Current features
Systems:
Medical:
Wounds system, bleeding, leg fractures, etc.
Revive downed players if not critical death event
Survival:
Food and Hunger System
Character Temperature System
Weapons:
CW base
Weapon durability
Weapon attachments
Armor:
Equipable suits
Suit durability
Suit Attachments
World:
Hazards:
Radiation areas
Poison gas areas
Blowouts
Anomalies
S.T.A.L.K.E.R Based Anomalies
Burnt Fuzz
Electro
Tramplin
Whirlgig
Vortrex
Items:
Food Stuff
Edible Food, effects happen overtime rather than instantly
Drink Stuff
Consumable Drink, effects happen overtime rather than instantly
Alcohol
Drink Alcohol to reduce Radiation, but regular consumption will lead to addiction
Custom character information on creation. Eg backstory etc.
Automatic, Dynamic spawning anomalies.
Automatic, Dynamic spawning Artifacts.
Automatic, Dynamic spawning items
Automatic, Dynamic spawning stashes
Automatic, Dynamic spawning destructible entities
Automatic, Dynamic Events
Flashlights with batteries.
Loot spawning, different gear based on location+ rarity.
Weapon & armour durability.
Artefact detectors.
Multi server portals.
First person weapon attachments, changes weapon handling and looks good.
Enhanced ESP that can show anomalies.
Stalker reputation implementation.
Current Server Count: 1
Servers:
Server 1: Cordon - 147.135.121.252:27015
Updated: Feb 10th