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General Discussion => Video Games => Topic started by: Poopship on 13-06-2011

Title: "Outbreak", A CryEngine3 game!
Post by: Poopship on 13-06-2011
Me and some friends are going to be creating a game, currently unnamed but we will create a name sometime soon. It will of course be using the CryEngine3. We hope to make it fun for anyone who enjoys zombies to play. Read more in the link.

http://warheadstudios.net/forums/thread-10.html (http://warheadstudios.net/forums/thread-10.html)


   -Rusty
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Ravanger on 13-06-2011
Reminds me of a little indie game lol, Project zomboid.
Title: Re: Project Zombification! A CryEngine3 game!
Post by: lolKieck on 14-06-2011
Rather than making hunger, thirst, sleep exclusive for hardcore, make it turnable on and off at the start of the game. I personally prefer to play alone with easiest or normal difficulty, but it pisses me off that in FNV you can't have hunger, thrist and sleep on non-hardcore difficulties.
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Ralazo on 14-06-2011
I'd like to help out if your interested in some sort of help.
Concepts etc.
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Killor on 14-06-2011
Quote from: Ralazo on 14-06-2011
I'd like to help out if your interested in some sort of help.
Concepts etc.
Well, zombie concept art would be nice...

But if your even a good texture artist we can work out something :)

Quote from: lolKieck on 14-06-2011
Rather than making hunger, thirst, sleep exclusive for hardcore, make it turnable on and off at the start of the game. I personally prefer to play alone with easiest or normal difficulty, but it pisses me off that in FNV you can't have hunger, thrist and sleep on non-hardcore difficulties.

The difference between Hardcore and Normal is the fact these turn on, between both modes the base traits like health, damage and other things still are the same :)

The reason why we added the 2nd is that maybe some players don't want to deal with that extra grief of thirst or want to be playing the next expansion pack to The Sims 3. Which now i would have bought that game if it was the case.
Title: Re: Project Zombification! A CryEngine3 game!
Post by: lolKieck on 14-06-2011
Quote from: Killor on 14-06-2011
Quote from: Ralazo on 14-06-2011
I'd like to help out if your interested in some sort of help.
Concepts etc.
Well, zombie concept art would be nice...

But if your even a good texture artist we can work out something :)

Quote from: lolKieck on 14-06-2011
Rather than making hunger, thirst, sleep exclusive for hardcore, make it turnable on and off at the start of the game. I personally prefer to play alone with easiest or normal difficulty, but it pisses me off that in FNV you can't have hunger, thrist and sleep on non-hardcore difficulties.

The difference between Hardcore and Normal is the fact these turn on, between both modes the base traits like health, damage and other things still are the same :)

The reason why we added the 2nd is that maybe some players don't want to deal with that extra grief of thirst or want to be playing the next expansion pack to The Sims 3. Which now i would have bought that game if it was the case.
I meant difficulty, more zombies, well, I don't want to be swarmed by a horde of 50+ wherever I go.
Title: Re: Project Zombification! A CryEngine3 game!
Post by: R3BooT on 14-06-2011
I like the classic zombies. Slow and can only die from a few headshots. But they also go in a 4-150 size group in the movies. But for FPS and player's sake, I'd keep zombie groups 20-30 max.

Also:

http://img.neoseeker.com/v_concept_art.php?caid=797 (http://img.neoseeker.com/v_concept_art.php?caid=797)
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Killor on 14-06-2011
Quote from: R3BooT on 14-06-2011
I like the classic zombies. Slow and can only die from a few headshots. But they also go in a 4-150 size group in the movies. But for FPS and player's sake, I'd keep zombie groups 20-30 max.

Also:

http://img.neoseeker.com/v_concept_art.php?caid=797 (http://img.neoseeker.com/v_concept_art.php?caid=797)

We will take this into consideration, and probably might be what we will end up doing.
Throwing this out there. There will be only one type of zombie, normal slow dumb ones you see in like the TV Show 'The Walking Dead'

Regarding FPS, The Cryengine 3 has a way of running a "virtual" way of FPS on slow computers and I will be using that and will be getting feedback from our testers from that standpoint.

Quote from: lolKieck on 14-06-2011
I meant difficulty, more zombies, well, I don't want to be swarmed by a horde of 50+ wherever I go.

I think straight up by keeping a low profile and not alarming the zombies by, firing unsupressed weapons, smashing windows, causing any havoc. You should be fine from zombie hordes.

It's really going down to just plain playing it smart.
Title: Re: Project Zombification! A CryEngine3 game!
Post by: lolKieck on 15-06-2011
Will the zombies react with only sight, or will they hear and smell too ?
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Steel on 15-06-2011
Just keep it realistic and I will play it until the end of time. Like you said Killor, one class of zombies, couldn't agree more.
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Renay on 15-06-2011
I'm a total zombie freak and I play every zombie game and watch every zombie movie.

I'd really like to help in any way possible, though for me that would mostly be ideas and feedback, cause I can't script or make animations or anything. But if you can think of some job to give me, I'll be glad to do my best. :)


Edit: As for zombie classes, there could be more than one in a realistic way. Fat people turn into zombies too, bodybuilder zombies, wheelchair zombies... 
You'd just have to make them pretty rare to keep it realistic
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Bl★ck Star on 15-06-2011
If you need an Voice Actor with a german Accent, I would help ^^ or I could maybe work out a horror theme song for the mod.
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Killor on 15-06-2011
Quote from: Bl★ck Star on 15-06-2011
If you need an Voice Actor with a german Accent, I would help ^^ or I could maybe work out a horror theme song for the mod.

Mod? No son, this is a full fledged game!

We may need voice actors for our game in due time, when available we will make noise possibly here and our forums.
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Bl★ck Star on 15-06-2011
Quote from: Killor on 15-06-2011
Quote from: Bl★ck Star on 15-06-2011
If you need an Voice Actor with a german Accent, I would help ^^ or I could maybe work out a horror theme song for the mod.

Mod? No son, this is a full fledged game!

We may need voice actors for our game in due time, when available we will make noise possibly here and our forums.

Yeah I ment game, but I tend to say mod, sorry ^^
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Ralazo on 15-06-2011
If you need a guy with a terrible Dutch accent on his English, I'm your man.
Also Rusty, if you have steam add me; Ralazor
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Killor on 15-06-2011
Anyways guys, if have any ideas or suggestions that you all need to express to us, signup on our forums and post them here: http://warheadstudios.net/forums/thread-12-lastpost.html (http://warheadstudios.net/forums/thread-12-lastpost.html)

Just to let you guys know, we can't exactly begin production on the actual level's until the month of Augest when the CryEngine 3 releases for indie dev's. Until then, we will be making models and stuff :)
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Agera on 15-06-2011
That's pretty cool. I might pop up in your forums and throw ideas around and stuff. Too bad I know nothing of code/modeling/etc.
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Poopship on 16-06-2011
We need Russian accents and a german accent would be insta-accepted.
Title: Re: Project Zombification! A CryEngine3 game!
Post by: jaik on 16-06-2011
I am Russian.
Title: Re: Project Zombification! A CryEngine3 game!
Post by: Poopship on 16-06-2011
Quote from: Jake on 16-06-2011
I am Russian.

If you want, send us a vocal clip, we will see.
Title: Re: Outbreak! A CryEngine3 game!
Post by: Killor on 19-06-2011
Well, we made a new announcement about the project getting a name!

http://www.warheadstudios.net/forums/thread-14-post-21.html#pid21 (http://www.warheadstudios.net/forums/thread-14-post-21.html#pid21)
Title: Re: "Outbreak", A CryEngine3 game!
Post by: KingArthur on 20-06-2011
Thanks for keeping us posted- do not think 1/2 of us wont download it if you put it up :)
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Bl★ck Star on 20-06-2011
Quote from: Poopship on 16-06-2011
We need Russian accents and a german accent would be insta-accepted.

I am German
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Poopship on 20-06-2011
Quote from: Bl★ck Star on 20-06-2011
Quote from: Poopship on 16-06-2011
We need Russian accents and a german accent would be insta-accepted.

I am German

Congratulations, make an account, talk to Killor, be a voice actor.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 20-06-2011
Indie DB we has. http://www.indiedb.com/company/warhead-studios (http://www.indiedb.com/company/warhead-studios)

Good Good?

Even Facebook Page! https://www.facebook.com/pages/Warhead-Studios/105710849518321 (https://www.facebook.com/pages/Warhead-Studios/105710849518321)
Killor and Rusty's Twitters: https://twitter.com/#!/Warhead_Killor (https://twitter.com/#!/Warhead_Killor)   https://twitter.com/Warhead_Rusty (https://twitter.com/Warhead_Rusty)

Well there you have it, Community options.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Bl★ck Star on 21-06-2011
Quote from: Poopship on 20-06-2011
Quote from: Bl★ck Star on 20-06-2011
Quote from: Poopship on 16-06-2011
We need Russian accents and a german accent would be insta-accepted.

I am German

Congratulations, make an account, talk to Killor, be a voice actor.


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Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 21-06-2011
Quote from: Bl★ck Star on 21-06-2011
Quote from: Poopship on 20-06-2011
Quote from: Bl★ck Star on 20-06-2011
Quote from: Poopship on 16-06-2011
We need Russian accents and a german accent would be insta-accepted.

I am German

Congratulations, make an account, talk to Killor, be a voice actor.


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File   Line   Function
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2 things.

Where did this occur?

Can I get a screenshot?

EDIT: Nevermind, I disabled our plugin "Social Sites" because simply wasn't even working an inch.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Renay on 21-06-2011
Quote from: Killor on 20-06-2011
Indie DB we has. http://www.indiedb.com/company/warhead-studios (http://www.indiedb.com/company/warhead-studios)

Good Good?

Even Facebook Page! https://www.facebook.com/pages/Warhead-Studios/105710849518321 (https://www.facebook.com/pages/Warhead-Studios/105710849518321)
Killor and Rusty's Twitters: https://twitter.com/#!/Warhead_Killor (https://twitter.com/#!/Warhead_Killor)   https://twitter.com/Warhead_Rusty (https://twitter.com/Warhead_Rusty)

Well there you have it, Community options.


Whoop whoop, tracked.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 21-06-2011
Hey guys.

As a developer and a gamer, I wanted to hear what you guys want for our Multiplayer modes and have some type of discussion going around that. During that discussion that I will follow, I will take those ideas and some other things into consideration when we do start creating the Multiplayer component.

Multiplayer in terms does not include Co-Op. We have that covered.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Renay on 21-06-2011
I don't think a multiplayer other than coop is needed.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Ralazo on 21-06-2011
I agree, only co-op.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Poopship on 21-06-2011
We could add multiplayer in a patch if we figured the playerbase wanted it.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Ralazo on 21-06-2011
Quote from: Poopship on 21-06-2011
We could add multiplayer in a patch if we figured the playerbase wanted it.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Renay on 21-06-2011
Quote from: Ralazo on 21-06-2011
Quote from: Poopship on 21-06-2011
We could add multiplayer in a patch if we figured the playerbase wanted it.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 21-06-2011
Well, by that note:

What would you guys like to see happen in Co-Op? I mean since you and maybe your friends will most likely play this game when its done :)
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Renay on 21-06-2011
Hmmm, let's see...
Everything that's in Singleplayer.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 22-06-2011
Quote from: Renay on 21-06-2011
Hmmm, let's see...
Everything that's in Singleplayer.
That's impossible.
Maybe at least a little of character customization.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Bl★ck Star on 22-06-2011
Quote from: lolKieck on 22-06-2011
Quote from: Renay on 21-06-2011
Hmmm, let's see...
Everything that's in Singleplayer.
That's impossible.
Maybe at least a little of character customization.


Yeah I demand Char customization, maybe, you can loot clothes and stuff from stores and then wear them.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Renay on 22-06-2011
I'd need to know what kind of game it is, before I can request anything for Coop other than Char customization which would be great.

Is it a openended sandbox game simulating a zombie outbreak?
Is it a strict level based shooter?

Give us a little more info.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Ralazo on 22-06-2011
Sandbox.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Renay on 22-06-2011
Well then I'd say, max 12 player coop in a big world, spawning them in pairs maybe, they can find each other and survive together like in singleplayer. Find stuff, clothes, weapons. Customize themselves in game.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: R3BooT on 22-06-2011
Quote from: Renay on 22-06-2011
Well then I'd say, max 12 player coop in a big world, spawning them in pairs maybe, they can find each other and survive together like in singleplayer. Find stuff, clothes, weapons. Customize themselves in game.

I like this idea.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Bl★ck Star on 22-06-2011
Quote from: R3BooT on 22-06-2011
Quote from: Renay on 22-06-2011
Well then I'd say, max 12 player coop in a big world, spawning them in pairs maybe, they can find each other and survive together like in singleplayer. Find stuff, clothes, weapons. Customize themselves in game.

I like this idea.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Agera on 22-06-2011
Quote from: Bl★ck Star on 22-06-2011
Quote from: R3BooT on 22-06-2011
Quote from: Renay on 22-06-2011
Well then I'd say, max 12 player coop in a big world, spawning them in pairs maybe, they can find each other and survive together like in singleplayer. Find stuff, clothes, weapons. Customize themselves in game.

I like this idea.

. . . Farming
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Ralazo on 23-06-2011
So what it's just cool to invite a friend to your world and then show off your epic weapons or suits, maybe vehicles.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Poopship on 23-06-2011
Vehicles I don't want to carry, and if they do, you crash them you lose them.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Renay on 23-06-2011
I'd say add a whole lot of vehicles, since we are talking about a city, right? But also, to further strengthen the survival factor, make it so you have to scavenge gas in order to drive.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 23-06-2011
The Vehicle system we are planning about is having a invertory space and limited gas, where you can either have some stuff to pack and have gas cans.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Agera on 23-06-2011
Quote from: Killor on 23-06-2011
The Vehicle system we are planning about is having a invertory space and limited gas, where you can either have some stuff to pack and have gas cans.

Brilliant, I hope the game turns out well!
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 24-06-2011
Info Dump about our game is happening either on June 26th or June 27th. Depends when we can put together our info.

Expect things to range from features to gamemodes to idea discussions and so on. I or Rusty will let you guys know when we post such thing.

Also. Full Sterioscopic 3D support. It's there in the engine and there it shall be in our game :)
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 26-06-2011
I suggest adding a variety of weapons and ammo, mostly pistols although I guess you can find a dead convoy of soldiers, but make it some sort of random encounter which is very rare.
Oh yeah, melee weapons. Can you make it that you can use everything as melee?
Title: Re: "Outbreak", A CryEngine3 game!
Post by: R3BooT on 27-06-2011
I like the idea of weapon modifications. Such as, adding or removing a scope. Or being able to duck tape a knife onto my gun so I can stab zombies. Needing to sharpen knifes or katanas or any other sharp object in the game that can be used as a weapon would be interesting aswell. Durabillity.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 27-06-2011
Quote from: lolKieck on 26-06-2011
I suggest adding a variety of weapons and ammo, mostly pistols although I guess you can find a dead convoy of soldiers, but make it some sort of random encounter which is very rare.
Oh yeah, melee weapons. Can you make it that you can use everything as melee?

We had this already in mind, and for 'use anything as melee' feature was gonna be something like, if you picked up one of these exercise balls(picture) (http://www.exerciseballchair.org/images/purple%20exercise%20ball.jpg) and you could either hit or throw it at a zombie. You couldn't possibly fit that in your invertory.

Quote from: R3BooT on 27-06-2011
I like the idea of weapon modifications. Such as, adding or removing a scope. Or being able to duck tape a knife onto my gun so I can stab zombies. Needing to sharpen knifes or katanas or any other sharp object in the game that can be used as a weapon would be interesting aswell. Durabillity.

Sometimes durability features in some games bug me personally. But for maybe for something like Hardcore mode we can work out such a thing were it may wear down and not be as effective, but can be used forever.

Weapon Mods, personally I was gonna suggest what Crysis did and you press a button and you can change attachments on the fly.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 27-06-2011
Improvised weaponry, such as a flamethrower from a zippo lighter and a deodorant. Or a stick with a knife on the end (spear), maybe even zip guns.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 27-06-2011
Quote from: lolKieck on 27-06-2011
Improvised weaponry, such as a flamethrower from a zippo lighter and a deodorant. Or a stick with a knife on the end (spear), maybe even zip guns.

Adds to the realism, crafting bench maybe?
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 27-06-2011
Also, you could add in classes. Like a doctor (a logical place to respawn would be a barricaded house, maybe you were resting when the zombies started to eat everybody), a technician, a police officer.
Each would have their own traits.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 27-06-2011
Quote from: lolKieck on 27-06-2011
Also, you could add in classes. Like a doctor (a logical place to respawn would be a barricaded house, maybe you were resting when the zombies started to eat everybody), a technician, a police officer.
Each would have their own traits.

This would probably be a no, to the idea of classes and let me explain why.

Classes are an idea for RPG's, but the way we see it is that is it might well end up being a skill progression system like seen in the game Oblivion or Weapon proficiencies seen in Borderlands. This will allow everyone to rank up what they like doing most, and if they picked a class they didn't like thats good at what they find wasn't used most often, this may be...slipping for cooperative modes.

The Suggestions are good btw, keep them up :)
Title: Re: "Outbreak", A CryEngine3 game!
Post by: R3BooT on 27-06-2011
I was just about to post about skills. But you beat me to it. Skills are a must haz. Also, injuries should hinder you. If you so happen to get shot by a bullet, make it so you bleed and/or fall over for a few seconds. And falling from a great height would break your legs.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 27-06-2011
Although a big no for Operation Flashpoint-like injuries (not red river, nor the Bohemian one). I don't want to limp around to the end of the game because I fell from 2-meter wall.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Steel on 27-06-2011
Quote from: lolKieck on 27-06-2011
Although a big no for Operation Flashpoint-like injuries (not red river, nor the Bohemian one). I don't want to limp around to the end of the game because I fell from 2-meter wall.

Then you patch yourself up. I'd like to see a rather in-depth injury system that would utilise a few brains, such as the use of splints, epinepherine, adrenaline, bandages etc.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 27-06-2011
Quote from: Steel on 27-06-2011
Quote from: lolKieck on 27-06-2011
Although a big no for Operation Flashpoint-like injuries (not red river, nor the Bohemian one). I don't want to limp around to the end of the game because I fell from 2-meter wall.

Then you patch yourself up. I'd like to see a rather in-depth injury system that would utilise a few brains, such as the use of splints, epinepherine, adrenaline, bandages etc.
I meant after.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Steel on 27-06-2011
Yer, but I'm talking... Oh crap I'm wounded, I need to find a safe point because this is pretty bad and
Could take me at least 5 minutes to patch myself. Not a simple medic bag click type system, but to the extent that you have to physically diagnose yourself and apply the correct method of healing.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 27-06-2011
Quote from: Steel on 27-06-2011
Yer, but I'm talking... Oh crap I'm wounded, I need to find a safe point because this is pretty bad and
Could take me at least 5 minutes to patch myself. Not a simple medic bag click type system, but to the extent that you have to physically diagnose yourself and apply the correct method of healing.
That's a cool idea.
What about looting, is the world going to be varied or like in FO3, everything is the same?
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Renay on 27-06-2011
Love the idea of the Oblivion skill system.
About injuries: They are a must have in any survival game.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 27-06-2011
Quote from: Renay on 27-06-2011
Love the idea of the Oblivion skill system.
About injuries: They are a must have in any survival game.
It depends, I don't want to stick with limping to the end of the game or wait few weeks, so the broken bone will heal properly.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Renay on 27-06-2011
I know what you mean, the injuries should be as realistic as possible while keeping the game fun for the player. It would need a really good system for different injuries. Maybe it could work like some fallout mods, reducing certain skills or something like that. Or maybe you just limp for a day.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Steel on 27-06-2011
Like i said, something similar to maybe MGS3:Snake Eater. A system that is thorough, with an actual logical way of healing requiring you to have the correct equipment, may need ya to loot a few chemists.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 27-06-2011
Quote from: Steel on 27-06-2011
Like i said, something similar to maybe MGS3:Snake Eater. A system that is thorough, with an actual logical way of healing requiring you to have the correct equipment, may need ya to loot a few chemists.
Ohhhh. You should have said MGS 3 straight away. I like it.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 27-06-2011
Quote from: lolKieck on 27-06-2011
Quote from: Steel on 27-06-2011
Yer, but I'm talking... Oh crap I'm wounded, I need to find a safe point because this is pretty bad and
Could take me at least 5 minutes to patch myself. Not a simple medic bag click type system, but to the extent that you have to physically diagnose yourself and apply the correct method of healing.
That's a cool idea.
What about looting, is the world going to be varied or like in FO3, everything is the same?

Looting will be similar to Fallout 3, but I'm going to try some random item system like when you open a chest in our game it may be similar to opening a chest in Borderlands? When I get to that stage in development I'll see about adding that functionality.

_______________

I have been following the Injury system discussion, and I will continue to do so until we at our company come to a decision whether or not to implement it in Hardcore mode.

_______________

Edit: In regards to some confusion on the location and the fact you guys get a preview of the area, heres a streetview link of a mall you guys will most likely raid! : Link (http://alturl.com/tt27u)

It's gonna be an intresting time for us :)
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 28-06-2011
You guys are going to make another ArmA II (terrain from real geographical data) or play around and make few more buildings?
What about other survivors in the game, NPCs, will they be present?
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 28-06-2011
Quote from: lolKieck on 28-06-2011
You guys are going to make another ArmA II (terrain from real geographical data) or play around and make few more buildings?
What about other survivors in the game, NPCs, will they be present?

Those 2 citys Colwood and Langford are being re-done in terms of houses, landmarks and other things.

NPC's will ofcourse be present, and you will meet factions.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Steel on 28-06-2011
Quote from: Killor on 27-06-2011
Quote from: lolKieck on 27-06-2011
Quote from: Steel on 27-06-2011
Yer, but I'm talking... Oh crap I'm wounded, I need to find a safe point because this is pretty bad and
Could take me at least 5 minutes to patch myself. Not a simple medic bag click type system, but to the extent that you have to physically diagnose yourself and apply the correct method of healing.
That's a cool idea.
What about looting, is the world going to be varied or like in FO3, everything is the same?

Looting will be similar to Fallout 3, but I'm going to try some random item system like when you open a chest in our game it may be similar to opening a chest in Borderlands? When I get to that stage in development I'll see about adding that functionality.

_______________

I have been following the Injury system discussion, and I will continue to do so until we at our company come to a decision whether or not to implement it in Hardcore mode.

_______________

Edit: In regards to some confusion on the location and the fact you guys get a preview of the area, heres a streetview link of a mall you guys will most likely raid! : Link (http://alturl.com/tt27u)

It's gonna be an intresting time for us :)

I got to be honest with you, separating a Survival horror with hardcore and standard mode dosent sound good to me, I think healing should always be in-depth, and I fear with this separation there will be a degree of Arcady type zombie sandbox.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 28-06-2011
Quote from: Steel on 28-06-2011
Quote from: Killor on 27-06-2011
Quote from: lolKieck on 27-06-2011
Quote from: Steel on 27-06-2011
Yer, but I'm talking... Oh crap I'm wounded, I need to find a safe point because this is pretty bad and
Could take me at least 5 minutes to patch myself. Not a simple medic bag click type system, but to the extent that you have to physically diagnose yourself and apply the correct method of healing.
That's a cool idea.
What about looting, is the world going to be varied or like in FO3, everything is the same?


I have been following the Injury system discussion, and I will continue to do so until we at our company come to a decision whether or not to implement it in Hardcore mode.

I got to be honest with you, separating a Survival horror with hardcore and standard mode dosent sound good to me, I think healing should always be in-depth, and I fear with this separation there will be a degree of Arcady type zombie sandbox.

I understand this, but the way I'm seeing it may be too complicated for some. So healing may just have to be finding food(for short bursts) or finding med-kits.

Total Indepth Realism is not what we are going for, we are aiming towards the most fun you can have in a zombie survival game.

I hope none of you are worried about the game not turning out right, we know whats good for our baby :)
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Steel on 28-06-2011
Oh I'm not saying anything Complicated, I'm just saying it would be nice to have a medical system, basic yet in-depth, where certain injuries will require certain things, just means you'd have to scavenge medical supplies. Like splints etc.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 28-06-2011
Quote from: Steel on 28-06-2011
Oh I'm not saying anything Complicated, I'm just saying it would be nice to have a medical system, basic yet in-depth, where certain injuries will require certain things, just means you'd have to scavenge medical supplies. Like splints etc.

Oh in that case, sure. Even for normal mode sure.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 28-06-2011
You're going to make a wide variety of weapons?
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 28-06-2011
Quote from: lolKieck on 28-06-2011
You're going to make a wide variety of weapons?

Yes. fllr
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 28-06-2011
Quote from: Killor on 28-06-2011
Quote from: lolKieck on 28-06-2011
You're going to make a wide variety of weapons?

Yes. fllr
Fllr? Care to elaborate?
And I suggest making more handguns than other weapons.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Chrono on 28-06-2011
Totally agree more melee weapons and handguns than other weapons (rifles,shotguns etc). Ah some realistic (i think i spelled this wrong) makeshift weapons *Looks to the eletric machete from dead island*
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 28-06-2011
Quote from: lolKieck on 28-06-2011
Quote from: Killor on 28-06-2011
Quote from: lolKieck on 28-06-2011
You're going to make a wide variety of weapons?

Yes. fllr
Fllr? Care to elaborate?
And I suggest making more handguns than other weapons.

fllr means Filler. Nothing related.

Melee weapons and other things like i stated in my earlier posts that you can basically use anything as a weapon. Like a brick.

We here have been working on a concept weapons list and it is a decent amount of handguns and such.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 28-06-2011
Factions?
Title: Re: "Outbreak", A CryEngine3 game!
Post by: R3BooT on 28-06-2011
Quote from: lolKieck on 28-06-2011
Factions?
I wouldn't prefer factions unless it's just the military. Groups are good though, I mean, how in the fuck would there be a entire network of bandits teaming up together all throughout the city? It would be cool to see groups rather than factions, military being the exception.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Agera on 28-06-2011
I hope it's not like Dead Island when they try to make a "realistic" game and end up with electrified machetes.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Renay on 28-06-2011
Quote from: Agera on 28-06-2011
I hope it's not like Dead Island when they try to make a "realistic" game and end up with electrified machetes.

Yeah, I was dissappointed too, heads explode and arms fly off way too much in the trailers, I can only hope for some good modding support, then wait till somebody releases a realism mod similiar to the Fallout 3 ones.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Knife_cz on 28-06-2011
Quote from: R3BooT on 28-06-2011
Quote from: lolKieck on 28-06-2011
Factions?
I wouldn't prefer factions unless it's just the military. Groups are good though, I mean, how in the fuck would there be a entire network of bandits teaming up together all throughout the city? It would be cool to see groups rather than factions, military being the exception.

I would like to see like only one "group" or "squad" of military.Some safe place.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 29-06-2011
Quote from: R3BooT on 28-06-2011
Quote from: lolKieck on 28-06-2011
Factions?
I wouldn't prefer factions unless it's just the military. Groups are good though, I mean, how in the fuck would there be a entire network of bandits teaming up together all throughout the city? It would be cool to see groups rather than factions, military being the exception.
Few outposts with radios, maybe even built by some technicians can team up, send patrols, loot few stores, barricade the hell out with cars and other things.

Oh yeah, will there be any way of breaking siege of zombies, which are besieging your hideout?
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Poopship on 04-07-2011
Quote from: lolKieck on 29-06-2011
Quote from: R3BooT on 28-06-2011
Quote from: lolKieck on 28-06-2011
Factions?
I wouldn't prefer factions unless it's just the military. Groups are good though, I mean, how in the fuck would there be a entire network of bandits teaming up together all throughout the city? It would be cool to see groups rather than factions, military being the exception.
Few outposts with radios, maybe even built by some technicians can team up, send patrols, loot few stores, barricade the hell out with cars and other things.

Oh yeah, will there be any way of breaking siege of zombies, which are besieging your hideout?

Yes, we will try to put that in.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 04-07-2011
Maybe many options, like putting shitloads of sound-emitting objects (like speakers), some MP3 and when your house is besieged, you can use something to turn on dubstep music (bass + lots of sounds) and the zombies will go besiege that house so you can get your items and run away.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 11-07-2011
Quote from: lolKieck on 04-07-2011
Maybe many options, like putting shitloads of sound-emitting objects (like speakers), some MP3 and when your house is besieged, you can use something to turn on dubstep music (bass + lots of sounds) and the zombies will go besiege that house so you can get your items and run away.

Yes, there will be forms of drawing the zombies movement to a certain area using things such as alarms and such.

_______

I can't confirm anything, I don't know the exact limits of the Cryengine 3 contains. But we will in our very best try to put the many logical things into this game while keeping it true to our concept.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: lolKieck on 11-07-2011
Awesome, so how is the work going?
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 11-07-2011
Quote from: lolKieck on 11-07-2011
Awesome, so how is the work going?

Well, for one. We can't show anything, because the Free Cryengine 3 SDK hasn't been released. Mainly we have been working on is a bit of story, mission/dialogue and ideas for the game. As well as setting up social media, websites and other small things as we await for the month of Augest when the SDK is planned to be release.
Title: Re: "Outbreak", A CryEngine3 game!
Post by: Killor on 07-08-2011
If anyone has been following us lately we have hinted the possibility of a audio log story trailer being released to get you guys indepth on how the world reacts to the outbreak.

We also have been playing around with our website (http://www.warheadstudios.net) to finally introduce our blog and polls in which you can participate in! Some of the polls may actually change the way we develop a certain part of the game based on majority decisions.

And it's now Augest and CryEngine 3 is now just around the corner. If the CE3 SDK were to be released in a 2 week period, Ffans may actually see a short early alpha build being played end september - mid october.

The company is heating up and is extremely ready for CryEngine 3. You might even say...born ready.

~Killor


Title: Re: "Outbreak", A CryEngine3 game!
Post by: KingArthur on 07-08-2011
Awesome. Good luck with it.