Started by jaik, 18-08-2013
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Quote from: D33tly on 22-08-2013-Surface should go by the book logic(Need specially made radiation suit, no looking at Kremlin stars unless you wanna just lose your mind and make your way to them, and some weird slug things, which freak miller out, inside of buildings)Our canon is a mix of both. Having a radiation suit on surface will be a requirement.-Make sure to spawn some trash and such in the metro tunnels, just stuff that if all sold together should make a few bullets, or just do quite a few jobs at starter station.Working inside the station doing passive work will be more attractive, both in terms of income and safety.-Might sound like a shitty thing for new players, but admins should be mostly indiscriminate against people going into the tunnels alone with only a flashlight. If they die, you bring them back and tell them what they did in a bit of detail, and hand them what they had back.Sure.-Don't make the dark ones a big thing, they weren't even known by many stations, VDNK was the main battlefield against the dark ones, if not the only one. Have the occasional dark one enter, but don't make it like "DURK ONES BE OVERHANGIN' DA STATION" if it isn't VDNKNobody will have Dark One characters. We might have an event that will involve one, but you will never see them being used daily.-Add more guns than in the game, and have people RP them accordingly. AK-47 might have a lot of punch, but it is large, and harder to use in the tight corridors of the side tunnels of the metro. AK-74u is one of the better things to have in the metro, SMGs are some of the best friends you can have, that and shotguns.Sure.-Don't go stupid with the factions, like if you make revolutionaries, don't make them stupid combine-esq. people,and don't make them freedom-esq. The reds, don't just shoot everyone on sight, since they aren't supposed to be like that, they're just a Soviet state, same with Nazis, they're just the third Reich done by Russians in the metro. They'll look at your passport, look you over, etc, and either shoot you or turn you away depending on the situation. P.S. Hansa are suck up pricks, in really clean and nice stations, if you make Hansa a thing, they're rich snobs Fourth Reich and Red Line will be minor/event(we're still deciding) factions. Rangers will be a definite event faction. Hansa will have a more important role however. I'm going to assume most of this stuff was obvious to you guys, just was saying what I think should be done.All ideas are welcome.
Quote from: NotKelse on 22-08-2013Possibly a weapon conditioning system? Where weapons degrade and jam overtime, or possibly break?
Quote from: Jａkｅ on 22-08-2013Quote from: NotKelse on 22-08-2013Possibly a weapon conditioning system? Where weapons degrade and jam overtime, or possibly break?I'll be waiting for the code ;)
Quote from: D33tly on 23-08-2013Also, one more suggestion I forgot to add before:-Make the guard outposts outside the station gates. Just set up a few sandbags, or wooden planks, a small campfire, and that's an outpost for the guards. They did this in the book, and it makes sense, how can you guard it from behind your gate? I don't expect it like the book of "One post at 250 meters (Or was it feet), another at 500, and the final at 750." i just mean like a single post for a couple guards for every station on the map. it allows for STKs to happen without fucking up the RP of those inside the station, and also allows for you to check out people who enter the station (Reds and Reich, also Hansa)EDIT:Just noticed this as well, but the stations are completely cut off from the rest of the metro due to the stations struck by a plague epidemic. Really, the biggest factions should be bandits, satanists, and some other player based ones, just because of how hard it would be to get over here, since they (Hansaic, or anybody really, even station officials after they leave) completely shut off the station so the plague can't spread to other stations. biggest problems in the metro are people, mutants, fires, and plagues.
Quote from: D33tly on 01-09-2013I personally think they should be implemented in a lockbox sort of way. Just allow people to buy a permanent, locked box which they can have somewhere around the station and they can put their things in there as if it were a safebox. It can help the economy with people buying another set to keep stored away. As well as it's also slightly unrealistic for someone to carry everything he's go on his back out into the tunnels (I mean scavenging or something, or heading to the surface, etc.)
Quote from: Jａkｅ on 01-09-2013Quote from: D33tly on 01-09-2013I personally think they should be implemented in a lockbox sort of way. Just allow people to buy a permanent, locked box which they can have somewhere around the station and they can put their things in there as if it were a safebox. It can help the economy with people buying another set to keep stored away. As well as it's also slightly unrealistic for someone to carry everything he's go on his back out into the tunnels (I mean scavenging or something, or heading to the surface, etc.)So you can purchase/craft an item that after using it, creates a safebox/container entity tied to you. Perhaps there should be a way to lockpick it? Lockpicks could be craftable and the chance to lockpick a container depends on its quality, but maybe the base probability should be like 4-5%. There won't be a char stat for this. The knowledge to craft lockpicks/keys and other stuff like forged citizenship should be limited to groups in the bandit/anarchy station.
Quote from: Recreas on 02-09-2013I agree with Deetly, some people would just craft a thousand pick locks, wait till the others go offline and spam their pick locks on another locker.