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Other Forums => Old Servers => Scrapyard => Temp Archive => Topic started by: Syndraell on 16-11-2014

Poll
Question: Forge or Bukkit
Option 1: Forge! votes: 5
Option 2: Bukkit! votes: 5
Option 3: WTF is Forge? votes: 1
Option 4: Use something else? votes: 0
Option 5: Tunnel Snakes Rule. votes: 12
Title: Current Server Status
Post by: Syndraell on 16-11-2014
[spoiler]
50% Complete
Server currently stable, will be running mod tests later on.

Aw yeah.

Biggest thing: I've planned to switch from Bukkit to Forge.
Mainly because of the mods I've planned to Implement.
Unfortunately, Mods must be Implemented on both Client and Server Sides

Mods are compiled in this spoiler:
http://www.bibliocraftmod.com/
Books and chairs and shit.

http://www.skydaz.com/treecapitator-mod-installer-for-minecraft-1-7-10/
Treecapicator. no more crappy floating trees.

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286298-growthcraft-jul-15-2014-proper-1-7-10-release
Whoo! Alcohol!

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272627-balkons-weaponmod-v1-14
More Weapons!

http://www.skydaz.com/archimedes-ships-airships-mod-installer-for-minecraft-1-7-10/
Airships and ships... Fun.

I would like to receive feedback on this decision. I can't promise Aceon-like standards, because I wasn't there. But I'll try to make it interesting at least.[/spoiler]

TL;DR, Current IP is 192.99.0.165:25565
Title: Current Server Status
Post by: CoolFeerman on 16-11-2014
Quote from: James Almasy on 16-11-2014
25% Complete

This may seem like it's a bad thing, but it's very good.

Biggest thing: I've planned to switch from Bukkit to Forge.
Mainly because of the mods I've planned to Implement.
Unfortunately, Mods must be Implemented on both Client and Server Sides

Mods are compiled in this spoiler:
[spoiler]http://www.bibliocraftmod.com/
Books and chairs and shit.

http://www.skydaz.com/treecapitator-mod-installer-for-minecraft-1-7-10/
Treecapicator. no more crappy floating trees.

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286298-growthcraft-jul-15-2014-proper-1-7-10-release
Whoo! Alcohol!

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272627-balkons-weaponmod-v1-14
More Weapons!

http://www.skydaz.com/archimedes-ships-airships-mod-installer-for-minecraft-1-7-10/
Airships and ships... Fun.[/spoiler]

I would like to receive feedback on this decision. I can't promise Aceon-like standards, because I wasn't there. But I'll try to make it interesting at least.

bad idea bro
Title: Current Server Status
Post by: Syndraell on 16-11-2014
Quote from: CoolFeerman on 16-11-2014
-snip-

Maybe so. Maybe so.
But it's nice, really.

I could toss out everything except the ship mods.
That's the only thing that'd I'd prefer to keep.
Title: Current Server Status
Post by: Andrew Weasley on 17-11-2014
As for Aceon standards; what made Aceon great was that it was simple.

The Admins provided MODs and ways to prevent griefing and to allow role play with chat mods, factions, and that's really it. That's all we need. Nothing fancy to get the server started. We don't NEED all the mods you listened but I personally WANT them. I love your ideas but some may be out of reach for right now considering we have a lack of experience with mods.

For right now, our main concern should be getting people on the server and making it possible for them to set up settlements, build characters, and role play. In addition, if we hadn't already we should get a very basic backstory on the server. Also a spawn where no one can break shit. Some rules. Then just the open world, free for people to explore, settle, and RP!
Title: Current Server Status
Post by: shadowheart on 18-11-2014
Out of curiosity, what would be the chances on getting a statue mod in place? Can't remember the name, but I know there's a mod where you can make statues and pose them in various ways. Would add to the feeling of being in a castle or maybe a town that had a hero many years ago.

Morgeh's statue mod?
Title: Current Server Status
Post by: Syndraell on 22-11-2014
Server is back online.

Title: Current Server Status
Post by: Blake.H on 24-11-2014
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F011%2F512%2FMrbones.png&hash=5baa4d9d68593e0c60ea6614608db9110b5f0bba)
Title: Current Server Status
Post by: Syndraell on 24-11-2014
Quote from: Blake.H on 24-11-2014
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi1.kym-cdn.com%2Fentries%2Ficons%2Foriginal%2F000%2F011%2F512%2FMrbones.png&hash=5baa4d9d68593e0c60ea6614608db9110b5f0bba)

Yeah. It's kinda like that.
Except we're on the wrong ride.
Title: Current Server Status
Post by: shadowheart on 24-11-2014
Quote from: shadowheart on 18-11-2014
Out of curiosity, what would be the chances on getting a statue mod in place? Can't remember the name, but I know there's a mod where you can make statues and pose them in various ways. Would add to the feeling of being in a castle or maybe a town that had a hero many years ago.

Morgeh's statue mod?
Yeah that looks like it.
Title: Current Server Status
Post by: Andrew Weasley on 04-06-2015
I've been pretty absent and I apologize but I am interested on the status of the server. Any chance that it's online?
Title: Current Server Status
Post by: Syndraell on 04-06-2015
Quote from: Andrew Weasley on 04-06-2015
I've been pretty absent and I apologize but I am interested on the status of the server. Any chance that it's online?

IP is still 192.99.0.165:25565.

Current server status: Online
Administrative Roster: Applications Open
Mod/Plugin List:Currently Undecided
Server Lore: Currently Undecided.
Title: Current Server Status
Post by: Silver Knight on 04-06-2015
James's life is easier with my one-click install solutions.
Title: Current Server Status
Post by: Syndraell on 05-06-2015
Quote from: SilverKnight on 04-06-2015
James's life is easier with my one-click install solutions.

Contrary to popular belief, my entire life is not easier, only a larger amount of the online segments.