical attention. In the heat of battle,, the medic agent is a commodity in high demand and must stay mobile, alert and aware at all times.



What Makes the Robotics Agent Tick?
Whatever the situation, wherever the combat is taking place, and however many opponents present themselves, odds are the robotics agent will find the right tool for the job. This class has an unrivalled array of devices available , covering everything from stationary turrets and force fields to healing stations and automated combat drones. When facing a robotics agent, don't be surprised if you find yourself being attacked from several angles, all controlled by a single person.

[Jaxser] Global Agenda classes gameplay montage




Other Videos

Global Agenda Official Trailer

Global Agenda: No Elves Campaign, Battle #1: Fantasy Mage vs Recon



Comment

Zstan

Learn how to go back a page.

And yes, this game is fun I have it.

Akira

Old thread gave no information at all and looked crappy :C

Bl★ck Star

Also got it

we should make a Roster

and Akira already created a HGN Agency


:: PalmA ::

#4
Seems very interesting and cool too. But I have the Gold question and it is..












Free or P2P?
and lol'd at the third video.

Bl★ck Star

#5
Free

Well you need to buy the game first it is 25$ acctualy in the Steamstore. Only if you want to do AvA (Conquest) you need to P2P. AvA is huge battles with over 100 players and every Agency is fighting for Territorys or is defending his territory. In AvA there are also Vehicles. AvA costs 10€ every month should be 15$ or something but its not necessary to buy it. You still have fun with the PvP or PvE mode's


:: PalmA ::

Quote from: Bl★ck Star on 21-03-2010
Free

Well you need to buy the game first it is 25$ acctualy in the Steamstore. Only if you want to do AvA (Conquest) you need to P2P. AvA is huge battles with over 100 players and every Agency is fighting for Territorys or is defending his territory. In AvA there are also Vehicles. AvA costs 10€ every month should be 15$ or something but its not necessary to buy it. You still have fun with the PvP or PvE mode's

Cool, I'll see if I can DL it later.

Bl★ck Star

did you already bought it ?


Torch

So, I gotta ask.
Whats the conquest like? And is the player v AI content enough to keep you entertained when player v player shit is slow?

Zstan

PVE get's very repetitive. I can compare the online gameplay to TF2, and it's never really slow.

Akira

Quote from: Torch on 21-03-2010
So, I gotta ask.
Whats the conquest like? And is the player v AI content enough to keep you entertained when player v player shit is slow?

Conquests are fights for territories between Alliances (Allied Agencies).

And yes, PvE is giving you enough fun if you don't like PvP.

Torch

Quote from: Akira on 22-03-2010
Quote from: Torch on 21-03-2010
So, I gotta ask.
Whats the conquest like? And is the player v AI content enough to keep you entertained when player v player shit is slow?

Conquests are fights for territories between Alliances (Allied Agencies).

And yes, PvE is giving you enough fun if you don't like PvP.

Fuck that. I <3 PvP.
I used to roll hardcore PvP back in Galaxies and one of the most boring parts was waiting for the other side to get the balls to flag SF so we could kill them. When PvP slows down does PvE hold you over til it starts back up or is it mostly just smoking and joking?